Summary:
In UI explorer, the route is made of an object which look like this.
```
{key: 'AppList', filter: 'query string from the search box'}
```
When a new search query is enter, a new `filter` value is applied, and the key `AppList`
remains the same.
In NavigationScenesReducer, we should compare the routes with both their keys and references.
The current implementation only compares the keys, which unfortunately depends on the a weak
assumption that all routes immutable and keys are unique.
In UI Explore, the route key is always 'AppList', which makes sense since we use the key
to match the scene, and whenever a new search query is provides, a new route will be created.
Reviewed By: nicklockwood
Differential Revision: D3357023
fbshipit-source-id: a3c9e98092f5ce555e5dbb4cc806bab2e67d8014
Summary:
- Address the issues reported at 7db7f78dc7 (commitcomment-17575647)
- Fix the logic that reduces the scenes.
- Fix the logic that computes the active scene for `renderOverlay`.
Reviewed By: ericvicenti
Differential Revision: D3344716
fbshipit-source-id: 3fce517ff1de212f412a77936012695bd2dcfc3c
Summary:
[Experimental API breaking changes]
The notion of `parent` or `children` in navigaton is misleading. We have no intention to maintain or
build the nested or hierarchical navigation states. To be clear, rename `navigationState.children` to
`navigationState.route`.
Reviewed By: ericvicenti
Differential Revision: D3332115
fbshipit-source-id: c72ed08acaf030fb9c60abf22fb15cc0f44b3485
Summary:
[public / experimental API breaking change]
The data type of `scene.navigationState` is `NavigationRoute`. Rename `scene.navigationState` to
`scene.route` to avoid confusion such as treating `scene.navigationState` as the actual global navigation
state (type: NavigationState).
Reviewed By: ericvicenti
Differential Revision: D3331076
fbshipit-source-id: 3ed989cc8492d398cbeb1b12186459deb261d1fb
Summary:
This is the first step to clarify and simplify the type definations about navigation state.
For now, `NavigationParentState` is actually used as the real navigation state and `NavigationState` is used
as a route in navigation, which has been confusion among the APIs.
To be clear, our APIs has no intention and interest in dealing with nested or hierarchical navigation states,
and we should avoid have the name like `ParentState` or `children`.
To fully migrate the types, theer will be a lot of code changes and this is just the first step to rename.
= What's Next?
1. rename `navigationState.children` to `navigationState.routes` (breaking change!)
2. remove `navigationState.key` from its type defination.
Reviewed By: ericvicenti
Differential Revision: D3321403
fbshipit-source-id: 3e39b60f736c1135bc85d8bf2b89027d665e28d4
Summary:
- Fork NavigationAnimatedView to NavigationTransitioner
- NavigationAnimatedView will soon be deprecated and we'd ask people to use NavigationTransitioner instead.
Difference between NavigationTransitioner and NavigationAnimatedView
- prop `applyAnimation` is removed.
- new prop `configureTransition`, `onTransitionStart`, and `onTransitionEnd` are added.
tl;dr;
In NavigationAnimatedView, we `position` (an Animated.Value object) as a proxy of the
transtion which happens whenever the index of navigation state changes.
Because `position` does not change unless navigation index changes, it won't
be possible to build animations for actions that changes the navigation state
without changing the index.
Also, we believe that the name `Transitioner` is a better name for this core component
that focuses on transitioning. Note that the actual animation work is done via
`<Animated.View />` returnd from the `renderScene` prop.
Reviewed By: ericvicenti
Differential Revision: D3302688
fbshipit-source-id: 720c3a4d3ccf97eb05b038baa44c9e780aad120b
Summary:
= Breaking Change (for experimental features) =
Major API changes in NavigationAnimatedView
= New prop `transition` for scene renderer
In NavigationAnimatedView, we should not use `position` as a proxy of the
transtion which happens whenever navigation state changes.
Because `position` does not change unless navigation index changes, it won't
be possible to build animations for actions that replace navigation state
without changing the index.
This diff introduces an abstract prop `transition` that is exposed to the scene
renderers.
= Replace `applyAnimation` with `configureTransition`.
Expose a new optional prop `configureTransition` that allows people to configure
transitions easily.
For instance, to configure the transition, do this:
```
function configureTransition() {
return {
dutation: 123,
easing: Easing.easeInOut,
};
}
```
<NavigationAnimatedView configureTransition={configureTransition) />
```
Reviewed By: ericvicenti
Differential Revision: D3278698
fbshipit-source-id: b790b92e0fabb42488ff1135b1c37a3f0e9420f7
Summary:
= Breaking Change (for experimental features) =
Major API changes in NavigationAnimatedView
= New prop `transition` for scene renderer
In NavigationAnimatedView, we should not use `position` as a proxy of the
transtion which happens whenever navigation state changes.
Because `position` does not change unless navigation index changes, it won't
be possible to build animations for actions that replace navigation state
without changing the index.
This diff introduces an abstract prop `transition` that is exposed to the scene
renderers.
= Replace `applyAnimation` with `configureTransition`.
Expose a new optional prop `configureTransition` that allows people to configure
transitions easily.
For instance, to configure the transition, do this:
```
function configureTransition() {
return {
dutation: 123,
easing: Easing.easeInOut,
};
}
```
<NavigationAnimatedView configureTransition={configureTransition) />
```
Reviewed By: ericvicenti
Differential Revision: D3278698
fbshipit-source-id: 25ebad286d8b41f46c35c0f32d6023ebd01f19e7