Summary:
This code related to velocity would cause some scroll events to be skipped and caused some jitter for sticky headers. Not sure if there is a better fix but removing this does fix missing events and the velocity calculation still seems to be working.
**Test plan**
Tested that sticky headers now work properly on Android, tested that velocity calculation still seem to work.
Closes https://github.com/facebook/react-native/pull/15761
Differential Revision: D5760820
Pulled By: sahrens
fbshipit-source-id: 562b5f606bdc5452ca3d85efb5e0e3e7db224891
Summary:
…ndroid
Android overrides the original set ime option when the EditText is a multiline one.
This change makes sure to set it back to the original one when blurOnSubmit is true,
which causes the button icon to be conforming to the set returnKeyType as well as
changing the behaviour of the button, such that it will blurOnSubmit correctly.
The reason not do it with blurOnSubmit being false is
because it then would not create new lines when pressing the submit button,
which would be inconsistent with IOS behaviour.
**Note** this change relies on this one #11006 because the app would crash if we don't expllicitly remove the focus (`editText.clearFocus();`)
Fixes#8778
**Test plan (required)**
1. Create view with TextInput with multiline and blurOnSubmit set to true
```javascript
<View>
<TextInput
returnKeyType='search'
blurOnSubmit={true}
multiline={true}
onSubmitEditing={event => console.log('submit search')}></TextInput>
</View>
```
2. Input some text and click submit button in soft keyboard
3. See submit event fired and focus cleared / keyboard removed
Closes https://github.com/facebook/react-native/pull/11125
Differential Revision: D5718755
Pulled By: hramos
fbshipit-source-id: c403d61a8a879c04c3defb40ad0b6689a2329ce1
Summary:
Fixes#12591
The Android JSTouchDispatcher was using `mTargetCoordinates` when creating the TouchEvent for a move. However, these are final values which are set when the touch down is received. When the user's finger moves, it's important to be able to track the coordinates of the touch as it moves. Thus, we need to update the x,y coordinates by calling `TouchTargetHelper` on each move event.
Closes https://github.com/facebook/react-native/pull/15123
Reviewed By: achen1
Differential Revision: D5476663
Pulled By: shergin
fbshipit-source-id: ce79e96490f3657a13f9114fcc93e80d5fdbebaf
Summary:
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I was trying to typeset mathematical equations in react native. When typesetting fractions, baseline of the fraction must be aligned with the baseline of others. The baseline of fraction will vary based on size of numerator and denominator.
![image](https://user-images.githubusercontent.com/31202232/29577330-a22b45ee-8788-11e7-9cc5-04a72bcc1180.png)
In yoga, we can set custom baseline function using `YogaNode.setBaselineFunction` method. If this method is exposed in `ReactShadowNode` class, it will be easy to create custom native UI modules which requires setting custom baseline.
Closes https://github.com/facebook/react-native/pull/15605
Differential Revision: D5686876
Pulled By: shergin
fbshipit-source-id: 34d797a7ea27d5c1b9f6b9c36e469cdca3883aec
Summary:
Currently, `onLoadStart` fires for a couple of cases:
1. toplevel page loads (e.g. initial page load, clicking links)
2. loading of pages within an iframe
The fact that `onLoadStart` fires for case (2) causes some problems. For example, it makes it difficult for the code that uses the WebView to know what URL the WebView is currently rendering. This is because the listener can't distinguish between the toplevel URL and the URL of an iframe. Additionally, this behavior is inconsistent with the behavior on iOS. On iOS, `onLoadStart` only fires for toplevel page loads.
To fix these issues, this change deletes the `doUpdateVisitedHistory` handler so that `onLoadStart` only fires for case (1).
**Test Plan**
Created a test page that has an iframe and loaded it in the WebView. Verified that `onLoadStart` only fires for toplevel page loads.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/15554
Differential Revision: D5665979
Pulled By: hramos
fbshipit-source-id: a52e473bc5691a6e180f45f0728e4ad89a7d354f
Summary:
Overview -
This PR resolves the issue described in #14606. This PR makes Text components take into account the includeFontPadding property when calculating their size.
