[ReactNative] PanResponder documentation

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Eric Vicenti 2015-03-25 19:42:36 -07:00
parent 8679c0bc96
commit f6fc7f37b6
1 changed files with 143 additions and 66 deletions

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@ -18,66 +18,143 @@ var currentCentroidX = TouchHistoryMath.currentCentroidX;
var currentCentroidY = TouchHistoryMath.currentCentroidY;
/**
* `PanResponder` reconciles several touches into a single gesture. It makes
* single-touch gestures resilient to extra touches, and can be used to
* recognize simple multi-touch gestures.
*
* +----------------------------+ +--------------------------------+
* | ResponderTouchHistoryStore | |TouchHistoryMath |
* +----------------------------+ +----------+---------------------+
* |Global store of touchHistory| |Allocation-less math util |
* |including activeness, start | |on touch history (centroids |
* |position, prev/cur position.| |and multitouch movement etc) |
* | | | |
* +----^-----------------------+ +----^---------------------------+
* | |
* | (records relevant history |
* | of touches relevant for |
* | implementing higher level |
* | gestures) |
* | |
* +----+-----------------------+ +----|---------------------------+
* | ResponderEventPlugin | | | Your App/Component |
* +----------------------------+ +----|---------------------------+
* |Negotiates which view gets | Low level | | High level |
* |onResponderMove events. | events w/ | +-+-------+ events w/ |
* |Also records history into | touchHistory| | Pan | multitouch + |
* |ResponderTouchHistoryStore. +---------------->Responder+-----> accumulative|
* +----------------------------+ attached to | | | distance and |
* each event | +---------+ velocity. |
* | |
* | |
* +--------------------------------+
* It provides a predictable wrapper of the responder handlers provided by the
* [gesture responder system](/react-native/docs/gesture-responder-system.html).
* For each handler, it provides a new `gestureState` object alongside the
* normal event.
*
* A `gestureState` object has the following:
*
* - `stateID` - ID of the gestureState- persisted as long as there at least
* one touch on screen
* - `moveX` - the latest screen coordinates of the recently-moved touch
* - `moveY` - the latest screen coordinates of the recently-moved touch
* - `x0` - the screen coordinates of the responder grant
* - `y0` - the screen coordinates of the responder grant
* - `dx` - accumulated distance of the gesture since the touch started
* - `dy` - accumulated distance of the gesture since the touch started
* - `vx` - current velocity of the gesture
* - `vy` - current velocity of the gesture
* - `numberActiveTouches` - Number of touches currently on screeen
*
* Gesture that calculates cumulative movement over time in a way that just
* "does the right thing" for multiple touches. The "right thing" is very
* nuanced. When moving two touches in opposite directions, the cumulative
* distance is zero in each dimension. When two touches move in parallel five
* pixels in the same direction, the cumulative distance is five, not ten. If
* two touches start, one moves five in a direction, then stops and the other
* touch moves fives in the same direction, the cumulative distance is ten.
* ### Basic Usage
*
* This logic requires a kind of processing of time "clusters" of touch events
* so that two touch moves that essentially occur in parallel but move every
* other frame respectively, are considered part of the same movement.
* ```
* componentWillMount: function() {
* this._panGesture = PanResponder.create({
* // Ask to be the responder:
* onStartShouldSetPanResponder: (evt, gestureState) => true,
* onStartShouldSetPanResponderCapture: (evt, gestureState) => true,
* onMoveShouldSetPanResponder: (evt, gestureState) => true,
* onMoveShouldSetPanResponderCapture: (evt, gestureState) => true,
*
* Explanation of some of the non-obvious fields:
* onPanResponderGrant: (evt, gestureState) => {
* // The guesture has started. Show visual feedback so the user knows
* // what is happening!
*
* - moveX/moveY: If no move event has been observed, then `(moveX, moveY)` is
* invalid. If a move event has been observed, `(moveX, moveY)` is the
* centroid of the most recently moved "cluster" of active touches.
* (Currently all move have the same timeStamp, but later we should add some
* threshold for what is considered to be "moving"). If a palm is
* accidentally counted as a touch, but a finger is moving greatly, the palm
* will move slightly, but we only want to count the single moving touch.
* - x0/y0: Centroid location (non-cumulative) at the time of becoming
* responder.
* - dx/dy: Cumulative touch distance - not the same thing as sum of each touch
* distance. Accounts for touch moves that are clustered together in time,
* moving the same direction. Only valid when currently responder (otherwise,
* it only represents the drag distance below the threshold).
* - vx/vy: Velocity.
