[ReactNative] Start Navigator gesture config, disable gesture in AdsManager
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@ -52,26 +52,45 @@ var ROUTE_STACK = [
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var INIT_ROUTE_INDEX = 1;
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class JumpingNavBar extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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tabIndex: props.initTabIndex,
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};
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}
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handleWillFocus(route) {
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var tabIndex = ROUTE_STACK.indexOf(route);
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this.setState({ tabIndex, });
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}
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render() {
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return (
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<View style={styles.tabs}>
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<TabBarIOS>
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<TabBarIOS.Item
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icon={require('image!tabnav_notification')}
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selected={this.props.tabIndex === 0}
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onPress={() => { this.props.onTabIndex(0); }}>
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selected={this.state.tabIndex === 0}
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onPress={() => {
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this.props.onTabIndex(0);
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this.setState({ tabIndex: 0, });
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}}>
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<View />
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</TabBarIOS.Item>
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<TabBarIOS.Item
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icon={require('image!tabnav_list')}
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selected={this.props.tabIndex === 1}
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onPress={() => { this.props.onTabIndex(1); }}>
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selected={this.state.tabIndex === 1}
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onPress={() => {
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this.props.onTabIndex(1);
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this.setState({ tabIndex: 1, });
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}}>
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<View />
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</TabBarIOS.Item>
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<TabBarIOS.Item
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icon={require('image!tabnav_settings')}
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selected={this.props.tabIndex === 2}
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onPress={() => { this.props.onTabIndex(2); }}>
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selected={this.state.tabIndex === 2}
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onPress={() => {
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this.props.onTabIndex(2);
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this.setState({ tabIndex: 2, });
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}}>
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<View />
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</TabBarIOS.Item>
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</TabBarIOS>
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@ -81,12 +100,6 @@ class JumpingNavBar extends React.Component {
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}
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var JumpingNavSample = React.createClass({
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getInitialState: function() {
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return {
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tabIndex: INIT_ROUTE_INDEX,
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};
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},
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render: function() {
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return (
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<Navigator
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@ -98,23 +111,19 @@ var JumpingNavSample = React.createClass({
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initialRoute={ROUTE_STACK[INIT_ROUTE_INDEX]}
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initialRouteStack={ROUTE_STACK}
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renderScene={this.renderScene}
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configureScene={() => ({
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...Navigator.SceneConfigs.HorizontalSwipeJump,
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})}
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navigationBar={
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<JumpingNavBar
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ref={(navBar) => { this.navBar = navBar; }}
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initTabIndex={INIT_ROUTE_INDEX}
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routeStack={ROUTE_STACK}
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tabIndex={this.state.tabIndex}
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onTabIndex={(index) => {
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this.setState({ tabIndex: index }, () => {
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this._navigator.jumpTo(ROUTE_STACK[index]);
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});
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}}
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/>
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}
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onWillFocus={(route) => {
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this.setState({
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tabIndex: ROUTE_STACK.indexOf(route),
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});
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}}
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shouldJumpOnBackstackPop={true}
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/>
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);
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},
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@ -54,8 +54,6 @@ var SCREEN_HEIGHT = Dimensions.get('window').height;
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var OFF_SCREEN = {style: {opacity: 0}};
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var NAVIGATION_BAR_REF = 'navigationBar_ref';
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var __uid = 0;
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function getuid() {
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return __uid++;
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@ -94,6 +92,12 @@ var styles = StyleSheet.create({
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}
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});
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var GESTURE_ACTIONS = [
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'pop',
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'jumpBack',
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'jumpForward',
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];
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/**
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* Use `Navigator` to transition between different scenes in your app. To
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* accomplish this, provide route objects to the navigator to identify each
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@ -457,15 +461,18 @@ var Navigator = React.createClass({
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_completeTransition: function() {
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if (this.spring.getCurrentValue() === 1) {
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var presentedIndex = this.state.toIndex;
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this.state.fromIndex = presentedIndex;
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this.state.presentedIndex = presentedIndex;
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this.state.fromIndex = presentedIndex;
