Fix configure glog script when building from xcodebuild

Summary:
I encountered an issue when building with fastlane gym / xcodebuild where glog would not build because of missing config.h header file. I tracked it down to the ios-configure-glog.sh script that ended up error-ing because of missing valid c compiler. I guess it didn't enter the if to set c compiler env in xcodebuild and that env doesn't have proper values set like it does in xcode so just removing this check fixed it. Also tested that it still works properly in xcode.
Closes https://github.com/facebook/react-native/pull/14267

Differential Revision: D5285691

Pulled By: javache

fbshipit-source-id: df5315926c2d2d78806618df3d9c9bbbb974d1ea
This commit is contained in:
Janic Duplessis 2017-06-21 06:37:20 -07:00 committed by Facebook Github Bot
parent 1230549c77
commit 5c53f89dd8
1 changed files with 5 additions and 5 deletions

View File

@ -1,11 +1,11 @@
#!/bin/bash
set -e
# Only set when not running in an Xcode context
if [ -z "$ACTION" ] || [ -z "$BUILD_DIR" ]; then
export CC="$(xcrun -find -sdk iphoneos cc) -arch armv7 -isysroot $(xcrun -sdk iphoneos --show-sdk-path)"
export CXX="$CC"
fi
PLATFORM_NAME="${PLATFORM_NAME:-iphoneos}"
CURRENT_ARCH="${CURRENT_ARCH:-armv7}"
export CC="$(xcrun -find -sdk $PLATFORM_NAME cc) -arch $CURRENT_ARCH -isysroot $(xcrun -sdk $PLATFORM_NAME --show-sdk-path)"
export CXX="$CC"
./configure --host arm-apple-darwin