Summary:
The runIOS command currently assumes the path to the `xcodebuild` product - it's hardcoded
```
const appPath = `build/Build/Products/Debug-iphonesimulator/${inferredSchemeName}.app`;
```
https://github.com/facebook/react-native/blob/master/local-cli/runIOS/runIOS.js#L87
This can be a problem, when you e.g. install a release version of the app to the simulator using the cli. We use a separate schema for that, which can be selected with `--scheme`.
This fix reads the output of the `xcodebuild` call and searches for the path and the name of the *.app file. If it's found, then it will be used to spawn in the simulator. If not, the default (as before) is used.
Closes https://github.com/facebook/react-native/pull/8250
Differential Revision: D3469074
Pulled By: javache
fbshipit-source-id: b10c7e6f48268b0c71dfcbfa661f8e5960c3aaa6
Summary:In projects where you have multiple apps or a different structure (ios is not the directory containing the xcode project) it would be helpful to have the option to configure the directory containing the xcode project when doing "react-native run-ios"
As my PR does not change and does not affect UI it's hard to show a video ;-) Steps to reproduce are:
1. checkout facebook/react-native
2. run 'react-native run-ios' (it will fail)
3. npm link react-native (with my PR)
4. re-run 'react-native run-ios --ios-project-path Examples/Movies/
Now the simulator should open the Movies example app
Closes https://github.com/facebook/react-native/pull/6134
Differential Revision: D3035188
fb-gh-sync-id: edb924ce3cca4e82161cdce3d25f321b03abc765
fbshipit-source-id: edb924ce3cca4e82161cdce3d25f321b03abc765
Summary:When running `react-native run-ios`, this feature allows a user to specify which scheme to run.
My project's scheme name is not the same as the xcode project name. Running `react-native run-ios` would error with the following:
```
± |master ↓95 ✓| → react-native run-ios
Found Xcode workspace Poot.xcworkspace
Launching iPhone 6 (9.2)...
Building using "xcodebuild -workspace Poot.xcworkspace -scheme Poot -destination id=2B3E8AAC-DD61-414C-95BD-F4829A8F7CE6 -derivedDataPath build"
User defaults from command line:
IDEDerivedDataPathOverride = /Users/mrickert/Documents/project/ios/build
xcodebuild: error: The workspace named "Poot" does not contain a scheme named "Poot". The "-list" option can be used to find the names of the schemes in the workspace.
Installing build/Build/Products/Debug-iphonesimulator/Poot.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was n
Closes https://github.com/facebook/react-native/pull/6157
Differential Revision: D3020313
Pulled By: frantic
fb-gh-sync-id: 9d99fa382b3f50045759acea18eff418b15d511d
shipit-source-id: 9d99fa382b3f50045759acea18eff418b15d511d
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.
Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.
To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119
Reviewed By: svcscm
Differential Revision: D2805199
Pulled By: frantic
fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37