Summary: This bug was introduced with the bounce-back bug fix. We need to actually set the scroll position to the max scroll position if we've gone over otherwise it can get stuck.
Reviewed By: lexs
Differential Revision: D4118084
fbshipit-source-id: 41a927a40000c526414096c9385f8bd3cbd907f3
Summary:
There was previously a race condition where hasActiveCatalystInstance would return true, but calling a JS module call on it would result in a crash. Now, hasActivtyCatalystInstance will only return true once the instance is actually accepting calls.
I'll follow this up with a more risky diff that gets rid of hasActiveCatalystInstance and just queues JS calls until runJSBundle is called.
Reviewed By: javache
Differential Revision: D4117374
fbshipit-source-id: 60941f68b0906a8213571305c564bfe3d053f51b
Summary:
This is a proposed patch for issue #7192.
Android 4.1-4.4 has support for TLS 1.1 and 1.2 but it is disabled by default. Because of the known security issues and more and more servers switching to TLS 1.2 only, it would be nice for react-native to enable this support.
I demonstrated a demo application which showcases the problem and can be used to test this patch. All sources and documentation for it can be found here:
https://github.com/bringnow/react-native-tls-test
Credits to Alex Gotev (gotev) for the nice implementation.
Closes https://github.com/facebook/react-native/pull/9840
Differential Revision: D4099446
Pulled By: lacker
fbshipit-source-id: 94db320dce6d27f98169e63f834562360c00eef7
Summary:
Followup for #5822, addressing nits.
**Test Plan**
Travis CI (the author of #5822 tested the change).
Closes https://github.com/facebook/react-native/pull/10563
Differential Revision: D4081826
fbshipit-source-id: f3a2e1996bf02f81fecea6e53fe1c522b8c85689
Summary:
**Motivation**
I'm working on a project that uses React Native and needs to add direct synchronous bindings to native stuff through the JavaScriptCore C API. This is because it's performance-sensitive and would benefit from the quickest JS->C path. It does this using cross-platform C++ code that works on both iOS and Android. Most of the infrastructure for getting access to the JSC context is already in React Native actually, just had to add a few more things.
(lexs you mentioned to tag you in this pull request)
**Test plan**
Modify the JavaScriptCore context through the `JSContextRef` returned (eg. add an object at global scope) and verify that it exists in JavaScript.
Closes https://github.com/facebook/react-native/pull/10399
Differential Revision: D4080945
Pulled By: lexs
fbshipit-source-id: 6659b7a01e09fd84475adde183c1d3aca2d4cf09
Summary: This is a simple hook to allow native side to fetch any file under the js root folder via packager. Historically, only the `main.jsbundle` is fetched via the packager. This then allows fetching local file like a json file that lives under the same root js folder
Reviewed By: yungsters
Differential Revision: D4037730
fbshipit-source-id: a2d6eb5e30d148fee573d413fc4036d0189f4938
Summary:
Implemented 2 TODOs from ReactART for Android:
- TODO(7255985): Use TextureView and pass Surface from the view to draw on it asynchronously instead of passing the bitmap (which is inefficient especially in terms of memory usage)
- TODO(6352067): Support dashes in ARTShape
We use ReactNativeART in our Android project.
1. Our app crashes sometimes on large screen smartphones with OutOfMemoryError. Crashes happen in ARTSurfaceShadowNode where TODO(7255985) was suggested in a comment in order to use memory more efficiently.
2. We needed dashes for drawing on ARTSurface.
**Test plan (required)**
I attach a screenshot of our app which shows dashed-lines and two ARTSurfaces on top of each other rendering exactly the same as in the pervious implementation of ARTSurface.

Closes https://github.com/facebook/react-native/pull/9486
Differential Revision: D4021303
Pulled By: foghina
fbshipit-source-id: 880175e841e3c598013982a7748b6fc691c7e8d6
Summary:
JS API very similar to web workers and node's child process.
Work has been done by somebody else for the Android implementation over at #7020, so we'd need to have these in sync before anything gets merged.
I've made a prop `messagingEnabled` to be more explicit about creating globals—it might be sufficient to just check for an onMessage handler though.

Closes https://github.com/facebook/react-native/pull/9762
Differential Revision: D4008260
fbshipit-source-id: 84b1afafbc0ab1edc3dfbf1a8fb870218e171a4c
Summary:
We're seeing a lot of crashes from `PermissionsModule` not being able to access the current activity, mentioned in #10009 and here: https://github.com/facebook/react-native/issues/9310#issuecomment-245657347
As far as I can tell, there is no way to ensure the Activity exists since the `ReactContext` holds a `WeakReference` to the current Activity and it appears that the lifecycle calls are happening in the right order (so not the same as #9310).
This will at least allow people to catch the error in JS and update the UI or try again as opposed to crashing the app.
I'm working on some bigger changes in #10221 but this is a smaller change and important to get fixed I think.
Closes https://github.com/facebook/react-native/pull/10351
Differential Revision: D4010242
fbshipit-source-id: 7a76973bb2b3e45817d4283917740c89a10ec0b0
Summary:
This allows the React JS code that's running from a Service (ie GcmListenerService) to check permissions (ie check for VIBRATE permissions before delivering notifications)
**Test plan (required)**
I've run this code from a GcmListenerService subclass, and it works correctly.
Closes https://github.com/facebook/react-native/pull/10229
Differential Revision: D3980853
fbshipit-source-id: 026b1f0c953d7093b5af2bec0b4a93ebd228f62e
Summary: This way `UIImplementation` can hold on to it and use it outside of calls from the `UIManagerModule`.