* // gestureState.{x,y}0 will be set to zero now
* },
* onPanResponderMove: (evt, gestureState) => {
* // The most recent move distance is gestureState.move{X,Y}
*
* // The accumulated gesture distance since becoming responder is
* // gestureState.d{x,y}
* },
* onResponderTerminationRequest: (evt, gestureState) => true,
* onPanResponderRelease: (evt, gestureState) => {
* // The user has released all touches while this view is the
* // responder. This typically means a gesture has succeeded
* },
* onPanResponderTerminate: (evt, gestureState) => {
* // Another component has become the responder, so this gesture
* // should be cancelled
* },
* });
* },
*
* render: function() {
* return (
* <View {...this._panResponder.panHandlers} />
* );
* },
*
* ```
*
* ### Working Example
*
* To see it in action, try the
* [PanResponder example in UIExplorer](https://github.com/facebook/react-native/blob/master/Examples/UIExplorer/ResponderExample.js)
*/
var PanResponder = {
/**
*
* A graphical explanation of the touch data flow:
*
* +----------------------------+ +--------------------------------+
* | ResponderTouchHistoryStore | |TouchHistoryMath |
* +----------------------------+ +----------+---------------------+
* |Global store of touchHistory| |Allocation-less math util |
* |including activeness, start | |on touch history (centroids |
* |position, prev/cur position.| |and multitouch movement etc) |
* | | | |
* +----^-----------------------+ +----^---------------------------+
* | |
* | (records relevant history |
* | of touches relevant for |
* | implementing higher level |
* | gestures) |
* | |
* +----+-----------------------+ +----|---------------------------+
* | ResponderEventPlugin | | | Your App/Component |
* +----------------------------+ +----|---------------------------+
* |Negotiates which view gets | Low level | | High level |
* |onResponderMove events. | events w/ | +-+-------+ events w/ |
* |Also records history into | touchHistory| | Pan | multitouch + |
* |ResponderTouchHistoryStore. +---------------->Responder+-----> accumulative|
* +----------------------------+ attached to | | | distance and |
* each event | +---------+ velocity. |
* | |
* | |
* +--------------------------------+
*
*
*
* Gesture that calculates cumulative movement over time in a way that just
* "does the right thing" for multiple touches. The "right thing" is very
* nuanced. When moving two touches in opposite directions, the cumulative
* distance is zero in each dimension. When two touches move in parallel five
* pixels in the same direction, the cumulative distance is five, not ten. If
* two touches start, one moves five in a direction, then stops and the other
* touch moves fives in the same direction, the cumulative distance is ten.
*
* This logic requires a kind of processing of time "clusters" of touch events
* so that two touch moves that essentially occur in parallel but move every
* other frame respectively, are considered part of the same movement.
*
* Explanation of some of the non-obvious fields:
*
* - moveX/moveY: If no move event has been observed, then `(moveX, moveY)` is
* invalid. If a move event has been observed, `(moveX, moveY)` is the
* centroid of the most recently moved "cluster" of active touches.
* (Currently all move have the same timeStamp, but later we should add some
* threshold for what is considered to be "moving"). If a palm is
* accidentally counted as a touch, but a finger is moving greatly, the palm
* will move slightly, but we only want to count the single moving touch.
* - x0/y0: Centroid location (non-cumulative) at the time of becoming
* responder.
* - dx/dy: Cumulative touch distance - not the same thing as sum of each touch
* distance. Accounts for touch moves that are clustered together in time,
* moving the same direction. Only valid when currently responder (otherwise,
* it only represents the drag distance below the threshold).
* - vx/vy: Velocity.
*/
_initializeGestureState: function(gestureState) {
gestureState.moveX = 0;
gestureState.moveY = 0;
@ -147,29 +224,29 @@ var PanResponder = {
/**
* @param {object} config Enhanced versions of all of the responder callbacks
* that accept not only the typical `ResponderSyntheticEvent`, but also the
* that provide not only the typical `ResponderSyntheticEvent`, but also the
* `PanResponder` gesture state. Simply replace the word `Responder` with
* `PanResponder` in each of the typical `onResponder*` callbacks. For
* example, the `config` object would look like:
*
* - onMoveShouldSetPanResponder: (e, gestureState) => {...}
* - onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}
* - onStartShouldSetPanResponder: (e, gestureState) => {...}
* - onStartShouldSetPanResponderCapture: (e, gestureState) => {...}
* - onPanResponderReject: (e, gestureState) => {...}
* - onPanResponderGrant: (e, gestureState) => {...}
* - onPanResponderStart: (e, gestureState) => {...}
* - onPanResponderEnd: (e, gestureState) => {...}
* - onPanResponderRelease: (e, gestureState) => {...}
* - onPanResponderMove: (e, gestureState) => {...}
* - onPanResponderTerminate: (e, gestureState) => {...}
* - onPanResponderTerminationRequest: (e, gestureState) => {...}
* - `onMoveShouldSetPanResponder: (e, gestureState) => {...}`
* - `onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}`
* - `onStartShouldSetPanResponder: (e, gestureState) => {...}`
* - `onStartShouldSetPanResponderCapture: (e, gestureState) => {...}`
* - `onPanResponderReject: (e, gestureState) => {...}`
* - `onPanResponderGrant: (e, gestureState) => {...}`
* - `onPanResponderStart: (e, gestureState) => {...}`
* - `onPanResponderEnd: (e, gestureState) => {...}`
* - `onPanResponderRelease: (e, gestureState) => {...}`
* - `onPanResponderMove: (e, gestureState) => {...}`
* - `onPanResponderTerminate: (e, gestureState) => {...}`
* - `onPanResponderTerminationRequest: (e, gestureState) => {...}`
*
* - In general, for events that have capture equivalents, we update the
* In general, for events that have capture equivalents, we update the
* gestureState once in the capture phase and can use it in the bubble phase
* as well.
*
* - Be careful with onStartShould* callbacks. They only reflect updated
* Be careful with onStartShould* callbacks. They only reflect updated
* `gestureState` for start/end events that bubble/capture to the Node.
* Once the node is the responder, you can rely on every start/end event
* being processed by the gesture and `gestureState` being updated