Summary:
While browsing the repository, I noticed that the link to how to build for Android has changed. It's a very simple fix.
Verifying that the URL is correct.
None.
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[DOCS] [BUGFIX] [ReactAndroid/README.md] - Incorrect URL
Closes https://github.com/facebook/react-native/pull/19450
Differential Revision: D8178077
Pulled By: hramos
fbshipit-source-id: 388c35b5322416333681d66ef1b8ca42e9e83151
Summary:
When a website in a ReactNative WebView sets a cookie with an illegal
character, this cookie will automatically be added to any request to the
same domain.
This happens through:
BridgeInterceptor.java (l.84)
ReactCookieJarContainer.java (l.44)
JavaNetCookieJar.java (l.59)
ForwardingCookieHandler.java (l.57)
ForwardingCookieHandler.java (l.168)
CookieManager.java (l.39)
The BridgeInterceptor.java then tries to set a Cookie header, which
validates both keys and values, and then crashes.
okhttp3.6.0 Headers.java (l.320)
This fix will strip illegal characters from any cookie that is being
passed to the okhttp request.
To demonstrate how to crash the app, you can find an example app here:
https://github.com/erikpoort/react-native-test-illegal-cookie
Or you can load the following url into a webview: https://invalidcookietest.us.dev.monkapps.com/
Press the 'Set cookie' button.
Then try to fetch the same url.
[ANDROID] [BREAKING] [ReactCookieJarContainer.java] - I'm filtering cookies containing illegal characters from any request.
Closes https://github.com/facebook/react-native/pull/18203
Differential Revision: D8164302
Pulled By: hramos
fbshipit-source-id: 6e58461df594eb2c7aad4c7ad70b76d12ac09b84
Summary:
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There are some bugs surrounding the use of unicode characters that are causing issues with `onKeyPress` on Android: see https://github.com/facebook/react-native/issues/18405#issuecomment-373624413.
We disable the creation and use of `ReactEditTextInputConnectionWrapper` unless the onKeyPress prop is specified, so that this code is 'opt-in' & not a general regression for every use of the TextInput.
N.B. it seems to introduce a lot of unnecessary code complexity to allow for enabling/disabling the onKeyPress events after a InputConnection has been created in `onCreateInputConnection` when the keyboard focusses (a new input connection is created whenever a TextInput gains focus) so I opted not to for simplicity's sake.
Build & debug RNTest app, verify ReactEditTextInputConnectionWrapper code not executed if onKeyPress function not specified.
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[ANDROID] [BUGFIX] [TextInput] - Disable TextInput onKeyPress event from being fired unless callback specified.
Closes https://github.com/facebook/react-native/pull/18443
Differential Revision: D8149625
Pulled By: hramos
fbshipit-source-id: cdf28141d71cdedd67a6ef350e3a3b955f97e340
Summary:
This reverts a3931e9531
The open source `test_android` job is not configured to use Android 26 quite yet. I've spent a couple of days trying to get our Android tests back in working order, with no luck.
I'm reverting the change that bumped React Native to use build tools 26 + Android SDK 26. I encourage contributors interested in making this change happen to work on getting our Android tests working with API 26.
This will allow us to focus on getting `test_android` back to green, and _then_ we can work on bumping to API 26 while keeping tests green.
Reviewed By: fkgozali
Differential Revision: D8066226
fbshipit-source-id: 9bfd58a7f081c0971b78b331073e70545c21ca6d
Summary:
Starting August 2018, Google Play will require targetSdkVersion 26 for new applications, and November 2018 for application updates.
This PR will use Android build tools 26.0.3 and compilerSdk 26, then support library version 26.0.2 to make targeting 26 easier in the future.
I think this PR will help to people compile and test their applications, thus make transition easier (smoother). Also we'll have opportunity and time to migrate code to target 26.
https://github.com/facebook/react-native/issues/18095
React Native on android must work as usual
Closes https://github.com/facebook/react-native/pull/19257
Differential Revision: D8010354
Pulled By: mdvacca
fbshipit-source-id: 63ba03585e918b38c2a2adb5d2f2e85d7ce46fae
Summary:
Fresco now maintain proguard rules by itself (https://github.com/facebook/fresco/pull/2075), so it won't be necessary for react native copy its rules.
