Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
Stateless functional components don't support refs and we need that for the component to work, it used to crash with this error message: `undefined is not an object (evaluating 'this._component.getScrollableNode')`. This makes it clear what the issue is.
Fixes some of the errors in #10635, not sure if it fixes all the cases described in the issue though.
**Test plan**
Tested that passing a component with createClass or extends Component works but passing a function causes an error.
[GENERAL] [ENHANCEMENT] [Animated] - Verify that the component passed to createAnimatedComponent is not functional
Closes https://github.com/facebook/react-native/pull/15019
Differential Revision: D6988096
Pulled By: sahrens
fbshipit-source-id: ec0ffa763245e786f44b4a1d56c0738876c25782
Summary:
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There are some errors I noticed after upgrading my flow version. I had them in my project, and they were also reported in #11655. These errors were ignored on master, but I went through and fixed them so the static analysis will work still.
After these changes, I receive no errors using flow `0.60.1` on latest master, or using `0.59` in my local project (which does not have the requisite ignores included).
- init a new project
`react-native init --version <path-to-repo> helloworld`
- add the flow binary
`yarn add -D flow-bin`
- run flow
`yarn flow`
- make sure there are no errors in the project.
```
No errors!
✨ Done in 23.60s.
```
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CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[GENERAL][BUGFIX][./Libraries] - Fix up some flow definitions
Closes https://github.com/facebook/react-native/pull/17086
Differential Revision: D6509112
Pulled By: hramos
fbshipit-source-id: a61145b5306c666ab6510ccb9eea02d96f3decb3
Summary:
Currently goes to the same page
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Online doc was not helpful because the link kept going to the wrong page. Someone told me to make a pull request
Documentation change
Go to original link https://facebook.github.io/react-native/docs/animated.html#animatedvaluexy
See that it does not have any info on valuexy
Go to https://facebook.github.io/react-native/releases/next/docs/animatedvaluexy.html
See that the page loads and has information about valuexy
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[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/16999
Differential Revision: D6467512
Pulled By: shergin
fbshipit-source-id: 69887e34446c3ea57ad831ed870be4e1a8a7a514
Summary:
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I want to animate `shadowOpacity` style property with Native Animated (`useNativeDriver: true`). This is useful for example in an ios-like navigation transition where the shadow fades in with the view that is sliding in from the side. Code comment for `STYLES_WHITELIST` says:
_In general native animated implementation should support any numeric property that doesn't need to be updated through the shadow view hierarchy (all non-layout properties)._
so I just added `shadowOpacity` (and `shadowRadius` too because why not?).
Before this change, setting `shadowOpacity` (or `shadowRadius`) to an `AnimatedValue` (with `useNativeDriver: true`) would throw the error: `Style property 'shadowOpacity' is not supported by the native animated module`.
After adding `shadowOpacity` (and `shadowRadius`), there is no error. The animation looks correct so it seems to be working. I also tried setting a ridiculously large `shadowRadius` and could see that working too.
Please advice on any further testing I should do.
[IOS] [ENHANCEMENT] [NativeAnimated] - Allow `shadowRadius` and `shadowOpacity` as NativeAnimated style properties.
Closes https://github.com/facebook/react-native/pull/16603
Differential Revision: D6195364
Pulled By: hramos
fbshipit-source-id: a55630df43df3c8f9db9921dab0bfbf925b6a09f
Summary:
Doc update to clarify how to prevent `Animated.loop` and other animations from pre-empting `VirtualizedList` rendering as discussed in #16092.
Closes https://github.com/facebook/react-native/pull/16136
Differential Revision: D6057466
Pulled By: hramos
fbshipit-source-id: 946bcde97b364c623b48ddaeb643309630c072c9
Summary:
The previous example only showed where to add the optional "listener" but didn't show how to make use of it.
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(Write your motivation here.)
(Write your test plan here. If you changed any code, please provide us with clear instructions on how you verified your changes work. Bonus points for screenshots and videos!)
Closes https://github.com/facebook/react-native/pull/15576
Differential Revision: D5911716
Pulled By: shergin
fbshipit-source-id: 60023470d23c2cbbde47ab9aa82c7ecef73be467
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
Typo at line 513. "The simplest workflow for creating an animation is TO TO create an"
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(Write your motivation here.)
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Closes https://github.com/facebook/react-native/pull/15676
Differential Revision: D5719554
Pulled By: hramos
fbshipit-source-id: ccb220136dfbc4632c84ec58a13d95a03c864c2b
Summary:
AnimatedImplementation.js is getting pretty hard to navigate and reason about so I split it up into different modules. Also took the opportunity to run prettier on that code and do some minor const/let refactorings. This doesn't change any logic, mostly just moves code around and add proper imports / exports.
This opens the door for further cleanup and flow type improvements but want to keep this already big PR as small as possible.
Discussion points:
- Should I use haste for this? Animated is pretty much a standalone module, it still uses a few haste imports but for new modules I used commonjs imports to avoid polluting the haste global namespace too much. The new modules are all internal to Animated and should not be imported externally.
- We're using `requestAnimationFrame` from fbjs instead of the one available globally in RN and browsers is there a reason for that?