Background -
Currently, on Android, when includeFontPadding is set to false, the React Text component does not adjust its height. This makes it difficult to lay out other components at a precise spacing relative to a Text component.
iOS calculates the height of a UILabel based on the font's descent + ascent.
Android lets you choose whether to calculate the height of a TextView based on the font's top + bottom (includeFontPadding=true) or ascent + descent (includeFontPadding=false).
In order for a text component to be the same size on iOS and Android (relative to the rest of the layout in points and dips), one should set includeFontPadding=false on Android - but the React Text component needs to take this property into account when sizing itself for this to work.
Please see this stack overflow post for a visual explanation of the difference between a font's ascent/descent and top/bottom - https://stackoverflow.com/questions/27631736/meaning-of-top-ascent-baseline-descent-bottom-and-leading-in-androids-font
Testing -
Please see the attached screenshots to see the height difference of a Text component with this PR when includeFontPadding is true vs false.
The font I am using has an ascent + descent = em-size so that the height of the Text component will be equal to the font-size for a single line of text. This is to clearly show the additional height that includeFontPadding=true adds to the Text component.
For Text components that are styled in the same way,
When includeFontPadding=true, height = ~29.714 dips
When includeFontPadding=false, height= 24 dips
<img width="342" alt="includefontpaddingtrue" src="https://user-images.githubusercontent.com/1437344/27299391-3eec9de0-54fa-11e7-81d5-d0aeb40e8e27.png">
<img width="346" alt="includefontpaddingfalse" src="https://user-images.githubusercontent.com/1437344/27299401-45c95248-54fa-11e7-98d7-17dd152d3cb8.png">
Closes https://github.com/facebook/react-native/pull/14609
Reviewed By: AaaChiuuu
Differential Revision: D5587602
Pulled By: achen1
fbshipit-source-id: 6d2f12ba72ec7462676645519cd27820279278eb
Summary:
This is a workaround for missing PDF url support in Android WebView, which is a general known issue: when tapping a PDF url within WebView, instead of doing nothing, we just let android default intent handle it (e.g. it will open Chrome to load it).
This is basically to trick `shouldOverrideUrlLoading()` to return true for the specific url. The drawback is that product code needs to provide the whitelist.
The proper fix would be to use PdfRenderer in that method, but it seems like it's only for API >= 21...
Differential Revision: D5619383
fbshipit-source-id: f86b930f970dab9a5f57999df69ce94b9508edc9
Summary:
Since the `hot` parameter is not used anymore in metro-bundler (we are always applying the HMR transforms for bundlers requested through the HTTP server), we can remove it from the client request URL.
This allows us to reduce the metro-bundler memory by half when switching between HMR and not-HMR, since metro caches the bundles based on the requested URL path.
Reviewed By: davidaurelio
Differential Revision: D5630051
fbshipit-source-id: fb5dce4c31bbb38b1c0c93c97a525a992b2f6d8d
Summary:
We ran into a couple of problems with the implementation of `getCurrentPosition` on Android:
- It sometimes returns an inaccurate location
- It times out when `enableHighAccuracy` is `true` (#7495)
This change improves `getCurrentPosition` for both of the above problems. Instead of calling `requestSingleUpdate` it now calls `requestLocationUpdates` so it can receive multiple locations giving it an opportunity to pick a better one. Unlike `requestSingleUpdate`, this approach doesn't seem to timeout when `enableHighAccuracy` is `true`.
**Test plan (required)**
Verified in a test app that `getCurrentPosition` returns a good location and doesn't timeout when `enableHighAccuracy` is `true`. Also, my team has been using this change in our app in production.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/15094
Differential Revision: D5632100
Pulled By: hramos
fbshipit-source-id: 86e40b01d941a13820cb775bccad7e19dba3d692
Summary:
This is a simple groundwork PR to allow options to be passed to the `WebSocket` constructor. It represents a minor change to an undocumented part of the API, moving `headers` to within `options`.
