[ReactNative] Remove POPAnimation
Summary: Thanks to @vjeux' work on Animated, we have transitioned away from POPAnimation entirely
This commit is contained in:
parent
4b28a847e6
commit
6f17dba39b
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@ -1,268 +0,0 @@
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule POPAnimationMixin
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* @flow
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*/
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'use strict';
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var POPAnimationOrNull = require('POPAnimation');
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var React = require('React');
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if (!POPAnimationOrNull) {
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// POP animation isn't available in the OSS fork - this is a temporary
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// workaround to enable its availability to be determined at runtime.
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module.exports = (null : ?{});
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} else {
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// At this point, POPAnimationOrNull is guaranteed to be
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// non-null. Bring it local to preserve type refinement.
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var POPAnimation = POPAnimationOrNull;
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var invariant = require('invariant');
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var warning = require('warning');
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var POPAnimationMixin = {
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/**
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* Different ways to interpolate between beginning and end states
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* of properties during animation, such as spring, linear, and decay.
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*/
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AnimationTypes: POPAnimation.Types,
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AnimationProperties: POPAnimation.Properties,
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getInitialState: function(): Object {
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this._popAnimationEnqueuedAnimationTimeouts = [];
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return {
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_currentAnimationsByNodeHandle: {},
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};
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},
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_ensureBookkeepingSetup: function(nodeHandle: any) {
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if (!this.state._currentAnimationsByNodeHandle[nodeHandle]) {
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this.state._currentAnimationsByNodeHandle[nodeHandle] = [];
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}
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},
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/**
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* Start animating the View with ref `refKey`.
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*
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* @param {key} refKey The key to reference the View to be animated.
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*
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* @param {number|Object} anim Either the identifier returned by
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* POPAnimation.create* or an object defining all the necessary
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* properties of the animation you wish to start (including type, matching
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* an entry in AnimationTypes).
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*
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* @param {func} doneCallback A callback fired when the animation is done, and
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* is passed a `finished` param that indicates whether the animation
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* completely finished, or was interrupted.
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*/
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startAnimation: function(
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refKey: string,
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anim: number | {type: number; property: number;},
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doneCallback: (finished: bool) => void
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) {
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var animID: number = 0;
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if (typeof anim === 'number') {
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animID = anim;
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} else {
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invariant(
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anim instanceof Object &&
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anim.type !== undefined &&
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anim.property !== undefined,
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'Animation definitions must specify a type of animation and a ' +
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'property to animate.'
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);
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animID = POPAnimation.createAnimation(anim.type, anim);
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}
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invariant(
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this.refs[refKey],
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'Invalid refKey ' + refKey + ' for anim:\n' + JSON.stringify(anim) +
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'\nvalid refs: ' + JSON.stringify(Object.keys(this.refs))
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);
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var refNodeHandle = React.findNodeHandle(this.refs[refKey]);
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this.startAnimationWithNodeHandle(refNodeHandle, animID, doneCallback);
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},
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/**
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* Starts an animation on a native node.
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*
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* @param {NodeHandle} nodeHandle Handle to underlying native node.
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* @see `startAnimation`.
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*/
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startAnimationWithNodeHandle: function(
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nodeHandle: any,
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animID: number,
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doneCallback: (finished: bool) => void
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) {
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this._ensureBookkeepingSetup(nodeHandle);
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var animations = this.state._currentAnimationsByNodeHandle[nodeHandle];
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var animIndex = animations.length;
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animations.push(animID);
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var cleanupWrapper = (finished) => {
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if (!this.isMounted()) {
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return;
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}
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animations[animIndex] = 0; // zero it out so we don't try to stop it
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var allDone = true;
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for (var ii = 0; ii < animations.length; ii++) {
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if (animations[ii]) {
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allDone = false;
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break;
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}
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}
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if (allDone) {
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this.state._currentAnimationsByNodeHandle[nodeHandle] = undefined;
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}
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doneCallback && doneCallback(finished);
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};
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// Hack to aviod race condition in POP:
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var animationTimeoutHandler = setTimeout(() => {
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POPAnimation.addAnimation(nodeHandle, animID, cleanupWrapper);
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}, 1);
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this._popAnimationEnqueuedAnimationTimeouts.push(animationTimeoutHandler);
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},
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/**
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* Starts multiple animations with one shared callback that is called when all
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* animations complete.
