Open-source ART for Android

Summary:
This is already open-source on iOS, albeit badly documented. Now Android too!

Tested in open source by adding a `import com.facebook.react.ARTPackage;` and `.addPackage(new ARTPackage())` to UIExplorerActivity.java, running

```
./gradlew :Examples:UIExplorer:android:app:installDebug
```

and copying VectorWidget into the UIExplorer JS code as described in http://browniefed.com/blog/2015/05/03/getting-react-art-running-on-react-native/.

public

Reviewed By: foghina

Differential Revision: D2700481

fb-gh-sync-id: 2a5308b022869ecc1868a46dbecf397581ddbe04
This commit is contained in:
Ben Alpert 2016-01-04 18:58:31 -08:00 committed by facebook-github-bot-4
parent 27d102258b
commit 27ac04742a
10 changed files with 853 additions and 0 deletions

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@ -27,6 +27,8 @@ import com.facebook.react.modules.storage.AsyncStorageModule;
import com.facebook.react.modules.toast.ToastModule;
import com.facebook.react.modules.websocket.WebSocketModule;
import com.facebook.react.uimanager.ViewManager;
import com.facebook.react.views.art.ARTRenderableViewManager;
import com.facebook.react.views.art.ARTSurfaceViewManager;
import com.facebook.react.views.drawer.ReactDrawerLayoutManager;
import com.facebook.react.views.image.ReactImageManager;
import com.facebook.react.views.progressbar.ReactProgressBarViewManager;
@ -74,6 +76,10 @@ public class MainReactPackage implements ReactPackage {
@Override
public List<ViewManager> createViewManagers(ReactApplicationContext reactContext) {
return Arrays.<ViewManager>asList(
ARTRenderableViewManager.createARTGroupViewManager(),
ARTRenderableViewManager.createARTShapeViewManager(),
ARTRenderableViewManager.createARTTextViewManager(),
new ARTSurfaceViewManager(),
new ReactDrawerLayoutManager(),
new ReactHorizontalScrollViewManager(),
new ReactImageManager(),

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@ -0,0 +1,37 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import android.graphics.Canvas;
import android.graphics.Paint;
/**
* Shadow node for virtual ARTGroup view
*/
public class ARTGroupShadowNode extends ARTVirtualNode {
@Override
public boolean isVirtual() {
return true;
}
public void draw(Canvas canvas, Paint paint, float opacity) {
opacity *= mOpacity;
if (opacity > MIN_OPACITY_FOR_DRAW) {
saveAndSetupCanvas(canvas);
// TODO(6352006): apply clipping (iOS doesn't do it yet, it seems to cause issues)
for (int i = 0; i < getChildCount(); i++) {
ARTVirtualNode child = (ARTVirtualNode) getChildAt(i);
child.draw(canvas, paint, opacity);
child.markUpdateSeen();
}
}
}
}

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@ -0,0 +1,88 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import android.view.View;
import com.facebook.react.uimanager.CatalystStylesDiffMap;
import com.facebook.react.uimanager.ReactShadowNode;
import com.facebook.react.uimanager.ThemedReactContext;
import com.facebook.react.uimanager.ViewManager;
/**
* ViewManager for all shadowed ART views: Group, Shape and Text. Since these never get rendered
* into native views and don't need any logic (all the logic is in {@link ARTSurfaceView}), this
* "stubbed" ViewManager is used for all of them.
*/
public class ARTRenderableViewManager extends ViewManager<View, ReactShadowNode> {
/* package */ static final String CLASS_GROUP = "ARTGroup";
/* package */ static final String CLASS_SHAPE = "ARTShape";
/* package */ static final String CLASS_TEXT = "ARTText";
private final String mClassName;
public static ARTRenderableViewManager createARTGroupViewManager() {
return new ARTRenderableViewManager(CLASS_GROUP);
}
public static ARTRenderableViewManager createARTShapeViewManager() {
return new ARTRenderableViewManager(CLASS_SHAPE);
}
public static ARTRenderableViewManager createARTTextViewManager() {
return new ARTRenderableViewManager(CLASS_TEXT);
}
private ARTRenderableViewManager(String className) {
mClassName = className;
}
@Override
public String getName() {
return mClassName;
}
@Override
public ReactShadowNode createShadowNodeInstance() {
if (mClassName == CLASS_GROUP) {
return new ARTGroupShadowNode();
} else if (mClassName == CLASS_SHAPE) {
return new ARTShapeShadowNode();
} else if (mClassName == CLASS_TEXT) {
return new ARTTextShadowNode();
} else {
throw new IllegalStateException("Unexpected type " + mClassName);
}
}
@Override
public Class<? extends ReactShadowNode> getShadowNodeClass() {
if (mClassName == CLASS_GROUP) {
return ARTGroupShadowNode.class;
} else if (mClassName == CLASS_SHAPE) {
return ARTShapeShadowNode.class;
} else if (mClassName == CLASS_TEXT) {
return ARTTextShadowNode.class;
} else {
throw new IllegalStateException("Unexpected type " + mClassName);
}
}
@Override
protected View createViewInstance(ThemedReactContext reactContext) {
throw new IllegalStateException("ARTShape does not map into a native view");
}
@Override
public void updateExtraData(View root, Object extraData) {
throw new IllegalStateException("ARTShape does not map into a native view");
}
}