This will be a BC for anyone manually specifying headers other than `origin` but a) that's not a common use case with WebSockets and b) it's not documented even in code and wouldn't currently pass a flow check.
NB: The third argument to the WebSocket constructor isn't part of the W3C spec, so I think this is a good place for RN-specific named parameters, better than adding a fourth argument. `protocols` needs to stay where it is, in line with the spec.
If this goes through I'd like to build on it by adding an additional connection option for SSL certificate pinning, as already supported by the underlying `okhttp` and `RCTSRWebSocket`. It could later be expanded for various other uses.
Currently, there's no way for a `WebSocket` user to specify any connection options other than url, protocol and headers. The fact that `WebSocket` connects in its constructor means any options have to go in there.
Connect to a websocket server using iOS and Android, observe the connection headers:
1. Without specifying `origin`, the default header should be set
2. Specifying it in the old way `new WebSocket(url, protocols, { origin: 'customorigin.com' })`
3. Specifying it in the new way `new WebSocket(url, protocols, { headers: { origin: 'customorigin.com' }})`.
I've tested myself using the test app with iOS and Android.
Closes https://github.com/facebook/react-native/pull/15334
Differential Revision: D5601675
Pulled By: javache
fbshipit-source-id: 5959d03a3e1d269b2c6775f3e0cf071ff08617bf
Summary:
LocalString doesn't have a check for null ptr which causes a crash if the null string passed.
Closes https://github.com/facebook/react-native/pull/15372
Differential Revision: D5601469
Pulled By: javache
fbshipit-source-id: a1b20efbae90009f0d465c077e6401a701d7515f
Summary:
If the z-index was updated after the initial mount, changes would not be reflected because we did not recalculate the z-index mapped child views and redraw the view. This adds code to do that and call it whenever we update z-index.
**Test plan**
Tested by reproducing the bug with 2 overlapping views that change z-index every second. Made sure it now works properly and z-index changes are reflected.
Closes https://github.com/facebook/react-native/pull/15203
Differential Revision: D5564832
Pulled By: achen1
fbshipit-source-id: 5b6c20147211ce0b7e8954d60f8614eafe128fb4
Summary:
My PR was pulled into RN 0.37 (d294e15c43). Since then an issue was discovered: ARTSurface skipped drawing the first render cycle if native TextureView takes too long. In case a static graphic is rendered in a single render cycle, it may be skipped resulting in an empty canvas being displayed.
A solution proposed in this PR: instead of skipping updates, make them pending and flush once the TextureView is ready.
This solution is released within our production app. It fixed ArtSurface initialisation issues cased by original PR to RN 0.37.
Closes https://github.com/facebook/react-native/pull/11539
Differential Revision: D4449255
Pulled By: shergin
fbshipit-source-id: a517909ca5c78c09a3ac8d9052664b92841b4e08
Summary:
This is the better fix for the same issue as mentioned in PR https://github.com/facebook/react-native/pull/14560
Certain rotateX, rotateY, scaleX and scaleY animations do not work correctly on some phones in Android 7.0.0, causing issues such as https://github.com/facebook/react-native/issues/14462 and https://github.com/facebook/react-native/issues/13522.
The issue can be fixed on JS side by setting an additional transform for perspective, eg. `{perspective: 1}` which triggers a `setCameraDistance` call in native code.
The fix in this PR always sets the camera distance on transforms, even when no perspective transform was specified. The default camera distance is set before the scale multiplication, to make sure that the value is appropriate for the phones density. The value calculates to an Android 'default' camera distance of 1280 * scale multiplier; https://developer.android.com/reference/android/view/View.html#setCameraDistance(float)
If a perspective transform is specified, this value will be used correctly still.