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this._emitDidFocus(presentedIndex);
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this._removePoppedRoutes();
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if (AnimationsDebugModule) {
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AnimationsDebugModule.stopRecordingFps(Date.now());
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}
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this._hideOtherScenes(presentedIndex);
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} else {
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this.state.fromIndex = this.state.presentedIndex;
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this.state.toIndex = this.state.presentedIndex;
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}
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this._hideOtherScenes(presentedIndex);
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},
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_transitionToToIndexWithVelocity: function(v) {
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@ -499,6 +506,10 @@ var Navigator = React.createClass({
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_emitWillFocus: function(index) {
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var route = this.state.routeStack[index];
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var navBar = this._navBar;
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if (navBar && navBar.handleWillFocus) {
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navBar.handleWillFocus(route);
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}
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if (this.props.onWillFocus) {
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this.props.onWillFocus(route);
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} else if (this.props.navigator && this.props.navigator.onWillFocus) {
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@ -532,95 +543,170 @@ var Navigator = React.createClass({
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_handleMoveShouldSetPanResponder: function(e, gestureState) {
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var currentRoute = this.state.routeStack[this.state.presentedIndex];
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var animationConfig = this.state.sceneConfigStack[this.state.presentedIndex];
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if (!animationConfig.enableGestures) {
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return false;
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}
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var currentLoc = animationConfig.isVertical ? gestureState.moveY : gestureState.moveX;
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var travelDist = animationConfig.isVertical ? gestureState.dy : gestureState.dx;
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var oppositeAxisTravelDist =
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animationConfig.isVertical ? gestureState.dx : gestureState.dy;
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var moveStartedInRegion = currentLoc < animationConfig.edgeHitWidth;
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var moveTravelledFarEnough =
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travelDist >= animationConfig.gestureDetectMovement &&
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travelDist > oppositeAxisTravelDist * animationConfig.directionRatio;
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return (
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!this.state.isResponderOnlyToBlockTouches &&
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moveStartedInRegion &&
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!this.state.isAnimating &&
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this.state.presentedIndex > 0 &&
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moveTravelledFarEnough
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);
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var sceneConfig = this.state.sceneConfigStack[this.state.presentedIndex];
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this._expectingGestureGrant = this._matchGestureAction(sceneConfig.gestures, gestureState);
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return !! this._expectingGestureGrant;
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},
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_doesGestureOverswipe: function(gestureName) {
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var wouldOverswipeBack = this.state.presentedIndex <= 0 &&
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(gestureName === 'pop' || gestureName === 'jumpBack');
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var wouldOverswipeForward = this.state.presentedIndex >= this.state.routeStack.length - 1 &&
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gestureName === 'jumpForward';
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return wouldOverswipeForward || wouldOverswipeBack;
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},
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_handlePanResponderGrant: function(e, gestureState) {
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invariant(
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this._expectingGestureGrant,
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'Responder granted unexpectedly.'
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);
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this._activeGestureAction = this._expectingGestureGrant;
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this._expectingGestureGrant = null;
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this.state.isResponderOnlyToBlockTouches = this.state.isAnimating;
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if (!this.state.isAnimating) {
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this.state.fromIndex = this.state.presentedIndex;
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this.state.toIndex = this.state.presentedIndex - 1;
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var gestureSceneDelta = this._deltaForGestureAction(this._activeGestureAction);
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this.state.toIndex = this.state.presentedIndex + gestureSceneDelta;
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}
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},
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_deltaForGestureAction: function(gestureAction) {
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switch (gestureAction) {
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case 'pop':
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case 'jumpBack':
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return -1;
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case 'jumpForward':
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return 1;
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default:
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invariant(false, 'Unsupported gesture action ' + gestureAction);
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return;
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}
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},
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_handlePanResponderRelease: function(e, gestureState) {
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var sceneConfig = this.state.sceneConfigStack[this.state.presentedIndex];
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var releaseGestureAction = this._activeGestureAction;
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this._activeGestureAction = null;
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if (this.state.isResponderOnlyToBlockTouches) {
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this.state.isResponderOnlyToBlockTouches = false;
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return;
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}
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var animationConfig = this.state.sceneConfigStack[this.state.presentedIndex];
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var velocity = animationConfig.isVertical ? gestureState.vy : gestureState.vx;
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// It's not the real location. There is no *real* location - that's the
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// point of the pan gesture.
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var pseudoLocation = animationConfig.isVertical ?
