Implement transform styles, redux

This commit is contained in:
Bill Fisher 2015-04-23 10:23:07 -07:00
parent d2dbf4e0ed
commit 357a54500e
5 changed files with 299 additions and 2 deletions

View File

@ -34,7 +34,10 @@ var ViewStylePropTypes = {
),
shadowOpacity: ReactPropTypes.number,
shadowRadius: ReactPropTypes.number,
transform: ReactPropTypes.arrayOf(ReactPropTypes.object),
transformMatrix: ReactPropTypes.arrayOf(ReactPropTypes.number),
// DEPRECATED
rotation: ReactPropTypes.number,
scaleX: ReactPropTypes.number,
scaleY: ReactPropTypes.number,

View File

@ -19,6 +19,7 @@ var TextInputState = require('TextInputState');
var flattenStyle = require('flattenStyle');
var invariant = require('invariant');
var mergeFast = require('mergeFast');
var precomputeStyle = require('precomputeStyle');
type MeasureOnSuccessCallback = (
x: number,
@ -93,7 +94,7 @@ var NativeMethodsMixin = {
break;
}
}
var style = flattenStyle(nativeProps.style);
var style = precomputeStyle(flattenStyle(nativeProps.style));
var props = null;
if (hasOnlyStyle) {

View File

@ -23,6 +23,7 @@ var styleDiffer = require('styleDiffer');
var deepFreezeAndThrowOnMutationInDev = require('deepFreezeAndThrowOnMutationInDev');
var diffRawProperties = require('diffRawProperties');
var flattenStyle = require('flattenStyle');
var precomputeStyle = require('precomputeStyle');
var warning = require('warning');
var registrationNames = ReactIOSEventEmitter.registrationNames;
@ -160,7 +161,7 @@ ReactIOSNativeComponent.Mixin = {
// before actually doing the expensive flattening operation in order to
// compute the diff.
if (styleDiffer(nextProps.style, prevProps.style)) {
var nextFlattenedStyle = flattenStyle(nextProps.style);
var nextFlattenedStyle = precomputeStyle(flattenStyle(nextProps.style));
updatePayload = diffRawProperties(
updatePayload,
this.previousFlattenedStyle,

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@ -0,0 +1,161 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule precomputeStyle
* @flow
*/
'use strict';
var MatrixMath = require('MatrixMath');
var deepFreezeAndThrowOnMutationInDev = require('deepFreezeAndThrowOnMutationInDev');
var invariant = require('invariant');
/**
* This method provides a hook where flattened styles may be precomputed or
* otherwise prepared to become better input data for native code.
*/
function precomputeStyle(style: ?Object): ?Object {
if (!style || !style.transform) {
return style;
}
invariant(
!style.transformMatrix,
'transformMatrix and transform styles cannot be used on the same component'
);
var newStyle = _precomputeTransforms({...style});
deepFreezeAndThrowOnMutationInDev(newStyle);
return newStyle;
}
/**
* Generate a transform matrix based on the provided transforms, and use that
* within the style object instead.
*
* This allows us to provide an API that is similar to CSS and to have a
* universal, singular interface to native code.
*/
function _precomputeTransforms(style: Object): Object {
var {transform} = style;
var result = MatrixMath.createIdentityMatrix();
transform.forEach(transformation => {
var key = Object.keys(transformation)[0];
var value = transformation[key];
if (__DEV__) {
_validateTransform(key, value, transformation);
}
switch (key) {
case 'matrix':
MatrixMath.multiplyInto(result, result, value);
break;
case 'rotate':
_multiplyTransform(result, MatrixMath.reuseRotateZCommand, [_convertToRadians(value)]);
break;
case 'scale':
_multiplyTransform(result, MatrixMath.reuseScaleCommand, [value]);
break;
case 'scaleX':
_multiplyTransform(result, MatrixMath.reuseScaleXCommand, [value]);
break;
case 'scaleY':
_multiplyTransform(result, MatrixMath.reuseScaleYCommand, [value]);
break;
case 'translate':
_multiplyTransform(result, MatrixMath.reuseTranslate3dCommand, [value[0], value[1], value[2] || 0]);
break;
case 'translateX':
_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [value, 0]);
break;
case 'translateY':
_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [0, value]);
break;
default:
throw new Error('Invalid transform name: ' + key);
}
});
return {
...style,
transformMatrix: result,
};
}
/**
* Performs a destructive operation on a transform matrix.
*/
function _multiplyTransform(
result: Array<number>,
matrixMathFunction: Function,
args: Array<number>
): void {
var matrixToApply = MatrixMath.createIdentityMatrix();
var argsWithIdentity = [matrixToApply].concat(args);
matrixMathFunction.apply(this, argsWithIdentity);
MatrixMath.multiplyInto(result, result, matrixToApply);
}
/**
* Parses a string like '0.5rad' or '60deg' into radians expressed in a float.
* Note that validation on the string is done in `_validateTransform()`.
*/
function _convertToRadians(value: string): number {
var floatValue = parseFloat(value, 10);
return value.indexOf('rad') > -1 ? floatValue : floatValue * Math.PI / 180;
}
function _validateTransform(key, value, transformation) {
var multivalueTransforms = [
'matrix',
'translate',
];
if (multivalueTransforms.indexOf(key) !== -1) {
invariant(
Array.isArray(value),
'Transform with key of %s must have an array as the value: %s',
key,
JSON.stringify(transformation)
);
}
switch (key) {
case 'matrix':
invariant(
value.length === 9 || value.length === 16,
'Matrix transform must have a length of 9 (2d) or 16 (3d). ' +
'Provided matrix has a length of %s: %s',
value.length,
JSON.stringify(transformation)
);
break;
case 'translate':
break;
case 'rotate':
invariant(
typeof value === 'string',
'Transform with key of "%s" must be a string: %s',
key,
JSON.stringify(transformation)
);
invariant(
value.indexOf('deg') > -1 || value.indexOf('rad') > -1,
'Rotate transform must be expressed in degrees (deg) or radians ' +
'(rad): %s',
JSON.stringify(transformation)
);
break;
default:
invariant(
typeof value === 'number',
'Transform with key of "%s" must be a number: %s',
key,
JSON.stringify(transformation)
);
}
}
module.exports = precomputeStyle;

