Summary:
The whole mounting iOS infra now uses `ComponentHandle` instead of `std::string` as a reference to particular `ComponentView` implementation. All changes are pretty straightforward, we use a different thing/type to refer to the particular class; no changes in the logic besides a new `RCTComponentViewFactory` that serves the same role of classes registry as Objective-C runtime served previously.
That has several benefits:
* It should be slightly faster, mostly because we don't need to convert `char *` strings to `std::string` and then to `NSString *`.
* We don't need string-based component-name maps anymore (at least on this layer). We can call classes as we want and it will work because of classes are now explicit about which ShadowNodes they are compatible with.
* Most importantly, it's explicit now! That means that no runtime magic is involved anymore and we can rely on static linting tool now and not be afraid of improper code stripping/overoptimization.
Reviewed By: mdvacca
Differential Revision: D13130760
fbshipit-source-id: aadf70525a1335b96992443abae4da359efdc829
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
MountItem is a small granular light-weight instruction describing a change in the component view tree.
All instruction are supposed to be small and standard. All additional logic must be implemented in component view subclasses.
No more opaque and untyped objcblocks.
All that allows mounting manager to control and optimize an execution of those items (eventually).
Besides that five we probably will need `perform imperative instruction` (for execution something like `scrollTo`) and `update local data` (for updating local state of something like text input).
Reviewed By: mdvacca
Differential Revision: D7507518
fbshipit-source-id: 745b93125231a02cbc152cfa6c6baf423d100f81