Avoid using path for normal border cases
Reviewed By: ahmedre Differential Revision: D5111224 fbshipit-source-id: c188f83339ed011272f80b4fac35f47f8d72d30b
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@ -34,6 +34,11 @@ import com.facebook.react.uimanager.Spacing;
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private static final int BORDER_BOTTOM_COLOR_SET = 1 << 4;
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private static final int BORDER_PATH_EFFECT_DIRTY = 1 << 5;
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// ~0 == 0xFFFFFFFF, all bits set to 1.
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private static final int ALL_BITS_SET = ~0;
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// 0 == 0x00000000, all bits set to 0.
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private static final int ALL_BITS_UNSET = 0;
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private float mBorderLeftWidth;
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private float mBorderTopWidth;
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private float mBorderRightWidth;
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@ -212,14 +217,32 @@ import com.facebook.react.uimanager.Spacing;
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}
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/**
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* @return true when border colors differs where two border sides meet (e.g. right and top border
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* colors differ)
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* Quickly determine if all the set border colors are equal. Bitwise AND all the set colors
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* together, then OR them all together. If the AND and the OR are the same, then the colors
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* are compatible, so return this color.
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*
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* Used to avoid expensive path creation and expensive calls to canvas.drawPath
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*
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* @return A compatible border color, or zero if the border colors are not compatible.
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*/
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private boolean isBorderColorDifferentAtIntersectionPoints() {
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return isFlagSet(BORDER_TOP_COLOR_SET) ||
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isFlagSet(BORDER_BOTTOM_COLOR_SET) ||
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isFlagSet(BORDER_LEFT_COLOR_SET) ||
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isFlagSet(BORDER_RIGHT_COLOR_SET);
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private static int fastBorderCompatibleColorOrZero(
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float borderLeft,
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float borderTop,
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float borderRight,
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float borderBottom,
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int colorLeft,
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int colorTop,
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int colorRight,
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int colorBottom) {
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int andSmear = (borderLeft > 0 ? colorLeft : ALL_BITS_SET) &
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(borderTop > 0 ? colorTop : ALL_BITS_SET) &
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(borderRight > 0 ? colorRight : ALL_BITS_SET) &
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(borderBottom > 0 ? colorBottom : ALL_BITS_SET);
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int orSmear = (borderLeft > 0 ? colorLeft : ALL_BITS_UNSET) |
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(borderTop > 0 ? colorTop : ALL_BITS_UNSET) |
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(borderRight > 0 ? colorRight : ALL_BITS_UNSET) |
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(borderBottom > 0 ? colorBottom : ALL_BITS_UNSET);
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return andSmear == orSmear ? andSmear : 0;
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}
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private void drawRectangularBorders(Canvas canvas) {
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@ -246,12 +269,53 @@ import com.facebook.react.uimanager.Spacing;
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float rightInset = right - borderRight;
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int rightColor = resolveBorderColor(BORDER_RIGHT_COLOR_SET, mBorderRightColor, defaultColor);
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boolean isDrawPathRequired = isBorderColorDifferentAtIntersectionPoints();
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if (isDrawPathRequired && mPathForBorder == null) {
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// Check for fast path to border drawing.
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int fastBorderColor = fastBorderCompatibleColorOrZero(
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borderLeft,
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borderTop,
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borderRight,
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borderBottom,
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leftColor,
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topColor,
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rightColor,
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bottomColor);
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if (fastBorderColor != 0) {
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// Fast border color draw.
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if (Color.alpha(fastBorderColor) != 0) {
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// Border color is not transparent.
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// Draw center.
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if (Color.alpha(mBackgroundColor) != 0) {
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PAINT.setColor(mBackgroundColor);
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if (Color.alpha(fastBorderColor) == 255) {
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// The border will draw over the edges, so only draw the inset background.
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canvas.drawRect(leftInset, topInset, rightInset, bottomInset, PAINT);
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} else {
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// The border is opaque, so we have to draw the entire background color.
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canvas.drawRect(left, top, right, bottom, PAINT);
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}
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}
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PAINT.setColor(fastBorderColor);
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if (borderLeft > 0) {
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canvas.drawRect(left, top, leftInset, bottom - borderBottom, PAINT);
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}
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if (borderTop > 0) {
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canvas.drawRect(left + borderLeft, top, right, topInset, PAINT);
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}
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if (borderRight > 0) {
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canvas.drawRect(rightInset, top + borderTop, right, bottom, PAINT);
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}
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if (borderBottom > 0) {
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canvas.drawRect(left, bottomInset, right - borderRight, bottom, PAINT);
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}
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}
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} else {
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if (mPathForBorder == null) {
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mPathForBorder = new Path();
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}
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// Draw center. The border might be opaque, so we need to draw this.
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// Draw center. Any of the borders might be opaque or transparent, so we need to draw this.
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if (Color.alpha(mBackgroundColor) != 0) {
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PAINT.setColor(mBackgroundColor);
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canvas.drawRect(left, top, right, bottom, PAINT);
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@ -260,9 +324,8 @@ import com.facebook.react.uimanager.Spacing;
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// Draw top.
