6 Commits

Author SHA1 Message Date
Valentin Shergin
3ad5c9e016 Fabric: Enabling clang-format for half of Fabric modules
Summary:
All code styles are terribly ugly. We have the only choise - choise something and embrace it.
This particular code style was borrowed from a neibour Fabric-friendly project because it follows established Facebook guides and respects client-side traditions.

Reviewed By: mdvacca

Differential Revision: D10218598

fbshipit-source-id: 8c4cf6713c07768566dadef479191661c79988f0
2018-10-05 11:03:23 -07:00
Héctor Ramos
1151c096da Update copyright headers to yearless format
Summary: This change drops the year from the copyright headers and the LICENSE file.

Reviewed By: yungsters

Differential Revision: D9727774

fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
2018-09-11 15:33:07 -07:00
Ramanpreet Nara
4c7cf13678 Setup event emitters for TextShdowNode and ParagraphShadowNode
Summary:
This diff includes two changes:
1. `TextShadowNode` represents virtual texts. For the time being, virtual text nodes only need touch capabilities so that they can handle `onPress` events for their children. Therefore, we should set the `TextShadowNode`'s `EventEmitterT` to `TouchEventEmitter`.
2. Since `ParagraphShadowNode` extends an instance of the `ConcreteViewShadowNode` template, it automatically uses the `ViewEventEmitter` if no event emitter is specified. I think it's better to make the event emitter explicitly specified. So, I've included that change in this diff.

Reviewed By: shergin

Differential Revision: D9696906

fbshipit-source-id: ac053ffdde4c2fbc6351f177c07a2ada4445cbb8
2018-09-10 11:41:34 -07:00
Valentin Shergin
67a79010ca Fabric: Simplified way to specialize ComponentName in ConcreteShadowNode class template
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing  ConcreteShadowNode template.

Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).

Reviewed By: mdvacca

Differential Revision: D8942826

fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
2018-08-04 09:47:30 -07:00
Valentin Shergin
57b0e68a2c Fabric: view module was moved to components subdirectory
Summary:
@public
Trivial. We move all components into `/components/` subdirectory.

Reviewed By: mdvacca

Differential Revision: D8757011

fbshipit-source-id: 6a7da09e01184d41d37a1e1782c20d3c79371ae3
2018-07-15 16:52:26 -07:00
Valentin Shergin
ecbe9acbaa Fabric: text module was moved to components subdirectory
Summary:
@public
Trivial. We move all components into `/components/` subdirectory.

Reviewed By: mdvacca

Differential Revision: D8757014

fbshipit-source-id: 9db94d38fe027e9125d017a17cbd4cf79f0bcf88
2018-07-15 16:52:26 -07:00