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clean Examples/2048
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@ -2,11 +2,12 @@
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* Copyright 2004-present Facebook. All Rights Reserved.
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*
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* @providesModule GameBoard
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* @flow
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*/
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'use strict';
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// NB: Taken straight from: https://github.com/IvanVergiliev/2048-react/blob/master/src/board.js
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// with no modificiation except to format it for CommonJS and fix lint errors
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// with no modificiation except to format it for CommonJS and fix lint/flow errors
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var rotateLeft = function (matrix) {
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var rows = matrix.length;
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@ -21,9 +22,10 @@ var rotateLeft = function (matrix) {
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return res;
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};
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var Tile = function (value, row, column) {
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var Tile = function (value?: number, row?: number, column?: number) {
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this.value = value || 0;
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this.row = row || -1;
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this.column = column || -1;
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this.oldRow = -1;
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this.oldColumn = -1;
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@ -102,8 +104,8 @@ Board.prototype.moveLeft = function () {
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targetTile.value += tile2.value;
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}
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resultRow[target] = targetTile;
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this.won |= (targetTile.value === 2048);
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hasChanged |= (targetTile.value !== this.cells[row][target].value);
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this.won = this.won || (targetTile.value === 2048);
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hasChanged = hasChanged || (targetTile.value !== this.cells[row][target].value);
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}
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this.cells[row] = resultRow;
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}
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@ -172,14 +174,14 @@ Board.prototype.hasLost = function () {
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var canMove = false;
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for (var row = 0; row < Board.size; ++row) {
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for (var column = 0; column < Board.size; ++column) {
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canMove |= (this.cells[row][column].value === 0);
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canMove = canMove || (this.cells[row][column].value === 0);
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for (var dir = 0; dir < 4; ++dir) {
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var newRow = row + Board.deltaX[dir];
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var newColumn = column + Board.deltaY[dir];
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if (newRow < 0 || newRow >= Board.size || newColumn < 0 || newColumn >= Board.size) {
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continue;
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}
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canMove |= (this.cells[row][column].value === this.cells[newRow][newColumn].value);
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canMove = canMove || (this.cells[row][column].value === this.cells[newRow][newColumn].value);
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}
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}
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}
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