run-android-on-specific-device
Summary: At the moment the run-android command from the react-native cli does run all available devices at once. However it would be extreme useful to have the option to choose only one specific device/simulator. Therefore i've created a new flag for the command 'run-android': --deviceIdFromList 'deviceIdFromList' in order to install and launch apps on a specific device/simulator from the command line. 'deviceIdFromList' is the id listed on the output of the command 'adb devices'. I've tested my code with the following commands: react-native run-android --deviceIdFromList "Not existing id" react-native run-android --deviceIdFromList react-native run-android --deviceIdFromList "id of a simulator" react-native run-android --deviceIdFromList "id of a device" Output: ![not-existing-device](https://cloud.githubusercontent.com/assets/9102810/17931086/d843abc8-6a09-11e6-995d-8c737dd5ed5c.png) ![empty-flag](https://cloud.githubusercontent.com/assets/9102810/17931087/d8443930-6a09-11e6-94f3-d Closes https://github.com/facebook/react-native/pull/9568 Differential Revision: D4335133 Pulled By: mkonicek fbshipit-source-id: a827628316be1b5751225851323b1131f451574c
This commit is contained in:
parent
4394419b60
commit
85c8333bc8
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@ -8,12 +8,13 @@
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*/
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'use strict';
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const adb = require('./adb');
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const chalk = require('chalk');
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const child_process = require('child_process');
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const fs = require('fs');
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const isPackagerRunning = require('../util/isPackagerRunning');
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const path = require('path');
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const isPackagerRunning = require('../util/isPackagerRunning');
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const Promise = require('promise');
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const adb = require('./adb');
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// Verifies this is an Android project
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function checkAndroid(root) {
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@ -76,9 +77,98 @@ function tryRunAdbReverse(device) {
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// Builds the app and runs it on a connected emulator / device.
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function buildAndRun(args) {
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try {
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adb.getDevices().map((device) => tryRunAdbReverse(device));
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process.chdir(path.join(args.root, 'android'));
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const cmd = process.platform.startsWith('win')
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? 'gradlew.bat'
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: './gradlew';
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const packageName = fs.readFileSync(
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'app/src/main/AndroidManifest.xml',
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'utf8'
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).match(/package="(.+?)"/)[1];
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const adbPath = getAdbPath();
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if (args.deviceId) {
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runOnSpecificDevice(args, cmd, packageName, adbPath);
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} else {
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runOnAllDevices(args, cmd, packageName, adbPath);
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}
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}
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function runOnSpecificDevice(args, gradlew, packageName, adbPath) {
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let devices = adb.getDevices();
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if (devices && devices.length > 0) {
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if (devices.indexOf(args.deviceId) !== -1) {
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buildApk(gradlew);
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installAndLaunchOnDevice(args, args.deviceId, packageName, adbPath);
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} else {
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console.log('Could not find device with the id: "' + args.deviceId + '".');
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console.log('Choose one of the following:');
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console.log(devices);
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}
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} else {
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console.log('No Android devices connected.');
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}
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}
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function buildApk(gradlew) {
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try {
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console.log(chalk.bold(
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'Building the app...'
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));
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// using '-x lint' in order to ignore linting errors while building the apk
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child_process.execFileSync(gradlew, ['build', '-x', 'lint'], {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(chalk.red(
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'Could not build the app on the device, read the error above for details.\n'
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));
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}
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}
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function tryInstallAppOnDevice(args, device) {
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try {
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const pathToApk = 'app/build/outputs/apk/app-debug.apk';
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const adbPath = getAdbPath();
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const adbArgs = ['-s', device, 'install', pathToApk];
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console.log(chalk.bold(
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`Installing the app on the device (cd android && adb -s ${device} install ${pathToApk}`
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));
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child_process.execFileSync(adbPath, adbArgs, {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(e.message);
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console.log(chalk.red(
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'Could not install the app on the device, read the error above for details.\n'
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));
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}
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}
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function tryLaunchAppOnDevice(device, packageName, adbPath) {
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try {
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const adbArgs = ['-s', device, 'shell', 'am', 'start', '-n', packageName + '/.MainActivity'];
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console.log(chalk.bold(
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`Starting the app on ${device} (${adbPath} ${adbArgs.join(' ')})...`
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));
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child_process.spawnSync(adbPath, adbArgs, {stdio: 'inherit'});
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} catch (e) {
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console.log(chalk.red(
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'adb invocation failed. Do you have adb in your PATH?'
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));
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}
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}
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function installAndLaunchOnDevice(args, selectedDevice, packageName, adbPath) {
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tryRunAdbReverse(selectedDevice);
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tryInstallAppOnDevice(args, selectedDevice);
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tryLaunchAppOnDevice(selectedDevice, packageName, adbPath);
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}
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function runOnAllDevices(args, cmd, packageName, adbPath){
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try {
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const gradleArgs = [];
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if (args.variant) {
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gradleArgs.push('install' +
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@ -92,46 +182,15 @@ function buildAndRun(args) {
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args.flavor[0].toUpperCase() + args.flavor.slice(1)
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);
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} else {
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gradleArgs.push('install');
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gradleArgs.push('installDebug');
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}
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// Append the build type to the current gradle install configuration.
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// By default it will generate `installDebug`.