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@ -0,0 +1,251 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import javax.annotation.Nullable;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import com.facebook.common.logging.FLog;
import com.facebook.react.bridge.JSApplicationIllegalArgumentException;
import com.facebook.react.bridge.ReadableArray;
import com.facebook.react.common.ReactConstants;
import com.facebook.react.uimanager.ReactProp;
/**
* Shadow node for virtual ARTShape view
*/
public class ARTShapeShadowNode extends ARTVirtualNode {
private static final int CAP_BUTT = 0;
private static final int CAP_ROUND = 1;
private static final int CAP_SQUARE = 2;
private static final int JOIN_BEVEL = 2;
private static final int JOIN_MITER = 0;
private static final int JOIN_ROUND = 1;
private static final int PATH_TYPE_ARC = 4;
private static final int PATH_TYPE_CLOSE = 1;
private static final int PATH_TYPE_CURVETO = 3;
private static final int PATH_TYPE_LINETO = 2;
private static final int PATH_TYPE_MOVETO = 0;
protected @Nullable Path mPath;
private @Nullable float[] mStrokeColor;
private @Nullable float[] mFillColor;
private @Nullable float[] mStrokeDash;
private float mStrokeWidth = 1;
private int mStrokeCap = CAP_ROUND;
private int mStrokeJoin = JOIN_ROUND;
@ReactProp(name = "d")
public void setShapePath(@Nullable ReadableArray shapePath) {
float[] pathData = PropHelper.toFloatArray(shapePath);
mPath = createPath(pathData);
markUpdated();
}
@ReactProp(name = "stroke")
public void setStroke(@Nullable ReadableArray strokeColors) {
mStrokeColor = PropHelper.toFloatArray(strokeColors);
markUpdated();
}
@ReactProp(name = "strokeDash")
public void setStrokeDash(@Nullable ReadableArray strokeDash) {
mStrokeDash = PropHelper.toFloatArray(strokeDash);
markUpdated();
}
@ReactProp(name = "fill")
public void setFill(@Nullable ReadableArray fillColors) {
mFillColor = PropHelper.toFloatArray(fillColors);
markUpdated();
}
@ReactProp(name = "strokeWidth", defaultFloat = 1f)
public void setStrokeWidth(float strokeWidth) {
mStrokeWidth = strokeWidth;
markUpdated();
}
@ReactProp(name = "strokeCap", defaultInt = CAP_ROUND)
public void setStrokeCap(int strokeCap) {
mStrokeCap = strokeCap;
markUpdated();
}
@ReactProp(name = "strokeJoin", defaultInt = JOIN_ROUND)
public void setStrokeJoin(int strokeJoin) {
mStrokeJoin = strokeJoin;
markUpdated();
}
@Override
public void draw(Canvas canvas, Paint paint, float opacity) {
opacity *= mOpacity;
if (opacity > MIN_OPACITY_FOR_DRAW) {
saveAndSetupCanvas(canvas);
if (mPath == null) {
throw new JSApplicationIllegalArgumentException(
"Shapes should have a valid path (d) prop");
}
if (setupStrokePaint(paint, opacity)) {
canvas.drawPath(mPath, paint);
}
if (setupFillPaint(paint, opacity)) {
canvas.drawPath(mPath, paint);
}
restoreCanvas(canvas);
}
markUpdateSeen();
}
/**
* Sets up {@link #mPaint} according to the props set on a shadow view. Returns {@code true}
* if the stroke should be drawn, {@code false} if not.
*/
protected boolean setupStrokePaint(Paint paint, float opacity) {
if (mStrokeWidth == 0 || mStrokeColor == null || mStrokeColor.length == 0) {
return false;
}
paint.reset();
paint.setFlags(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
switch (mStrokeCap) {
case CAP_BUTT:
paint.setStrokeCap(Paint.Cap.BUTT);
break;
case CAP_SQUARE:
paint.setStrokeCap(Paint.Cap.SQUARE);
break;
case CAP_ROUND:
paint.setStrokeCap(Paint.Cap.ROUND);
break;
default:
throw new JSApplicationIllegalArgumentException(
"strokeCap " + mStrokeCap + " unrecognized");
}
switch (mStrokeJoin) {
case JOIN_MITER:
paint.setStrokeJoin(Paint.Join.MITER);
break;
case JOIN_BEVEL:
paint.setStrokeJoin(Paint.Join.BEVEL);
break;
case JOIN_ROUND:
paint.setStrokeJoin(Paint.Join.ROUND);
break;
default:
throw new JSApplicationIllegalArgumentException(
"strokeJoin " + mStrokeJoin + " unrecognized");
}
paint.setStrokeWidth(mStrokeWidth * mScale);
paint.setARGB(
(int) (mStrokeColor.length > 3 ? mStrokeColor[3] * opacity * 255 : opacity * 255),
(int) (mStrokeColor[0] * 255),
(int) (mStrokeColor[1] * 255),
(int) (mStrokeColor[2] * 255));
if (mStrokeDash != null && mStrokeDash.length > 0) {
// TODO(6352067): Support dashes
FLog.w(ReactConstants.TAG, "ART: Dashes are not supported yet!");
}
return true;
}
/**
* Sets up {@link #mPaint} according to the props set on a shadow view. Returns {@code true}
* if the fill should be drawn, {@code false} if not.
*/
protected boolean setupFillPaint(Paint paint, float opacity) {
if (mFillColor != null && mFillColor.length > 0) {
paint.reset();
paint.setFlags(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
int colorType = (int) mFillColor[0];
switch (colorType) {
case 0:
paint.setARGB(
(int) (mFillColor.length > 4 ? mFillColor[4] * opacity * 255 : opacity * 255),
(int) (mFillColor[1] * 255),
(int) (mFillColor[2] * 255),
(int) (mFillColor[3] * 255));
break;
default:
// TODO(6352048): Support gradients etc.
FLog.w(ReactConstants.TAG, "ART: Color type " + colorType + " not supported!");
}
return true;
}
return false;
}
/**
* Creates a {@link Path} from an array of instructions constructed by JS
* (see ARTSerializablePath.js). Each instruction starts with a type (see PATH_TYPE_*) followed
* by arguments for that instruction. For example, to create a line the instruction will be
* 2 (PATH_LINE_TO), x, y. This will draw a line from the last draw point (or 0,0) to x,y.
*
* @param data the array of instructions
* @return the {@link Path} that can be drawn to a canvas
*/
private Path createPath(float[] data) {
Path path = new Path();
path.moveTo(0, 0);
int i = 0;
while (i < data.length) {
int type = (int) data[i++];
switch (type) {
case PATH_TYPE_MOVETO:
path.moveTo(data[i++] * mScale, data[i++] * mScale);
break;
case PATH_TYPE_CLOSE:
path.close();
break;
case PATH_TYPE_LINETO:
path.lineTo(data[i++] * mScale, data[i++] * mScale);
break;
case PATH_TYPE_CURVETO:
path.cubicTo(
data[i++] * mScale,
data[i++] * mScale,
data[i++] * mScale,
data[i++] * mScale,
data[i++] * mScale,
data[i++] * mScale);
break;
case PATH_TYPE_ARC:
{
float x = data[i++] * mScale;
float y = data[i++] * mScale;
float r = data[i++] * mScale;
float start = (float) Math.toDegrees(data[i++]);
float end = (float) Math.toDegrees(data[i++]);
boolean clockwise = data[i++] == 0f;
if (!clockwise) {
end = 360 - end;
}
float sweep = start - end;
RectF oval = new RectF(x - r, y - r, x + r, y + r);
path.addArc(oval, start, sweep);
break;
}
default:
throw new JSApplicationIllegalArgumentException(
"Unrecognized drawing instruction " + type);
}
}
return path;
}
}