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*
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* @param {Array(Object} animations Array of objects defining all the
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* animations to start, each with shape `{ref|nodeHandle, anim}`.
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* @param {func} onSuccess A callback fired when all animations have returned,
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* and is passed a finished arg that is true if all animations finished
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* completely.
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* @param {func} onFailure Not supported yet.
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*/
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startAnimations: function(
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animations: Array<Object>,
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onSuccess: (finished: boolean) => void,
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onFailure: () => void
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) {
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var numReturned = 0;
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var numFinished = 0;
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var numAnimations = animations.length;
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var metaCallback = (finished) => {
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if (finished) {
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++numFinished;
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}
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if (++numReturned === numAnimations) {
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onSuccess && onSuccess(numFinished === numAnimations);
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}
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};
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animations.forEach((anim) => {
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warning(
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anim.ref != null || anim.nodeHandle != null &&
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!anim.ref !== !anim.nodeHandle,
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'Animations must be specified with either ref xor nodeHandle'
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);
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if (anim.ref) {
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this.startAnimation(anim.ref, anim.anim, metaCallback);
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} else if (anim.nodeHandle) {
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this.startAnimationWithNodeHandle(anim.nodeHandle, anim.anim, metaCallback);
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}
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});
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},
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/**
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* Stop any and all animations operating on the View with native node handle
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* `nodeHandle`.
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*
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* @param {NodeHandle} component The instance to stop animations
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* on. Do not pass a composite component.
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*/
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stopNodeHandleAnimations: function(nodeHandle: any) {
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if (!this.state._currentAnimationsByNodeHandle[nodeHandle]) {
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return;
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}
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var anims = this.state._currentAnimationsByNodeHandle[nodeHandle];
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for (var i = 0; i < anims.length; i++) {
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var anim = anims[i];
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if (anim) {
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// Note: Converting the string key to a number `nodeHandle`.
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POPAnimation.removeAnimation(+nodeHandle, anim);
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}
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}
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this.state._currentAnimationsByNodeHandle[nodeHandle] = undefined;
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},
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/**
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* Stop any and all animations operating on the View with ref `refKey`.
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*
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* @param {key} refKey The key to reference the View to be animated.
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*/
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stopAnimations: function(refKey: string) {
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invariant(this.refs[refKey], 'invalid ref');
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this.stopNodeHandleAnimations(React.findNodeHandle(this.refs[refKey]));
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},
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/**
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* Stop any and all animations created by this component on itself and
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* subviews.
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*/
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stopAllAnimations: function() {
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for (var nodeHandle in this.state._currentAnimationsByNodeHandle) {
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this.stopNodeHandleAnimations(nodeHandle);
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}
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},
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/**
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* Animates size and position of a view referenced by `refKey` to a specific
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* frame.
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*
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* @param {key} refKey ref key for view to animate.
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* @param {Object} frame The frame to animate the view to, specified as {left,
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* top, width, height}.
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* @param {const} type What type of interpolation to use, selected from
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* `inperpolationTypes`.
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* @param {Object} event Event encapsulating synthetic and native data that
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* may have triggered this animation. Velocity is extracted from it if
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* possible and applied to the animation.
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* @param {func} doneCallback A callback fired when the animation is done, and
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* is passed a `finished` param that indicates whether the animation
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* completely finished, or was interrupted.
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*/
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animateToFrame: function(
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refKey: string,
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frame: {left: number; top: number; width: number; height: number;},
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type: number,
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velocity: number,
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doneCallback: (finished: boolean) => void
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) {
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var animFrame = { // Animations use a centered coordinate system.
