Summary:
Similar to iOS, send device orientation changes events. This does not have the
`getCurrentOrientation` method, because it's not used. If necessary, we'll
add it separately.
This also adds a simple example for testing.
We listen to orientation changes in `onGlobalLayout`, and check if the rotation of the device has changed. If it has, we emit the event.
But:
- `onGlobalLayout` (and `onConfigurationChanged` - which is the method usually used for checking for device orientation changes) is *not* called when the device goes from landscape
to reverse landscape (same with portrait), as that is not a relayout / configuration change. We could detect if this happens with the help of an `OrientationEventListener`. However, this listener notifies you if the degree
of the phone changes by a single degree, which means that you need to know by how many degrees the phone needs to change in order for the orientation to change. I haven't looked into how accurate this could be, but I suspect that in practice it would cause a lot of bugs. A simple `abgs` and google search reveals that everybody uses a different margin for detecting a rotation change (from 30 to 45 degrees), so I suspect that this won't work
as expected in practice. Therefore, we're not using this here, and we're sticking to what android provides via `onConfigurationChanged`. If we find that we have issues because users need to know when the user goes
from landscape to reverse landscape, then we'll have to revisit this.
Reviewed By: foghina
Differential Revision: D3797521
fbshipit-source-id: 62508efd342a9a4b41b42b6138c73553cfdefebc
Summary:
After 3c4fd42749, `getLaunchOptions` no longer exists in class `ReactActivity`.
We need refactor UIExplorerActivity to fix the build error.
Closes https://github.com/facebook/react-native/pull/9320
Differential Revision: D3696381
Pulled By: astreet
fbshipit-source-id: 5700cf2363029a95cfbdaf6230e4f82ea69fb472
Summary: Move all JS to a js/ subfolder so we get some overview of this folder again.
Reviewed By: bestander
Differential Revision: D3542598
fbshipit-source-id: 7637133fe4152f4d39e461b443b38510272d5bc8
Summary:
Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
(You can skip this if you're fixing a typo or adding an app to the Showcase.)
UIExplorerActivity.java and MoviesActivity.java should override `getReactNativeHost` method. And this PR will fix https://github.com/facebook/react-native/issues/8215.
**Test plan (required)**
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.
Make sure tests pass on both Travis and Circle CI.
**Code formatting**
Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide).
For more info, see the ["Pull Requests" section of our "Contributing" guidelines](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#pull-requests).
Closes https://github.com/facebook/react-native/pull/8223
Differential Revision: D3456957
fbshipit-source-id: cc0b51e5bfaec71d210bfba81b1f7cd06a723d8c
Summary:
This moves into open source the PermissionsModule and the activity and listener interfaces
necessary to make permissions work.
It also moves the PermissionsExample into the UIExplorer. In order to make this
work, the device has to be Android M and above, and the target sdk of the app has to be 23+, so I changed the uiexplorer manifest to
target that API. This has the unfortunate consequence that people testing on
devices with API 23+ will have to enable the `draw over other apps` setting that
react needs for RedBoxing. The app will automatically send the user to that screen,
so enabling the setting and resuming the app should be trivial.
For testing, try requesting permission for a permission that is currently
revoked. If a permission is granted, it can be revoked via adb (`adb shell pm
revoke com.your.app android.permission.PERMISSION_NAME`), and then requested.
Reviewed By: bestander
Differential Revision: D3431324
fbshipit-source-id: 8cbaea676d2b5727cb5191cdb77a02e213bf9ba3
Summary:This adds a BUCK file to UIExplorer to allow building it with buck. It is based on the one in the movies app but I removed the extra deps that were not needed in both files.
Also add build version number and target sdk version in the Android manifest so Buck can use it since it was only specified in the gradle build and caused the app to run on a super old target sdk.
bestander mkonicek Would it be simple to also build the ndk part with Buck? Right now it is built with gradle and packaged after. I suppose it is already being done internally at facebook. The BUCK files for building the cpp code are already there but I couldn't figure out what was missing to make it work :(
That is pretty much the only missing part to have first class support for building RN apps with Buck in OSS. We could eventually include BUCK files with the generated project.
**Test plan (required)**
Build and run UIExplorer and Movies examples using Buck.
Edited:
```
./gradlew ReactAndroid:packageReactNdkLibsForBuck
Closes https://github.com/facebook/react-native/pull/6399
Reviewed By: mkonicek
Differential Revision: D3042355
Pulled By: bestander
fb-gh-sync-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
fbshipit-source-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
Summary:Current docs show an Appetize.io example for AlertIOS doc. This pull request adds that feature across all applicable iOS and Android docs. So if a doc has an example in UIExplorer, it shows up in the top right and clicking to Play should navigate to the relevant example.
The changes here also touched NavigationExperimental to fix a typo that prevented iOS deep link from working. Code was also added to help support Android deep links but there's an outstanding issue (a race condition) around how Android deep links trigger getInitialURL in NavigationRootContainer that prevents this from fully working.
For adding the docs, a few things were done outside this pull request:
1/ Release builds for UIExplorer Android and iOS apps were uploaded to Appetize.io. The Appetize.io info (public key to run the build) is embedded in the docs.
2/ The iOS build was generated by making a few changes to get a local bundle. The current UIExplorer set up doesn't support "react-native run-ios".
Regarding the Appetize bu
Closes https://github.com/facebook/react-native/pull/6306
Differential Revision: D3129651
Pulled By: bestander
fb-gh-sync-id: d296d64db8236faa36f35484bb6b362990caf934
fbshipit-source-id: d296d64db8236faa36f35484bb6b362990caf934
Summary:This also fixes the examples since the app lifecycle methods were renamed recently.
Closes https://github.com/facebook/react-native/pull/6053
Differential Revision: D2959525
Pulled By: mkonicek
fb-gh-sync-id: 4a445b5e69b55aa75a1063054cf4c78de1f15da6
shipit-source-id: 4a445b5e69b55aa75a1063054cf4c78de1f15da6
Summary:
After the release of 0.14, static images should be placed in the source code tree and then required as explained in the [Images guide] (https://facebook.github.io/react-native/docs/images.html). This pull request updates the image documentation and examples to the new asset system. UIExplorer tested on iOS and Android.
Closes https://github.com/facebook/react-native/pull/4987
Reviewed By: svcscm
Differential Revision: D2796276
Pulled By: bestander
fb-gh-sync-id: 732ffa2f136391bb8a3e40a54b5b1ff5022c97f2
Summary: @public
The idea was to depend on a fixed version from Maven to make running the examples easy, however that only works if we depend on both fixed version of JS and the Android artifacts.
The current way leads to version mismatches and causes confusion: https://github.com/facebook/react-native/issues/3329
This commit makes the Android examples consistent with iOS (always build the latest JS and native code from master).
Added docs here: 8abfb5e0e2
Reviewed By: @foghina
Differential Revision: D2531525
fb-gh-sync-id: 7c0844b63ddeb94ad008a3f0e7a43e1af69031c4
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.
See the Known Issues guide on the website.
We will work with the community to reach platform parity with iOS.