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@ -0,0 +1,45 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import javax.annotation.Nullable;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.view.View;
/**
* Custom {@link View} implementation that draws an ARTSurface React view and its children.
*/
public class ARTSurfaceView extends View {
private @Nullable Bitmap mBitmap;
public ARTSurfaceView(Context context) {
super(context);
}
public void setBitmap(Bitmap bitmap) {
if (mBitmap != null) {
mBitmap.recycle();
}
mBitmap = bitmap;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBitmap != null) {
canvas.drawBitmap(mBitmap, 0, 0, null);
}
}
}

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@ -0,0 +1,61 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import android.graphics.Bitmap;
import com.facebook.csslayout.CSSNode;
import com.facebook.csslayout.MeasureOutput;
import com.facebook.react.uimanager.BaseViewManager;
import com.facebook.react.uimanager.ThemedReactContext;
/**
* ViewManager for ARTSurfaceView React views. Renders as a {@link ARTSurfaceView} and handles
* invalidating the native view on shadow view updates happening in the underlying tree.
*/
public class ARTSurfaceViewManager extends
BaseViewManager<ARTSurfaceView, ARTSurfaceViewShadowNode> {
private static final String REACT_CLASS = "ARTSurfaceView";
private static final CSSNode.MeasureFunction MEASURE_FUNCTION = new CSSNode.MeasureFunction() {
@Override
public void measure(CSSNode node, float width, float height, MeasureOutput measureOutput) {
throw new IllegalStateException("SurfaceView should have explicit width and height set");
}
};
@Override
public String getName() {
return REACT_CLASS;
}
@Override
public ARTSurfaceViewShadowNode createShadowNodeInstance() {
ARTSurfaceViewShadowNode node = new ARTSurfaceViewShadowNode();
node.setMeasureFunction(MEASURE_FUNCTION);
return node;
}
@Override
public Class<ARTSurfaceViewShadowNode> getShadowNodeClass() {
return ARTSurfaceViewShadowNode.class;
}
@Override
protected ARTSurfaceView createViewInstance(ThemedReactContext reactContext) {
return new ARTSurfaceView(reactContext);
}
@Override
public void updateExtraData(ARTSurfaceView root, Object extraData) {
root.setBitmap((Bitmap) extraData);
}
}

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@ -0,0 +1,56 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import com.facebook.react.uimanager.LayoutShadowNode;
import com.facebook.react.uimanager.UIViewOperationQueue;
/**
* Shadow node for ART virtual tree root - ARTSurfaceView
*/
public class ARTSurfaceViewShadowNode extends LayoutShadowNode {
@Override
public boolean isVirtual() {
return false;
}
@Override
public boolean isVirtualAnchor() {
return true;
}
@Override
public void onCollectExtraUpdates(UIViewOperationQueue uiUpdater) {
super.onCollectExtraUpdates(uiUpdater);
uiUpdater.enqueueUpdateExtraData(getReactTag(), drawOutput());
}
private Object drawOutput() {
// TODO(7255985): Use TextureView and pass Surface from the view to draw on it asynchronously
// instead of passing the bitmap (which is inefficient especially in terms of memory usage)
Bitmap bitmap = Bitmap.createBitmap(
(int) getLayoutWidth(),
(int) getLayoutHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
for (int i = 0; i < getChildCount(); i++) {
ARTVirtualNode child = (ARTVirtualNode) getChildAt(i);
child.draw(canvas, paint, 1f);
child.markUpdateSeen();
}
return bitmap;
}
}