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gestureState.y0 + gestureState.dy :
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gestureState.x0 + gestureState.dx;
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var still = Math.abs(velocity) < animationConfig.notMoving;
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var releaseGesture = sceneConfig.gestures[releaseGestureAction];
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if (this.spring.getCurrentValue() === 0) {
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// The spring is at zero, so the gesture is already complete
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this.spring.setCurrentValue(0).setAtRest();
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this._completeTransition();
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return;
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}
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var transitionVelocity =
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still && animationConfig.pastPointOfNoReturn(pseudoLocation) ? animationConfig.snapVelocity :
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still && !animationConfig.pastPointOfNoReturn(pseudoLocation) ? -animationConfig.snapVelocity :
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clamp(-10, velocity, 10); // What are Rebound UoM?
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var isTravelVertical = releaseGesture.direction === 'top-to-bottom' || releaseGesture.direction === 'bottom-to-top';
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var isTravelInverted = releaseGesture.direction === 'right-to-left' || releaseGesture.direction === 'bottom-to-top';
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var velocity, gestureDistance;
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if (isTravelVertical) {
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velocity = isTravelInverted ? -gestureState.vy : gestureState.vy;
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gestureDistance = isTravelInverted ? -gestureState.dy : gestureState.dy;
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} else {
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velocity = isTravelInverted ? -gestureState.vx : gestureState.vx;
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gestureDistance = isTravelInverted ? -gestureState.dx : gestureState.dx;
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}
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var transitionVelocity = clamp(-10, velocity, 10);
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if (Math.abs(velocity) < releaseGesture.notMoving) {
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// The gesture velocity is so slow, is "not moving"
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var hasGesturedEnoughToComplete = gestureDistance > releaseGesture.fullDistance * releaseGesture.stillCompletionRatio;
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transitionVelocity = hasGesturedEnoughToComplete ? releaseGesture.snapVelocity : -releaseGesture.snapVelocity;
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}
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this.spring.setOvershootClampingEnabled(true);
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if (transitionVelocity < 0) {
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if (transitionVelocity < 0 || this._doesGestureOverswipe(releaseGestureAction)) {
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this._transitionToFromIndexWithVelocity(transitionVelocity);
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} else {
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this._manuallyPopBackstack(1);
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this._transitionToToIndexWithVelocity(transitionVelocity);
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}
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},
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_handlePanResponderTerminate: function(e, gestureState) {
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this._activeGestureAction = null;
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this.state.isResponderOnlyToBlockTouches = false;
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this._transitionToFromIndexWithVelocity(0);
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},
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_handlePanResponderMove: function(e, gestureState) {
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if (!this.state.isResponderOnlyToBlockTouches) {
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var animationConfig = this.state.sceneConfigStack[this.state.presentedIndex];
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var distance = animationConfig.isVertical ? gestureState.dy : gestureState.dx;
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var gestureDetectMovement = animationConfig.gestureDetectMovement;
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var sceneConfig = this.state.sceneConfigStack[this.state.presentedIndex];
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var gesture = sceneConfig.gestures[this._activeGestureAction];
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var isTravelVertical = gesture.direction === 'top-to-bottom' || gesture.direction === 'bottom-to-top';
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var isTravelInverted = gesture.direction === 'right-to-left' || gesture.direction === 'bottom-to-top';
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var distance = isTravelVertical ? gestureState.dy : gestureState.dx;
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distance = isTravelInverted ? - distance : distance;
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var gestureDetectMovement = gesture.gestureDetectMovement;
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var nextProgress = (distance - gestureDetectMovement) /
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(animationConfig.screenDimension - gestureDetectMovement);
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(gesture.fullDistance - gestureDetectMovement);
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if (this._doesGestureOverswipe(this._activeGestureAction)) {
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var frictionConstant = gesture.overswipe.frictionConstant;
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var frictionByDistance = gesture.overswipe.frictionByDistance;
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var frictionRatio = 1 / ((frictionConstant) + (Math.abs(nextProgress) * frictionByDistance));
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nextProgress *= frictionRatio;
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}
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this.spring.setCurrentValue(clamp(0, nextProgress, 1));
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}
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},
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_matchGestureAction: function(gestures, gestureState) {
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if (!gestures) {
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return null;
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}
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if (this.state.isResponderOnlyToBlockTouches || this.state.isAnimating) {
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return null;
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}
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var matchedGesture = null;
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GESTURE_ACTIONS.some((gestureName) => {
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var gesture = gestures[gestureName];
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if (!gesture) {
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return;
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}
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if (gesture.overswipe == null && this._doesGestureOverswipe(gestureName)) {
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// cannot swipe past first or last scene without overswiping
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return false;
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}
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var isTravelVertical = gesture.direction === 'top-to-bottom' || gesture.direction === 'bottom-to-top';
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var isTravelInverted = gesture.direction === 'right-to-left' || gesture.direction === 'bottom-to-top';
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var currentLoc = isTravelVertical ? gestureState.moveY : gestureState.moveX;
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var travelDist = isTravelVertical ? gestureState.dy : gestureState.dx;