This fix was tested on the RNTester. Before the fix, on some devices, the FlatList example, with inverted turned on, will not display the list.
Devices that have been confirmed to have this issue:
FRD-AL10(honor 8) EMUI:5.0 android: 7.0
MHA-AL00(Mate9) EMUI:5.0 android:7.0
Huawei P10 VTR-L09, running Android 7.0
After the fix, the inverted FlatList displays correctly.
Closes https://github.com/facebook/react-native/pull/14646
Differential Revision: D5492009
Pulled By: shergin
fbshipit-source-id: d4da3b090a7e65df3b84e48ea32c964f4f8f7c88
Summary:
**Summary:**
There was a bug with RN.Dimensions returning incorrect window dimensions. In certain cases when device was in portrait, window dimensions reported landscape dimensions and vice versa.
This happened because in certain scenarios, after device orientation changed, dimensions update event from ReactRootView had incorrect dimensions.
Was able to reproduce this when device was rotated during app launch. After rotation global layout listener callback gets invoked. Inside the callback current and previous orientations are compared. When a change is detected, orientation and dimension change events are sent to JS. It is assumed, when orientation changes, new dimensions are available immediately. This is not the case for window dimensions as they are retrieved from resources object which gets updated asynchronously after orientation change. In cases when app is doing a lot of work on the main thread, like app startup, it takes more time to update the resources object. And when orientation change is detected in global layout, resources object is not updated with new dimensions yet. This causes dimensions update to be sent to JS with old window dimensions.
Global layout listener callback does get invoked a second time when resources object is finally updated with new dimensions, but since orientation no longer changes, no event is sent to JS.
Fixed this by separating dimensions update from orientation update. Now RN keeps track of previous window and screen dimension values. When a change is detected, an event is sent to JS with updated dimensions. This ensures that whenever dimensions change, JS gets the updated values.
This has a side effect of sending dimension update twice in some cases.
One example is the case above where window dimensions take time to update, but screen dimensions are updated immediately. This will cause two events to be sent to JS. One for window dimensions and one for screen dimensions update.
Other change is that initial value for both window and screen fields is empty. Which results in first change to trigger an event. Previously initial orientation value was 0 which meant when app started in normal portrait orientation, first layout did not trigger a dimension update event. Now even first layout sends the event. This should not be an issue as it is to make sure dimensions in JS side are correct.
**Testing:**
Verified with a sample app that correct dimensions are available when app launches.
Verified that after orientation dimensions are updated.
Verified that in the scenario described above where window dimensions are updated later, we get correct dimension values in JS.
We have incorporated this fix into our app and have been testing it internally.
Ats Jenk
Microsoft Corp.
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Closes https://github.com/facebook/react-native/pull/15181
Differential Revision: D5552195
Pulled By: shergin
fbshipit-source-id: d1f190cb960090468886ff56cda58cac296745db
Summary:
Fixes the following crash:
```
Fatal Exception: java.lang.RuntimeException: Unable to destroy activity {com.example/com.example.MainActivity}: java.lang.NullPointerException: ImagePipelineFactory was not initialized!
at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3831)
at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3849)
at android.app.ActivityThread.access$1500(ActivityThread.java:150)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1398)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5417)
at java.lang.reflect.Method.invoke(Method.java)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:764)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
Caused by java.lang.NullPointerException: ImagePipelineFactory was not initialized!
