Summary:
`PushNotificationIOS` is a library that makes use of the
`PushNotificationManager` native module.
This commit adds a jest mock for its native module so that code that
uses `PushNotificationIOS` can be tested using jest.
In order to enable behaviour in unit tests it is possible to replace or
overwrite the mock implementation, see the [jest guide on
mocks](https://facebook.github.io/jest/docs/mock-functions.html).
By doing something similar to:
```javascript
import { NativeModules } from 'react-native';
const { PushNotificationManager } = NativeModules;
// mock 'checkPermissions' to return a different value than the default:
PushNotificationManager.checkPermissions.mockImplementationOnce((callback) => {
// execute callback in next tick to enable async behaviour
process.nextTick(() => callback({
alert: false,
badge: false,
sound: false
}));
});
// execute unit tests for code that makes use of 'PushNotificationIOS'
```
Closes https://github.com/facebook/react-native/pull/13410
Differential Revision: D5043904
Pulled By: cpojer
fbshipit-source-id: 11e73cd215ba6854d06f4ac7a5aea0ab4be26584
Summary: Internally when adding `format` we have a lint rule that automatically reformat using `prettier` and the project rule. I'm concerned how we can ensure this stays consistent when merging PRs though. It's not a big issue because the volume of PRs is low, but we'll have to figure it out later on.
Reviewed By: davidaurelio
Differential Revision: D5035830
fbshipit-source-id: 6f2bc9eb8212938ff785a34d2684efd1a9813e1a
Summary: That module is not used anymore, remove it and its dependency `joi`.
Reviewed By: cpojer
Differential Revision: D5028909
fbshipit-source-id: 90b9b156fbfe642cce93a530faf8ce91c5b848f5
Summary: Adds flow type defs for uglify, and fixes the two issues found
Reviewed By: jeanlauliac
Differential Revision: D5029190
fbshipit-source-id: eb5947b051844938da241e002b727edc1384e3a6
Summary: This removes the single-use "garbage collection" class and make a single `TransformCache` instead. The reason for doing this is that I'd like to experiment with using a local dir based on the root path instead of the `tmpdir()` folder, because on some platform using the temp dir is subject to permissions problem, sometimes it is empty, and on all platform it is vulnerable to concurrency issues.
Reviewed By: davidaurelio
Differential Revision: D5027591
fbshipit-source-id: e1176e0e88111116256f7b2b173a0b36837a887d
Summary: I'm continuing my changes to avoid `lstat`-ing the folders when we don't really need to. That changeset in particular proposes to remove the check in `_loadAsDir`. The rationale is that right after that we try for the presence of the `package.json`. If that file exists, the folder necessarily exist so we can switch these two `if` blocks for sure without changing the logic. Finally, at the end we look for the "index" file. By removing the folder check, packager would now report "file `foo/index` does not exist" rather than "directory `foo` does not exist" if the folder does not exist. I think it's not much worse, especially as both of these are unhelpful for what I believe to be a large number of cases already anyway. Indeed, the whole algo is based on a series of try/catch, and only the very last try will see its error surfaced. But, most often, it'd be useful for earlier tries to be surfaced to the user. I do want to improve that; meanwhile, however, I sense it's not a big deal to remove that folder check for all these reasons. If you don't agree, I do have another proposition: we could catch errors generated by the last `_loadAsFile` call, and rethrow them as directory errors instead (if `dirExists` return `true`). That way, the call to `dirExists` would only happen in case of errors (but that could still happen quite a lot as a result).
Reviewed By: davidaurelio
Differential Revision: D5028341
fbshipit-source-id: 2d4c99c0f352b71599482aa529728559466b76fd
Summary: I think we don't really need to check the directory beforehand, the function to find asset will just return an empty array. As for the error message, I tried adding a require of an asset file somewhere, but due to the way the ResolutionRequest algo work, it generates a final error message that unrealted ("Directory ... does not exist", instead of the "asset does not exist"). I plan to revamp the way errors are handled such as the error message clearly identifies what file paths have been inspected.
Reviewed By: davidaurelio
Differential Revision: D5028118
fbshipit-source-id: 496472001c0a3d4192bfef4a0c8a0dc8a9a0fa82
Summary: This is not used by live code anymore.