Run RNTTester Android app in release mode, app build successful and won't crash in ImageModule.
none
[ANDROID] [BUGFIX] [PROGUARD] - remove fresco proguard rules
Closes https://github.com/facebook/react-native/pull/19040
Differential Revision: D7992146
Pulled By: hramos
fbshipit-source-id: 9ee3dd4c6756472395ec9e36a967b469f0760999
Summary:
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Fixes a crash with the Android Dialog. This occurs when the Activity is finishing or has been removed and React Native requests the modal to be shown.
Stacktrace here:
```
Caused by android.view.WindowManager$BadTokenException: Unable to add window -- token android.os.BinderProxy@f125ea3 is not valid; is your activity running?
at android.view.ViewRootImpl.setView(ViewRootImpl.java:683)
at android.view.WindowManagerGlobal.addView(WindowManagerGlobal.java:319)
at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:85)
at android.app.Dialog.show(Dialog.java:326)
at com.facebook.react.views.modal.ReactModalHostView.showOrUpdate(ReactModalHostView.java:256)
at com.facebook.react.views.modal.ReactModalHostManager.onAfterUpdateTransaction(ReactModalHostManager.java:107)
at com.facebook.react.views.modal.ReactModalHostManager.onAfterUpdateTransaction(ReactModalHostManager.java:28)
at com.facebook.react.uimanager.ViewManager.updateProperties(ViewManager.java:35)
at com.facebook.react.uimanager.NativeViewHierarchyManager.createView(NativeViewHierarchyManager.java:233)
at com.facebook.react.uimanager.UIViewOperationQueue$CreateViewOperation.execute(UIViewOperationQueue.java:153)
at com.facebook.react.uimanager.UIViewOperationQueue$1.run(UIViewOperationQueue.java:816)
at com.facebook.react.uimanager.UIViewOperationQueue.flushPendingBatches(UIViewOperationQueue.java:929)
at com.facebook.react.uimanager.UIViewOperationQueue.access$2100(UIViewOperationQueue.java:47)
at com.facebook.react.uimanager.UIViewOperationQueue$2.runGuarded(UIViewOperationQueue.java:887)
at com.facebook.react.bridge.GuardedRunnable.run(GuardedRunnable.java:21)
at android.os.Handler.handleCallback(Handler.java:815)
at android.os.Handler.dispatchMessage(Handler.java:104)
at android.os.Looper.loop(Looper.java:207)
at android.app.ActivityThread.main(ActivityThread.java:5728)
at java.lang.reflect.Method.invoke(Method.java)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:789)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:679)
```
Related issues: #18570 & #18634
mdvacca added to this file in e5c2a66897
Doesn't look like the issue was introduced in the above change, but it masks the issue. The wrapping if block should not allow a null activity to display a dialog.
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Run sample app on Android and display dialog when app is about to close.
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[ANDROID] [BUGFIX] [Modal] - Fix Android BadTokenException crash
<!--
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [ {Component} ]
[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18996
Differential Revision: D7938147
Pulled By: hramos
fbshipit-source-id: f4ffd1746304d6184d727339072a7e926ffdaf39
Summary: Adds information which type of delta client is used (if at all) to the `BundleInfo` object.
Reviewed By: fromcelticpark
Differential Revision: D7845139
fbshipit-source-id: e4bf6cda62c71a78aaff97aa69daec263e6d3cdf
Summary:
Adds support for native clients to `ReactAndroid`:
- `.devsupport.BundleDeltaClient` is now abstract with two implementations: the existing Java client, and a native client
- `BundleDeltaClient#processDelta(...)` can now return a native delta client object
- if that client object is non-null, the bridge is started up with that client rather than a script written to disk
Reviewed By: fromcelticpark
Differential Revision: D7845135
fbshipit-source-id: 379a9c6f9319c62eec3c370cda9ffa0969266a29
Summary: Adds glue between `CatalystInstance` and `JSBundleLoader`: Adds the possibility to create a `JSBundleLoader` instance that calls into `CatalystInstanceImpl#loadScriptFromDeltaBundle(...)`.