131
Libraries/Utilities/MatrixMath.js Executable file
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@ -0,0 +1,131 @@
/**
* Copyright 2004-present Facebook. All Rights Reserved.
*
* @providesModule MatrixMath
*/
'use strict';
/**
* Memory conservative (mutative) matrix math utilities. Uses "command"
* matrices, which are reusable.
*/
var MatrixMath = {
createIdentityMatrix: function() {
return [
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1
];
},
createCopy: function(m) {
return [
m[0], m[1], m[2], m[3],
m[4], m[5], m[6], m[7],
m[8], m[9], m[10], m[11],
m[12], m[13], m[14], m[15],
];
},
createTranslate2d: function(x, y) {
var mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseTranslate2dCommand(mat, x, y);
return mat;
},
reuseTranslate2dCommand: function(matrixCommand, x, y) {
matrixCommand[12] = x;
matrixCommand[13] = y;
},
reuseTranslate3dCommand: function(matrixCommand, x, y, z) {
matrixCommand[12] = x;
matrixCommand[13] = y;
matrixCommand[14] = z;
},
createScale: function(factor) {
var mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseScaleCommand(mat, factor);
return mat;
},
reuseScaleCommand: function(matrixCommand, factor) {
matrixCommand[0] = factor;
matrixCommand[5] = factor;
},
reuseScale3dCommand: function(matrixCommand, x, y, z) {
matrixCommand[0] = x;
matrixCommand[5] = y;
matrixCommand[10] = z;
},
reuseScaleXCommand(matrixCommand, factor) {
matrixCommand[0] = factor;
},
reuseScaleYCommand(matrixCommand, factor) {
matrixCommand[5] = factor;
},
reuseScaleZCommand(matrixCommand, factor) {
matrixCommand[10] = factor;
},
reuseRotateYCommand: function(matrixCommand, amount) {
matrixCommand[0] = Math.cos(amount);
matrixCommand[2] = Math.sin(amount);
matrixCommand[8] = Math.sin(-amount);
matrixCommand[10] = Math.cos(amount);
},
createRotateZ: function(radians) {
var mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateZCommand(mat, radians);
return mat;
},
// http://www.w3.org/TR/css3-transforms/#recomposing-to-a-2d-matrix
reuseRotateZCommand: function(matrixCommand, radians) {
matrixCommand[0] = Math.cos(radians);
matrixCommand[1] = Math.sin(radians);
matrixCommand[4] = -Math.sin(radians);
matrixCommand[5] = Math.cos(radians);
},
multiplyInto: function(out, a, b) {
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
out[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7];
out[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11];
out[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15];
out[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
}
};
module.exports = MatrixMath;