at com.facebook.common.internal.Preconditions.checkNotNull(Preconditions.java:226)
at com.facebook.imagepipeline.core.ImagePipelineFactory.getInstance(ImagePipelineFactory.java:74)
at com.facebook.drawee.backends.pipeline.Fresco.getImagePipelineFactory(Fresco.java:92)
at com.facebook.drawee.backends.pipeline.Fresco.getImagePipeline(Fresco.java:97)
at com.facebook.react.modules.fresco.FrescoModule.onHostDestroy(FrescoModule.java:186)
at com.facebook.react.bridge.ReactContext.onHostDestroy(ReactContext.java:240)
at com.facebook.react.ReactInstanceManager.moveToBeforeCreateLifecycleState(ReactInstanceManager.java:667)
at com.facebook.react.ReactInstanceManager.onHostDestroy(ReactInstanceManager.java:586)
at com.facebook.react.ReactInstanceManager.onHostDestroy(ReactInstanceManager.java:599)
at com.facebook.react.ReactActivityDelegate.onDestroy(ReactActivityDelegate.java:142)
at com.facebook.react.ReactActivity.onDestroy(ReactActivity.java:72)
at android.app.Activity.performDestroy(Activity.java:6456)
at android.app.Instrumentation.callActivityOnDestroy(Instrumentation.java:1143)
at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3818)
at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3849)
at android.app.ActivityThread.access$1500(ActivityThread.java:150)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1398)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5417)
at java.lang.reflect.Method.invoke(Method.java)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:764)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
```
This was introduced by d9ae27ba89
1. Create app with an image to be loaded
2. Background app before fresco has been initialised. (Very tight window to do this)
3. Should not crash
cc foghina
Closes https://github.com/facebook/react-native/pull/14359
Differential Revision: D5508505
Pulled By: hramos
fbshipit-source-id: 5a66d594625783f1c30180fe78c5baddb4f835aa
Summary:
This is the first PR from a series of PRs grabbou and me will make to add blob support to React Native. The next PR will include blob support for XMLHttpRequest.
I'd like to get this merged with minimal changes to preserve the attribution. My next PR can contain bigger changes.
Blobs are used to transfer binary data between server and client. Currently React Native lacks a way to deal with binary data. The only thing that comes close is uploading files through a URI.
Current workarounds to transfer binary data includes encoding and decoding them to base64 and and transferring them as string, which is not ideal, since it increases the payload size and the whole payload needs to be sent via the bridge every time changes are made.
The PR adds a way to deal with blobs via a new native module. The blob is constructed on the native side and the data never needs to pass through the bridge. Currently the only way to create a blob is to receive a blob from the server via websocket.
The PR is largely a direct port of https://github.com/silklabs/silk/tree/master/react-native-blobs by philikon into RN (with changes to integrate with RN), and attributed as such.
> **Note:** This is a breaking change for all people running iOS without CocoaPods. You will have to manually add `RCTBlob.xcodeproj` to your `Libraries` and then, add it to Build Phases. Just follow the process of manual linking. We'll also need to document this process in the release notes.
Related discussion - https://github.com/facebook/react-native/issues/11103
- `Image` can't show image when `URL.createObjectURL` is used with large images on Android
The websocket integration can be tested via a simple server,
```js
const fs = require('fs');
const http = require('http');
const WebSocketServer = require('ws').Server;
const wss = new WebSocketServer({
server: http.createServer().listen(7232),
});
wss.on('connection', (ws) => {
ws.on('message', (d) => {
console.log(d);
});
ws.send(fs.readFileSync('./some-file'));
});
```
Then on the client,
```js
var ws = new WebSocket('ws://localhost:7232');
ws.binaryType = 'blob';
ws.onerror = (error) => {
console.error(error);
};
ws.onmessage = (e) => {
console.log(e.data);
ws.send(e.data);
};
```
cc brentvatne ide
Closes https://github.com/facebook/react-native/pull/11417
Reviewed By: sahrens
Differential Revision: D5188484
Pulled By: javache
fbshipit-source-id: 6afcbc4d19aa7a27b0dc9d52701ba400e7d7e98f
Summary:
This should be functionally identical, but avoids unnecessary conditionals in the code.