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var oppositeAxisTravelDist =
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isTravelVertical ? gestureState.dx : gestureState.dy;
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if (isTravelInverted) {
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currentLoc = -currentLoc;
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travelDist = -travelDist;
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oppositeAxisTravelDist = -oppositeAxisTravelDist;
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}
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var moveStartedInRegion = gesture.edgeHitWidth == null ||
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currentLoc < gesture.edgeHitWidth;
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var moveTravelledFarEnough =
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travelDist >= gesture.gestureDetectMovement &&
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travelDist > oppositeAxisTravelDist * gesture.directionRatio;
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if (moveStartedInRegion && moveTravelledFarEnough) {
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matchedGesture = gestureName;
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return true;
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}
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});
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return matchedGesture;
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},
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_transitionSceneStyle: function(fromIndex, toIndex, progress, index) {
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var viewAtIndex = this.refs['scene_' + index];
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if (viewAtIndex === null || viewAtIndex === undefined) {
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return;
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}
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// Use toIndex animation when we move forwards. Use fromIndex when we move back
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var animationIndex = this.state.presentedIndex < toIndex ? toIndex : fromIndex;
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var animationConfig = this.state.sceneConfigStack[animationIndex];
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var sceneConfigIndex = this.state.presentedIndex < toIndex ? toIndex : fromIndex;
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var sceneConfig = this.state.sceneConfigStack[sceneConfigIndex];
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// this happens for overswiping when there is no scene at toIndex
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if (!sceneConfig) {
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sceneConfig = this.state.sceneConfigStack[sceneConfigIndex - 1];
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}
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var styleToUse = {};
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var useFn = index < fromIndex || index < toIndex ?
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animationConfig.interpolators.out :
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animationConfig.interpolators.into;
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sceneConfig.animationInterpolators.out :
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sceneConfig.animationInterpolators.into;
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var directionAdjustedProgress = fromIndex < toIndex ? progress : 1 - progress;
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var didChange = useFn(styleToUse, directionAdjustedProgress);
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if (didChange) {
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@ -631,7 +717,7 @@ var Navigator = React.createClass({
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_transitionBetween: function(fromIndex, toIndex, progress) {
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this._transitionSceneStyle(fromIndex, toIndex, progress, fromIndex);
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this._transitionSceneStyle(fromIndex, toIndex, progress, toIndex);
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var navBar = this.refs[NAVIGATION_BAR_REF];
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var navBar = this._navBar;
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if (navBar && navBar.updateProgress) {
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navBar.updateProgress(progress, fromIndex, toIndex);
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}
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@ -989,7 +1075,7 @@ var Navigator = React.createClass({
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return null;
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}
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return React.cloneElement(this.props.navigationBar, {
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ref: NAVIGATION_BAR_REF,
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ref: (navBar) => { this._navBar = navBar; },
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navigator: this.navigatorActions,
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navState: this.state,
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});
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@ -30,7 +30,6 @@ var Dimensions = require('Dimensions');
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var PixelRatio = require('PixelRatio');
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var buildStyleInterpolator = require('buildStyleInterpolator');
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var merge = require('merge');
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var SCREEN_WIDTH = Dimensions.get('window').width;
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var SCREEN_HEIGHT = Dimensions.get('window').height;
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@ -220,32 +219,12 @@ var FromTheFront = {
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},
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};
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var Interpolators = {
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Vertical: {
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into: buildStyleInterpolator(FromTheFront),
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out: buildStyleInterpolator(ToTheBack),
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},
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Horizontal: {
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into: buildStyleInterpolator(FromTheRight),
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out: buildStyleInterpolator(ToTheLeft),
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},
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var BaseOverswipeConfig = {
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frictionConstant: 1,
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frictionByDistance: 1.5,
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};
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// These are meant to mimic iOS default behavior
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var PastPointOfNoReturn = {
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horizontal: function(location) {
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return location > SCREEN_WIDTH * 3 / 5;
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},
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vertical: function(location) {
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return location > SCREEN_HEIGHT * 3 / 5;
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},
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};
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var BaseConfig = {
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// When false, all gestures are ignored for this scene
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enableGestures: true,
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var BaseLeftToRightGesture = {
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// How far the swipe must drag to start transitioning
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gestureDetectMovement: 2,
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@ -253,48 +232,88 @@ var BaseConfig = {
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// Amplitude of release velocity that is considered still
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notMoving: 0.3,
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// Velocity to start at when transitioning without gesture
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defaultTransitionVelocity: 1.5,
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// Fraction of directional move required.
