Summary: As it mentioned in the comment, we have to commit an empty tree as part of cleaning up Surface.
Reviewed By: mdvacca
Differential Revision: D9931320
fbshipit-source-id: 04e780bafdb917adeb89f2edef2dc0348b2a4d4a
Summary: This diff adds support for the ActivityIndicator component into the Android Fabric C++ implementation
Reviewed By: shergin
Differential Revision: D9781846
fbshipit-source-id: 952d72556983955875198ac3b7eece6868bc4ae8
Summary: This diff adds support for image views in Android
Reviewed By: shergin
Differential Revision: D9757712
fbshipit-source-id: 8d33e04c8ac4a670af6ca49bb3b9dccc69d52e40
Summary: This diff fixes the compilation error: "implicit instantiation of undefined template std::hash" when using TextAttributes in Android
Reviewed By: shergin
Differential Revision: D9849407
fbshipit-source-id: 7fcb94b1d4f7715d8037ecbf302d8f345e99e9fd
Summary: This diff introduces the concept of Local Data in Android Fabric C++ and as an example we uses it to implement Text View.
Reviewed By: shergin
Differential Revision: D9583970
fbshipit-source-id: ab7478b16ef4327ff574ca1467870ab9cb684ea0
Summary: In this diff I added support to be able to measure C++ shadowNode in Android. As an example I implemented the measurement of TextViews
Reviewed By: shergin
Differential Revision: D9583972
fbshipit-source-id: 1344782d4c586c94a4576b18a4acfa4775e46952
Summary: This diff introduces a way to convert ParagraphLocalData object to dynamic objects
Reviewed By: shergin
Differential Revision: D9801892
fbshipit-source-id: e50217042a216ea67f28178bb80b136cbb8fb195
Summary: This diff introduces a way to convert AttributedString object to dynamic objects
Reviewed By: shergin
Differential Revision: D9801438
fbshipit-source-id: b762f54917ae90bf53c7f9d07f63b876d1265ece
Summary: This diff introduces a way to convert TextAttributes object to dynamic objects
Reviewed By: shergin
Differential Revision: D9800636
fbshipit-source-id: 592f1cb60a00d3beaecee221259e8914731049d4
Summary: This diff introduces a way to convert ParagrapgAttributes object to dynamic objects
Reviewed By: shergin
Differential Revision: D9798895
fbshipit-source-id: 5b139a079c8681749c3e13938482b47e4153019d
Summary:
A bunch of different things was changed, but the most important (and need) change is that `UIManager` is now passed in the function as a regular reference, not as a `shared_ptr`. Besides that fact that passing this as `shared_ptr` is simply incorrect (because there is no ownership sharing/transferring here), we need this change because we cannot construct `shared_ptr` from `this` inside `UIManager` class (especially in the constructor).
Besides that:
* `const &` everything (correctness, explicit intention, performance);
* Names were unified with the rest of the code;
* `auto` everything;
* All JSI stuff is now explicitly prefixed with `jsi::`;
* `using` instead of `typedef` (modern C++ syntax);
* Lamdas instead of std::bind (same perfromance, much more clear and flexible);
Reviewed By: mdvacca
Differential Revision: D9835901
fbshipit-source-id: 935be0ae889fe5508ffa9498282c939c816587e1
Summary: In modern C++ `const` basically means `thread-safe` and we commit that all that methods are thread-safe.
Reviewed By: mdvacca
Differential Revision: D9836100
fbshipit-source-id: 4241ca80da77338b25246e622cf8d7e8c360eff7
Summary:
The spec says that `bridge_transfer` indicates that we "transfer ownership of the pointer" to ARC which implies that as soon this part of the code does not need the object, it will be deallocated. However, that's not what we want here. This object is actually already owned by another ARC-powered code somewhere else and the pointer to it was transferred as a raw pointer through the C++ world.
So, we want to keep the ownership of the object on the other side but still imply the lifetime of the object. So how can we do that? Simple, we have to use `bridge`.
Why? ARC is not magical, it's just automatic ref counting. And I think the only difference between `bridge` and `bridge_transfer` is how many refcounter's bumps will be added to the generated code. In the case of `bridge_transfer` it is zero, in the case of `bridge` it is one. So, initializing a new Objective-C variable that points to the shared resource we have to bump the counter once, so we have to use `bridge`.
Reviewed By: mdvacca
Differential Revision: D9819405
fbshipit-source-id: 9e7af343917ec4407a64d884402b10ee2a8097f9
Summary: We will need that to manage collections of attributed strings.