Reviewed By: lexs
Differential Revision: D3899774
fbshipit-source-id: 01e4956c4540bcdf30774a3f40a625e934714ee9
Summary:
When using webview on android and trying to link to an html file located on device (using `file://`), the application would crash with an error specifying that nothing handles the fired intent. This is due to [`33a1f28`](33a1f28654) which attempts to intercept all non `http(s)` links.
This is a simple fix so hopefully it can make it into the next stable release.
Closes https://github.com/facebook/react-native/pull/9668
Differential Revision: D3956485
fbshipit-source-id: 5a752abc21802a44e3a26e88669ccb6852076992
Summary:
Android (starting from API 23) supports "light status bar", thus it is possible to extend StatusBar and make `barStyle` property work not only for iOS, but also for Android.
This PR introduces one more `barStyle` option `dark-content` in addition to two existing ones (`default` and `light-content`).
Why there are 3 options instead of 2?
Two simple reasons:
1) to make all existing applications fully compatible with these changes;
2) the default status bar on Android is dark with white text and icons, while on iOS it is light with black text and icons on it. Thus the `default` option means something like "I don't really care, just apply the default color for this platform", while two other options (`light-content` and `dark-content`) allow to accurately specify the required result.
Closes https://github.com/facebook/react-native/pull/10185
Differential Revision: D3952346
fbshipit-source-id: 999a67614abff52321fbeb06298ebf1946c3f1d1
Summary:
The hack for the status bar height is not necessary any longer, so we can remove
all code related to it
Reviewed By: lexs
Differential Revision: D3943770
fbshipit-source-id: 2d70f4ea10dd76ea6e6a73bb6edccae388bde1c0
Summary:
On tablets, using Display.getRotation() returned ROTATION_0 or ROTATION_180 when it was in landscape, not portrait as it does on phones. This resulted in the Modal being sized incorrectly on tablets. Using size and comparing width and height is the only way I can think of to figure out the device orientation and give the modal the correct size. With this change, all issues listed in #7708 should be resolved.
**Test plan**
Modal should correctly fill screen on Android phone and tablet in both portrait and landscape.
Closes https://github.com/facebook/react-native/pull/10159
Differential Revision: D3950369
Pulled By: andreicoman11
fbshipit-source-id: 9488c4302a76cc48e4f8a4026eb5770d40b6e3d2
Summary: Provide a base `HeadlessJsTaskService` class that can be extended to run JS in headless mode in response to some event. Added `HeadlessJsTaskEventListener` for modules that are interested in background lifecycle events, and `HeadlessJsTaskContext` that basically extends `ReactContext` without touching it. The react instance is shared with the rest of the app (e.g. activities) through the `ReactNativeHost`.
Reviewed By: astreet
Differential Revision: D3225753
fbshipit-source-id: 2c5e7679636f31e0e7842d8a67aeb95baf47c563
Summary:
This changes modal behavior to resize when the keyboard appears/disappears.
Previously, the modal would not react in any way, or it would pan above to bring the
TextInput into view. Resizing is the correct behavior for android.
This is not trivial, as in, setting the flag, because of the combination of
react native laying out all views and the system reacting to the keyboard
appearance in a weird way. Namely:
- if `windowTranslucentStatus` is not set, the system will just call
`onSizeChanged` on the dialog's content view, and everything works nicely
- with `windowTranslucentStatus` set, the system will consider the dialog as a
full screen view that doesn't resize. In order for it to resize, the base
view of the layout needs to have
`setFitsSystemWindows(true)` called on it. This is needed, so that the system
can call layout on that base view with the new value of `paddingBottom` that
coincides with the height of the keyboard. Neat.
We fix this by wrapping our existing content view (mHostView) in a simple
FrameLayout that has `setFitsSystemWindows` set. That way, `mHostView` will have
`onSizeChanged` called on itself with the correct new size of the dialog.
This has the fortunate consequence of our layout now also getting `paddingTop` as the size of the
status bar, which means that we can remove the JS `top` hack in Modal, which
was necessary for no view getting drawn under the status bar.
This behavior is set as default, since that is the default correct Android behavior.
Reviewed By: astreet
Differential Revision: D3913784
fbshipit-source-id: 4378ada21f466dc7ac6e357abeca10b88009ca3f
Summary:
`ReactSwipeRefreshLayout` extends `SwipeRefreshLayout` which does not play nice with Android's touch handling system.
There are two problems:
1. `SwipeRefreshLayout` overrides and swallows `requestDisallowInterceptTouchEvent`, which means that Views underneath the `SwipeRefreshLayout` will not interact correctly with parent Views of
`SwipeRefreshLayout`. We've seen this in practice by H-ScrollViews having their touches intercepted by an enclosing ViewPager. This is fixed by passing `requestDisallowInterceptTouchEvent` up to the parents of `SwipeRefreshLayout`.
2. `SwipeRefreshLayout` overrides `onInterceptTouchEvent` and never calls `super.onInterceptTouchEvent`, therefore ignoring the value of `disallowIntercept`. That means that it will intercept some touches when it
shouldn't. One such case is again the H-ScrollView, which should receive all horizontal scrolls and stop `SwipeRefreshLayout` from intercepting any touch events after scrolling. Currently, after the H-ScrollView starts scrolling, it is still possible to get the `SwipeRefreshLayout` to detect and emit refresh events. This is fixed by checking and blocking on horizontal scrolls.
Reviewed By: foghina
Differential Revision: D3929893
fbshipit-source-id: e6f8050fb554e53318a7ca564c49c20cb5137df9