Summary:
See https://github.com/facebook/react-native/issues/14423
This adds checks after download that each file is present, and has the
correct sha1 hash. If not, it will retry several times, and fail if
it can't successfully download the file. If a file is downloaded, the
unpack and command will run, even if the third-party dir already
exists. The diagnostics printed in the event of failure are improved.
This should be self-healing for anybody who has a bad ~/.rncache
directory. The checksum will fail, and the files will be
redownloaded.
Reviewed By: hramos
Differential Revision: D5930707
fbshipit-source-id: cb15af949294243448ccc3995ec3f0396b1922b6
Summary:
Basic implementation of the proposal in #15271
Note that this should not affect facebook internally since they are not using OSS releases.
Points to consider:
- How strict should the version match be, right now I just match exact versions.
- Wasn't able to use haste for ReactNativeVersion because I was getting duplicate module provider caused by the template file in scripts/versiontemplates. I tried adding the scripts folder to modulePathIgnorePatterns in package.json but that didn't help.
- Redscreen vs. warning, I think warning is useless because if the app crashes you won't have time to see the warning.
- Should the check and native modules be __DEV__ only?
**Test plan**
Tested that it works when version match and that it redscreens when versions don't before getting other errors on Android and iOS.
Closes https://github.com/facebook/react-native/pull/15518
Differential Revision: D5813551
Pulled By: hramos
fbshipit-source-id: 901757e25724b0f22bf39de172b56309d0dd5a95
Summary:
Following the migration guide. Let's see what happens here.
Closes https://github.com/facebook/react-native/pull/14955
Differential Revision: D5877682
Pulled By: hramos
fbshipit-source-id: 2a40560120b5d8d28bc6c52cc5e5916fd1bba336
Summary:
If the project is in a folder with a path containing a space, the project won't build. This fixes this issue.
Closes https://github.com/facebook/react-native/pull/15608
Differential Revision: D5686861
Pulled By: shergin
fbshipit-source-id: 74ce5b4f0261c18070c1a48966aae24f1ca75492
Summary:
Fixes an issue with installing third party on iOS when the project's path contains a space, no matter where the space is in the path.
__Error__
```
/Users/AwesomeUser/Library/Developer/Xcode/DerivedData/AwesomeProject-xxx/Build/Intermediates.noindex/React.build/Debug-iphoneos/double-conversion.build/Script-190EE32F1E6A43DE00A8543A.sh: line 3: /Users/AwesomeUser/path contain space/scripts/ios-install-third-party.sh: No such file or directory
/Users/AwesomeUser/Library/Developer/Xcode/DerivedData/AwesomeProject-xxx/Build/Intermediates.noindex/React.build/Debug-iphoneos/double-conversion.build/Script-190EE32F1E6A43DE00A8543A.sh: line 3: exec: /Users/AwesomeUser/path contain space/scripts/ios-install-third-party.sh: cannot execute: No such file or directory
```
Closes https://github.com/facebook/react-native/pull/15377
Differential Revision: D5572671
Pulled By: shergin
fbshipit-source-id: 102727fc1b820e399e170c9c0cb73fd5d1e018d5
Summary:
This change (initially discussed in https://github.com/react-community/create-react-native-app/issues/26) moves the HelloWorld project template from two nearly identical entry points (`index.android.js` and `index.ios.js`) to a single, minimal `index.js` entry point. The root component is created in `App.js`. This unifies the project structure between `react-native init` and Create React Native App and allows CRNA's eject to use the entry point from the HelloWorld template without any hacks to customize it. Also examples in the docs can be just copy-pasted to `App.js` the same way in both HelloWorld and CRNA apps without having to first learn about `AppRegistry.registerComponent`.
* Created a new project from the template using `./scripts/test-manual-e2e.sh` and verified that:
* The app builds, starts and runs both on Android and iOS.
* Editing and reloading changes works.
* The new files (`index.js`, `App.js`, `__tests__/App.js`) get created in the project folder.