Reviewed By: fromcelticpark
Differential Revision: D7845134
fbshipit-source-id: 9585b44a6e7c63245c9f634543642be55c928896
Summary:
Adds the possibility to disable native delta clients in `DevInternalSettings`
Depending on the bridge in use, there might not be support for native delta clients, but since the settings are shared app-wide, it can not be enabled individually.
Reviewed By: johnislarry
Differential Revision: D7845137
fbshipit-source-id: ab368e6fed0f4bec49032c4a20466e156d20fdae
Summary:
Adds `loadScriptFromDeltaBundle` / `jniLoadScriptFromDeltaBundle` methods to `CatalystInstanceImpl`.
These methods allow to run JS coming from a native delta client as RAM bundles, to leverage the RAM bundle mechanism for development / reload scenarios.
Reviewed By: fromcelticpark
Differential Revision: D7845140
fbshipit-source-id: b79b340f36c28939a31eb63a3c463d0792a208f7
Summary:
Adds hybrid JNI wrapper class that can hold a native delta client.
This class allows Java code in the `devsupport` package to hold onto a native delta client across reloads.
It also takes care of passing `okhttp` response objects to native code, where we build a `std::string` to hold JSON messages coming from Metro, and parse them with `folly::parseJson`.
In a follow-up, we will switch to a streaming-friendly binary format that will make allocating memory for the whole message unnecessary.
Reviewed By: fromcelticpark
Differential Revision: D7845138
fbshipit-source-id: 7a29b30645331addf843097dd0d05c03b3143991
Summary:
Adds C++ delta client that keeps modules in memory, and can be used as a RAM bundle.
For now, this client expects a `folly::dynamic` object as payload for patches, i.e. the JSON response retrieved from Metro needs to be parsed with `folly::parseJson` by the caller.
In the future, we will replace JSON with a streaming friendly binary format.
Reviewed By: fromcelticpark
Differential Revision: D7845136
fbshipit-source-id: f003f98a2607c8354c427a7e60e01e19e20295b1
Summary:
Adds a menu item to enable handling of JS module deltas in native code.
The check box is dependent on JS Deltas being activated in the first place.
Reviewed By: cpojer
Differential Revision: D7380167
fbshipit-source-id: 3001d12140542b4e52b1ce96be3c5f56e52a15f8
Summary:
Fixing from call response.body.string() twice in DevServerHelper.java.
https://github.com/square/okhttp/issues/1240#issuecomment-68142603
I'm getting error like this
```
05-01 21:16:47.080 22836-23064/com.my.company.bundle E/AndroidRuntime: FATAL EXCEPTION: OkHttp Dispatcher
Process: com.my.company.bundle, PID: 22836
java.lang.IllegalStateException: closed
at okio.RealBufferedSource.rangeEquals(RealBufferedSource.java:398)
at okio.RealBufferedSource.rangeEquals(RealBufferedSource.java:392)
at okhttp3.internal.c.a(Util.java:449)
at okhttp3.v.string(ResponseBody.java:174)
at com.facebook.react.devsupport.f$8.onResponse(DevServerHelper.java:487)
at com.newrelic.agent.android.instrumentation.okhttp3.CallbackExtension.onResponse(CallbackExtension.java:41)
at okhttp3.s$a.c(RealCall.java:153)
at okhttp3.internal.b.run(NamedRunnable.java:32)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1162)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:636)
at java.lang.Thread.run(Thread.java:764)
```
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- In my case, My device is using a Proxy, and tried to connect the packager. When it failed from connecting packager through websocket, It crash by this line of code.
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[ANDROID] [BUGFIX] [DevServerHelper] - fixing from calling body.string() twice.
