Use an atomic bool to track bridge destruction
Summary: We're seeing intermittent crashes in ~Bridge() where m_destroyed isn't set. This could be because the value of m_destroyed is cached for the destructing thread and doesn't see that the value got updated. Using an atomic boolean should fix this. Reviewed By: mhorowitz Differential Revision: D3126701 fb-gh-sync-id: 5887edef748cc05971765943de80187ab7fd8ede fbshipit-source-id: 5887edef748cc05971765943de80187ab7fd8ede
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@ -406,6 +406,12 @@ public class CatalystInstanceImpl implements CatalystInstance {
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}
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}
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@Override
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protected void finalize() throws Throwable {
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Assertions.assertCondition(mDestroyed, "Bridge was not destroyed before finalizer!");
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super.finalize();
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}
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private class NativeModulesReactCallback implements ReactCallback {
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@Override
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@ -19,7 +19,7 @@ Bridge::Bridge(
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std::unique_ptr<ExecutorTokenFactory> executorTokenFactory,
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std::unique_ptr<BridgeCallback> callback) :
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m_callback(std::move(callback)),
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m_destroyed(std::make_shared<bool>(false)),
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m_destroyed(std::make_shared<std::atomic_bool>(false)),
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m_executorTokenFactory(std::move(executorTokenFactory)) {
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std::unique_ptr<JSExecutor> mainExecutor = jsExecutorFactory->createJSExecutor(this);
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// cached to avoid locked map lookup in the common case
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@ -31,7 +31,7 @@ Bridge::Bridge(
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// This must be called on the same thread on which the constructor was called.
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Bridge::~Bridge() {
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CHECK(*m_destroyed) << "Bridge::destroy() must be called before deallocating the Bridge!";
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CHECK(m_destroyed->load(std::memory_order_acquire)) << "Bridge::destroy() must be called before deallocating the Bridge!";
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}
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void Bridge::loadApplicationScript(const std::string& script, const std::string& sourceURL) {
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@ -216,14 +216,14 @@ ExecutorToken Bridge::getTokenForExecutor(JSExecutor& executor) {
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}
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void Bridge::destroy() {
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*m_destroyed = true;
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m_destroyed->store(true, std::memory_order_release);
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m_mainExecutor = nullptr;
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std::unique_ptr<JSExecutor> mainExecutor = unregisterExecutor(*m_mainExecutorToken);
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mainExecutor->destroy();
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}
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void Bridge::runOnExecutorQueue(ExecutorToken executorToken, std::function<void(JSExecutor*)> task) {
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if (*m_destroyed) {
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if (m_destroyed->load(std::memory_order_acquire)) {
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return;
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}
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@ -233,9 +233,9 @@ void Bridge::runOnExecutorQueue(ExecutorToken executorToken, std::function<void(
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return;
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}
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std::shared_ptr<bool> isDestroyed = m_destroyed;
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std::shared_ptr<std::atomic_bool> isDestroyed = m_destroyed;
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executorMessageQueueThread->runOnQueue([this, isDestroyed, executorToken, task=std::move(task)] {
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if (*isDestroyed) {
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if (isDestroyed->load(std::memory_order_acquire)) {
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return;
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}
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@ -143,7 +143,7 @@ private:
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// This is used to avoid a race condition where a proxyCallback gets queued after ~Bridge(),
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// on the same thread. In that case, the callback will try to run the task on m_callback which
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// will have been destroyed within ~Bridge(), thus causing a SIGSEGV.
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std::shared_ptr<bool> m_destroyed;
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std::shared_ptr<std::atomic_bool> m_destroyed;
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JSExecutor* m_mainExecutor;
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std::unique_ptr<ExecutorToken> m_mainExecutorToken;
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std::unique_ptr<ExecutorTokenFactory> m_executorTokenFactory;
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