Reviewed By: cpojer
Differential Revision: D5029114
fbshipit-source-id: 9ab9f6075407623debfe23bc121cc48ae8903917
Summary: I've been confused for a long time by this, and I think it's better late than never. I propose we rename that file to make it more explicit where that class lives, and so that it's consistent with the test file, name `DependencyGraph-test.js`
Reviewed By: davidaurelio
Differential Revision: D5020556
fbshipit-source-id: d54a501c3995f3fea16a5bfc6ca72993f73c4873
Summary:
Currently, Android camera roll videos cannot be retrieved in RN since
1) `CameraRollManager.java` doesn't do anything with the `assetType` param
2) Unspecifying MIME types doesn't show videos
This diff allows videos to be shown in the `CameraRoll.getPhotos(..)` call by reading `assetType`. Future diffs will come where the thumbnail and other info will be returned as well.
Reviewed By: furdei
Differential Revision: D5019202
fbshipit-source-id: a920273761b31f1a59ba6b8bc49c05852506829c
Summary:
D5016368 to suppress the warning had a typo which meant `_isMounted` would never get set
`false` and thus some functions could be called on unmounted refs.
Reviewed By: yungsters
Differential Revision: D5034076
fbshipit-source-id: 6334db6ee2f9e19c1bb4da2572987dc10773e28d
Summary: Moves custom transform options into their own property when returning custom properties. This helps both transitioning to a `select` function as well as implementing RAM bundle support for the new buck integration
Reviewed By: jeanlauliac
Differential Revision: D5028075
fbshipit-source-id: 25fe3072023cc063deef537a12012d4bb3173579
Summary:
Fixes issue described #13198
Simpler, compared to #13217
Build no longer fails on not being able to find `RCTAnimation/RCTValueAnimatedNode.h`.
Closes https://github.com/facebook/react-native/pull/13785
Differential Revision: D5017734
Pulled By: javache
fbshipit-source-id: e398f74e0fbb1a8f5a43d0a80a4cd3a3587c81b3
Summary:
My changes in https://github.com/facebook/react-native/pull/13707 assumed RN website works the same way as React website, but this assumption was wrong, so I added invalid markup.
This fixes it, and also moves the images into the website folder so we don't depend on random CDNs.
Closes https://github.com/facebook/react-native/pull/13844
Differential Revision: D5019956
Pulled By: gaearon
fbshipit-source-id: bec40d70997231a73d3ef67c82386bc1bb202d7b
Summary: Afaik. the list of asset types is hardcoded for the Buck worker so far, and I'm not sure how that would be customizable. For now, let's include all the default asset extensions.
Reviewed By: davidaurelio
Differential Revision: D5002607
fbshipit-source-id: 41069e817d2b73156bca684bc2f73077132928a7
Summary:
There was an error with packager symbolization on Windows because it looks like `allowHalfOpen: true` doesn't work properly when using named sockets. This uses a random port on localhost for the connection instead on Windows as a workaround.
**Test plan**
Tested that symbolization works on both mac and windows by triggering a warning in UIExplorer.
Closes https://github.com/facebook/react-native/pull/13828
Differential Revision: D5019537
Pulled By: davidaurelio
fbshipit-source-id: 62c5b5f270e553a7d413bb4d1bab2406380f1d4f
Summary:
- [x] Explain the **motivation** for making this change.
- [x] Provide a **test plan** demonstrating that the code is solid.
- [x] Match the **code formatting** of the rest of the codebase.
- [x] Target the `master` branch, NOT a "stable" branch.
I have a need to bundle a pre-optimized external lib with my RN application. Until RN 0.42 I had been using a .babelignore to prevent the packager from trying to optimize this file and choke.
It seems in 0.42 and higher I'm no longer allowed to ignore the file.
This issue has also been reported as #12071
Details on the reasoning for this patch can be found in the issue I originally filed: https://github.com/facebook/react-native/issues/13168
What existing problem does the pull request solve?
This PR restores the functionality with babel ignoring files that existed in 0.41 before this patch:
0849f84df2 (diff-4676ea0b3c55c65c3929aa993144f07f)
Here's a screenshot of this patch properly ignoring the file I referenced in https://github.com/facebook/react-native/issues/13168 to be ignored.
![screen shot 2017-04-27 at 12 48 32 am](https://cloud.githubusercontent.com/assets/21967/25469653/524dbc0c-2ae3-11e7-81a6-faca2f4d21fe.png)
The patch relies on the `ignored` value of the call to `babel.transform` and if true returns the src in a object per instruction from loganfsmyth from BabelJS core team.
To test, add a file to the `ignore` array of a `.babelrc` file in a React Native project with this fork.
I was unable to locate a test file for the transformer.js
Fixes#12071, #13168
Closes https://github.com/facebook/react-native/pull/13681
Differential Revision: D5017565
Pulled By: davidaurelio
fbshipit-source-id: 421f57b5ce192eedd46fae4285d8a741cb5f8e71