[ReactNative] Remove POPAnimation

Summary:
Thanks to @vjeux' work on Animated, we have transitioned away from POPAnimation entirely
This commit is contained in:
Eric Vicenti 2015-08-20 21:18:05 -07:00
parent 4b28a847e6
commit 6f17dba39b
12 changed files with 0 additions and 480 deletions

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@ -1,268 +0,0 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule POPAnimationMixin
* @flow
*/
'use strict';
var POPAnimationOrNull = require('POPAnimation');
var React = require('React');
if (!POPAnimationOrNull) {
// POP animation isn't available in the OSS fork - this is a temporary
// workaround to enable its availability to be determined at runtime.
module.exports = (null : ?{});
} else {
// At this point, POPAnimationOrNull is guaranteed to be
// non-null. Bring it local to preserve type refinement.
var POPAnimation = POPAnimationOrNull;
var invariant = require('invariant');
var warning = require('warning');
var POPAnimationMixin = {
/**
* Different ways to interpolate between beginning and end states
* of properties during animation, such as spring, linear, and decay.
*/
AnimationTypes: POPAnimation.Types,
AnimationProperties: POPAnimation.Properties,
getInitialState: function(): Object {
this._popAnimationEnqueuedAnimationTimeouts = [];
return {
_currentAnimationsByNodeHandle: {},
};
},
_ensureBookkeepingSetup: function(nodeHandle: any) {
if (!this.state._currentAnimationsByNodeHandle[nodeHandle]) {
this.state._currentAnimationsByNodeHandle[nodeHandle] = [];
}
},
/**
* Start animating the View with ref `refKey`.
*
* @param {key} refKey The key to reference the View to be animated.
*
* @param {number|Object} anim Either the identifier returned by
* POPAnimation.create* or an object defining all the necessary
* properties of the animation you wish to start (including type, matching
* an entry in AnimationTypes).
*
* @param {func} doneCallback A callback fired when the animation is done, and
* is passed a `finished` param that indicates whether the animation
* completely finished, or was interrupted.
*/
startAnimation: function(
refKey: string,
anim: number | {type: number; property: number;},
doneCallback: (finished: bool) => void
) {
var animID: number = 0;
if (typeof anim === 'number') {
animID = anim;
} else {
invariant(
anim instanceof Object &&
anim.type !== undefined &&
anim.property !== undefined,
'Animation definitions must specify a type of animation and a ' +
'property to animate.'
);
animID = POPAnimation.createAnimation(anim.type, anim);
}
invariant(
this.refs[refKey],
'Invalid refKey ' + refKey + ' for anim:\n' + JSON.stringify(anim) +
'\nvalid refs: ' + JSON.stringify(Object.keys(this.refs))
);
var refNodeHandle = React.findNodeHandle(this.refs[refKey]);
this.startAnimationWithNodeHandle(refNodeHandle, animID, doneCallback);
},
/**
* Starts an animation on a native node.
*
* @param {NodeHandle} nodeHandle Handle to underlying native node.
* @see `startAnimation`.
*/
startAnimationWithNodeHandle: function(
nodeHandle: any,
animID: number,
doneCallback: (finished: bool) => void
) {
this._ensureBookkeepingSetup(nodeHandle);
var animations = this.state._currentAnimationsByNodeHandle[nodeHandle];
var animIndex = animations.length;
animations.push(animID);
var cleanupWrapper = (finished) => {
if (!this.isMounted()) {
return;
}
animations[animIndex] = 0; // zero it out so we don't try to stop it
var allDone = true;
for (var ii = 0; ii < animations.length; ii++) {
if (animations[ii]) {
allDone = false;
break;
}
}
if (allDone) {
this.state._currentAnimationsByNodeHandle[nodeHandle] = undefined;
}
doneCallback && doneCallback(finished);
};
// Hack to aviod race condition in POP:
var animationTimeoutHandler = setTimeout(() => {
POPAnimation.addAnimation(nodeHandle, animID, cleanupWrapper);
}, 1);
this._popAnimationEnqueuedAnimationTimeouts.push(animationTimeoutHandler);
},
/**
* Starts multiple animations with one shared callback that is called when all
* animations complete.
*
* @param {Array(Object} animations Array of objects defining all the
* animations to start, each with shape `{ref|nodeHandle, anim}`.
* @param {func} onSuccess A callback fired when all animations have returned,
* and is passed a finished arg that is true if all animations finished
* completely.
* @param {func} onFailure Not supported yet.
*/
startAnimations: function(
animations: Array<Object>,
onSuccess: (finished: boolean) => void,
onFailure: () => void
) {
var numReturned = 0;
var numFinished = 0;
var numAnimations = animations.length;
var metaCallback = (finished) => {
if (finished) {
++numFinished;
}
if (++numReturned === numAnimations) {
onSuccess && onSuccess(numFinished === numAnimations);
}
};
animations.forEach((anim) => {
warning(
anim.ref != null || anim.nodeHandle != null &&
!anim.ref !== !anim.nodeHandle,
'Animations must be specified with either ref xor nodeHandle'
);
if (anim.ref) {
this.startAnimation(anim.ref, anim.anim, metaCallback);
} else if (anim.nodeHandle) {
this.startAnimationWithNodeHandle(anim.nodeHandle, anim.anim, metaCallback);
}
});
},
/**
* Stop any and all animations operating on the View with native node handle
* `nodeHandle`.
