Summary: These were accidentally supported because they were merged at a lower
level. That's an implementation detail. setNativeProps should still
normalize the API.
I fixed some callers.
Setting props the normal way used to ignore these. Unfortunately we can't
warn for those cases because lots of extra props are spread. (The classic
transferPropsTo issue.)
@public
Reviewed By: @vjeux
Differential Revision: D2514228
fb-gh-sync-id: 00ed6073827dc1924da20f3d80cbdf68d8a8a8fc
Summary: 1. Should I add an example of this to the UIExplorer Animation example?
2. Should I support mixing hex and rgba values in outputRange? It is possible with this implementation, but may cause confusion
Closes https://github.com/facebook/react-native/pull/3177
Reviewed By: @svcscm
Differential Revision: D2506947
Pulled By: @vjeux
Summary: @public
This diff does a couple of things:
- Move all the code in a src/ folder
- Move bezier.js in the Animated folder
- Rename Animated.js into AnimatedImplementation.js and adds two entry points: AnimatedReactNative.js and AnimatedWeb.js
- Implement very dumb polyfills for flattenStyle, Set and InteractionManager
- Import my work in progress demo.html file to make sure that the code is actually working.
Everything is not working correctly:
- It calls forceUpdate on every frame and doesn't use bindings because setNativeProps is not implemented
- None of the style: {transform} are working because React web doesn't know about the array notation for transform
- The demo need more work
Reviewed By: @sahrens
Differential Revision: D2464277
Summary: @public
Make the flow type of TimingAnimationConfig and TimingAnimation the same as SpringAnimationConfig and SpringAnimation.
This is a more accurate flow type as both are multiplexed through maybeVectorAnim().
Reviewed By: @sahrens
Differential Revision: D2410166
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.