<!--
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [ {Component} ]
[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/19088
Differential Revision: D7853822
Pulled By: mdvacca
fbshipit-source-id: c11a73ce2fa6d40b0a7bd8bc0fca7b07c6bc27ed
Summary:
There is a race condition stemming from `ReactRootView.onCreate` that occasionally causes the initial root layout calculation to never occur. In this method currently, `updateRootLayoutSpecs(...)` is called before `enableLayoutCalculation()`, meaning that it's possible for the native modules thread to reach `UIImplementation.updateViewHierarchy` before layout calculation has been enabled (i.e. before the rootViewTag is added to `UIImplementation.mMeasuredRootNodes` on the UI thread).
When this occurs, `UIImplementation.applyUpdatesRecursive` is never called. This causes the app to hang on the splash screen indefinitely, the JS never gets past the first call to `render`, and no layout events are ever sent to the JS.
This PR reverses the order of those two method calls to ensure that the rootViewTag is always added to `mMeasuredRootNodes` before `UIImplementation.updateViewHierarchy` expects it. We inspected all of the code paths of both `enableLayoutCalculation()` and `updateRootLayoutSpecs()` to ensure that in this new order, the rootViewTag will *always* be added to `mMeasuredRootNodes` before the call to `updateViewHierarchy` is dispatched, and that no other side effects would be introduced.
Tested with an app that reliably had this issue (hanging splash screen) on 1 out of every ~10 launches. Logged values to ensure that empty `mMeasuredRootNodes` was the difference between failed and successful launches. After this change, I launched the same app 50+ times without any issues.
[ANDROID][BUGFIX][ReactRootView] - remove race condition in initial layout of ReactRootView
Closes https://github.com/facebook/react-native/pull/19038
Differential Revision: D7834270
Pulled By: hramos
fbshipit-source-id: 6040da900f807dcacbc86ae2c36b4ca004f80178
Summary: Adds the name of the active JS executor when logging the `CREATE_REACT_CONTEXT_START` marker.
Reviewed By: fromcelticpark
Differential Revision: D7800760
fbshipit-source-id: d5090a9f90cf4b7bcfb7218e75621becebd70675
Summary: adds a `getName()` method to all `JavaScriptExecutor` classes that can be used by `ReactInstanceManager` to identify the bridge type when logging markers.
Reviewed By: fromcelticpark
Differential Revision: D7790531
fbshipit-source-id: efe485588738a38936accc4a7956840784b2dd08
Summary:
This PR removes the need for having the `providesModule` tags in all the modules in the repository.
It configures Flow, Jest and Metro to get the module names from the filenames (`Libraries/Animated/src/nodes/AnimatedInterpolation.js` => `AnimatedInterpolation`)
* Checked the Flow configuration by running flow on the project root (no errors):
```
yarn flow
```
* Checked the Jest configuration by running the tests with a clean cache:
```
yarn jest --clearCache && yarn test
```
* Checked the Metro configuration by starting the server with a clean cache and requesting some bundles:
```
yarn run start --reset-cache
curl 'localhost:8081/IntegrationTests/AccessibilityManagerTest.bundle?platform=android'
curl 'localhost:8081/Libraries/Alert/Alert.bundle?platform=ios'
```
[INTERNAL] [FEATURE] [All] - Removed providesModule from all modules and configured tools.
Closes https://github.com/facebook/react-native/pull/18995
Reviewed By: mjesun
Differential Revision: D7729509
Pulled By: rubennorte
fbshipit-source-id: 892f760a05ce1fddb088ff0cd2e97e521fb8e825
Summary:
I found many crash reports of imagepipeline in our android app,
this is caused by fresco webp native memory leak, they have fixed it in v1.9.0
fixed wrong pull request of [18848](https://github.com/facebook/react-native/pull/18848)
Test with local build.
Check CI passes.
[ANDROID] [ENHANCEMENT] [Fresco/OkHttp] - Updates Fresco to 1.9.0, OkHttp to 3.10.0
Closes https://github.com/facebook/react-native/pull/18849
Differential Revision: D7651377
Pulled By: mdvacca
fbshipit-source-id: 0bfe79fd3d232b11a6a9380c961b9401c9e0ced9
Summary:
Switch the equality check to avoid crash on the first item. The check can be on a null object and return the correct result.
