mirror of
https://github.com/status-im/react-native.git
synced 2025-01-28 02:04:55 +00:00
[react_native] JS files from D2001617: [react_native] Add support for rendering to hardware textures on Android
This commit is contained in:
parent
0e67e33534
commit
fde476f4e5
@ -136,6 +136,20 @@ var View = React.createClass({
|
|||||||
* (or one of its superviews).
|
* (or one of its superviews).
|
||||||
*/
|
*/
|
||||||
removeClippedSubviews: PropTypes.bool,
|
removeClippedSubviews: PropTypes.bool,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether this view should render itself (and all of its children) into a
|
||||||
|
* single hardware texture on the GPU.
|
||||||
|
*
|
||||||
|
* On Android, this is useful for animations and interactions that only
|
||||||
|
* modify opacity, rotation, translation, and/or scale: in those cases, the
|
||||||
|
* view doesn't have to be redrawn and display lists don't need to be
|
||||||
|
* re-executed. The texture can just be re-used and re-composited with
|
||||||
|
* different parameters. The downside is that this can use up limited video
|
||||||
|
* memory, so this prop should be set back to false at the end of the
|
||||||
|
* interaction/animation.
|
||||||
|
*/
|
||||||
|
renderToHardwareTextureAndroid: PropTypes.bool,
|
||||||
},
|
},
|
||||||
|
|
||||||
render: function() {
|
render: function() {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user