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@ -0,0 +1,141 @@
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import javax.annotation.Nullable;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Typeface;
import android.text.TextUtils;
import com.facebook.react.bridge.ReadableArray;
import com.facebook.react.bridge.ReadableMap;
import com.facebook.react.uimanager.ReactProp;
/**
* Shadow node for virtual ARTText view
*/
public class ARTTextShadowNode extends ARTShapeShadowNode {
private static final String PROP_LINES = "lines";
private static final String PROP_FONT = "font";
private static final String PROP_FONT_FAMILY = "fontFamily";
private static final String PROP_FONT_SIZE = "fontSize";
private static final String PROP_FONT_STYLE = "fontStyle";
private static final String PROP_FONT_WEIGHT = "fontWeight";
private static final int DEFAULT_FONT_SIZE = 12;
private static final int TEXT_ALIGNMENT_CENTER = 2;
private static final int TEXT_ALIGNMENT_LEFT = 0;
private static final int TEXT_ALIGNMENT_RIGHT = 1;
private @Nullable ReadableMap mFrame;
private int mTextAlignment = TEXT_ALIGNMENT_LEFT;
@ReactProp(name = "frame")
public void setFrame(@Nullable ReadableMap frame) {
mFrame = frame;
}
@ReactProp(name = "alignment", defaultInt = TEXT_ALIGNMENT_LEFT)
public void setAlignment(int alignment) {
mTextAlignment = alignment;
}
@Override
public void draw(Canvas canvas, Paint paint, float opacity) {
if (mFrame == null) {
return;
}
opacity *= mOpacity;
if (opacity <= MIN_OPACITY_FOR_DRAW) {
return;
}
if (!mFrame.hasKey(PROP_LINES)) {
return;
}
ReadableArray linesProp = mFrame.getArray(PROP_LINES);
if (linesProp == null || linesProp.size() == 0) {
return;
}
// only set up the canvas if we have something to draw
saveAndSetupCanvas(canvas);
String[] lines = new String[linesProp.size()];
for (int i = 0; i < lines.length; i++) {
lines[i] = linesProp.getString(i);
}
String text = TextUtils.join("\n", lines);
if (setupStrokePaint(paint, opacity)) {
applyTextPropertiesToPaint(paint);
if (mPath == null) {
canvas.drawText(text, 0, -paint.ascent(), paint);
} else {
canvas.drawTextOnPath(text, mPath, 0, 0, paint);
}
}
if (setupFillPaint(paint, opacity)) {
applyTextPropertiesToPaint(paint);
if (mPath == null) {
canvas.drawText(text, 0, -paint.ascent(), paint);
} else {
canvas.drawTextOnPath(text, mPath, 0, 0, paint);
}
}
restoreCanvas(canvas);
markUpdateSeen();
}
private void applyTextPropertiesToPaint(Paint paint) {
int alignment = mTextAlignment;
switch (alignment) {
case TEXT_ALIGNMENT_LEFT:
paint.setTextAlign(Paint.Align.LEFT);
break;
case TEXT_ALIGNMENT_RIGHT:
paint.setTextAlign(Paint.Align.RIGHT);
break;
case TEXT_ALIGNMENT_CENTER:
paint.setTextAlign(Paint.Align.CENTER);
break;
}
if (mFrame != null) {
if (mFrame.hasKey(PROP_FONT)) {
ReadableMap font = mFrame.getMap(PROP_FONT);
if (font != null) {
float fontSize = DEFAULT_FONT_SIZE;
if (font.hasKey(PROP_FONT_SIZE)) {
fontSize = (float) font.getDouble(PROP_FONT_SIZE);
}
paint.setTextSize(fontSize * mScale);
boolean isBold =
font.hasKey(PROP_FONT_WEIGHT) && "bold".equals(font.getString(PROP_FONT_WEIGHT));
boolean isItalic =
font.hasKey(PROP_FONT_STYLE) && "italic".equals(font.getString(PROP_FONT_STYLE));
int fontStyle;
if (isBold && isItalic) {
fontStyle = Typeface.BOLD_ITALIC;
} else if (isBold) {
fontStyle = Typeface.BOLD;
} else if (isItalic) {
fontStyle = Typeface.ITALIC;
} else {
fontStyle = Typeface.NORMAL;
}
// NB: if the font family is null / unsupported, the default one will be used
paint.setTypeface(Typeface.create(font.getString(PROP_FONT_FAMILY), fontStyle));
}
}
}
}
}