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gradleArgs[0] =
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gradleArgs[0] + args.configuration[0].toUpperCase() + args.configuration.slice(1);
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// Get the Android project directory.
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const androidProjectDir = path.join(args.root, 'android');
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if (args.configuration.toUpperCase() === 'RELEASE') {
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console.log(chalk.bold(
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'Generating the bundle for the release build...'
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));
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child_process.execSync(
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'react-native bundle ' +
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'--platform android ' +
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'--dev false ' +
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'--entry-file index.android.js ' +
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`--bundle-output ${androidProjectDir}/app/src/main/assets/index.android.bundle ` +
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`--assets-dest ${androidProjectDir}/app/src/main/res/`,
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{
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stdio: [process.stdin, process.stdout, process.stderr],
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}
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);
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if (args.installDebug) {
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gradleArgs.push(args.installDebug);
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}
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// Change to the Android directory.
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process.chdir(androidProjectDir);
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// Get the gradle binary for the current platform.
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const cmd = process.platform.startsWith('win')
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? 'gradlew.bat'
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: './gradlew';
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console.log(chalk.bold(
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'Building and installing the app on the device ' +
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`(cd android && ${cmd} ${gradleArgs.join(' ')})...`
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`Building and installing the app on the device (cd android && ${cmd} ${gradleArgs.join(' ')}...`
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));
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child_process.execFileSync(cmd, gradleArgs, {
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@ -149,50 +208,33 @@ function buildAndRun(args) {
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// `console.log(e.stderr)`
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return Promise.reject();
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}
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try {
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const packageName = fs.readFileSync(
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'app/src/main/AndroidManifest.xml',
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'utf8'
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).match(/package="(.+?)"/)[1];
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const adbPath = getAdbPath();
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const devices = adb.getDevices();
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if (devices && devices.length > 0) {
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devices.forEach((device) => {
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const adbArgs =
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['-s', device, 'shell', 'am', 'start', '-n', packageName + '/.' + args.mainActivity];
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console.log(chalk.bold(
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`Starting the app on ${device} (${adbPath} ${adbArgs.join(' ')})...`
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));
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child_process.spawnSync(adbPath, adbArgs, {stdio: 'inherit'});
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tryRunAdbReverse(device);
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tryLaunchAppOnDevice(device, packageName, adbPath);
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});
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} else {
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// If we cannot execute based on adb devices output, fall back to
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// shell am start
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const fallbackAdbArgs = [
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'shell', 'am', 'start', '-n', packageName + '/.MainActivity'
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];
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console.log(chalk.bold(
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`Starting the app (${adbPath} ${fallbackAdbArgs.join(' ')}...`
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));
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child_process.spawnSync(adbPath, fallbackAdbArgs, {stdio: 'inherit'});
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try {
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// If we cannot execute based on adb devices output, fall back to
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// shell am start
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const fallbackAdbArgs = [
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'shell', 'am', 'start', '-n', packageName + '/.MainActivity'
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];
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console.log(chalk.bold(
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`Starting the app (${adbPath} ${fallbackAdbArgs.join(' ')}...`
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));
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child_process.spawnSync(adbPath, fallbackAdbArgs, {stdio: 'inherit'});
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} catch (e) {
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console.log(chalk.red(
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'adb invocation failed. Do you have adb in your PATH?'
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));
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// stderr is automatically piped from the gradle process, so the user
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// should see the error already, there is no need to do
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// `console.log(e.stderr)`
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return Promise.reject();
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}
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}
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} catch (e) {
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console.log(chalk.red(
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'adb invocation failed. Do you have adb in your PATH?'
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));
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// stderr is automatically piped from the gradle process, so the user
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// should see the error already, there is no need to do
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// `console.log(e.stderr)`
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return Promise.reject();
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}
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}
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function startServerInNewWindow() {
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if (process.platform === 'darwin') {
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if (yargV.open) {
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return (
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child_process.spawnSync('open', ['-a', yargV.open, launchPackagerScript], procConfig)
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);
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return child_process.spawnSync('open', ['-a', yargV.open, launchPackagerScript], procConfig);
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}
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return child_process.spawnSync('open', [launchPackagerScript], procConfig);
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@ -233,27 +273,19 @@ module.exports = {
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description: 'builds your app and starts it on a connected Android emulator or device',
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func: runAndroid,
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options: [{
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command: '--install-debug',
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}, {
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command: '--root [string]',
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description:
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'Override the root directory for the android build ' +
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'(which contains the android directory)',
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description: 'Override the root directory for the android build (which contains the android directory)',
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default: '',
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}, {
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command: '--flavor [string]',
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description: '--flavor has been deprecated. Use --variant instead',
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}, {
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command: '--configuration [string]',
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description:
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'You can use `Release` or `Debug`. ' +
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'This creates a build based on the selected configuration. ' +
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'If you want to use the `Release` configuration make sure you have the ' +
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'`signingConfig` configured at `app/build.gradle`.',
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default: 'Debug'
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}, {
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command: '--variant [string]',
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}, {
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command: '--main-activity [string]',
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description: 'Name of the activity to start',
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default: 'MainActivity'
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command: '--deviceId [string]',
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description: 'builds your app and starts it on a specific device/simulator with the ' +
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'given device id (listed by running "adb devices" on the command line).',
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}],
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};
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