Summary:
I removed `$` and `_` (only from the starting substring) as they
cannot be used in creating Android package name according to official
android documentation. Also removed a duplicate function (there is the
same one in `react-native-cli/index.js`). This fixes#7115.
Closes https://github.com/facebook/react-native/pull/7127
Differential Revision: D3841253
Pulled By: mkonicek
fbshipit-source-id: 677c7e4277c783180b04dee57d3ccd509e2b99d3
Summary: A lot of people try to use a device as the very first thing when trying
out React Native. I've observed this at the developer workshop in Prague
and on Twitter.
However, developing on pre-API 21 devices is quite involved:
https://facebook.github.io/react-native/docs/running-on-device-android.html
I'm thinking we could recommend installing Android together with Android
studio. Android studio installs HAXM for you (hardware acceleration, without
this Google emulators are useless) and also creates and starts emulators.
So it would be quite a smooth experience similar to pressing 'Run' in Xcode.
We'd just need to integrate with Gradle so that installing the app also starts
the packager. I think that's something we should do in any case.
Probably an even better option is to build a React Native-specific tool that
lets you do everything you need: opens the Android SDK Manager, creates and
starts emulators, detects whether you have Genymotion and opens it, upgrades
node and npm etc.
public
Reviewed By: vjeux
Differential Revision: D2604774
fb-gh-sync-id: c7ffb701b4e5209815faf652926937c22943be95
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.
See the Known Issues guide on the website.
We will work with the community to reach platform parity with iOS.