Summary:Follow-up to https://github.com/facebook/react-native/pull/5084
This…
- changes all requires within RN to `require('fbjs/lib/…')`
- updates `.flowconfig`
- updates `packager/blacklist.js`
- adapts tests
- removes things from `Libraries/vendor/{core,emitter}` that are also in fbjs
- removes knowledge of `fbjs` from the packager
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2926835
fb-gh-sync-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
shipit-source-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
Summary:New prop `hitSlop` allows extending the touch area of Touchable components. This makes it easier to touch small buttons without needing to change your styles.
It takes `top`, `bottom`, `left`, and `right` same as the `pressRetentionOffset` prop. When a touch is moved, `hitSlop` is combined with `pressRetentionOffset` to determine how far the touch can move off the button before deactivating the button.
On Android I had to add a new file `ids.xml` to generate a unique ID to use for the tag where I store the `hitSlop` state. The iOS side is more straightforward.
terribleben worked on the iOS and JS parts of this diff.
Fixes#110
Closes https://github.com/facebook/react-native/pull/5720
Differential Revision: D2941671
Pulled By: androidtrunkagent
fb-gh-sync-id: 07e3eb8b6a36eebf76968fdaac3c6ac335603194
shipit-source-id: 07e3eb8b6a36eebf76968fdaac3c6ac335603194
Summary:
public
This diff improves the implementation of 3D touch by adding a `forceTouchAvailable` constant to View that can be used to check if the feature is supported.
I've also added an example of how you can use the `force` property of the touch event to measure touch pressure in React Native.
Reviewed By: vjeux
Differential Revision: D2864926
fb-gh-sync-id: 754c54989212ce4e4863716ceaba59673f0bb29d
Summary:
It needs the touch coordinates for with-in the element, not for on the page.
Closes https://github.com/facebook/react-native/pull/5400
Reviewed By: svcscm
Differential Revision: D2848834
Pulled By: androidtrunkagent
fb-gh-sync-id: 88cf0fd7bd2332eb3db835b26438064412c8358c
Summary:
public
This diff fixes an occasional JS exception thrown by Touchable.js when it attempts to transitions to the RESPONDER_ACTIVE_LONG_PRESS_IN state from the RESPONDER_INACTIVE_PRESS_IN state.
Although I wasn't able to reproduce the error while testing, I was able to identify the likely cause: the LONG_PRESS_DETECTED state transition is triggered by a timer that is started on touch-down. This timer should be cancelled if the gesture is interrupted, however I identified a code path where the state can be changed to RESPONDER_INACTIVE_PRESS_IN without the longPressDelayTimeout being cancelled.
To fix this, I've added some logic to cancel the timer in that case. I've also added a test for the error scenario that will display a redbox in __DEV__ mode, but will fail gracefully in production mode.
Reviewed By: jingc
Differential Revision: D2709750
fb-gh-sync-id: aeea1a31de5e92eb394c2ea177f556b131d50790
Summary: Current code is checking presence of touchableGetPressRectOffset method but fails immediately on trying to get 'left' value of null.
Closes https://github.com/facebook/react-native/pull/3438
Reviewed By: @svcscm
Differential Revision: D2545068
Pulled By: @javache
fb-gh-sync-id: d16cb46af1fc6eae02f56b2096c2169ce475e022
Summary: This was a confusing place for them. BoundingDimensions, Position, and Touchable were only used in Touchable; StaticContainer I moved to Libraries/Components.
@public
Reviewed By: @vjeux
Differential Revision: D2530730
fb-gh-sync-id: e636a6b7259c2bd3ab52c82ebd59a6c66c9e7e7a