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Closes https://github.com/facebook/react-native/pull/15147
Differential Revision: D5497883
Pulled By: javache
fbshipit-source-id: a4b182084ffce87adac56013a178fbc5a7a5d1bb
Summary:
This change intends to fix 2 issues with the NetInfo API:
- The NetInfo API is currently platform-specific. It returns completely different values on iOS and Android.
- The NetInfo API currently doesn't expose a way to determine whether the connection is 2g, 3g, or 4g.
The NetInfo API currently just exposes a string-based enum representing the connectivity type. The string values are different between iOS and Andorid. Because of this design, it's not obvious how to achieve the goals of this change without making a breaking change. Consequently, this change deprecates the old NetInfo APIs and introduces new ones. Specifically, these are the API changes:
- The `fetch` method is deprecated in favor of `getConnection`
- The `change` event is deprecated in favor of the `connectionchange` event.
- `getConnection`/`connectionchange` use a new set of enum values compared to `fetch`/`change`. See the documentation for the new values.
- On iOS, `cell` is now known as `cellular`. It's worth pointing out this one in particular because the old and new names are so similar. The rest of the iOS values have remained the same.
- Some of the Android enum values have been removed without a replacement (e.g. `DUMMY`, `MOBILE_DUN`, `MOBILE_HIPRI`, `MOBILE_MMS`, `MOBILE_SUPL`, `VPN`). If desirable, we could find a way to expose these in the new API. For example, we could have a `platformValue` key that exposes the platform's enum values directly (like the old `fetch` API did).
`getConnection` and `connectionchange` each expose an object which has 2 keys conveying a `ConnectionType` (e.g. wifi, cellular) and an `EffectiveConnectionType` (e.g. 2g, 3g). These enums and their values are taken directly from the W3C's Network Information API spec (https://wicg.github.io/netinfo/). Copying the W3C's API will make it easy to expose a `navigation.connection` polyfill, if we want, in the future. Additionally, because the new APIs expose an object instead of a string, it's easier to extend the APIs in the future by adding keys to the object without causing a breaking change.
Note that the W3C's spec doesn't have an "unknown" value for `EffectiveConnectionType`. I chose to introduce this non-standard value because it's possible for the current implementation to not have an `effectiveConnectionType` and I figured it was worth representing this possibility explicitly with "unknown" instead of implicitly with `null`.
**Test Plan (required)**
Verified that the methods (`fetch` and `getConnection`) and the events (`change` and `connectionchange`) return the correct data on iOS and Android when connected to a wifi network and a 4G cellular network. Verified that switching networks causes the event to fire with the correct information. Verified that the old APIs (`fetch' and 'change') emit a deprecation warning when used. My team is using a similar patch in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/14618
Differential Revision: D5459593
Pulled By: shergin
fbshipit-source-id: f1e6c5d572bb3e2669fbd4ba7d0fbb106525280e
Summary:
Fixes#11209
Updating action items in a `ToolbarAndroid`, or more specifically the native `ReactToolbar`, after the initial render presently will not always work as expected - typically manifesting itself as new action items not being displayed at all (under certain circumstances).
This seems to be happening because Fresco gets back to us asynchronously and updates the `MenuItem` in a listener. However when a keyboard is displayed the `Toolbar` is in a weird state where updating the `MenuItem` doesn't automatically trigger a layout.
The solution is to trigger one manually.
This is a bit wacky, so I created a sample project:
https://github.com/Benjamin-Dobell/DynamicToolbar
`master` demonstrates the problem. Run the project, the toolbar action item is scheduled to update every 2 seconds. It works fine _until_ you give the `TextInput` focus. Once you give it focus the action item disappears and it never recovers (despite on-going renders due to state changes).
You can then checkout the `fixed` branch, run `yarn` again, and see that problem is fixed. This branch is using a prebuilt version of React Native with this patch applied. Of course you could (and probably should) also modify `master` to use a version of RN built by the Facebook CI (assuming that's a thing you guys do).