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if (borderTop != 0 && Color.alpha(topColor) != 0) {
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PAINT.setColor(topColor);
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if (isDrawPathRequired) {
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updatePathForTopBorder(
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mPathForBorder,
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top,
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topInset,
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left,
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@ -270,17 +333,13 @@ import com.facebook.react.uimanager.Spacing;
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right,
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rightInset);
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canvas.drawPath(mPathForBorder, PAINT);
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} else {
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canvas.drawRect(left, top, right, topInset, PAINT);
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}
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}
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// Draw bottom.
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if (borderBottom != 0 && Color.alpha(bottomColor) != 0) {
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PAINT.setColor(bottomColor);
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if (isDrawPathRequired) {
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updatePathForBottomBorder(
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mPathForBorder,
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bottom,
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bottomInset,
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left,
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@ -288,17 +347,13 @@ import com.facebook.react.uimanager.Spacing;
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right,
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rightInset);
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canvas.drawPath(mPathForBorder, PAINT);
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} else {
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canvas.drawRect(left, bottomInset, right, bottom, PAINT);
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}
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}
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// Draw left.
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if (borderLeft != 0 && Color.alpha(leftColor) != 0) {
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PAINT.setColor(leftColor);
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if (isDrawPathRequired) {
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updatePathForLeftBorder(
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mPathForBorder,
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top,
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topInset,
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bottom,
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@ -306,17 +361,13 @@ import com.facebook.react.uimanager.Spacing;
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left,
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leftInset);
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canvas.drawPath(mPathForBorder, PAINT);
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} else {
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canvas.drawRect(left, topInset, leftInset, bottomInset, PAINT);
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}
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}
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// Draw right.
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if (borderRight != 0 && Color.alpha(rightColor) != 0) {
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PAINT.setColor(rightColor);
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if (isDrawPathRequired) {
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updatePathForRightBorder(
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mPathForBorder,
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top,
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topInset,
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bottom,
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@ -324,82 +375,72 @@ import com.facebook.react.uimanager.Spacing;
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right,
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rightInset);
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canvas.drawPath(mPathForBorder, PAINT);
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} else {
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canvas.drawRect(rightInset, topInset, right, bottomInset, PAINT);
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}
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}
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}
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private void updatePathForTopBorder(
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private static void updatePathForTopBorder(
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Path path,
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float top,
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float topInset,
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float left,
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float leftInset,
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float right,
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float rightInset) {
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if (mPathForBorder == null) {
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mPathForBorder = new Path();
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}
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mPathForBorder.reset();
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mPathForBorder.moveTo(left, top);
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mPathForBorder.lineTo(leftInset, topInset);
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mPathForBorder.lineTo(rightInset, topInset);
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mPathForBorder.lineTo(right, top);
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mPathForBorder.lineTo(left, top);
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path.reset();
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path.moveTo(left, top);
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path.lineTo(leftInset, topInset);
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path.lineTo(rightInset, topInset);
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path.lineTo(right, top);
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path.lineTo(left, top);
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}
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private void updatePathForBottomBorder(
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private static void updatePathForBottomBorder(
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Path path,
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float bottom,
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float bottomInset,
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float left,
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float leftInset,
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float right,
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float rightInset) {
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if (mPathForBorder == null) {
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mPathForBorder = new Path();
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}
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mPathForBorder.reset();
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mPathForBorder.moveTo(left, bottom);
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mPathForBorder.lineTo(right, bottom);
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mPathForBorder.lineTo(rightInset, bottomInset);
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mPathForBorder.lineTo(leftInset, bottomInset);
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mPathForBorder.lineTo(left, bottom);
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path.reset();
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path.moveTo(left, bottom);
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path.lineTo(right, bottom);
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path.lineTo(rightInset, bottomInset);
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path.lineTo(leftInset, bottomInset);
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path.lineTo(left, bottom);
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}
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private void updatePathForLeftBorder(
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private static void updatePathForLeftBorder(
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Path path,
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float top,
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float topInset,
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float bottom,
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float bottomInset,
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float left,
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float leftInset) {
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if (mPathForBorder == null) {
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mPathForBorder = new Path();
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}
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mPathForBorder.reset();
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mPathForBorder.moveTo(left, top);
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mPathForBorder.lineTo(leftInset, topInset);
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mPathForBorder.lineTo(leftInset, bottomInset);
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mPathForBorder.lineTo(left, bottom);
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mPathForBorder.lineTo(left, top);
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path.reset();
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path.moveTo(left, top);
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path.lineTo(leftInset, topInset);
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path.lineTo(leftInset, bottomInset);
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path.lineTo(left, bottom);
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path.lineTo(left, top);
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}
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private void updatePathForRightBorder(
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private static void updatePathForRightBorder(
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Path path,
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float top,
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float topInset,
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float bottom,
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float bottomInset,
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float right,
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float rightInset) {
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if (mPathForBorder == null) {
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mPathForBorder = new Path();
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}
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mPathForBorder.reset();
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mPathForBorder.moveTo(right, top);
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mPathForBorder.lineTo(right, bottom);
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mPathForBorder.lineTo(rightInset, bottomInset);
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mPathForBorder.lineTo(rightInset, topInset);
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mPathForBorder.lineTo(right, top);
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path.reset();
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path.moveTo(right, top);
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path.lineTo(right, bottom);
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path.lineTo(rightInset, bottomInset);
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path.lineTo(rightInset, topInset);
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path.lineTo(right, top);
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}
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private int resolveBorderColor(int flag, int color, int defaultColor) {
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