Summary:Packager usually builds within 250 seconds and sometimes misses test timeout.
Also added non-persistent option to make it build faster.
Should be fine because we don't test live reloading in ios
Closes https://github.com/facebook/react-native/pull/6974
Differential Revision: D3178884
fb-gh-sync-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
fbshipit-source-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
Summary:This issue was found by brentvatne in https://github.com/facebook/react-native/issues/6805
The problem is an ordering issue. The internal state of the TextView (Editor) is updated when we set the text value for a ReactTextInput. When removeClippedSubviews is false, we addView the view which attaches it to the window, and then set the text. When removeClippedSubviews is false, we defer adding the view (caching it in mAllChildren in ReactViewGroup) until we know whether the view is actually going to show. This means when we set the initial text, that there is no window attached. Not having a window attached means that the Editor can't display the popup for PASTE and thinks that the text is not selectable and won't respond to the long press. To fix this we explicitly call setTextIsSelectable in onAttachedToWindow. This will cause the underlying TextView to have the Editor update and all will be in agreement.
Note:
This also makes it really easy to expose a selectable property on both Text and TextInput at the js level now.
Reviewed By: andreicoman11
Differential Revision: D3173631
fb-gh-sync-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
fbshipit-source-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
Summary:The subspec should declare enough dependencies. Or the lint of podspec file will fail because CoaoaPods will not import necessary source on the building step.
Closes https://github.com/facebook/react-native/pull/6955
Differential Revision: D3174681
fb-gh-sync-id: 59315efaeeb949951d7ee8e55dc7c979fcea4fbf
fbshipit-source-id: 59315efaeeb949951d7ee8e55dc7c979fcea4fbf
Summary:- converted shell script `scripts/e2e-test.sh` into JS script to have more programming flexibility
- using appium execute 2 tests after a fresh React Native app installation: check HMR and that debugging mode does not crash the app
- made sure tests can be stable on limited CI systems and added ways to debug any problems in the future
Using appium we can now interact with Android app and test its state.
As a follow up i am planning to write a blog post on how to use appium with android and ios for e2e testing.
Closes https://github.com/facebook/react-native/pull/6840
Differential Revision: D3173635
Pulled By: mkonicek
fb-gh-sync-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
fbshipit-source-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
Summary:To use a ScrollView and RefreshControl with a translucent navigation bar you have to set the top inset to the height of that bar, allowing the content to scroll underneath. After changes to RCTRefreshControl in **v0.22**, `endRefreshing` always animates the offset to 0, hiding content behind the navigation bar. What you'd expect on iOS is for it to return to the bottom of the bar.
**Test plan**
To see this in action, refer to the UIExplorerApp. In RefreshControlExample.js if you set the ScrollView's `contentInset={{top: 100}}` you'll see the refresh control UI is where you'd expect, and after refresh the list returns to the correct position.
Closes https://github.com/facebook/react-native/pull/6848
Differential Revision: D3157934
Pulled By: mkonicek
fb-gh-sync-id: c2186a4541fb3988677f0851eb12c259cd003750
fbshipit-source-id: c2186a4541fb3988677f0851eb12c259cd003750
Summary:This is to give a hint to developers when getCurrentPosition not returning anything on Android
Closes https://github.com/facebook/react-native/pull/6770
Differential Revision: D3131152
Pulled By: mkonicek
fb-gh-sync-id: 6726ed0f232c3b2f460d025fe9567e0d0783a707
fbshipit-source-id: 6726ed0f232c3b2f460d025fe9567e0d0783a707
Summary:Hi
the link wasn't clickable before, now it is.
Thanks
Closes https://github.com/facebook/react-native/pull/6908
Differential Revision: D3162310
Pulled By: mkonicek
fb-gh-sync-id: 229a7f5a02f61cf35de90fbcbd0b843cbb3b7ea9
fbshipit-source-id: 229a7f5a02f61cf35de90fbcbd0b843cbb3b7ea9
Summary:Split out from PR #4252 - kmagiera I've made the changes to how the radii arrays are allocated, is the approach I've taken correct? also it looks like ImageStylePropTypes are needed so I left them in for the moment. I suppose this pull request will only be valid if iOS supports image corner radii, but at least it's here if/when needed. Attached an image of how it handles the existing case:
![screen shot 2016-01-08 at 4 21 25 pm](https://cloud.githubusercontent.com/assets/1407729/12200126/d3caceac-b625-11e5-8281-06274732a281.png)
Closes https://github.com/facebook/react-native/pull/5197
Differential Revision: D3138725
Pulled By: mkonicek
fb-gh-sync-id: df772fd07fe85386ae4c681f9e79a19d2316d38b
fbshipit-source-id: df772fd07fe85386ae4c681f9e79a19d2316d38b
Summary:Stateless function components (at least those using arrow functions) are not assigned names when this transform is omitted.
