Summary:
I made some changes to css-layout that changes how layout is
computed for absolutely positioned nodes inside absolutely positioned
parents that have borders/padding. There were also some other changes
made to css-layout that haven't been merged in yet.
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Test Plan:
Made a node as described above, saw that the layout is
computed differently than in the browser, updated Layout, saw that the
Layout is not computed correctly.
Summary:
A hack was implemented in Navigator to do this manually, but there is a proper function to get these styles for setting native props
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Test Plan: Testing Navigator behavior on iOS and Android
Summary:
Scenes with 0 opacity are being rendered on top of other scenes with full absolute positioning. On iOS this is fine, because the platform will not send touch events to a view with no opacity. On Android is poses a problem because the view on top, even with no opacity, is catching the touch events for the presented scene below.
This change enhances the scene enabling and hiding logic, has better naming, and improves the documentation of it.
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Test Plan: Tested transitions and gestures in slow motion on iOS and Android
Summary:
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{D1953613} added an optimization that allowed for shadow nodes that are not
backed by views, but didn't actually work robustly in the remove case because
the indices can get out of sync. That diff also started returning nil for raw
text nodes, which triggered this bug and broke "see more" functionality in the
`FBTextWithEntities` and `ExpandingText` components, leading to crashes in the
Groups app.
This diff fixes the issue by simply returning `UIView` placeholders again.
Slight perf/ memory cost but no more crashes and there should be no other
adverse affects.
We'll need to think up something more clever in order to properly support `nil`
views in the future, probably something that uses the shadow hierarchy to build
the View hierarchy, rather than mirroring identical commands to both - see
#1102.
Test Plan:
- TextUpdateTest fails without native changes, now passes with them.
- ExpandingText example no longer crashes.
- See More in Groups app no longer crashes.
Summary:
The `getAllKeys` callback type was completely missing the return value, and all of the callbacks are optional. This just fixes the types to match what the implementations are doing.
Closes https://github.com/facebook/react-native/pull/1079
Github Author: Emily Eisenberg <xymostech@gmail.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Now you can pass a route to the pop function in the navigator context, and the Navigator will pop that scene off the stack and every scene that follows.
This changes the request API that bubbles up to the top-level navigator. The `pop` request had previously taken a route for `popToRoute`, but that is a more obscure use case. This makes the request API more closely match the context method naming.
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Test Plan: Verified this works by popping several routes in AdsManager. Experimented with UIExplorer Navigator example to make sure popToRoute still works as expected
Summary:
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Fixes [#393](https://github.com/facebook/react-native/issues/393). Currently the transformer assumes line-preserving compilers and defaults to a super-fast source map generation process. However, we need to support compilers that aren't preserving lines.
I had feared this wuold slow down the server but I came about a little known peace of the spec that defines an "indexed source map" just for the purpose of concating files: https://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiOFze0b-_2gc6fAH0KY0k/edit
Test Plan:
1. runJestTests.sh
2. run server and click around example apps
3. add a custom transporter like babel
4. add a custom file and a debugger statement
5. debug in chrome and make sure it works
redbox still works
Summary:
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The most common problem I've noticed is that the debugger is paused, so we
shouldn't ask the user if Chrome is open, because it usually is.
Test Plan: Try to reload with debugger paused, see new error message.
Summary:
When tapping a link quickly, it will cause two scenes to be pushed on. This prevents against that case by swallowing touches for all non-active scenes.
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Test Plan: Can no longer double-push scenes
Summary:
Requiring ExceptionsManager in renderApplication (added in D2023119) led to a transitive require of ExecutionEnvironment, which has to run after InitializeJavaScriptAppEngine.
InitializeJavaScriptAppEngine is the right place for this sort of logic because we control the order that things are loaded, so move the console.error hook initialization there.
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Test Plan: Loaded shell app in simulator with Chrome debugging with no errors.