Reviewed By: mdvacca
Differential Revision: D9803351
fbshipit-source-id: 0ea9719f97ed30ff6dfe17b6dbebf448afe228b3
Summary: We will need this eventually.
Reviewed By: mdvacca
Differential Revision: D9799852
fbshipit-source-id: 0411e2f41540273c80f425e04c877fe51b9b2374
Summary:
I realized that instead of using shared_ptr's type-erasure feature, we can make the EventHandler's destructor virtual and this itself will allow safe deallocation by a pointer to a base class.
We cannot use the same technic for EventTarget thought because having a weak_ptr to this is another feature of shared_ptr that we need.
Reviewed By: mdvacca
Differential Revision: D9775742
fbshipit-source-id: 3c23a163827e8aa9ec731c89ce87051a93afe4ca
Summary: Instead of relying on explicit `RawEventDispatchable` function, we simply check the existence of the `weak_ptr` to `EventTarget`. This is efficient and sufficient because only an EventEmitter retains an associated EventTarget.
Reviewed By: mdvacca
Differential Revision: D9764858
fbshipit-source-id: 4ac25d925f189d0f8b9002e52388fd51629934a8
Summary:
This diff implements a new model of managing `enabled` flag in EventEmitter.
Now we simply rely on `eventTarget_` is not being `nullptr` (and we reset the pointer to "disable" the event emitter).
Reviewed By: mdvacca
Differential Revision: D9764857
fbshipit-source-id: 1dd3ce0c8589048babbf2dbac9f8359358b31a34
Summary:
As we did in the previous diff, here we implemented `EventEmitter`'s ownership model as a `shared_ptr`. This change fixes problem with leaking `WeakObject`s which happens on hot-reload.
So, in short:
* `EventTargetWrapper` object owns `jsi::WeakObject` that can be converted to actual `jsi::Object` that represent event target in JavaScript realm;
* `EventTargetWrapper` and `jsi::WeakObject` objects must be deallocated as soon as native part does not need them anymore;
* `EventEmitter` objects retain `EventTarget` objects;
* `EventEmitter` can loose event target object in case if assosiated `ShadowNode` got unmounted (not deallocated); in this case `EventEmitter` is loosing possibility to dispatch event even if some mounting-layer code is still retaining it.
Reviewed By: mdvacca
Differential Revision: D9762755
fbshipit-source-id: 96e989767a32914db9f4627fce51b044c71f257a
Summary:
Previously, we used special JSI bindings method to release an event handler (`JSIReleaseFabricEventHandler`). Now we expose this ownership model as a regular `std::shared_ptr`, so when the owner got deallocated, the event handler will be released automatically.
Why not use `unique_ptr`? `unique_ptr` is faster (and simpler) indeed, but it does not provide `type erasure` functionality that we need; to use `unique_ptr` we would have to make JSI an explicit Fabric dependency (we will probably end up with it eventually, but I this particular case is not a good reason for that).
All interactions with `eventHandler_` are done in a non-owning manner, so it's as performant as unique_ptr anyway.
(Please ignore all changes in JSCFabricUIManager.h/cpp files, we will delete them soon.)
Reviewed By: mdvacca
Differential Revision: D9756732
fbshipit-source-id: bffdee0c724dc95855ced7c35e7c13cf1554796e
Summary:
The source of truth has already moved, so now we just need to fix references
This diff is mostly the result of running:
```
$ tools/mobile-unification/loadmod --fixup xplat/configurations/buck/apple/flag_defs.bzl tools/build_defs/apple/
```
Then I committed with `hg commit -I xplat/`
The controller you requested could not be found.
Differential Revision: D9772194
fbshipit-source-id: 93d23ae8e1c62440c7876cad965d963bde960db9
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary: buildifier was updated and now we sort loads!
Reviewed By: zertosh
Differential Revision: D9771824
fbshipit-source-id: 0001aa5f656d4aa40b3498d5bfd792a3d14e56e1
Summary:
I was watching a classic magnificent talk about modern C++ by Herb Sutter and I was totally sold on double down on using `auto` in our codebase. Surprisingly, 95% of the code base already follows Herb's guidence; I just changed the last 5% to make it consistent.
All those changes must work *exactly* like it was before.