Rebased against master and kept the original author from #6717
cc martinbigio bestander
Closes https://github.com/facebook/react-native/pull/6794
Differential Revision: D3133791
Pulled By: mkonicek
fb-gh-sync-id: bb7790ad17d1520da5ab95580548d29d0c0f397d
fbshipit-source-id: bb7790ad17d1520da5ab95580548d29d0c0f397d
Summary:Adds `Image.prefetch` to prefetch remote images before they are used in an actual `Image` component. This is based off of #4420 by sospartan and skevy's work.
Closes https://github.com/facebook/react-native/pull/6774
Differential Revision: D3153729
Pulled By: bestander
fb-gh-sync-id: ef61412e051a49b42ae885edce7905a8ca0da23f
fbshipit-source-id: ef61412e051a49b42ae885edce7905a8ca0da23f
Summary:This prevents possible developer errors when using 'post' or 'put' instead of 'POST' and 'PUT'.
Fixes: https://github.com/facebook/react-native/issues/6855
**Test plan:**
Previously, a `method put must not have a request body` error would be thrown when the method was in lowercase and a request body was indeed included.
With this fix and the following code (note the method name in all lowercase), the request is properly completed.
```javascript
const url = 'http://myurl.com';
const request = new XMLHttpRequest();
request.open('put', url);
request.setRequestHeader("Content-type","application/json");
request.onload = function() {
console.log('onload');
};
request.onerror = function() {
console.log('error');
};
request.send(JSON.stringify({ something: 'here' }));
```
Closes https://github.com/facebook/react-native/pull/6956
Differential Revision: D3173467
Pulled By: davidaurelio
fb-gh-sync-id: add90e9f31cd4f548547a3f85267a782ae74a89c
fbshipit-source-id: add90e9f31cd4f548547a3f85267a782ae74a89c
Summary:This adds a BUCK file to UIExplorer to allow building it with buck. It is based on the one in the movies app but I removed the extra deps that were not needed in both files.
Also add build version number and target sdk version in the Android manifest so Buck can use it since it was only specified in the gradle build and caused the app to run on a super old target sdk.
bestander mkonicek Would it be simple to also build the ndk part with Buck? Right now it is built with gradle and packaged after. I suppose it is already being done internally at facebook. The BUCK files for building the cpp code are already there but I couldn't figure out what was missing to make it work :(
That is pretty much the only missing part to have first class support for building RN apps with Buck in OSS. We could eventually include BUCK files with the generated project.
**Test plan (required)**
Build and run UIExplorer and Movies examples using Buck.
Edited:
```
./gradlew ReactAndroid:packageReactNdkLibsForBuck
Closes https://github.com/facebook/react-native/pull/6399
Reviewed By: mkonicek
Differential Revision: D3042355
Pulled By: bestander
fb-gh-sync-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
fbshipit-source-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
Summary:**Issue:**
In the Navigator if a user attempts to navigate backwards (or forwards) through the route stack by swiping and they perform the gesture too quickly, the gesture is lost and nothing happens.
**Cause:**
In the `_matchGestureAction` function, the variable `moveStartedInRegion` is created and evaluates the gesture to determine if it was initiated in a valid region, (a.k.a. within the `edgeHitWidth`). The issue arises because `moveStartedInRegion` uses `currentLoc` (which is created from `gestureState.moveX`/`Y`) and when the gesture is performed using a flick of the finger, the first value of the `currentLoc` is outside of the `edgeHitWidth`.
**Solution:**
The solution is to track the coordinates of the initial grant (`gestureState.x0`/`y0`), and use that value instead of the `currentLoc` when evaluating `moveStartedInRegion`. The `currentLoc` is still needed however, for when the gestureState does not have a an initial x and y value, because the pan responder has not been granted.
Closes https://github.com/facebook/react-native/pull/6249
Differential Revision: D3168726
Pulled By: ericvicenti
fb-gh-sync-id: f2ac462e59bdc38536b99cac6a4877c99fa4e869
fbshipit-source-id: f2ac462e59bdc38536b99cac6a4877c99fa4e869
Summary:I basically want to build a transparent NavigationHeader, so I need to be able to set the pointerEvents of the NavigationHeader.
Closes https://github.com/facebook/react-native/pull/6881
Differential Revision: D3168620
Pulled By: ericvicenti
fb-gh-sync-id: 679f3f5858142f468be329771ea281c31e1f0d40
fbshipit-source-id: 679f3f5858142f468be329771ea281c31e1f0d40
Summary:This change adds some basic unit tests for native animated traversal algorithm. The following tests are added:
1) Build simple animated nodes graph, verify that frame-based animation execute updates and when it runs out of the frames we no longer schedule updates for the native view
2) Build simple animated nodes graph and start short timing animation, verify that animation JS callback gets called.
As a part of this change I'm fixing an issue that tests allowed me to discover, where I forgot to clear updates queue at the end of `runUpdates` method. It was causing the view to be updated even if there was no active animation for it (actually it was mitigated by another bug in `hasActiveAnimations` I'm fixing here too).