Fixes#18709
Just a simple switch on equals, to make sure we're not bombing out by having a null scheme.
No related PRs and does not require a document change.
[ANDROID][BUGFIX][BlobModule] Switch equality check in BlobModule.java
Closes https://github.com/facebook/react-native/pull/18893
Differential Revision: D7658036
Pulled By: hramos
fbshipit-source-id: db61b98dae178dbbb645070f7b0d73ab43d30541
Summary:
Fixes issue #11828 that causes layout animations for removed views to
remove some adjacent views as well. This happens because the animated
views are still present in the ViewGroup, which throws off subsequent
operations that rely on view indices having updated.
This issue was addressed in #11962, which was closed in favour of a more
reliable solution that addresses the issue globally since it’s difficult
to account for animated views everywhere. janicduplessis [recommended][0]
handling the issue through ViewManager.
Since API 11, Android provides `ViewGroup#startViewTransition(View)`
that can be used to keep child views visible even if they have been
removed from the group. ViewGroup keeps an array of these views, which
is only used for drawing. Methods such as `ViewGroup#getChildCount()`
and `ViewGroup#getChildAt(int)` will ignore them.
I believe relying on these framework methods within ViewManager is the
most reliable way to solve this issue because it also works if callers
ignore ViewManager and reach into the native view indices and counts
directly.
[0]: https://github.com/facebook/react-native/pull/11962#pullrequestreview-21862640
I wrote a minimal test app that you can find here:
<https://gist.github.com/lnikkila/87f3825442a5773f17ead433a810d53f>
The expected result is that the red and green squares disappear, a blue
one appears, and the black one stays in place. iOS has this behaviour,
but Android removes the black square as well.
We can see the bug with some breakpoint logging.
Without LayoutAnimation:
```
NativeViewHierarchyOptimizer: Removing node from parent with tag 2 at index 0
NativeViewHierarchyOptimizer: Removing node from parent with tag 4 at index 1
NativeViewHierarchyManager: Removing indices [0] with tags [2]
RootViewManager: Removing child view at index 0 with tag 2
NativeViewHierarchyManager: Removing indices [1] with tags [4]
RootViewManager: Removing child view at index 1 with tag 4
```
With LayoutAnimation tag 3 gets removed when it shouldn’t be:
```
NativeViewHierarchyOptimizer: Removing node from parent with tag 2 at index 0
NativeViewHierarchyOptimizer: Removing node from parent with tag 4 at index 1
NativeViewHierarchyManager: Removing indices [0] with tags [2]
NativeViewHierarchyManager: Removing indices [1] with tags [4]
-> RootViewManager: Removing child view at index 1 with tag 3
RootViewManager: Removing child view at index 2 with tag 4
(Animation listener kicks in here)
RootViewManager: Removing child view at index 1 with tag 2
```
Here are some GIFs to compare, click to expand:
<details>
<summary><b>Current master (iOS vs Android)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38695083-fbc29cd4-3e93-11e8-9150-9b8ea75b87aa.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38695108-06eb73a6-3e94-11e8-867a-b95d7f926ccd.gif" height="400" />
</details><p></p>
<details>
<summary><b>With this patch (iOS vs Android, fixed)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38695083-fbc29cd4-3e93-11e8-9150-9b8ea75b87aa.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38695137-1090f782-3e94-11e8-94c8-ce33a5d7ebdb.gif" height="400" />
</details><p></p>
Previously addressed in #11962, which wasn’t merged.
Tangentially related to my other LayoutAnimation PR #18651.
No documentation changes needed.
[ANDROID] [BUGFIX] [LayoutAnimation] - Removal LayoutAnimations no longer remove adjacent views as well in certain cases.
