Move around the docs a bit

This commit is contained in:
Christopher Chedeau 2015-03-25 11:52:29 -07:00
parent 4eab005009
commit 3b5c2617c5
3 changed files with 4 additions and 34 deletions

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---
id: pixels
title: Physical vs Logical Pixels
layout: docs
category: Guides
permalink: docs/pixels.html
next: style
---
## Pixel Grid Snapping
In iOS, you can specify positions and dimensions for elements with arbitrary precision, for example 29.674825. But, ultimately the physical display only have a fixed number of pixels, for example 640×960 for iphone 4 or 750×1334 for iphone 6. iOS tries to be as faithful as possible to the user value by spreading one original pixel into multiple ones to trick the eye. The downside of this technique is that it makes the resulting element look blurry.
@ -17,23 +7,3 @@ In practice, we found out that developers do not want this feature and they have
We have to be careful when to do this rounding. You never want to work with rounded and unrounded values at the same time as you're going to accumulate rounding errors. Having even one rounding error is deadly because a one pixel border may vanish or be twice as big.
In React Native, everything in JS and within the layout engine work with arbitrary precision numbers. It's only when we set the position and dimensions of the native element on the main thread that we round. Also, rounding is done relative to the root rather than the parent, again to avoid accumulating rounding errors.
## Displaying a line that's as thin as the device permits
A width of 1 is actually 2 physical pixels thick on an iPhone 4 and 3 physical pixels thick on an iphone 6+. If you want to display a line that's as thin as possible, you can use a width of `1 / PixelRatio.get()`. It's a technique that works on all the devices independent of their pixel density.
```javascript
style={{ borderWidth: 1 / PixelRatio.get() }}
```
## Fetching a correctly sized image
You should get a higher resolution image if you are on a high pixel density device. A good rule of thumb is to multiply the size of the image you display by the pixel ratio.
```javascript
var image = getImage({
width: 200 * PixelRatio.get(),
height: 100 * PixelRatio.get(),
});
<Image source={image} style={{width: 200, height: 100}} />
```

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id: tutorial
title: Tutorial
layout: docs
category: Tutorial
category: Quick Start
permalink: docs/tutorial.html
next: videos
---
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AppRegistry.registerComponent('SampleApp', () => SampleApp);
```
After changing the entire contents of this file to the snippet above you should be able to simply cmd+R in the simulator to see the change. It should render “Loading movies..." until it gets the data back from Rotten Tomatoes at which point it should render “Movies loaded”.
After changing the entire contents of this file to the snippet above you should be able to simply cmd+R in the simulator to see the change. It should render “Loading movies..." until it gets the data back from Rotten Tomatoes at which point it should render “Movies loaded”.
## ListView

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id: videos
title: Videos
layout: docs
category: Community Resources
category: Quick Start
permalink: docs/videos.html
next: pixels
next: style
---
<iframe width="650" height="315" src="//www.youtube.com/embed/KVZ-P-ZI6W4" frameborder="0" allowfullscreen></iframe>