Ios: complete iOS vibration pattern supports (js)
Summary: This is a revised follow up version from #8574 ( originally implemented in `objc` ) This PR change the implementation in JS suggested by javache **motivation** To supports vibration pattern like android. The [iOS vibration implementation link](http://stackoverflow.com/questions/12966467/are-there-apis-for-custom-vibrations-in-ios/13047464#13047464) mentioned by skv-headless at https://github.com/facebook/react-native/pull/6061#discussion_r54062592, which will not be accepted by apple since that implementation uses a private API. Thus, I use pure public API `NSTimer` to implement it. **Note** Since vibration time on iOS is not configurable, there are slightly differences with android. for example: **Android Usage:** `Vibration.vibrate([0, 500, 200, 500])` ==> V(0.5s) --wait(0.2s)--> V(0.5s) `Vibration.vibrate([300, 500, 200, 500])` ==> --wait(0.3s)--> V(0.5s) --wait(0.2s)--> V(0.5s) **iOS Usage:** if first argument is 0, it will not be included in pattern array. ( vibration Closes https://github.com/facebook/react-native/pull/9233 Differential Revision: D3775085 Pulled By: javache fbshipit-source-id: 370495857d5581399de32d2bed1ea1bcce193e9d
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@ -30,12 +30,45 @@ var {
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Text,
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TouchableHighlight,
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Vibration,
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Platform,
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} = ReactNative;
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exports.framework = 'React';
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exports.title = 'Vibration';
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exports.description = 'Vibration API';
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var pattern, patternLiteral, patternDescription;
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if (Platform.OS === 'android') {
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pattern = [0, 500, 200, 500];
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patternLiteral = '[0, 500, 200, 500]';
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patternDescription = `${patternLiteral}
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arg 0: duration to wait before turning the vibrator on.
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arg with odd: vibration length.
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arg with even: duration to wait before next vibration.
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`;
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} else {
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pattern = [0, 1000, 2000, 3000];
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patternLiteral = '[0, 1000, 2000, 3000]';
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patternDescription = `${patternLiteral}
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vibration length on iOS is fixed.
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pattern controls durations BETWEEN each vibration only.
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arg 0: duration to wait before turning the vibrator on.
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subsequent args: duration to wait before next vibrattion.
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`;
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}
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exports.examples = [
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{
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title: 'Pattern Descriptions',
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render() {
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return (
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<View style={styles.wrapper}>
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<Text>{patternDescription}</Text>
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</View>
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);
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},
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},
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{
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title: 'Vibration.vibrate()',
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render() {
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@ -51,12 +84,12 @@ exports.examples = [
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},
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},
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{
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title: 'Vibration.vibrate([0, 500, 200, 500])',
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title: `Vibration.vibrate(${patternLiteral})`,
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render() {
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return (
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<TouchableHighlight
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style={styles.wrapper}
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onPress={() => Vibration.vibrate([0, 500, 200, 500])}>
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onPress={() => Vibration.vibrate(pattern)}>
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<View style={styles.button}>
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<Text>Vibrate once</Text>
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</View>
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@ -65,12 +98,12 @@ exports.examples = [
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},
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},
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{
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title: 'Vibration.vibrate([0, 500, 200, 500], true)',
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title: `Vibration.vibrate(${patternLiteral}, true)`,
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render() {
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return (
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<TouchableHighlight
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style={styles.wrapper}
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onPress={() => Vibration.vibrate([0, 500, 200, 500], true)}>
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onPress={() => Vibration.vibrate(pattern, true)}>
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<View style={styles.button}>
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<Text>Vibrate until cancel</Text>
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</View>
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@ -20,12 +20,59 @@ var Platform = require('Platform');
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*
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* There will be no effect on devices that do not support Vibration, eg. the simulator.
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*
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* Note for android
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* **Note for android**
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* add `<uses-permission android:name="android.permission.VIBRATE"/>` to `AndroidManifest.xml`
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*
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* Vibration patterns are currently unsupported.
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* **Android Usage:**
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*
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* [0, 500, 200, 500]
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* V(0.5s) --wait(0.2s)--> V(0.5s)
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*
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* [300, 500, 200, 500]
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* --wait(0.3s)--> V(0.5s) --wait(0.2s)--> V(0.5s)
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*
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* **iOS Usage:**
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* if first argument is 0, it will not be included in pattern array.
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*
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* [0, 1000, 2000, 3000]
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* V(fixed) --wait(1s)--> V(fixed) --wait(2s)--> V(fixed) --wait(3s)--> V(fixed)
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*/
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var _vibrating: boolean = false;
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var _id: number = 0; // _id is necessary to prevent race condition.
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function vibrateByPattern(pattern: Array<number>, repeat: boolean = false) {
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if (_vibrating) {
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return;
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}
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_vibrating = true;
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if (pattern[0] === 0) {
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RCTVibration.vibrate();
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pattern = pattern.slice(1);
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}
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if (pattern.length === 0) {
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_vibrating = false;
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return;
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}
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setTimeout(() => vibrateScheduler(++_id, pattern, repeat, 1), pattern[0]);
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}
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function vibrateScheduler(id, pattern: Array<number>, repeat: boolean, nextIndex: number) {
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if (!_vibrating || id !== _id) {
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return;
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}
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RCTVibration.vibrate();
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if (nextIndex >= pattern.length) {
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if (repeat) {
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nextIndex = 0;
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} else {
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_vibrating = false;
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return;
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}
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}
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setTimeout(() => vibrateScheduler(id, pattern, repeat, nextIndex+1), pattern[nextIndex]);
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}
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var Vibration = {
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vibrate: function(pattern: number | Array<number> = 400, repeat: boolean = false) {
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if (Platform.OS === 'android') {
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@ -37,10 +84,13 @@ var Vibration = {
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throw new Error('Vibration pattern should be a number or array');
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}
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} else {
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if (_vibrating) {
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return;
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}
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if (typeof pattern === 'number') {
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RCTVibration.vibrate();
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} else if (Array.isArray(pattern)) {
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console.warn('Vibration patterns are not supported on iOS');
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vibrateByPattern(pattern, repeat);
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} else {
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throw new Error('Vibration pattern should be a number or array');
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}
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@ -48,12 +98,10 @@ var Vibration = {
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},
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/**
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* Stop vibration
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*
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* @platform android
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*/
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cancel: function() {
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if (Platform.OS === 'ios') {
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console.warn('Vibration.cancel is not supported on iOS');
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_vibrating = false;
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} else {
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RCTVibration.cancel();
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}
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