Closes https://github.com/facebook/react-native/pull/13876
Differential Revision: D5476858
Pulled By: shergin
fbshipit-source-id: 6634d8cb3ee18fd99f7dc4e1eef348accc1c45ad
Summary:
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Please read the Contribution Guidelines at https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md to learn more about contributing to React Native.
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Closes https://github.com/facebook/react-native/pull/15156
Differential Revision: D5479265
Pulled By: shergin
fbshipit-source-id: a2dfa3a4357e126838a17dac4797d1d845cd56ae
Summary:
Closes https://github.com/facebook/react-native/issues/7463.
This PR fixes the `HEAD` http requests in Android.
In Android all the HEAD http requests will fail, even if the request succeeds in the native layer due to an issue in the communication with the `OkHttp`.
Closes https://github.com/facebook/react-native/pull/14289
Differential Revision: D5166130
Pulled By: hramos
fbshipit-source-id: a7a0deee0fcb5f6a645c07d4e6f4386b5f550e31
Summary:
This diff changes the behaviour of natively driven animations in case the node that they are being run for has its value changed using `setValue` or as a result of an incoming event.
The reason for changing that is to match the JS implementation of `setValue` which behaves as described above (see relevant code here: 7cdd4d48c8/Libraries/Animated/src/AnimatedImplementation.js (L743))
**Test Plan:**
Use this sample app: https://snack.expo.io/B1V7RX9r-
Change: `USE_NATIVE_DRIVER` const between `true` and `false`.
See the animation stops regardless of the state of `USE_NATIVE_DRIVER` unlike before when it would stop only when `USE_NATIVE_DRIVER` was set to `false`
Closes https://github.com/facebook/react-native/pull/15054
Differential Revision: D5463750
Pulled By: hramos
fbshipit-source-id: e164c5299588ba8cac2937260c9ba9f6053b04e5
Summary:
On Android, using `ImageEditor.cropImage` with `displaySize` option may causes crash with exception below:
```
FATAL EXCEPTION: mqt_native_modules
Process: me.sohobloo.test, PID: 11308
com.facebook.react.bridge.UnexpectedNativeTypeException: TypeError: expected dynamic type `int64', but had type `double'
at com.facebook.react.bridge.ReadableNativeMap.getInt(Native Method)
at com.facebook.react.modules.camera.ImageEditingManager.cropImage(ImageEditingManager.java:196)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.facebook.react.bridge.BaseJavaModule$JavaMethod.invoke(BaseJavaModule.java:345)
at com.facebook.react.cxxbridge.JavaModuleWrapper.invoke(JavaModuleWrapper.java:141)
at com.facebook.react.bridge.queue.NativeRunnable.run(Native Method)
at android.os.Handler.handleCallback(Handler.java:815)
at android.os.Handler.dispatchMessage(Handler.java:104)
at com.facebook.react.bridge.queue.MessageQueueThreadHandler.dispatchMessage(MessageQueueThreadHandler.java:31)
at android.os.Looper.loop(Looper.java:194)
at com.facebook.react.bridge.queue.MessageQueueThreadImpl$3.run(MessageQueueThreadImpl.java:196)
at java.lang.Thread.run(Thread.java:818)
```
This is caused by getInt from `number` type of JS.
```javascript
ImageEditor.cropImage(
uri,
{
offset: {x: 0, y: 0},
size: {width: 320, height: 240},
displaySize: {width: 320.5, height: 240.5}
}
);
```
Closes https://github.com/facebook/react-native/pull/13312
Differential Revision: D5462709
Pulled By: shergin
fbshipit-source-id: 42cb853b533769b6969b8ac9ad50f3dd3c764055
Summary:
The support for `ReadableArray` in `toBundle` was never implemented, throwing an `UnsupportedOperationException` when trying to convert an array.
* Created `toList` -- A method that converts a `ReadableArray` to an `ArrayList`
* Modified `toBundle` to support arrays using `toList`
* Created `fromList` -- A method that converts a `List` to a `WritableArray`
* Modified `fromBundle` to also support lists using `fromList`
This PR allows `toBundle` and `fromBundle` (as well as `toList` and `fromList`) to work consistently without loosing information.
