Implement transform styles, redux
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@ -34,7 +34,10 @@ var ViewStylePropTypes = {
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),
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shadowOpacity: ReactPropTypes.number,
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shadowRadius: ReactPropTypes.number,
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transform: ReactPropTypes.arrayOf(ReactPropTypes.object),
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transformMatrix: ReactPropTypes.arrayOf(ReactPropTypes.number),
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// DEPRECATED
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rotation: ReactPropTypes.number,
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scaleX: ReactPropTypes.number,
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scaleY: ReactPropTypes.number,
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@ -19,6 +19,7 @@ var TextInputState = require('TextInputState');
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var flattenStyle = require('flattenStyle');
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var invariant = require('invariant');
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var mergeFast = require('mergeFast');
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var precomputeStyle = require('precomputeStyle');
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type MeasureOnSuccessCallback = (
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x: number,
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@ -93,7 +94,7 @@ var NativeMethodsMixin = {
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break;
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}
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}
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var style = flattenStyle(nativeProps.style);
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var style = precomputeStyle(flattenStyle(nativeProps.style));
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var props = null;
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if (hasOnlyStyle) {
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@ -23,6 +23,7 @@ var styleDiffer = require('styleDiffer');
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var deepFreezeAndThrowOnMutationInDev = require('deepFreezeAndThrowOnMutationInDev');
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var diffRawProperties = require('diffRawProperties');
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var flattenStyle = require('flattenStyle');
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var precomputeStyle = require('precomputeStyle');
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var warning = require('warning');
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var registrationNames = ReactIOSEventEmitter.registrationNames;
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@ -160,7 +161,7 @@ ReactIOSNativeComponent.Mixin = {
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// before actually doing the expensive flattening operation in order to
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// compute the diff.
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if (styleDiffer(nextProps.style, prevProps.style)) {
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var nextFlattenedStyle = flattenStyle(nextProps.style);
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var nextFlattenedStyle = precomputeStyle(flattenStyle(nextProps.style));
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updatePayload = diffRawProperties(
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updatePayload,
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this.previousFlattenedStyle,
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@ -0,0 +1,161 @@
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule precomputeStyle
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* @flow
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*/
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'use strict';
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var MatrixMath = require('MatrixMath');
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var deepFreezeAndThrowOnMutationInDev = require('deepFreezeAndThrowOnMutationInDev');
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var invariant = require('invariant');
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/**
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* This method provides a hook where flattened styles may be precomputed or
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* otherwise prepared to become better input data for native code.
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*/
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function precomputeStyle(style: ?Object): ?Object {
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if (!style || !style.transform) {
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return style;
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}
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invariant(
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!style.transformMatrix,
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'transformMatrix and transform styles cannot be used on the same component'
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);
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var newStyle = _precomputeTransforms({...style});
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deepFreezeAndThrowOnMutationInDev(newStyle);
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return newStyle;
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}
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/**
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* Generate a transform matrix based on the provided transforms, and use that
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* within the style object instead.
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*
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* This allows us to provide an API that is similar to CSS and to have a
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* universal, singular interface to native code.
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*/
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function _precomputeTransforms(style: Object): Object {
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var {transform} = style;
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var result = MatrixMath.createIdentityMatrix();
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transform.forEach(transformation => {
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var key = Object.keys(transformation)[0];
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var value = transformation[key];
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if (__DEV__) {
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_validateTransform(key, value, transformation);
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}
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switch (key) {
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case 'matrix':
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MatrixMath.multiplyInto(result, result, value);
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break;
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case 'rotate':
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_multiplyTransform(result, MatrixMath.reuseRotateZCommand, [_convertToRadians(value)]);
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break;
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case 'scale':
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_multiplyTransform(result, MatrixMath.reuseScaleCommand, [value]);
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break;
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case 'scaleX':
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_multiplyTransform(result, MatrixMath.reuseScaleXCommand, [value]);
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break;
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case 'scaleY':
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_multiplyTransform(result, MatrixMath.reuseScaleYCommand, [value]);
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break;
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case 'translate':
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_multiplyTransform(result, MatrixMath.reuseTranslate3dCommand, [value[0], value[1], value[2] || 0]);
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break;
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case 'translateX':
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_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [value, 0]);
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break;
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case 'translateY':
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_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [0, value]);
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break;
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default:
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throw new Error('Invalid transform name: ' + key);
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}
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});
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return {
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...style,
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transformMatrix: result,
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};
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}
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/**
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* Performs a destructive operation on a transform matrix.
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*/
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function _multiplyTransform(
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result: Array<number>,
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matrixMathFunction: Function,
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args: Array<number>
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): void {
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var matrixToApply = MatrixMath.createIdentityMatrix();
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var argsWithIdentity = [matrixToApply].concat(args);
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matrixMathFunction.apply(this, argsWithIdentity);
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MatrixMath.multiplyInto(result, result, matrixToApply);
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}
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/**
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* Parses a string like '0.5rad' or '60deg' into radians expressed in a float.
