Fixing the issue with node dimensions rounding in Yoga
Reviewed By: emilsjolander Differential Revision: D5406211 fbshipit-source-id: df1d54ed0805dfc3abbd8f0ceae30f6d8c26d61a
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@ -3474,8 +3474,12 @@ static void YGRoundToPixelGrid(const YGNodeRef node,
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node->layout.position[YGEdgeTop] =
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node->layout.position[YGEdgeTop] =
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YGRoundValueToPixelGrid(nodeTop, pointScaleFactor, false, textRounding);
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YGRoundValueToPixelGrid(nodeTop, pointScaleFactor, false, textRounding);
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const bool hasFractionalWidth = !YGFloatsEqual(fmodf(nodeWidth, 1 / pointScaleFactor), 0);
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// We multiply dimension by scale factor and if the result is close to the whole number, we don't have any fraction
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const bool hasFractionalHeight = !YGFloatsEqual(fmodf(nodeHeight, 1 / pointScaleFactor), 0);
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// To verify if the result is close to whole number we want to check both floor and ceil numbers
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const bool hasFractionalWidth = !YGFloatsEqual(fmodf(nodeWidth * pointScaleFactor, 1.0), 0) &&
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!YGFloatsEqual(fmodf(nodeWidth * pointScaleFactor, 1.0), 1.0);
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const bool hasFractionalHeight = !YGFloatsEqual(fmodf(nodeHeight * pointScaleFactor, 1.0), 0) &&
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!YGFloatsEqual(fmodf(nodeHeight * pointScaleFactor, 1.0), 1.0);
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node->layout.dimensions[YGDimensionWidth] =
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node->layout.dimensions[YGDimensionWidth] =
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YGRoundValueToPixelGrid(
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YGRoundValueToPixelGrid(
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