Fix rounding of negative numbers (#825)
Summary: `YGRoundValueToPixelGrid` currently rounds negative numbers incorrectly. For example: ``` YGRoundValueToPixelGrid(-2.2, 1.0, /* ceil */ false, /* floor */ true) = -2.0 ``` However, that operation is supposed to take the floor of the number so the result should acutally be `-3.0`. There's a detailed comment in `YGRoundValueToPixelGrid` about the fix and why it works. A symptom that manifested because of this bug is that text nodes could get smaller and smaller on each layout pass. For details see https://github.com/facebook/yoga/issues/824. Fixes #824 Adam Comella Microsoft Corp. Pull Request resolved: https://github.com/facebook/yoga/pull/825 Reviewed By: priteshrnandgaonkar Differential Revision: D10282064 Pulled By: shergin fbshipit-source-id: 16ca966e6cb0cfc88b1dbf4ba31e7b1dbe1f2049
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@ -1,11 +1,10 @@
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#include "Yoga.h"
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#include <float.h>
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#include <string.h>
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@ -3608,7 +3607,27 @@ float YGRoundValueToPixelGrid(
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const bool forceCeil,
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const bool forceFloor) {
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float scaledValue = value * pointScaleFactor;
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// We want to calculate `fractial` such that `floor(scaledValue) = scaledValue
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// - fractial`.
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float fractial = fmodf(scaledValue, 1.0f);
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if (fractial < 0) {
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// This branch is for handling negative numbers for `value`.
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//
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// Regarding `floor` and `ceil`. Note that for a number x, `floor(x) <= x <=
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// ceil(x)` even for negative numbers. Here are a couple of examples:
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// - x = 2.2: floor( 2.2) = 2, ceil( 2.2) = 3
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// - x = -2.2: floor(-2.2) = -3, ceil(-2.2) = -2
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//
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// Regarding `fmodf`. For fractional negative numbers, `fmodf` returns a
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// negative number. For example, `fmodf(-2.2) = -0.2`. However, we want
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// `fractial` to be the number such that subtracting it from `value` will
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// give us `floor(value)`. In the case of negative numbers, adding 1 to
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// `fmodf(value)` gives us this. Let's continue the example from above:
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// - fractial = fmodf(-2.2) = -0.2
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// - Add 1 to the fraction: fractial2 = fractial + 1 = -0.2 + 1 = 0.8
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// - Finding the `floor`: -2.2 - fractial2 = -2.2 - 0.8 = -3
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++fractial;
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}
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if (YGFloatsEqual(fractial, 0)) {
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// First we check if the value is already rounded
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scaledValue = scaledValue - fractial;
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