Summary:
Size constraints are essential part of the running Surface, decoupling them from starting process means that we will have to perform additional commit later.
This and previous couple diffs fix a problem with initial zero size of the surface and following visible "jumpy" relayout.
Reviewed By: sahrens
Differential Revision: D10174280
fbshipit-source-id: 0ec48692cb814fd46cc3a1d044c5eb8ab9ecb031
Summary:
New `ShadowTree::synchronize` method allows to perform operations on ShadowTree without a risk of an unsuccessful commit. To make it happen, the `commitMutex_` is now recursive and `synchronize` acquires it before calling the callback.
Using that we finally can implement reliable `constraintLayout`.
Reviewed By: mdvacca
Differential Revision: D10174281
fbshipit-source-id: 9864ebb5343d40e2da205272a834710f0ab730db
Summary:
Setting the right expectations: setting layout constraints might fail. Nothing really changed.
Implementing a reliable `constraintLayout` which locks instead of returning immediately requires some additional work and new/additional API.
Reviewed By: mdvacca
Differential Revision: D10159457
fbshipit-source-id: bb23c7de105629ef086ae0b04667ff32c6ffb81d
Summary:
There is no need to make JS calls to start or stop React Native apps; Scheduler does it automatically. Yay!
With this change (because we have to change Scheduler API) we are starting slow process migrating away from using term `reactRootTag` when we refer to running a ReactNative app (aka Surface). We will use `surfaceId` instead. We plan to slowly and gracefully retire `reactTag` term entity replacing it with several appropriate entities specific for particular usage, e.g. `viewId` (some id which makes sense for mounting), `surfaceId`, `nodeId` (unique id representing nodes which were cloned from the original one), or `eventTarget`.
Reviewed By: mdvacca
Differential Revision: D9999336
fbshipit-source-id: bbc7303c195b070b8c235c9ca35546d1dc693e98
Summary:
Several reasons:
* We are fulfilling a promise that RCTScheduler is just a very thin interop proxy between C++ and Objective-C;
* We have to pass all parameters down to Scheduler anyway, so instead of creating all of them separately and then passing one-by-one, we consolidate them into Context created where we have all those values.
In the future, we probably will move it to some dedicated place.
Reviewed By: mdvacca
Differential Revision: D9884892
fbshipit-source-id: f1d5744e4044bc4bdfe53ec9a97ee61dcf0c60c2
Summary:
To dispatch events synchonously on the main thread we still have to block the Message Queue.
We actually dispatch events on the Message Queue while the main thread is waiting.
Reviewed By: mdvacca
Differential Revision: D9799853
fbshipit-source-id: 8033be36f27371ad2f1dc7210d564fbca1174910
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
@public
This is quite a big diff but the actual meaningful change is simple: now we use ShadowView class instead of ShadowNode in mutation instructions.
Note:
* In some places (especially during diffing) we have to operate with ShadowNodeViewPair objects (which represents a pair of ShadowNode and ShadowView). The reason for that is that we cannot construct child ShadowViews from parent ShadowViews because they don't have any information about children.
* `ShadowTree::emitLayoutEvents` is now much simpler because ShadowView better represents the specifics of this kind of object.
* The code in RCTMountingManager also became simpler.
This change will allow us to implement more cool tricks soon.
Reviewed By: mdvacca
Differential Revision: D9403564
fbshipit-source-id: dbc7c61af250144d6c7335a01dc30df0005559a2
Summary:
@public
Everything is better with C++ templates.
In this cases templates allow us to remove additional parameters and casts on the callsite.
Reviewed By: mdvacca
Differential Revision: D8754523
fbshipit-source-id: 2340b2cd96ab0a60d54d9aa30dea3c072b951a8a
Summary:
@public
Trivial. It's also nice this we have a default encoding now.
Reviewed By: fkgozali
Differential Revision: D8528919
fbshipit-source-id: 0853eca828f22ead1a337fea3d7a2fc9a48e84c8
Summary:
@public
ImageManager coordinates all work related to loading image bitmaps for <Image> component.
The particular iOS implementation uses RCTImageLoader from RCTImage module under the hood.
Reviewed By: fkgozali
Differential Revision: D8526571
fbshipit-source-id: a0d927972d30113eed6e0cd169fceee17610181d
Summary:
@public
`ContextContainer` is general purpose DI container for Fabric.
We need this to communicate some enviroment-specific and/or platform-specific modules down to cross-platform C++ code.
The first one will be ImageManager. Soon.
Reviewed By: fkgozali
Differential Revision: D8475636
fbshipit-source-id: 0afc65063f818d0bab736cd2c55c6fdd21b629ac
Summary:
RCTScheduler represent facebook::react::Scheduler as a Obejctive-C object.
It supposed to be single, unified, bidirectional interop layer between C++ and Obejctive-C worlds.
Reviewed By: mdvacca
Differential Revision: D7526405
fbshipit-source-id: a206755f64f2904981b356a40e7659922b24d7bb