Summary: There are several cases for creating an animated implementation of FlatList or SectionList (e.g. passing Animated.Event for onScroll with useNativeDriver enabled, see FlatListExample or SectionListExample), so we might as well add them to the exports.
Reviewed By: sahrens
Differential Revision: D8886446
fbshipit-source-id: 4b207500ea4d8d10de8c1b2639a5f492bc62e560
Summary:
`forkEvent` is generally used to intercept an existing listener and add a new js listener to it, considering the original listener can be null/js/Animated.event(). I added tests to ensure the 3 cases of the implementation are all covered.
Pull Request resolved: https://github.com/facebook/react-native/pull/20111
Differential Revision: D8817500
Pulled By: hramos
fbshipit-source-id: 1a20b6f73e2d47bbefccd31378764909a45e89bb
Summary: Replace the union with a spread
Reviewed By: blairvanderhoof
Differential Revision: D8715694
fbshipit-source-id: 3b1ce893a065bfc7395b576e485a79f09bacc999
Summary:
Change message in Animated.Interpolation to "inputRange must be monotonically non-decreasing" as it's allowed to give the same x's like in the test [example](4435f08771/Libraries/Animated/src/__tests__/Interpolation-test.js (L71))
Simply giving improper value of interpolation input
[GENERAL] [MINOR] [AnimatedInterpolation.js] - Change error message on interpolation improper range error
Closes https://github.com/facebook/react-native/pull/19571
Differential Revision: D8310791
Pulled By: TheSavior
fbshipit-source-id: 803ef55104ad2a36231c5f18c0c089bd14822bf3
Summary:
Bump Prettier to use version 1.13.4
All code changes are caused by running Prettier and should only affect files that have an `format` header.
All other changes caused by yarn.
Reviewed By: ryanmce
Differential Revision: D8251255
fbshipit-source-id: 0b4445c35f1269d72730f2000002a27c1bc35914
Summary: In the upcoming Jest version `genMockFunction` and `genMockFn` are deprecated, so we need to kill them.
Reviewed By: rafeca
Differential Revision: D8107155
fbshipit-source-id: 4f46ab58e6e34224eb95e9355385da44f005ea94
Summary:
This PR removes the need for having the `providesModule` tags in all the modules in the repository.
It configures Flow, Jest and Metro to get the module names from the filenames (`Libraries/Animated/src/nodes/AnimatedInterpolation.js` => `AnimatedInterpolation`)
* Checked the Flow configuration by running flow on the project root (no errors):
```
yarn flow
```
* Checked the Jest configuration by running the tests with a clean cache:
```
yarn jest --clearCache && yarn test
```
* Checked the Metro configuration by starting the server with a clean cache and requesting some bundles:
```
yarn run start --reset-cache
curl 'localhost:8081/IntegrationTests/AccessibilityManagerTest.bundle?platform=android'
curl 'localhost:8081/Libraries/Alert/Alert.bundle?platform=ios'
```
[INTERNAL] [FEATURE] [All] - Removed providesModule from all modules and configured tools.
Closes https://github.com/facebook/react-native/pull/18995
Reviewed By: mjesun
Differential Revision: D7729509
Pulled By: rubennorte
fbshipit-source-id: 892f760a05ce1fddb088ff0cd2e97e521fb8e825
Summary:
Border radius already works properly with native animated but was not in the whitelisted props.
Tested in an app that animating border radius with native animated actually works.
[GENERAL] [ENHANCEMENT] [NativeAnimated] - Support border radius
Closes https://github.com/facebook/react-native/pull/18574
Differential Revision: D7415956
Pulled By: hramos
fbshipit-source-id: 6dd46bcdcb10c6a1956dd1f526212f33a4f44425
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
Stateless functional components don't support refs and we need that for the component to work, it used to crash with this error message: `undefined is not an object (evaluating 'this._component.getScrollableNode')`. This makes it clear what the issue is.
Fixes some of the errors in #10635, not sure if it fixes all the cases described in the issue though.
**Test plan**
Tested that passing a component with createClass or extends Component works but passing a function causes an error.
[GENERAL] [ENHANCEMENT] [Animated] - Verify that the component passed to createAnimatedComponent is not functional
Closes https://github.com/facebook/react-native/pull/15019
Differential Revision: D6988096
Pulled By: sahrens
fbshipit-source-id: ec0ffa763245e786f44b4a1d56c0738876c25782
Summary:
<!--
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There are some errors I noticed after upgrading my flow version. I had them in my project, and they were also reported in #11655. These errors were ignored on master, but I went through and fixed them so the static analysis will work still.
After these changes, I receive no errors using flow `0.60.1` on latest master, or using `0.59` in my local project (which does not have the requisite ignores included).
- init a new project
`react-native init --version <path-to-repo> helloworld`
- add the flow binary
`yarn add -D flow-bin`
- run flow
`yarn flow`
- make sure there are no errors in the project.
```
No errors!
✨ Done in 23.60s.