*
* @param {NodeHandle} component The instance to stop animations
* on. Do not pass a composite component.
*/
stopNodeHandleAnimations: function(nodeHandle: any) {
if (!this.state._currentAnimationsByNodeHandle[nodeHandle]) {
return;
}
var anims = this.state._currentAnimationsByNodeHandle[nodeHandle];
for (var i = 0; i < anims.length; i++) {
var anim = anims[i];
if (anim) {
// Note: Converting the string key to a number `nodeHandle`.
POPAnimation.removeAnimation(+nodeHandle, anim);
}
}
this.state._currentAnimationsByNodeHandle[nodeHandle] = undefined;
},
/**
* Stop any and all animations operating on the View with ref `refKey`.
*
* @param {key} refKey The key to reference the View to be animated.
*/
stopAnimations: function(refKey: string) {
invariant(this.refs[refKey], 'invalid ref');
this.stopNodeHandleAnimations(React.findNodeHandle(this.refs[refKey]));
},
/**
* Stop any and all animations created by this component on itself and
* subviews.
*/
stopAllAnimations: function() {
for (var nodeHandle in this.state._currentAnimationsByNodeHandle) {
this.stopNodeHandleAnimations(nodeHandle);
}
},
/**
* Animates size and position of a view referenced by `refKey` to a specific
* frame.
*
* @param {key} refKey ref key for view to animate.
* @param {Object} frame The frame to animate the view to, specified as {left,
* top, width, height}.
* @param {const} type What type of interpolation to use, selected from
* `inperpolationTypes`.
* @param {Object} event Event encapsulating synthetic and native data that
* may have triggered this animation. Velocity is extracted from it if
* possible and applied to the animation.
* @param {func} doneCallback A callback fired when the animation is done, and
* is passed a `finished` param that indicates whether the animation
* completely finished, or was interrupted.
*/
animateToFrame: function(
refKey: string,
frame: {left: number; top: number; width: number; height: number;},
type: number,
velocity: number,
doneCallback: (finished: boolean) => void
) {
var animFrame = { // Animations use a centered coordinate system.
x: frame.left + frame.width / 2,
y: frame.top + frame.height / 2,
w: frame.width,
h: frame.height
};
var posAnim = POPAnimation.createAnimation(type, {
property: POPAnimation.Properties.position,
toValue: [animFrame.x, animFrame.y],
velocity: velocity || [0, 0],
});
var sizeAnim = POPAnimation.createAnimation(type, {
property: POPAnimation.Properties.size,
toValue: [animFrame.w, animFrame.h]
});
this.startAnimation(refKey, posAnim, doneCallback);
this.startAnimation(refKey, sizeAnim);
},
// Cleanup any potentially leaked animations.
componentWillUnmount: function() {
this.stopAllAnimations();
this._popAnimationEnqueuedAnimationTimeouts.forEach(animationTimeoutHandler => {
clearTimeout(animationTimeoutHandler);
});
this._popAnimationEnqueuedAnimationTimeouts = [];
}
};
module.exports = POPAnimationMixin;
}

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@ -1,187 +0,0 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule POPAnimation
*/
'use strict';
var RCTPOPAnimationManager = require('NativeModules').POPAnimationManager;
if (!RCTPOPAnimationManager) {
// POP animation isn't available in the OSS fork - this is a temporary
// workaround to enable its availability to be determined at runtime.
