Commit Graph

3 Commits

Author SHA1 Message Date
Mehdi Mulani 820b1c0e46 Add partial image loading to RCTImageView
Reviewed By: javache

Differential Revision: D3856918

fbshipit-source-id: ca98f8604213e7e583a188ccc4c25ea9d7aa9aa2
2016-09-21 12:14:09 -07:00
Pieter De Baets 46b54fd7a8 Support bundle argument for image loading
Reviewed By: mmmulani

Differential Revision: D3768798

fbshipit-source-id: 5b35f06957cebfe74aca90fe6a456f7f739509a9
2016-08-31 17:43:49 -07:00
Janic Duplessis 5903949ad6 Load local assets synchronously to prevent image flicker
Summary:
This uses `[UIImage imageNamed:]` to load local assets that are bundled using `require('../image/path.png')` and makes sure it is done synchronously on the main queue to prevent images from flickering. This improves user experience a lot when using large local images and prevents icon flickers to match the behaviour of most native apps.

This adds to methods to the ImageLoader protocol, one to tell if the image loader must be executed on the url cache queue and one to tell if the result of the image loader should be cached. I then use these to make the LocalImageLoader bypass the url cache queue and avoid caching images twice.

Note that this doesn't affect debug builds since images are loaded from the packager.

I'm not sure if we want to still support async loading of local images as I'm not sure how much of a perf difference this will make. Maybe someone at fb can benchmark this see how it affects your apps but there wasn't a noticeable one in mine. Also I only enabled this for loading png and jpg im
Closes https://github.com/facebook/react-native/pull/8102

Reviewed By: bnham

Differential Revision: D3433647

Pulled By: javache

fbshipit-source-id: 37bd6aff20c0465c163db3cdbcaeaedff55f7b1f
2016-07-21 07:58:51 -07:00