- Should we even support web in this implementation? There is a standalone repo that exist for Animated web. Is this implementation of Animated web used internally at facebook?
- Probably still related to web, we used some weird Set polyfill is that still needed?
Notes:
There is a small regression for docs where the type of some classes that are exported like AnimatedValue show up as CallExpression instead if Class.
<img width="655" alt="screen shot 2017-08-14 at 3 19 18 am" src="https://user-images.githubusercontent.com/2677334/29261820-8f243036-809f-11e7-8bf0-0fe9f93939ca.png">
**Test plan**
Tested that all Animated related examples still work in RNTester on iOS and Android.
Tested that the doc is still working
Ran unit tests
Closes https://github.com/facebook/react-native/pull/15485
Differential Revision: D5679886
Pulled By: sahrens
fbshipit-source-id: d3e9b6987ab5ff2cd20108c3b9d860c7536be8a0
Summary:
At present, there's no uniform way of determining whether you've received an Animated value node which can be attached to an animated prop.
You can attempt to use `instanceof Animated.Value`, but this fails for interpolated values. You can use `instanceof Animated.Interpolation`, but this fails for the values that are returned from the math functions (e.g., `Animated.Add`).
This commit exposes the base type from which all of these value nodes derive. As such, it is now possible to do the following:
```js
import React, { Component, PropTypes } from 'react';
import { Animated } from 'react-native';
class Widget extends Component {
static propTypes = {
progress: PropTypes.instanceOf(Animated.Node).isRequired,
}
// ...
}
```
Unnecessary for cosmetic change.
Closes https://github.com/facebook/react-native/pull/14688
Differential Revision: D5581539
Pulled By: shergin
fbshipit-source-id: 98f40e63a463241c7f91c72391c26c3b4153e4cd
Summary:
Fixes the error `Trying to update interpolation node that has not been
attached to the parent` in android which occurs when using multiple
Animated.Values along with interpolation and an animation is run before
another one that uses interpolation. On ios, no error is thrown in such
case but the animation also doesn't work as expected.
You can check the snack code here which works properly without
useNativeDriver: true. But fails on android and skips the first stage
of animation on ios.
https://snack.expo.io/HyD3zdjSZ
**Test Plan**
The animations worked properly after the __makeNative override made
the parent node native as well.
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Closes https://github.com/facebook/react-native/pull/15077
Differential Revision: D5449066
Pulled By: shergin
fbshipit-source-id: 2f0b6ea712a0ab12c1c545514a3686a9a6aeebed
Summary:
This fixes a `Attempt to get native tag from node not marked as "native"` error that happens because some animated values are not converted to native before calling the base class `__makeNative`. This makes sure we call the `__makeNative` method of input nodes before calling `super.__makeNative`.
**Test plan**
Tested that it fixes the issue I encountered and that native animations still work with properly in RNTester.
Closes https://github.com/facebook/react-native/pull/14435
Differential Revision: D5236092
Pulled By: javache
fbshipit-source-id: cb02616aec05f220c65b58831ca4334b58d0383b
Summary:
When using native animated we don't go through the shadow thread and use the NativeViewHierachyOptimizer so we have to make sure the views won't get optimized away. Also since we are not passing certain props because they are driven by native it is possible that the view will be marked as layout only when in fact it is not.
**Test plan**
Animated a simple view that will be collapsed with native animated and reproduce the error (it's actually just an error log in logcat now and no longer a redscreen) and checked that this fixes it.
Fixes#12975
Closes https://github.com/facebook/react-native/pull/12983
Differential Revision: D4811420
Pulled By: javache
fbshipit-source-id: f217f244baca64df2b76cbe08cce2d847c0dc985
Summary:
It's recommended to remove units for all zero length values because
these units aren't being used and therefore can be safely removed to
save bytes.
Closes https://github.com/facebook/react-native/pull/13518
Differential Revision: D4905286
Pulled By: javache
fbshipit-source-id: 4119eb8034b4b5b864228316c5a450978d4328e9
Summary:
There was some missing super.__detach calls in some Animated nodes, we rely on the base class being called to drop the node in the native implementation, not doing so will cause some nodes to leak. It also resulted in a crash when removing certain nodes because they would get updated after being detached.
**Test plan**
Reproduced the crash by unmounting a view that uses a DiffClamp node and made sure this fixes it. Also tested that other native animations still worked properly.
Fixes#11317
Closes https://github.com/facebook/react-native/pull/12910
Differential Revision: D4718188
Pulled By: javache
fbshipit-source-id: 179ec1334532152c124a9c0f447f488311925d0a
Summary:
Delay was broken with native animations on iOS. After checking what android does to handle delay, I noticed it does nothing at all since the delay is already handled when generating the animation frames. This removes all code that tried to handle delay on iOS since it is not needed and breaks it. Also updated an example to have delay in UI explorer.
Fixes#12388
**Test plan**
Tested that delay works in UIExplorer on iOS and Android.
Closes https://github.com/facebook/react-native/pull/12443
Differential Revision: D4582514
Pulled By: javache
fbshipit-source-id: dc53295e716c8476c71ccd578380962f056de2be