<img width="559" alt="screen shot 2017-08-01 at 19 10 51" src="https://user-images.githubusercontent.com/497214/28835171-300a12b6-76ed-11e7-81b2-623639c3b8f6.png">
<img width="467" alt="screen shot 2017-08-01 at 19 09 12" src="https://user-images.githubusercontent.com/497214/28835180-33d285e0-76ed-11e7-8d68-2b3bc44bf585.png">
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Closes https://github.com/facebook/react-native/pull/15312
Differential Revision: D5556276
Pulled By: hramos
fbshipit-source-id: 068fdf7e51381c2bc50321522f2be0db47296c5e
Summary:
Running `./scripts/run-android-local-unit-tests.sh` without having
installed Buck displays this link. Make it point to a URL that exists.
Closes https://github.com/facebook/react-native/pull/15292
Differential Revision: D5529392
Pulled By: hramos
fbshipit-source-id: e100823d04fef79a8ecce0e9626fa05864e0aaf8
Summary:
*See discussion below for updated motivation.*
Anything running in Debug should use the packager anyway; no need to bundle. This saves a **huge amount of time** during development when testing things like push notifications that require a real device.
The code being modified was originally moved here in 9ae3714f4b to make sure bundles are always created in `Release`, but the change can be applied to real devices, too. Ideally there should be very little difference in how a simulator is treated compared to a physical device.
Run a Debug build in Xcode targeting a physical device before and after this commit.
You can use the `FORCE_BUNDLING` and `SKIP_BUNDLING` flags to manually change the default behavior. For example, under **Build Phases** > **Bundle React Native code and images**:
```bash
export SKIP_BUNDLING=true
../node_modules/react-native/packager/react-native-xcode.sh
```
Closes https://github.com/facebook/react-native/pull/14731
Differential Revision: D5444352
Pulled By: javache
fbshipit-source-id: 68324fc0be7976e106fe0f9b31d763afd2b460a9
Summary:
Fixed the test script to properly setup our third-party deps and tweaked the third-party specs a bit so they work correctly.
This currently works for projects using static libraries, but fails when using dynamic libraries (`--use-libraries`)
cc mhorowitz alloy
Closes https://github.com/facebook/react-native/pull/14100
Differential Revision: D5380728
Pulled By: javache
fbshipit-source-id: e78b6bd4466ebf2bf30b7e361eff10ec14b36a55
Summary:
After execution of `scripts/ios-install-third-party.sh` a symlink is created :
`<YOUR-APP-PATH>/node_modules/react-native/third-party/glog-0.3.4/test-driver`
that is pointing to `test-driver -> /usr/share/automake-1.14/test-driver`
This can be executed indirectly by `react-native run-ios`.
This breaks the bundle process if the system don't contain a given file under the link and having this strict dependency on the system setup is not a good practice.
Once the `test-driver` symlink is created android app release is failing, for :
`./gradlew assembleRelease`
the `:app:bundleReleaseJsAndAssets` returns :
```
FAILURE: Build failed with an exception.
* What went wrong:
Could not list contents of '<YOUR-APP-PATH>/node_modules/react-native/third-party/glog-0.3.4/test-driver'. Couldn't follow symbolic link.
```
Related issues:
https://github.com/facebook/react-native/issues/14417https://github.com/facebook/react-native/issues/14464https://github.com/facebook/react-native/issues/14548
1. Create new project with `react-native init <YOUR-APP>`
2. cd `<YOUR-APP>/`
3. Run app on iOS `react-native run-ios` so `scripts/ios-install-third-party.sh` is executed.
4. cd `android/`
5. Run android app release `./gradlew assembleRelease` (it will work properly after this fix and fail if the `test-driver` symlink exists)
IMHO we should resolve the issue with this quick fix and apply the proper fix later after the new version of `google/glog` will be released.