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directionRatio: 0.66,
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// Velocity to transition with when the gesture release was "not moving"
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snapVelocity: 2,
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// Region that can trigger swipe. iOS default is 30px from the left edge
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edgeHitWidth: 30,
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|
||||
// Ratio of gesture completion when non-velocity release will cause action
|
||||
stillCompletionRatio: 3 / 5,
|
||||
|
||||
fullDistance: SCREEN_WIDTH,
|
||||
|
||||
direction: 'left-to-right',
|
||||
|
||||
};
|
||||
|
||||
var BaseRightToLeftGesture = {
|
||||
...BaseLeftToRightGesture,
|
||||
direction: 'right-to-left',
|
||||
};
|
||||
|
||||
var BaseConfig = {
|
||||
// A list of all gestures that are enabled on this scene
|
||||
gestures: {
|
||||
pop: BaseLeftToRightGesture,
|
||||
},
|
||||
|
||||
// Rebound spring parameters when transitioning FROM this scene
|
||||
springFriction: 26,
|
||||
springTension: 200,
|
||||
|
||||
// Defaults for horizontal transitioning:
|
||||
// Velocity to start at when transitioning without gesture
|
||||
defaultTransitionVelocity: 1.5,
|
||||
|
||||
isVertical: false,
|
||||
screenDimension: SCREEN_WIDTH,
|
||||
|
||||
// Region that can trigger swipe. iOS default is 30px from the left edge
|
||||
edgeHitWidth: 30,
|
||||
|
||||
// Point at which a non-velocity release will cause nav pop
|
||||
pastPointOfNoReturn: PastPointOfNoReturn.horizontal,
|
||||
|
||||
// Animation interpolators for this transition
|
||||
interpolators: Interpolators.Horizontal,
|
||||
// Animation interpolators for horizontal transitioning:
|
||||
animationInterpolators: {
|
||||
into: buildStyleInterpolator(FromTheRight),
|
||||
out: buildStyleInterpolator(ToTheLeft),
|
||||
},
|
||||
};
|
||||
|
||||
var NavigatorSceneConfigs = {
|
||||
PushFromRight: merge(BaseConfig, {
|
||||
PushFromRight: {
|
||||
...BaseConfig,
|
||||
// We will want to customize this soon
|
||||
}),
|
||||
FloatFromRight: merge(BaseConfig, {
|
||||
},
|
||||
FloatFromRight: {
|
||||
...BaseConfig,
|
||||
// We will want to customize this soon
|
||||
}),
|
||||
FloatFromBottom: merge(BaseConfig, {
|
||||
},
|
||||
FloatFromBottom: {
|
||||
...BaseConfig,
|
||||
gestures: {
|
||||
pop: {
|
||||
...BaseLeftToRightGesture,
|
||||
edgeHitWidth: 150,
|
||||
interpolators: Interpolators.Vertical,
|
||||
isVertical: true,
|
||||
pastPointOfNoReturn: PastPointOfNoReturn.vertical,
|
||||
screenDimension: SCREEN_HEIGHT,
|
||||
}),
|
||||
direction: 'top-to-bottom',
|
||||
fullDistance: SCREEN_HEIGHT,
|
||||
}
|
||||
},
|
||||
animationInterpolators: {
|
||||
into: buildStyleInterpolator(FromTheFront),
|
||||
out: buildStyleInterpolator(ToTheBack),
|
||||
},
|
||||
},
|
||||
HorizontalSwipeJump: {
|
||||
...BaseConfig,
|
||||
gestures: {
|
||||
jumpBack: {
|
||||
...BaseLeftToRightGesture,
|
||||
overswipe: BaseOverswipeConfig,
|
||||
edgeHitWidth: null,
|
||||
},
|
||||
jumpForward: {
|
||||
...BaseRightToLeftGesture,
|
||||
overswipe: BaseOverswipeConfig,
|
||||
edgeHitWidth: null,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = NavigatorSceneConfigs;
|
||||
|
|
Loading…
Reference in New Issue