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import javax.annotation.Nullable;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import com.facebook.react.bridge.JSApplicationIllegalArgumentException;
import com.facebook.react.bridge.ReadableArray;
import com.facebook.react.uimanager.CatalystStylesDiffMap;
import com.facebook.react.uimanager.DisplayMetricsHolder;
import com.facebook.react.uimanager.ReactProp;
import com.facebook.react.uimanager.ReactShadowNode;
/**
* Base class for ARTView virtual nodes: {@link ARTGroupShadowNode}, {@link ARTShapeShadowNode} and
* indirectly for {@link ARTTextShadowNode}.
*/
public abstract class ARTVirtualNode extends ReactShadowNode {
protected static final float MIN_OPACITY_FOR_DRAW = 0.01f;
private static final float[] sMatrixData = new float[9];
private static final float[] sRawMatrix = new float[9];
protected float mOpacity = 1f;
private @Nullable Matrix mMatrix = new Matrix();
protected final float mScale;
public ARTVirtualNode() {
mScale = DisplayMetricsHolder.getDisplayMetrics().density;
}
@Override
public boolean isVirtual() {
return true;
}
public abstract void draw(Canvas canvas, Paint paint, float opacity);
/**
* Sets up the transform matrix on the canvas before an element is drawn.
*
* NB: for perf reasons this does not apply opacity, as that would mean creating a new canvas
* layer (which allocates an offscreen bitmap) and having it composited afterwards. Instead, the
* drawing code should apply opacity recursively.
*
* @param canvas the canvas to set up
*/
protected final void saveAndSetupCanvas(Canvas canvas) {
canvas.save();
if (mMatrix != null) {
canvas.concat(mMatrix);
}
}
/**
* Restore the canvas after an element was drawn. This is always called in mirror with
* {@link #saveAndSetupCanvas}.
*
* @param canvas the canvas to restore
*/
protected void restoreCanvas(Canvas canvas) {
canvas.restore();
}
@ReactProp(name = "opacity", defaultFloat = 1f)
public void setOpacity(float opacity) {
mOpacity = opacity;
markUpdated();
}
@ReactProp(name = "transform")
public void setTransform(@Nullable ReadableArray transformArray) {
if (transformArray != null) {
int matrixSize = PropHelper.toFloatArray(transformArray, sMatrixData);
if (matrixSize == 6) {
setupMatrix();
} else if (matrixSize != -1) {
throw new JSApplicationIllegalArgumentException("Transform matrices must be of size 6");
}
} else {
mMatrix = null;
}
markUpdated();
}
protected void setupMatrix() {
sRawMatrix[0] = sMatrixData[0];
sRawMatrix[1] = sMatrixData[2];
sRawMatrix[2] = sMatrixData[4] * mScale;
sRawMatrix[3] = sMatrixData[1];
sRawMatrix[4] = sMatrixData[3];
sRawMatrix[5] = sMatrixData[5] * mScale;
sRawMatrix[6] = 0;
sRawMatrix[7] = 0;
sRawMatrix[8] = 1;
if (mMatrix == null) {
mMatrix = new Matrix();
}
mMatrix.setValues(sRawMatrix);
}
}

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.views.art;
import javax.annotation.Nullable;
import com.facebook.react.bridge.ReadableArray;
import com.facebook.react.uimanager.CatalystStylesDiffMap;
/**
* Contains static helper methods for accessing props.
*/
/* package */ class PropHelper {
/**
* Converts {@link ReadableArray} to an array of {@code float}. Returns newly created array.
*
* @return a {@code float[]} if converted successfully, or {@code null} if {@param value} was
* {@code null}.
*/
/*package*/ static @Nullable float[] toFloatArray(@Nullable ReadableArray value) {
if (value != null) {
float[] result = new float[value.size()];
toFloatArray(value, result);
return result;
}
return null;
}
/**
* Converts given {@link ReadableArray} to an array of {@code float}. Writes result to the array
* passed in {@param into}. This method will write to the output array up to the number of items
* from the input array. If the input array is longer than output the remaining part of the input
* will not be converted.
*
* @param value input array
* @param into output array
* @return number of items copied from input to the output array
*/
/*package*/ static int toFloatArray(ReadableArray value, float[] into) {
int length = value.size() > into.length ? into.length : value.size();
for (int i = 0; i < length; i++) {
into[i] = (float) value.getDouble(i);
}
return value.size();
}
}