Resolve direction function is now as a method on YGNode
Reviewed By: emilsjolander Differential Revision: D6711755 fbshipit-source-id: a0e80596e10f0c7fb7a31b75377da4db846c4bbb
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@ -510,6 +510,15 @@ void YGNode::resolveDimension() {
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}
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}
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YGDirection YGNode::resolveDirection(const YGDirection parentDirection) {
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if (style_.direction == YGDirectionInherit) {
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return parentDirection > YGDirectionInherit ? parentDirection
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: YGDirectionLTR;
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} else {
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return style_.direction;
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}
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}
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void YGNode::clearChildren() {
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children_.clear();
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children_.shrink_to_fit();
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@ -129,6 +129,7 @@ struct YGNode {
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YGValue marginTrailingValue(const YGFlexDirection axis) const;
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YGValue resolveFlexBasisPtr() const;
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void resolveDimension();
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YGDirection resolveDirection(const YGDirection parentDirection);
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void clearChildren();
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/// Replaces the occurrences of oldChild with newChild
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void replaceChild(YGNodeRef oldChild, YGNodeRef newChild);
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@ -837,15 +837,6 @@ static inline YGAlign YGNodeAlignItem(const YGNodeRef node, const YGNodeRef chil
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return align;
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}
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static inline YGDirection YGNodeResolveDirection(const YGNodeRef node,
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const YGDirection parentDirection) {
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if (node->getStyle().direction == YGDirectionInherit) {
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return parentDirection > YGDirectionInherit ? parentDirection : YGDirectionLTR;
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} else {
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return node->getStyle().direction;
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}
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}
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static float YGBaseline(const YGNodeRef node) {
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if (node->getBaseline() != nullptr) {
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const float baseline = node->getBaseline()(
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@ -1602,8 +1593,7 @@ static void YGNodeComputeFlexBasisForChildren(
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}
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if (performLayout) {
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// Set the initial position (relative to the parent).
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const YGDirection childDirection =
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YGNodeResolveDirection(child, direction);
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const YGDirection childDirection = child->resolveDirection(direction);
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const float mainDim = YGFlexDirectionIsRow(mainAxis)
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? availableInnerWidth
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: availableInnerHeight;
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@ -1744,7 +1734,7 @@ static void YGNodelayoutImpl(const YGNodeRef node,
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"YGMeasureModeUndefined");
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// Set the resolved resolution in the node's layout.
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const YGDirection direction = YGNodeResolveDirection(node, parentDirection);
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const YGDirection direction = node->resolveDirection(parentDirection);
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node->setLayoutDirection(direction);
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const YGFlexDirection flexRowDirection = YGResolveFlexDirection(YGFlexDirectionRow, direction);
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