I'm also adding Nullable annotation in a bunch of places. To lazy to send it as a separate change - sorry.
Going forward I'm planning on adding more tests. Currently the number of nodes is pretty limited so it's difficult to construct more complex graphs, but once I land Add/Multiply
Closes https://github.com/facebook/react-native/pull/6858
Differential Revision: D3168549
Pulled By: astreet
fb-gh-sync-id: 5295c75f3c7817775b5154bb808888650ff74e12
fbshipit-source-id: 5295c75f3c7817775b5154bb808888650ff74e12
Summary:Emulator in Android Studio 2.0 introduced new shortcut for hardware menu button.
Closes https://github.com/facebook/react-native/pull/6923
Differential Revision: D3168434
fb-gh-sync-id: 7b73146003ae1d2191536796ea0fd50840ef5bec
fbshipit-source-id: 7b73146003ae1d2191536796ea0fd50840ef5bec
Summary:Instead of loading `'babel-polyfill'` into packager, we only polyfill es6 methods that are unavailable in node 4, and es7 stage 4 proposals.
That makes sure that we are using native promises, and don't load unnecessary polyfills.
Reviewed By: vjeux
Differential Revision: D3168057
fb-gh-sync-id: 68b53795d9a1d7cfdc00fc31684da3ad21a7bb34
fbshipit-source-id: 68b53795d9a1d7cfdc00fc31684da3ad21a7bb34
Summary:Unmounting the RefreshControl during onRefresh callback causes the native ref to become null, this simply adds a null check to prevent the crash.
Closes https://github.com/facebook/react-native/pull/6931
Differential Revision: D3167637
fb-gh-sync-id: c2420b7a3b672d62dd349a6d35bb05399a00620c
fbshipit-source-id: c2420b7a3b672d62dd349a6d35bb05399a00620c
Summary:These were moved out into individual packages in React 0.14.
Exceptions are batchedUpdates and TestModule that are already reachable
on the ReactNative exports.
Closes https://github.com/facebook/react-native/pull/6927
Differential Revision: D3166243
Pulled By: sebmarkbage
fb-gh-sync-id: f696c84eda3cda522c91ec2ca584f5dde2e01407
fbshipit-source-id: f696c84eda3cda522c91ec2ca584f5dde2e01407
Summary: Maybe a slight perf improvement. Also helps get rid of the 'ReferenceError: __fbBatchedBridge' error in favor of a more explicit "you're calling JS functions before the bundle is loaded"
Differential Revision: D3142966
fb-gh-sync-id: 6a50efe7d1634248107c8c95a3e014cb263a9ca5
fbshipit-source-id: 6a50efe7d1634248107c8c95a3e014cb263a9ca5
Summary:Emulator in Android Studio 2.0 introduced new shortcut for hardware menu button.
Closes https://github.com/facebook/react-native/pull/6924
Differential Revision: D3163356
Pulled By: vjeux
fb-gh-sync-id: 3532095703973858efca305dee7c6151023aa21b
fbshipit-source-id: 3532095703973858efca305dee7c6151023aa21b
Summary:Hey there and thanks for submitting a pull request! Please have a look at the following checklist so that others have enough information to review your pull request:
**motivation**
WebSocket spec supports [Sec-WebSocket-Protocol](https://tools.ietf.org/html/rfc6455#section-11.3.4) as a standard way for negotiate a sub protocol between client and server.
* ios WebSocket implementation supports it.
* android WebSocket implementation ignores this header, leave a comment syas: "OkHttp will overrides it", so it did not implement.
* after some test, OkHttp doesn't override the header we add.
**Test plan (required)**
1. run and react-native app on android
2. at the main page, invoke: `var ws = new WebSocket('ws://example.ws-service.fakedomain.com', 'my-sub-protocol');`
3. see the header if it send the correct header, ex, use ngrep: `sudo ngrep -t -Wbyline -deth0 host example.ws-service.fakedomain.com and port 80`
you should see the WebSocket initial GET handshake includes header:
`Sec-WebSocke
Closes https://github.com/facebook/react-native/pull/6223
Differential Revision: D3162822
fb-gh-sync-id: a00f1c0f3e1c24ad6aa234329cbb2abad7664264
fbshipit-source-id: a00f1c0f3e1c24ad6aa234329cbb2abad7664264
Summary:In Jest, we sometimes wipe away the (partial) state of the world. I noticed that when we run the NativeModules file twice, it throws. Because Jest implicitly throws out the state, it isn't obvious what exactly is going on.
I figured I'll fix this in react-native directly as I don't see a reason why those fields shouldn't be configurable. This shouldn't have any negative impact on react-native apps themselves.
cc ide bestander tadeuzagallo davidaurelio
Closes https://github.com/facebook/react-native/pull/6914
Differential Revision: D3162561
Pulled By: cpojer
fb-gh-sync-id: d3418ec210278a44f8ad325f7e9e01872b4877d1
fbshipit-source-id: d3418ec210278a44f8ad325f7e9e01872b4877d1