The proper cleanup of files generated by autotools was already applied : https://github.com/google/glog/pull/188
Please let me know if I should provide more details : javache, mhorowitz, hramos
Closes https://github.com/facebook/react-native/pull/14638
Differential Revision: D5292362
Pulled By: javache
fbshipit-source-id: 81ff2273420ea078d624a76e781a5b67b96e6a4e
Summary:
I encountered an issue when building with fastlane gym / xcodebuild where glog would not build because of missing config.h header file. I tracked it down to the ios-configure-glog.sh script that ended up error-ing because of missing valid c compiler. I guess it didn't enter the if to set c compiler env in xcodebuild and that env doesn't have proper values set like it does in xcode so just removing this check fixed it. Also tested that it still works properly in xcode.
Closes https://github.com/facebook/react-native/pull/14267
Differential Revision: D5285691
Pulled By: javache
fbshipit-source-id: df5315926c2d2d78806618df3d9c9bbbb974d1ea
Summary: This is to help debug the root cause of https://github.com/facebook/react-native/issues/14423
Reviewed By: javache
Differential Revision: D5254713
fbshipit-source-id: 1ca90205144b3a069d927ba6636f0ef0138b51a0
Summary:
This diff cleans up some cruft and adds some features:
* It removes the usage of an env variable to control workers.
* It removes the lazy and handwavy calculation on how many workers to use for jest-haste-map. Jest itself uses the maximum amount of workers available and it has never been reported as an issue – especially since it is a one-time startup cost of about 3 seconds on a cold cache only.
* It adds a `--max-workers` flag to replace the env variable. This one is able to control both the number of workers for `jest-haste-map` as well as the transformers.
* It makes the transformers run in the parent process if 1 or fewer workers are are specified. This should help with debugging.
Once you approve this diff, I will publish a new version of metro to npm and update the version used in RN and remove the use of the env variable altogether: https://our.intern.facebook.com/intern/biggrep/?corpus=xplat&filename=&case=false&view=default&extre=&s=REACT_NATIVE_MAX_WORKERS&engine=apr_strmatch&context=false&filter[uninteresting]=false&filter[intern]=false&filter[test]=false&grep_regex=
Note: the process of adding a CLI option is really broken. Commander also has a weird API. We should consider building a better public API for Metro and then consider how to build a new CLI on top of it and simplify our internal integration. I really don't like how Metro is integrated across pieces of the RN cli in ways that is hard to manage. But that is a larger task for another time :)
Reviewed By: jeanlauliac
Differential Revision: D5217726
fbshipit-source-id: 74efddbb87755a9e744c816fbc62efa21f6a79bf
Summary:
When attempting to inverse a Bash boolean, the `!` character converts the meaning to become `[[ ! -n false ]]` (checking that the string "false" is empty) which never matches, and therefore this condition can never occur.
See https://stackoverflow.com/a/2953673
Closes https://github.com/facebook/react-native/pull/14190
Differential Revision: D5137013
Pulled By: javache
fbshipit-source-id: 7df52cc90a4ab79c7b5da54dbfb6c99fba3e8b80
Summary: in order to prepare open sourcing React Native Packager, we have to move scripts specific to React Native to a directory that will continue to exist.
Reviewed By: javache
Differential Revision: D5112193
fbshipit-source-id: eac77d0d981aecef7ee52365a6856340420a5638
Summary:
Thanks for submitting a PR! Please read these instructions carefully:
Currently no subspecs are running on CI which causes us to find bugs in the podspec from time to time we upgrade master.
In order to highlight errors for podspecs users when changes happen we should make sure to run all subspecs even though it might take a bit longer when running the CI
Closes https://github.com/facebook/react-native/pull/14019
Differential Revision: D5079230
Pulled By: javache
fbshipit-source-id: 7b3b5dba5ba147b1fc24e79299ed260f9fc6231b
Summary:
It got broken by https://github.com/facebook/react-native/pull/13173.
When the test scripts are run without the "test" argument, we only
want to compile the code, not run the packager and integration tests.
