Summary:
iOS follow up to #8569. This currently depends on the Android PR since it contains the JS implementation, only review the last commit. Just putting this out here for visibility, don't merge this before the Android PR.
**Test plan**
Tested by running a background task that burns all remaining idle time (see UIExplorer example).
Tested that native only calls into JS when there are pending idle callbacks.
Tested that timers are executed before idle callback.
Closes https://github.com/facebook/react-native/pull/8734
Differential Revision: D3560818
fbshipit-source-id: a28d3092377a7fd4331647148d40fe69e4198c7e
Summary:
This is a follow up of the work by brentvatne in #5052. This addresses the feedback by astreet.
- Uses ReactChoreographer with a new callback type
- Callback dispatch logic moved to JS
- Only calls into JS when needed, when there are pending callbacks, it even removes the Choreographer listener when no JS context listen for idle events.
** Test plan **
Tested by running a background task that burns all remaining idle time (see new UIExplorer example) and made sure that UI and JS fps stayed near 60 on a real device (Nexus 6) with dev mode disabled. Also tried adding a JS driven animation and it stayed smooth.
Tested that native only calls into JS when there are pending idle callbacks.
Also tested that timers are executed before idle callback.
```
requestIdleCallback(() => console.log(1));
setTimeout(() => console.log(2), 100);
burnCPU(1000);
// 2
// 1
```
I did *not* test with webworkers but it should work as I'm using executor tokens.
Closes https://github.com/facebook/react-native/pull/8569
Differential Revision: D3558869
Pulled By: astreet
fbshipit-source-id: 61fa82eb26001d2b8c2ea69c35bf3eb5ce5454ba
Summary: Move all JS to a js/ subfolder so we get some overview of this folder again.
Reviewed By: bestander
Differential Revision: D3542598
fbshipit-source-id: 7637133fe4152f4d39e461b443b38510272d5bc8