The talk: https://youtu.be/xnqTKD8uD64?t=28m25s
Reviewed By: mdvacca
Differential Revision: D9753301
fbshipit-source-id: 9629aa485a5d6e51806cc96306c297284d4f90b8
Summary:
When text nodes are nested, as below, `onPress` handlers need to be correctly invoked:
```
render() {
return (
<Text onPress={() => console.warn('hi')}>
hi
<Text onPress={() => console.warn('ramanpreet')}>ramanpreet</Text>
</Text>
);
}
```
In the above example, clicking on "hi" should warn "hi", and clicking on "ramanpreet" should warn "ramanpreet". This diff implements that behaviour.
Reviewed By: shergin
Differential Revision: D9696905
fbshipit-source-id: 2daf24e76c3b3c37aa36cd1540e54876a367faf7
Summary:
This diff includes two changes:
1. `TextShadowNode` represents virtual texts. For the time being, virtual text nodes only need touch capabilities so that they can handle `onPress` events for their children. Therefore, we should set the `TextShadowNode`'s `EventEmitterT` to `TouchEventEmitter`.
2. Since `ParagraphShadowNode` extends an instance of the `ConcreteViewShadowNode` template, it automatically uses the `ViewEventEmitter` if no event emitter is specified. I think it's better to make the event emitter explicitly specified. So, I've included that change in this diff.
Reviewed By: shergin
Differential Revision: D9696906
fbshipit-source-id: ac053ffdde4c2fbc6351f177c07a2ada4445cbb8
Summary: In the future, we may want some components (like Virtual Text) to handle only touch events. Therefore, I've extracted `TouchEventEmitter` from `ViewEventEmitter`.
Reviewed By: shergin
Differential Revision: D9696903
fbshipit-source-id: f6acc90d8ff53b5e6badaa472a5e099fb7cf03ff
Summary:
When a user clicks on some text, `RCTSurfaceTouchHandler` will call into a method on `RCTParagraphComponentView`. That method (i.e: `touchEventEmitter`) would be responsible for identifying the closest ancestral `<Text/>` component to which we should dispatch the `onPress` event, given the point where the user clicked. To answer this query, we'll use a data structure called `UIAttributedString`.
This data structure represents a string, and a corresponding mapping from sequences of its characters to some arbitrary data. In this attributed string, we'll map sequences of characters to their closest ancestral `ParagraphShadowNode` or `TextShadowNode`. That way, when we get a click event on `RCTParagraphComponentView`, we can just look at the character that was clicked, and use that information to do a lookup in the attributed string to find the shadow node who's EventEmitter is responsible for processing the click event.
Reviewed By: shergin
Differential Revision: D9696904
fbshipit-source-id: a199649981ad271afa85414ce4c3f056851348be
Summary: Previously, `BaseTextShadowNode::getAttributedString` used to recurse on a list of `SharedShadowNode`s (i.e: the children). In the `RawText` base case of this recursion, we'll need to record the parent of the current `RawText` (so that we can dispatch the `onPress` event to it). Therefore, we need to start recursing using the `SharedShadowNode` itself, and not its children.
Reviewed By: shergin
Differential Revision: D9696908
fbshipit-source-id: dbf3f9c21a7ae4de421d0355c4e5900b3947dc2a
Summary:
@public
Trivial.
We should not use the name of the effort in the API interfaces where it's not neccecery.
Reviewed By: sahrens
Differential Revision: D9652991
fbshipit-source-id: 52b99e39f92926f9fc99626690eb4385195558f6
Summary:
@public
Now we simply skip `uiManagerDidFinishTransaction` calls if they refer to unregister surfaces. In the future, after we have proper asynchronous scheduling and sync unmounting (and if we chose to have sync unmounting), we can avoid this situation (and assert in this cases).
Reviewed By: sahrens
Differential Revision: D9652731
fbshipit-source-id: e376ea1ae4f93960a903e6397d843bd7c4b72400
Summary:
@public
We don't need this anymore.
The same functionality is now implemented as `ShadowView::operator==` in much more reasonable way.
Reviewed By: sahrens
Differential Revision: D9649821
fbshipit-source-id: 8cd5f3cb4f583fd10d2d1e060aba914541341b5b
Summary:
@public
Apperently, we don't need to store and parse this because we are already doing this for `yogaStyle` field.
Reviewed By: sahrens
Differential Revision: D9649549
fbshipit-source-id: a84a5518674f4c2d574a060cdbebb9562121f5f4
Summary:
@public
Empty (nullptr) color should be treated as `Clear` color ({0, 0, 0, 0} - black, fully tranparent), so `colorComponentsFromColor()` was changed to accomodate this (previously it crashed).