On Travis we pass the "test" argument so we'll still run the packager and integration tests:
https://github.com/facebook/react-native/blob/master/.travis.yml
Reviewed By: gfosco
Differential Revision: D4905912
fbshipit-source-id: e118e6e4f4a818fa06e89d417574e839c4192c1b
Summary:
**Motivation**
Remove duplicated lines in objc-test-ios.sh and objc-test-tvos.sh
**Test plan**
Travis CI should continue to work as before.
Closes https://github.com/facebook/react-native/pull/13173
Differential Revision: D4812177
Pulled By: hramos
fbshipit-source-id: 40afe0beab896d741f607f4841df7e9b42f4c17d
Summary:
Encourage a little more testing coverage and make it a little easier to do.
Closes https://github.com/facebook/react-native/pull/13040
Reviewed By: shergin
Differential Revision: D4742701
Pulled By: sahrens
fbshipit-source-id: 4398c3b737b09c4113e965725585efc038936515
Summary:
Disabled earlier today, a fix for HMR landed so let's test it works.
Closes https://github.com/facebook/react-native/pull/12943
Differential Revision: D4712940
Pulled By: jeanlauliac
fbshipit-source-id: 38cbfb04a0a16a0a59e8eb4c9c26adb60ab5d635
Summary: I accidentally introduced an exit trap, allthough a cleanup handler already existed. This moves killing of background processes into the existing trap.
Reviewed By: bestander
Differential Revision: D4681289
fbshipit-source-id: f8bcdcac7b246854e3ee024c9335b6c4eb3aacbd
Summary:
**Motivation**: Having full tests for both iOS and tvOS is hard on Travis, and it's probably ok to not run full tests on tvOS. However, we should make sure that tvOS at least builds and doesn't have missing files.
Also fixed a warning import.
Closes https://github.com/facebook/react-native/pull/12642
Differential Revision: D4661571
Pulled By: mkonicek
fbshipit-source-id: 45932113951c01e35d6e8ce91af2522cb135efe8
Summary:
[Xcode](https://developer.apple.com/xcode/) is spelled with a lowercase `c`. 😄
**Test plan (required)**
ctrl-f project for `XCode`, case sensitive, find-and-replace with `Xcode`.
Make sure tests pass on both Travis and Circle CI.
Closes https://github.com/facebook/react-native/pull/12572
Differential Revision: D4622075
Pulled By: hramos
fbshipit-source-id: d64f0b10254cd624a71844ebaefa6fc29bc1ea57
Summary:
* The dev support code moved into a `DevSupport` subspec, meaning that only if the subspec is specified in the user’s Podfile will the packager client, dev menu, etc be included. This is mainly done through checks for header availability.
It also improves the weird situation where you had to specify the `RCTWebSocket` subspec if you wanted to be able to use the packager client during development.
* I removed hardcoding the release version in the podspec on release, because the podspec still relies on `package.json` when evaluating, so there’s no real point in not also getting the version number from there. This should remove any requirement to perform maintenance of the OSS release script regarding the podspec.
Closes https://github.com/facebook/react-native/pull/12602
Differential Revision: D4621021
Pulled By: ericvicenti
fbshipit-source-id: 6c208371fc40ea607809a6ab05dd3714ed9980cf
Summary:
Recent PR by alloy adds `s.cocoapods_version`. That makes `release script` also modify that value. Adding `\` makes `sed` match on a dot character (I believe missing `\` was a mistake).
Used and tested here: https://github.com/facebook/react-native/commits/0.42-stable
CC bestander
Closes https://github.com/facebook/react-native/pull/12381
Differential Revision: D4558370
Pulled By: bestander
fbshipit-source-id: 3bee7bac3002c0c83c100ce9d0c67463e030a428
Summary:
Fixes#11272Fixes#11572Fixes#11781
The main changes here are:
* This depends on the latest CocoaPods (1.2.0). It’s currently in RC, but if I’m not mistaken a proper release is expected soon. /cc dantoml
* Adds required header search paths for the jschelpers and cxxreact subspecs.