Closes https://github.com/facebook/react-native/pull/18830
Reviewed By: achen1
Differential Revision: D7612904
Pulled By: mdvacca
fbshipit-source-id: a04cf47ab80e0e813fa043125b1f907e212b1ad4
Summary:
Before, any calls to ReactContext would either use the default DevSupportManager's exception handler in debug mode OR throw exceptions immediately in non debug mode. In order to intercept these kinds of native exceptions, we should reuse the NativeModuleCallExceptionHandler provided by the ReactInstanceManager. For those who don't specify a NativeModuleCallExceptionHandler, the resulting behavior remains the same. For those who do specify a NativeModuleCallExceptionHandler,
the main difference is that it will now be responsible for handling exceptions for ReactContext.handleException
Reviewed By: mdvacca
Differential Revision: D7641772
fbshipit-source-id: 8f175df687723fcbb8a7620f90d8a08c94798738
Summary:
There was a fix around folly::dynamic constructor that will be needed for Fabric work. This was done in 94e964976c (diff-7d1cb97d222ba0c863ea8a8e43b2ee2b) and luckily the release 1 month after the Folly version we used in RN already had the fix, so that we don't need to upgrade to the latest folly yet (minimizing breakages).
Tested by:
* running RNTester xcode project (ios)
* running RNTesterPods workspace via cocoapods
* building android via gradle
Reviewed By: shergin
Differential Revision: D7626037
fbshipit-source-id: cb36ba5b91ba131d4e450300bd620db657cfa1e8
Summary:
On Android, LayoutAnimation directly updates the layout since a generic
scaling animation is more difficult to implement. This causes a problem
if the layout is updated during an animation, as the previous layout is
stored with the animation and is not updated. As a result the view gets
the old layout instead once the animation completes.
This commit fixes this issue by storing the layout handling animations
while those animations are active, and updating the animations on the
fly if one of the views receives a new layout. The resulting behaviour
mirrors what iOS currently does.
This bug has real world consequences, for example if a LayoutAnimation
happens right after a VirtualizedList has mounted, it’s possible that
some list rows are mounted while the animation is active, making the
list content view bigger. If the content view is being animated, the
new size will not take effect and it becomes impossible to scroll to
the end of the list.
I wrote a minimal test case to verify the bug, which I’ve also added to
RNTester. You can find the standalone app here:
<https://gist.github.com/lnikkila/18096c15b2fb99b232795ef59f8fb0cd>
The app creates a 100x300 view that gets animated to 200x300 using
LayoutAnimation. In the middle of that animation, the view’s dimensions
are updated to 300x300.
The expected result (which is currently exhibited by iOS) is that the
view’s dimensions after the animation would be 300x300. On Android the
view keeps the 200x300 dimensions since the animation overrides the
layout update.
The test app could probably be turned into an integration test by
measuring the view through UIManager after the animation, however I
don’t have time to do that right now...
Here are some GIFs to compare, click to expand:
<details>
<summary><b>Current master (iOS vs Android)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38191325-f1aeb3d4-3670-11e8-8aca-14e7b24e2946.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38191337-f643fd8c-3670-11e8-9aac-531a32cc0a67.gif" height="400" />
</details><p></p>
<details>
<summary><b>With this patch (iOS vs Android, fixed)</b></summary>
<p></p>
<img src="https://user-images.githubusercontent.com/1291143/38191325-f1aeb3d4-3670-11e8-8aca-14e7b24e2946.gif" height="400" /><img src="https://user-images.githubusercontent.com/1291143/38191355-07f6e972-3671-11e8-8ad2-130d06d0d64d.gif" height="400" />
</details><p></p>
No documentation changes needed.
[ANDROID] [BUGFIX] [LayoutAnimation] - View layout is updated correctly during an ongoing LayoutAnimation, mirroring iOS behaviour.
Closes https://github.com/facebook/react-native/pull/18651
Differential Revision: D7604698
Pulled By: hramos
fbshipit-source-id: 4d114682fd540419b7447e999910e05726f42b39
Summary:
Android apps play a touch sound on press, as long as you have "Touch sounds" enabled in the settings. As and Android user, when building my app using React Native, one of the first things I noticed was that there were not any touch sounds. This is missing from React Native and there have been multiple PRs to have this implemented, but no success.