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x: frame.left + frame.width / 2,
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y: frame.top + frame.height / 2,
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w: frame.width,
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h: frame.height
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};
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var posAnim = POPAnimation.createAnimation(type, {
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property: POPAnimation.Properties.position,
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toValue: [animFrame.x, animFrame.y],
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velocity: velocity || [0, 0],
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});
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var sizeAnim = POPAnimation.createAnimation(type, {
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property: POPAnimation.Properties.size,
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toValue: [animFrame.w, animFrame.h]
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});
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this.startAnimation(refKey, posAnim, doneCallback);
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this.startAnimation(refKey, sizeAnim);
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},
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// Cleanup any potentially leaked animations.
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componentWillUnmount: function() {
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this.stopAllAnimations();
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this._popAnimationEnqueuedAnimationTimeouts.forEach(animationTimeoutHandler => {
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clearTimeout(animationTimeoutHandler);
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});
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this._popAnimationEnqueuedAnimationTimeouts = [];
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}
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};
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module.exports = POPAnimationMixin;
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}
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@ -1,187 +0,0 @@
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule POPAnimation
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*/
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'use strict';
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var RCTPOPAnimationManager = require('NativeModules').POPAnimationManager;
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if (!RCTPOPAnimationManager) {
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// POP animation isn't available in the OSS fork - this is a temporary
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// workaround to enable its availability to be determined at runtime.
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// For Flow let's pretend like we always export POPAnimation
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// so all our users don't need to do null checks
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module.exports = null;
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} else {
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var ReactPropTypes = require('ReactPropTypes');
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var createStrictShapeTypeChecker = require('createStrictShapeTypeChecker');
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var getObjectValues = require('getObjectValues');
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var invariant = require('invariant');
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var merge = require('merge');
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var RCTTypes = RCTPOPAnimationManager.Types;
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var RCTProperties = RCTPOPAnimationManager.Properties;
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var Properties = {
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bounds: RCTProperties.bounds,
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opacity: RCTProperties.opacity,
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position: RCTProperties.position,
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positionX: RCTProperties.positionX,
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positionY: RCTProperties.positionY,
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zPosition: RCTProperties.zPosition,
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rotation: RCTProperties.rotation,
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rotationX: RCTProperties.rotationX,
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rotationY: RCTProperties.rotationY,
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scaleX: RCTProperties.scaleX,
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scaleXY: RCTProperties.scaleXY,
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scaleY: RCTProperties.scaleY,
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shadowColor: RCTProperties.shadowColor,
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shadowOffset: RCTProperties.shadowOffset,
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shadowOpacity: RCTProperties.shadowOpacity,
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shadowRadius: RCTProperties.shadowRadius,
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size: RCTProperties.size,
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subscaleXY: RCTProperties.subscaleXY,
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subtranslationX: RCTProperties.subtranslationX,
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subtranslationXY: RCTProperties.subtranslationXY,
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subtranslationY: RCTProperties.subtranslationY,
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subtranslationZ: RCTProperties.subtranslationZ,
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translationX: RCTProperties.translationX,
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translationXY: RCTProperties.translationXY,
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translationY: RCTProperties.translationY,
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translationZ: RCTProperties.translationZ,
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};
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var Types = {
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decay: RCTTypes.decay,
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easeIn: RCTTypes.easeIn,
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easeInEaseOut: RCTTypes.easeInEaseOut,
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easeOut: RCTTypes.easeOut,
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linear: RCTTypes.linear,
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spring: RCTTypes.spring,
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};
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type Attrs = {
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type?: $Enum<typeof Types>;
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property?: $Enum<typeof Properties>;
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fromValue?: any;
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toValue?: any;
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duration?: any;
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velocity?: any;
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deceleration?: any;
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springBounciness?: any;
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dynamicsFriction?: any;
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dynamicsMass?: any;
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dynamicsTension?: any;
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}
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var POPAnimation = {
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Types: Types,
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Properties: Properties,
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attributeChecker: createStrictShapeTypeChecker({
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type: ReactPropTypes.oneOf(getObjectValues(Types)),
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property: ReactPropTypes.oneOf(getObjectValues(Properties)),
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fromValue: ReactPropTypes.any,
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toValue: ReactPropTypes.any,
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duration: ReactPropTypes.any,
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velocity: ReactPropTypes.any,
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deceleration: ReactPropTypes.any,
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springBounciness: ReactPropTypes.any,