* Makes the jschelpers and cxxreact headers private to building React Native, not visible to the user’s project.
* It uses the canonical upstream Yoga v1.0.0 podspec: https://github.com/facebook/yoga/blob/master/Yoga.podspec
* Consistent styling.
I have been able to get our app to build again using this https://github.com/artsy/emission/pull/437. The spec has some warnings, but otherwise fully passes lint.
rh389 sjmueller Could you please test with your projects?
Closes https://github.com/facebook/react-native/pull/12089
Differential Revision: D4518605
fbshipit-source-id: ecf86232d8b1af52d139eadd1acc10f5c1d42c29
Summary:
In my RN checkout, I use "upstream" as my remote instead of "origin" -> this lets me run `scripts/bump-oss-version.js --remote upstream 0.41.1` for example.
Also made the script executable so we don't need to put `node` in front of it, and updated the Releases.md doc.
Closes https://github.com/facebook/react-native/pull/12230
Differential Revision: D4515070
Pulled By: mkonicek
fbshipit-source-id: f218a6b77959588ee5f625b8589ac080dd010034
Summary:
**Motivation**
See if we can safely run a WebSocket test in Travis CI
Closes https://github.com/facebook/react-native/pull/11433
Differential Revision: D4342024
Pulled By: ericvicenti
fbshipit-source-id: 137fb0c39ed7ea3726e2778d5c0bdac4cef6ab89
Summary:
**Motivation**
New iOS project generation with react-native-cli should allow developers to build for Apple TV as well as iPhone/iPad.
**Test plan**
Added to `scripts/run-ci-e2e-tests.js` and `.travis.yml` to have the new tvOS target automatically built and tested in Travis CI.
Closes https://github.com/facebook/react-native/pull/11591
Differential Revision: D4375593
Pulled By: mkonicek
fbshipit-source-id: 4e241caa400a88e6b2f91416fa26b48ae01cb7b6
Summary:
Circle CI has an older m2repository version by default
Closes https://github.com/facebook/react-native/pull/11671
Differential Revision: D4372795
Pulled By: kentaromiura
fbshipit-source-id: ac563fe3825a57087fbf806c913383e1ade8535f
Summary:
This PR attempts to fix the iOS tests by fixing a flag in the e2e tests, and "fix" the Android tests by commenting out the e2e test. I propose that if these fix the tests, we accept them, and then follow up attempting to fix the Android e2e tests for real afterwards.
Closes https://github.com/facebook/react-native/pull/11466
Differential Revision: D4328304
Pulled By: mkonicek
fbshipit-source-id: 3c497921ea0359bed633c7bd390495046634c123
Summary:
The goal of this pull request is to make it easier for contributors to run Android tests locally, specifically the unit tests and integration tests. I added a bunch of checks to the local testing scripts that will warn you if your environment is misconfigured, and tell you how to fix it. I also updated the testing docs, so that the regular "Testing" page should be a decent resource to point people to when you are telling them "hey this pull request needs a test." Just Android, though, I haven't gotten to the iOS parts yet.
I also disabled a couple tests that seemed quite flaky while running on a local machine, and don't seem to be providing much value. In particular, the `TestId` test just hangs on my emulator a lot and has been flaky on CI in the past, so I removed about half of its test cases to make the sample app smaller. The testMetions test appears to be dependent on screen size so I commented it out.
Closes https://github.com/facebook/react-native/pull/11442
Differential Revision: D4323569
Pulled By: bestander
fbshipit-source-id: 9c869f3915d5c7cee438615f37986b07ab251f8c
Summary:
This is the manually imported version of https://github.com/facebook/react-native/pull/10786
This was mostly straigthforward by replacing the local-cli folder with the version I had in my local git checkout,
plus a few other files I listed with git diff --name-only.
Reviewed By: hramos
Differential Revision: D4201118
fbshipit-source-id: 4d0fb54b0edda9de1abba427958e420fd2ac105c