**Test Plan**
I've created three different arrays: one full of integers, one full of strings, and one mixed (with a integer, a boolean, a string, null, a map with a string and a boolean array), putting all of them inside a map.
After converting the map to a `Bundle` using `toBundle`, the integer array was retrieved through `Bundle.getIntegerArrayList`, the string array through `Bundle.getStringArrayList` and the mixed array through `Bundle.get` (casting it to an `ArrayList`)
After checking whether each value from the bundle was correct, I converted the bundle back to a map using `fromBundle`, and checked again every value.
The code and results from the test can be found in [this gist](https://gist.github.com/Guichaguri/5c7574b31f9584b6a9a0c182fd940a86).
Closes https://github.com/facebook/react-native/pull/15056
Differential Revision: D5460966
Pulled By: javache
fbshipit-source-id: a11b450eae4186e68bed7b8ce7dea8e5982e689a
Summary:
Convert to base64 not utf8
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Closes https://github.com/facebook/react-native/pull/15046
Differential Revision: D5451398
Pulled By: javache
fbshipit-source-id: b8c6c7b0fb50ca9558e92d3f63a088e343791b7f
Summary:
This PR fixes an issue with rotation decomposition matrix on android.
The issue can be illustrated with this sample code https://snack.expo.io/r1SHEJpVb
It surfaces when we have non-zero rotation in Y or X axis and when rotation Z is greater than 90deg or less than -90deg. In that case the decomposition code doesn't give a valid output and as a result the view gets rotated by 180deg in Z axis.
You may want to run the code linked above on android and iOS to see the difference. Basically the example app renders first image rotated only by 89deg and the next one by 91deg. As a result you should see the second view being pivoted just slightly more than the first image. Apparently on android the second image is completely flipped:
iOS:
![screen shot 2017-07-07 at 12 40 30](https://user-images.githubusercontent.com/726445/27954719-7cf6d02c-6311-11e7-9104-5c3cc8e9b9c1.png)
Android:
![screen shot 2017-07-07 at 12 41 21](https://user-images.githubusercontent.com/726445/27954737-981f57e8-6311-11e7-8c72-af1824426c30.png)
The bug seemed to be caused by the code that decomposes the matrix into axis angles. It seems like that whole code has been overly complicated and we've been converting matrix first into quaternion just to extract angles. Whereas it is sufficient to extract angles directly from rotation matrix as described here: http://nghiaho.com/?page_id=846
This formula produces way simpler code and also gives correct result in the aforementioned case, so I decided not to debug quaternion code any further.
sidenote: New formula's y angle output range is now -90 to 90deg hence changes in tests.
Closes https://github.com/facebook/react-native/pull/14888
Reviewed By: astreet
Differential Revision: D5414006
Pulled By: shergin
fbshipit-source-id: 2e0a68cf4b2a9e32f10f6bfff2d484867a337fa3
Summary:
This fixes support for the `backgroundColor` style prop on an `ART.Surface`.
`ARTSurfaceViewManager` inherits its `setBackgroundColor` implementation from `BaseViewManager`. This implementation broke in API 24 because API 24 removed support for `setBackgroundColor`on `TextureViews`. `ARTSurfaceView` inherits from `TextureView` so it also lost support for `setBackgroundColor`.
To fix this, the implementation of `ART.Surface's` `setBackgroundColor` was moved to the shadow node. The implementation now draws the background color on the canvas.
In a test app, verified that initializing and changing the background color on an `ART.Surface` works. Verified that the background renders as transparent when a background color isn't set. Also, this change is being used in my team's app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/14117
Differential Revision: D5419574
Pulled By: hramos
fbshipit-source-id: 022bfed553e33e2d493f68b4bf5aa16dd304934d