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* Note that validation on the string is done in `_validateTransform()`.
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*/
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function _convertToRadians(value: string): number {
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var floatValue = parseFloat(value, 10);
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return value.indexOf('rad') > -1 ? floatValue : floatValue * Math.PI / 180;
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}
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function _validateTransform(key, value, transformation) {
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var multivalueTransforms = [
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'matrix',
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'translate',
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];
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if (multivalueTransforms.indexOf(key) !== -1) {
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invariant(
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Array.isArray(value),
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'Transform with key of %s must have an array as the value: %s',
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key,
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JSON.stringify(transformation)
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);
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}
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switch (key) {
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case 'matrix':
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invariant(
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value.length === 9 || value.length === 16,
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'Matrix transform must have a length of 9 (2d) or 16 (3d). ' +
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'Provided matrix has a length of %s: %s',
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value.length,
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JSON.stringify(transformation)
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);
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break;
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case 'translate':
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break;
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case 'rotate':
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invariant(
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typeof value === 'string',
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'Transform with key of "%s" must be a string: %s',
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key,
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JSON.stringify(transformation)
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);
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invariant(
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value.indexOf('deg') > -1 || value.indexOf('rad') > -1,
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'Rotate transform must be expressed in degrees (deg) or radians ' +
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'(rad): %s',
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JSON.stringify(transformation)
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);
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break;
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default:
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invariant(
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typeof value === 'number',
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'Transform with key of "%s" must be a number: %s',
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key,
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JSON.stringify(transformation)
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);
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}
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}
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module.exports = precomputeStyle;
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@ -0,0 +1,131 @@
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/**
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* Copyright 2004-present Facebook. All Rights Reserved.
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*
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* @providesModule MatrixMath
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*/
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'use strict';
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/**
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* Memory conservative (mutative) matrix math utilities. Uses "command"
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* matrices, which are reusable.
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*/
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var MatrixMath = {
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createIdentityMatrix: function() {
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return [
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1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1
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];
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},
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createCopy: function(m) {
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return [
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m[0], m[1], m[2], m[3],
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m[4], m[5], m[6], m[7],
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m[8], m[9], m[10], m[11],
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m[12], m[13], m[14], m[15],
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];
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},
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createTranslate2d: function(x, y) {
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var mat = MatrixMath.createIdentityMatrix();
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MatrixMath.reuseTranslate2dCommand(mat, x, y);
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return mat;
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},
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reuseTranslate2dCommand: function(matrixCommand, x, y) {
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matrixCommand[12] = x;
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matrixCommand[13] = y;
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},
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reuseTranslate3dCommand: function(matrixCommand, x, y, z) {
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matrixCommand[12] = x;
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matrixCommand[13] = y;
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matrixCommand[14] = z;
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},
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createScale: function(factor) {
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var mat = MatrixMath.createIdentityMatrix();
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MatrixMath.reuseScaleCommand(mat, factor);
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return mat;
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},
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reuseScaleCommand: function(matrixCommand, factor) {
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matrixCommand[0] = factor;
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matrixCommand[5] = factor;
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},
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reuseScale3dCommand: function(matrixCommand, x, y, z) {
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matrixCommand[0] = x;
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matrixCommand[5] = y;
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matrixCommand[10] = z;
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},
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reuseScaleXCommand(matrixCommand, factor) {
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matrixCommand[0] = factor;
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},
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reuseScaleYCommand(matrixCommand, factor) {
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matrixCommand[5] = factor;
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},
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reuseScaleZCommand(matrixCommand, factor) {
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matrixCommand[10] = factor;
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},
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reuseRotateYCommand: function(matrixCommand, amount) {
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matrixCommand[0] = Math.cos(amount);
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matrixCommand[2] = Math.sin(amount);
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matrixCommand[8] = Math.sin(-amount);
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matrixCommand[10] = Math.cos(amount);
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},
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createRotateZ: function(radians) {
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var mat = MatrixMath.createIdentityMatrix();
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MatrixMath.reuseRotateZCommand(mat, radians);
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return mat;
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},
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// http://www.w3.org/TR/css3-transforms/#recomposing-to-a-2d-matrix
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reuseRotateZCommand: function(matrixCommand, radians) {
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matrixCommand[0] = Math.cos(radians);
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matrixCommand[1] = Math.sin(radians);
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matrixCommand[4] = -Math.sin(radians);
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matrixCommand[5] = Math.cos(radians);
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},
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multiplyInto: function(out, a, b) {
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var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
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a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
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a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
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a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
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var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
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out[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7];
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out[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11];
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out[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15];
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out[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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}
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};
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module.exports = MatrixMath;
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