[react-packager] Fix races
Summary: A few potential races to fix: 1. Multiple clients maybe racing to delete a zombie socket 2. Servers who should die because other servers are already listening are taking the socket with them (move `process.on('exit'` code to after the server is listening 3. Servers which are redundant should immediatly die
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@ -32,6 +32,7 @@ class SocketServer {
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options
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);
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resolve(this);
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process.on('exit', () => fs.unlinkSync(sockPath));
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});
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});
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this._server.on('connection', (sock) => this._handleConnection(sock));
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@ -41,8 +42,6 @@ class SocketServer {
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this._packagerServer = new Server(options);
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this._jobs = 0;
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this._dieEventually();
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process.on('exit', () => fs.unlinkSync(sockPath));
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}
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onReady() {
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@ -138,12 +137,17 @@ class SocketServer {
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process.send({ type: 'createdServer' });
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},
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error => {
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debug('error creating server', error.code);
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if (error.code === 'EADDRINUSE') {
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// Server already listening, this may happen if multiple
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// clients where started in quick succussion (buck).
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process.send({ type: 'createdServer' });
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// Kill this server because some other server with the same
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// config and socket already started.
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debug('server already started');
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setImmediate(() => process.exit());
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} else {
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debug('error creating server', error.code);
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throw error;
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}
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}
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@ -13,6 +13,7 @@ const SocketClient = require('./SocketClient');
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const SocketServer = require('./SocketServer');
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const _ = require('underscore');
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const crypto = require('crypto');
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const debug = require('debug')('ReactPackager:SocketInterface');
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const fs = require('fs');
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const net = require('net');
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const path = require('path');
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@ -45,7 +46,12 @@ const SocketInterface = {
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resolve(SocketClient.create(sockPath));
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});
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sock.on('error', (e) => {
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fs.unlinkSync(sockPath);
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try {
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debug('deleting socket for not responding', sockPath);
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fs.unlinkSync(sockPath);
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} catch (err) {
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// Another client might have deleted it first.
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}
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createServer(resolve, reject, options, sockPath);
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});
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} else {
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