// For Flow let's pretend like we always export POPAnimation
// so all our users don't need to do null checks
module.exports = null;
} else {
var ReactPropTypes = require('ReactPropTypes');
var createStrictShapeTypeChecker = require('createStrictShapeTypeChecker');
var getObjectValues = require('getObjectValues');
var invariant = require('invariant');
var merge = require('merge');
var RCTTypes = RCTPOPAnimationManager.Types;
var RCTProperties = RCTPOPAnimationManager.Properties;
var Properties = {
bounds: RCTProperties.bounds,
opacity: RCTProperties.opacity,
position: RCTProperties.position,
positionX: RCTProperties.positionX,
positionY: RCTProperties.positionY,
zPosition: RCTProperties.zPosition,
rotation: RCTProperties.rotation,
rotationX: RCTProperties.rotationX,
rotationY: RCTProperties.rotationY,
scaleX: RCTProperties.scaleX,
scaleXY: RCTProperties.scaleXY,
scaleY: RCTProperties.scaleY,
shadowColor: RCTProperties.shadowColor,
shadowOffset: RCTProperties.shadowOffset,
shadowOpacity: RCTProperties.shadowOpacity,
shadowRadius: RCTProperties.shadowRadius,
size: RCTProperties.size,
subscaleXY: RCTProperties.subscaleXY,
subtranslationX: RCTProperties.subtranslationX,
subtranslationXY: RCTProperties.subtranslationXY,
subtranslationY: RCTProperties.subtranslationY,
subtranslationZ: RCTProperties.subtranslationZ,
translationX: RCTProperties.translationX,
translationXY: RCTProperties.translationXY,
translationY: RCTProperties.translationY,
translationZ: RCTProperties.translationZ,
};
var Types = {
decay: RCTTypes.decay,
easeIn: RCTTypes.easeIn,
easeInEaseOut: RCTTypes.easeInEaseOut,
easeOut: RCTTypes.easeOut,
linear: RCTTypes.linear,
spring: RCTTypes.spring,
};
type Attrs = {
type?: $Enum<typeof Types>;
property?: $Enum<typeof Properties>;
fromValue?: any;
toValue?: any;
duration?: any;
velocity?: any;
deceleration?: any;
springBounciness?: any;
dynamicsFriction?: any;
dynamicsMass?: any;
dynamicsTension?: any;
}
var POPAnimation = {
Types: Types,
Properties: Properties,
attributeChecker: createStrictShapeTypeChecker({
type: ReactPropTypes.oneOf(getObjectValues(Types)),
property: ReactPropTypes.oneOf(getObjectValues(Properties)),
fromValue: ReactPropTypes.any,
toValue: ReactPropTypes.any,
duration: ReactPropTypes.any,
velocity: ReactPropTypes.any,
deceleration: ReactPropTypes.any,
springBounciness: ReactPropTypes.any,
dynamicsFriction: ReactPropTypes.any,
dynamicsMass: ReactPropTypes.any,
dynamicsTension: ReactPropTypes.any,
}),
lastUsedTag: 0,
allocateTagForAnimation: function(): number {
return ++this.lastUsedTag;
},
createAnimation: function(typeName: number, attrs: Attrs): number {
var tag = this.allocateTagForAnimation();
if (__DEV__) {
POPAnimation.attributeChecker(
{attrs},
'attrs',
'POPAnimation.createAnimation'
);
POPAnimation.attributeChecker(
{attrs: {type: typeName}},
'attrs',
'POPAnimation.createAnimation'
);
}
RCTPOPAnimationManager.createAnimationInternal(tag, typeName, attrs);
return tag;
},
createSpringAnimation: function(attrs: Attrs): number {
return this.createAnimation(this.Types.spring, attrs);
},
createDecayAnimation: function(attrs: Attrs): number {
return this.createAnimation(this.Types.decay, attrs);
},
createLinearAnimation: function(attrs: Attrs): number {
return this.createAnimation(this.Types.linear, attrs);
},
createEaseInAnimation: function(attrs: Attrs): number {
return this.createAnimation(this.Types.easeIn, attrs);
},
createEaseOutAnimation: function(attrs: Attrs): number {
return this.createAnimation(this.Types.easeOut, attrs);
},
createEaseInEaseOutAnimation: function(attrs: Attrs): number {
return this.createAnimation(this.Types.easeInEaseOut, attrs);
},
addAnimation: function(nodeHandle: any, anim: number, callback: Function) {
RCTPOPAnimationManager.addAnimation(nodeHandle, anim, callback);
},
removeAnimation: function(nodeHandle: any, anim: number) {
RCTPOPAnimationManager.removeAnimation(nodeHandle, anim);
},
};
// Make sure that we correctly propagate RCTPOPAnimationManager constants
// to POPAnimation
if (__DEV__) {
var allProperties = merge(
RCTPOPAnimationManager.Properties,
RCTPOPAnimationManager.Properties
);
for (var key in allProperties) {
invariant(
POPAnimation.Properties[key] === RCTPOPAnimationManager.Properties[key],
'POPAnimation doesn\'t copy property ' + key + ' correctly'
);
}
var allTypes = merge(
RCTPOPAnimationManager.Types,
RCTPOPAnimationManager.Types
);
for (var key in allTypes) {
invariant(
POPAnimation.Types[key] === RCTPOPAnimationManager.Types[key],
'POPAnimation doesn\'t copy type ' + key + ' correctly'
);
}
}
module.exports = POPAnimation;
}

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@ -12,7 +12,6 @@
'use strict';
var NativeModules = require('NativeModules');
var RCTPOPAnimationManager = NativeModules.POPAnimationManager;
var RCTUIManager = NativeModules.UIManager;
var TextInputState = require('TextInputState');
@ -38,32 +37,8 @@ type MeasureLayoutOnSuccessCallback = (
height: number
) => void
var animationIDInvariant = function(
funcName: string,
anim: number
) {
invariant(
anim,
funcName + ' must be called with a valid animation ID returned from' +
' POPAnimation.createAnimation, received: "' + anim + '"'
);
};
var NativeMethodsMixin = {
addAnimation: function(anim: number, callback?: (finished: bool) => void) {
animationIDInvariant('addAnimation', anim);
RCTPOPAnimationManager.addAnimation(
findNodeHandle(this),
anim,
mountSafeCallback(this, callback)
);
},
removeAnimation: function(anim: number) {
animationIDInvariant('removeAnimation', anim);
RCTPOPAnimationManager.removeAnimation(findNodeHandle(this), anim);
},
measure: function(callback: MeasureOnSuccessCallback) {
RCTUIManager.measure(
findNodeHandle(this),