fix animated lint warnings
Summary: fix lint warnings under 'Libraries/Animated' directory Closes https://github.com/facebook/react-native/pull/4448 Reviewed By: svcscm Differential Revision: D2753880 Pulled By: androidtrunkagent fb-gh-sync-id: c6619c636ff67a74e6f063f70526327d756271db
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@ -72,14 +72,14 @@ class Easing {
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static elastic(bounciness: number = 1): (t: number) => number {
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var p = bounciness * Math.PI;
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return (t) => 1 - Math.pow(Math.cos(t * Math.PI / 2), 3) * Math.cos(t * p);
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};
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}
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static back(s: number): (t: number) => number {
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if (s === undefined) {
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s = 1.70158;
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}
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return (t) => t * t * ((s + 1) * t - s);
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};
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}
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static bounce(t: number): number {
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if (t < 1 / 2.75) {
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@ -98,7 +98,7 @@ class Easing {
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t -= 2.625 / 2.75;
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return 7.5625 * t * t + 0.984375;
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};
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}
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static bezier(
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x1: number,
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@ -52,24 +52,26 @@ module.exports = function(x1, y1, x2, y2, epsilon){
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// First try a few iterations of Newton's method -- normally very fast.
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for (t2 = x, i = 0; i < 8; i++){
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x2 = curveX(t2) - x;
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if (Math.abs(x2) < epsilon) return curveY(t2);
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if (Math.abs(x2) < epsilon) { return curveY(t2); }
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d2 = derivativeCurveX(t2);
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if (Math.abs(d2) < 1e-6) break;
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if (Math.abs(d2) < 1e-6) { break; }
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t2 = t2 - x2 / d2;
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}
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t0 = 0, t1 = 1, t2 = x;
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t0 = 0;
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t1 = 1;
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t2 = x;
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if (t2 < t0) return curveY(t0);
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if (t2 > t1) return curveY(t1);
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if (t2 < t0) { return curveY(t0); }
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if (t2 > t1) { return curveY(t1); }
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// Fallback to the bisection method for reliability.
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while (t0 < t1){
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x2 = curveX(t2);
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if (Math.abs(x2 - x) < epsilon) return curveY(t2);
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if (x > x2) t0 = t2;
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else t1 = t2;
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t2 = (t1 - t0) * .5 + t0;
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if (Math.abs(x2 - x) < epsilon) { return curveY(t2); }
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if (x > x2) { t0 = t2; }
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else { t1 = t2; }
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t2 = (t1 - t0) * 0.5 + t0;
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}
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// Failure
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