```
<!--
Help reviewers and the release process by writing your own release notes
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[GENERAL][BUGFIX][./Libraries] - Fix up some flow definitions
Closes https://github.com/facebook/react-native/pull/17086
Differential Revision: D6509112
Pulled By: hramos
fbshipit-source-id: a61145b5306c666ab6510ccb9eea02d96f3decb3
Summary:
Currently goes to the same page
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Help us understand your motivation by explaining why you decided to make this change.
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Online doc was not helpful because the link kept going to the wrong page. Someone told me to make a pull request
Documentation change
Go to original link https://facebook.github.io/react-native/docs/animated.html#animatedvaluexy
See that it does not have any info on valuexy
Go to https://facebook.github.io/react-native/releases/next/docs/animatedvaluexy.html
See that the page loads and has information about valuexy
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CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/16999
Differential Revision: D6467512
Pulled By: shergin
fbshipit-source-id: 69887e34446c3ea57ad831ed870be4e1a8a7a514
Summary:
<!--
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Help us understand your motivation by explaining why you decided to make this change.
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I want to animate `shadowOpacity` style property with Native Animated (`useNativeDriver: true`). This is useful for example in an ios-like navigation transition where the shadow fades in with the view that is sliding in from the side. Code comment for `STYLES_WHITELIST` says:
_In general native animated implementation should support any numeric property that doesn't need to be updated through the shadow view hierarchy (all non-layout properties)._
so I just added `shadowOpacity` (and `shadowRadius` too because why not?).
Before this change, setting `shadowOpacity` (or `shadowRadius`) to an `AnimatedValue` (with `useNativeDriver: true`) would throw the error: `Style property 'shadowOpacity' is not supported by the native animated module`.
After adding `shadowOpacity` (and `shadowRadius`), there is no error. The animation looks correct so it seems to be working. I also tried setting a ridiculously large `shadowRadius` and could see that working too.
Please advice on any further testing I should do.
[IOS] [ENHANCEMENT] [NativeAnimated] - Allow `shadowRadius` and `shadowOpacity` as NativeAnimated style properties.
Closes https://github.com/facebook/react-native/pull/16603
Differential Revision: D6195364
Pulled By: hramos
fbshipit-source-id: a55630df43df3c8f9db9921dab0bfbf925b6a09f
Summary:
Doc update to clarify how to prevent `Animated.loop` and other animations from pre-empting `VirtualizedList` rendering as discussed in #16092.
Closes https://github.com/facebook/react-native/pull/16136
Differential Revision: D6057466
Pulled By: hramos
fbshipit-source-id: 946bcde97b364c623b48ddaeb643309630c072c9
Summary:
The previous example only showed where to add the optional "listener" but didn't show how to make use of it.
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(Write your motivation here.)
(Write your test plan here. If you changed any code, please provide us with clear instructions on how you verified your changes work. Bonus points for screenshots and videos!)
Closes https://github.com/facebook/react-native/pull/15576
Differential Revision: D5911716
Pulled By: shergin
fbshipit-source-id: 60023470d23c2cbbde47ab9aa82c7ecef73be467
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
Typo at line 513. "The simplest workflow for creating an animation is TO TO create an"
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(Write your motivation here.)
(Write your test plan here. If you changed any code, please provide us with clear instructions on how you verified your changes work. Bonus points for screenshots and videos!)
Closes https://github.com/facebook/react-native/pull/15676
Differential Revision: D5719554
Pulled By: hramos
fbshipit-source-id: ccb220136dfbc4632c84ec58a13d95a03c864c2b
Summary:
AnimatedImplementation.js is getting pretty hard to navigate and reason about so I split it up into different modules. Also took the opportunity to run prettier on that code and do some minor const/let refactorings. This doesn't change any logic, mostly just moves code around and add proper imports / exports.
This opens the door for further cleanup and flow type improvements but want to keep this already big PR as small as possible.
Discussion points:
- Should I use haste for this? Animated is pretty much a standalone module, it still uses a few haste imports but for new modules I used commonjs imports to avoid polluting the haste global namespace too much. The new modules are all internal to Animated and should not be imported externally.
- We're using `requestAnimationFrame` from fbjs instead of the one available globally in RN and browsers is there a reason for that?
- Should we even support web in this implementation? There is a standalone repo that exist for Animated web. Is this implementation of Animated web used internally at facebook?
- Probably still related to web, we used some weird Set polyfill is that still needed?
Notes:
There is a small regression for docs where the type of some classes that are exported like AnimatedValue show up as CallExpression instead if Class.
<img width="655" alt="screen shot 2017-08-14 at 3 19 18 am" src="https://user-images.githubusercontent.com/2677334/29261820-8f243036-809f-11e7-8bf0-0fe9f93939ca.png">
**Test plan**
Tested that all Animated related examples still work in RNTester on iOS and Android.
Tested that the doc is still working
Ran unit tests
Closes https://github.com/facebook/react-native/pull/15485
Differential Revision: D5679886
Pulled By: sahrens
fbshipit-source-id: d3e9b6987ab5ff2cd20108c3b9d860c7536be8a0