Reviewed By: rsnara
Differential Revision: D9631865
fbshipit-source-id: e211f34a89e9f5f86d9fca2789c7163db4feaab1
Summary:
@public
Apparently, it's how it should be.
Reviewed By: rsnara
Differential Revision: D9631870
fbshipit-source-id: 46f58270104d699fbc9abe21062c12f791460536
Summary:
@public
Previously, ViewProps class coundn't represent whole spectre of possible values of border metrics (e.g. the border color was unified).
Now it's complete and direction-specific.
Reviewed By: sahrens
Differential Revision: D9628361
fbshipit-source-id: 6d3b3d4d7e3008e2168cbca732ff99fe5ea595e8
Summary:
@public
EdgeInsets and CornerInsets are now just qualifications of those generics:
using EdgeInsets = RectangleEdges<Float>;
using CornerInsets = RectangleCorners<Float>;
We will need more concrete types like that in the future diffs.
Reviewed By: mdvacca
Differential Revision: D9614428
fbshipit-source-id: e4d48a11d9083958c3ada68e6368afb150c64f6b
Summary:
@public
Previously, we amitted `default` argument in `convertRawProp` functions assuming that all default values are equal to results of their default constructors (which was something between "wrong" and "lucky coincidence"). Now we use a `YGStyle` default value as a source of all semantic default values of all layout props/styles.
Reviewed By: mdvacca
Differential Revision: D9626469
fbshipit-source-id: 5cfc9c518772556f59da46f608181145cc744928
Summary:
@public
Now it's clear that we don't need to store/handle ShadowTree objects as `shared_ptr`s; Scheduler should own it. This diff changes that to using unique_ptr and removes a base class of ShadowTree.
Reviewed By: mdvacca
Differential Revision: D9403567
fbshipit-source-id: 6e411714b632a04233fd5b25c8ab7cdd260105fd
Summary:
@public
Voalá, this small change actually implements view flattening. Obviously, it does not work right now because there are no `ShadowNode` classes which implement `isLayoutOnly`.
Surprisingly, correct implementing of `isLayoutOnly` is quite tricky, we will work on this in coming diffs.
Reviewed By: mdvacca
Differential Revision: D9403565
fbshipit-source-id: 1f16f912cb5c6841405a1fc3cf36aec28698c11f
Summary:
@public
This is quite a big diff but the actual meaningful change is simple: now we use ShadowView class instead of ShadowNode in mutation instructions.
Note:
* In some places (especially during diffing) we have to operate with ShadowNodeViewPair objects (which represents a pair of ShadowNode and ShadowView). The reason for that is that we cannot construct child ShadowViews from parent ShadowViews because they don't have any information about children.
* `ShadowTree::emitLayoutEvents` is now much simpler because ShadowView better represents the specifics of this kind of object.
* The code in RCTMountingManager also became simpler.
This change will allow us to implement more cool tricks soon.
Reviewed By: mdvacca
Differential Revision: D9403564
fbshipit-source-id: dbc7c61af250144d6c7335a01dc30df0005559a2
Summary:
@public
We need some another object like ShadowNode (but not ShadowNode) to represent an instance of the component in the mutation instructions. This is
the main motivation for introducing ShadowView.
Why not use ShadowNode? ShadowNode is designed to represent a node in ShadowTree, not be a part of a mutation instruction.
* ShadowNode exposes some APIs that should not be exposed to the mounting layer;
* ShadowNode is an immutable data structure, so we cannot mutate it in some way which can be meaningful for mounting;
* We should not add to ShadowNode any functionality which is needed only for mounting;
* ShadowNode is a bit more heavy object to share that it needs to be; it's exposed (embedded into Mutation) as a `shared_ptr` which is not optimal from the performance perspective;
* Retaining ShadowNode from mounting code can unnecessarily extend its lifetime which can negatively affect memory usage.
Reviewed By: mdvacca
Differential Revision: D9403562
fbshipit-source-id: 72ad81ed918157a62cd3d1a03261f14447649d0b
Summary:
@public
Trivial. Those operations are very useful in layout algorithms.
Reviewed By: mdvacca
Differential Revision: D9403566
fbshipit-source-id: e76967aaaac3a36bf6d3e7a468b5ae7769a4dcac
Summary: Unused loads hurt readability and take time to process.
Reviewed By: hramos
Differential Revision: D9494120
fbshipit-source-id: 455b56efadab1cb976344cffcb427772bfda2f71