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dynamicsFriction: ReactPropTypes.any,
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dynamicsMass: ReactPropTypes.any,
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dynamicsTension: ReactPropTypes.any,
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}),
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lastUsedTag: 0,
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allocateTagForAnimation: function(): number {
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return ++this.lastUsedTag;
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},
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createAnimation: function(typeName: number, attrs: Attrs): number {
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var tag = this.allocateTagForAnimation();
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if (__DEV__) {
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POPAnimation.attributeChecker(
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{attrs},
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'attrs',
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'POPAnimation.createAnimation'
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);
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POPAnimation.attributeChecker(
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{attrs: {type: typeName}},
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'attrs',
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'POPAnimation.createAnimation'
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);
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}
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RCTPOPAnimationManager.createAnimationInternal(tag, typeName, attrs);
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return tag;
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},
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createSpringAnimation: function(attrs: Attrs): number {
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return this.createAnimation(this.Types.spring, attrs);
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},
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createDecayAnimation: function(attrs: Attrs): number {
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return this.createAnimation(this.Types.decay, attrs);
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},
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createLinearAnimation: function(attrs: Attrs): number {
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return this.createAnimation(this.Types.linear, attrs);
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},
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createEaseInAnimation: function(attrs: Attrs): number {
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return this.createAnimation(this.Types.easeIn, attrs);
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},
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createEaseOutAnimation: function(attrs: Attrs): number {
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return this.createAnimation(this.Types.easeOut, attrs);
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},
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createEaseInEaseOutAnimation: function(attrs: Attrs): number {
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return this.createAnimation(this.Types.easeInEaseOut, attrs);
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},
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addAnimation: function(nodeHandle: any, anim: number, callback: Function) {
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RCTPOPAnimationManager.addAnimation(nodeHandle, anim, callback);
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},
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removeAnimation: function(nodeHandle: any, anim: number) {
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RCTPOPAnimationManager.removeAnimation(nodeHandle, anim);
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},
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};
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// Make sure that we correctly propagate RCTPOPAnimationManager constants
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// to POPAnimation
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if (__DEV__) {
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var allProperties = merge(
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RCTPOPAnimationManager.Properties,
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RCTPOPAnimationManager.Properties
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);
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for (var key in allProperties) {
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invariant(
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POPAnimation.Properties[key] === RCTPOPAnimationManager.Properties[key],
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'POPAnimation doesn\'t copy property ' + key + ' correctly'
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);
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}
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var allTypes = merge(
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RCTPOPAnimationManager.Types,
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RCTPOPAnimationManager.Types
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);
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for (var key in allTypes) {
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invariant(
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POPAnimation.Types[key] === RCTPOPAnimationManager.Types[key],
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'POPAnimation doesn\'t copy type ' + key + ' correctly'
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);
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}
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}
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module.exports = POPAnimation;
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}
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@ -12,7 +12,6 @@
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'use strict';
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var NativeModules = require('NativeModules');
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var RCTPOPAnimationManager = NativeModules.POPAnimationManager;
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var RCTUIManager = NativeModules.UIManager;
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var TextInputState = require('TextInputState');
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@ -38,32 +37,8 @@ type MeasureLayoutOnSuccessCallback = (
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height: number
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) => void
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var animationIDInvariant = function(
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funcName: string,
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anim: number
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) {
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invariant(
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anim,
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funcName + ' must be called with a valid animation ID returned from' +
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' POPAnimation.createAnimation, received: "' + anim + '"'
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);
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};
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var NativeMethodsMixin = {
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addAnimation: function(anim: number, callback?: (finished: bool) => void) {
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animationIDInvariant('addAnimation', anim);
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RCTPOPAnimationManager.addAnimation(
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findNodeHandle(this),
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anim,
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mountSafeCallback(this, callback)
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);
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},
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removeAnimation: function(anim: number) {
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animationIDInvariant('removeAnimation', anim);
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RCTPOPAnimationManager.removeAnimation(findNodeHandle(this), anim);
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},
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measure: function(callback: MeasureOnSuccessCallback) {
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RCTUIManager.measure(
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findNodeHandle(this),
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