This PR iterates over [#6825](https://github.com/facebook/react-native/pull/6825) and [#11136](https://github.com/facebook/react-native/pull/11136)
This PR keeps it simple by only implementing the enhancement for Android, as iOS apps typically do not use touch sounds, and follows the users' system settings for whether or not the sound is played.
I have manually tested this on multiple devices and emulators with zero problems
[ANDROID] [ENHANCEMENT] [UIManagerModule.java]- Adds Android click sound to touchables
[ANDROID] [ENHANCEMENT] [Touchable] - Adds Android click sound to touchables
Closes https://github.com/facebook/react-native/pull/17183
Differential Revision: D7560327
Pulled By: hramos
fbshipit-source-id: ce1094c437541bc677c7d64b0dba343dd9574422
Summary: There can be a race when loading JS from rootview for the first time vs touching rootview before JS is ready. This may cause redbox on the JS side.
Reviewed By: mdvacca
Differential Revision: D7531334
fbshipit-source-id: 36ffa1e5ff205f60b95e0a1d1016301ea76936aa
Summary:
This pull request implements Image.defaultSource property on Android, using Fresco (http://frescolib.org/docs/placeholder-failure-retry.html), which will show placeholder image (local asset) while loading remote image. Implementation code is almost same with loadingIndicatorSource, but without rotation.
This requires release or production to bundle local images in an APK file.
This provides feature parity with iOS.
Set Image.defaultSource on Android, and will show it while loading Image.source.
```JSX
<Image
defaultSource={require('<path to image>')}
source={{uri: '<url to remote image>'}}
style={{ height: 300, width: 300 }}
/>
```
[ANDROID] [FEATURE] [IMAGE] - Image.defaultSource will show local image as placeholder while loading remote Image.source.
Closes https://github.com/facebook/react-native/pull/18588
Differential Revision: D7540489
Pulled By: himabindugadupudi
fbshipit-source-id: 908ceb659b3416e517bba64c76a31879d965ec09
Summary:
The original proguard rules are put in the template, which is not very convenient and easy to get wrong. Because new rules get put, people also has two copy paste the rule. And there are also existing project import react native as a dependency. So the best way to keep a android library project proguard rule is to manage the rule itself, using `consumerProguardFiles` like [dagger](46baef6d96/butterknife/build.gradle (L9)) and other android library project.
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Use RNTester to build the release flavor (now it has bugs https://github.com/facebook/react-native/issues/18460, I keep my change in local for now), after build success, run to check if crash.
In the process, I also fix https://github.com/facebook/react-native/issues/12994 and https://github.com/facebook/react-native/issues/6624 by adding the following to proguard rules
```proguard
-keep,includedescriptorclasses class com.facebook.react.bridge.** { *; }
```
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Create a PR at https://github.com/facebook/react-native-website and add a link to it here.
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[ANDROID] [ENHANCEMENT and BUGFIX] [Proguard rules] - inline and fix proguard rules .
<!--
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [ {Component} ]
[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18461
Differential Revision: D7527533
Pulled By: hramos
fbshipit-source-id: 447dbc16983bcfb597187b40c1be3987a8c5a832
Summary:
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`snapToAlignment` is available on iOS but not android yet. This PR is to add support for `snapToAlignment` on android as `snapToInterval` was recently added to android and they are very useful together.
Make a `Flatlist` in android with `pagingEnabled`, `horizontal`, `snapToInterval` and `snapToAlignment` set and see how adjusting between the three values of `snapToAlignment` aligns just like it does in iOS.
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[ANDROID] [MINOR] [ScrollView] - On Android, **ScrollView** now takes snapToAlignment like iOS
<!--
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [ {Component} ]
[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18648
Differential Revision: D7473762
Pulled By: mdvacca
fbshipit-source-id: ad4778b83f9fd1352455b2ed28a5f37229d9d8c7