Use floats to prevent double calculation + float casting on scale
Summary: Use ```float``` for calculation, as we would calculate with ```double``` and cast to float afterwards otherwise. So this removes the warning. Closes https://github.com/facebook/yoga/pull/450 Reviewed By: astreet Differential Revision: D4642267 Pulled By: emilsjolander fbshipit-source-id: 184ef24474f2b8a42654a71a8e98839296648b2b
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@ -3290,18 +3290,18 @@ bool YGLayoutNodeInternal(const YGNodeRef node,
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static float gPointScaleFactor = 1.0;
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void YGSetPointScaleFactor(float pixelsInPoint) {
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YG_ASSERT(pixelsInPoint >= 0.0, "Scale factor should not be less than zero");
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YG_ASSERT(pixelsInPoint >= 0.0f, "Scale factor should not be less than zero");
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// We store points for Pixel as we will use it for rounding
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if (pixelsInPoint == 0.0) {
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if (pixelsInPoint == 0.0f) {
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// Zero is used to skip rounding
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gPointScaleFactor = 0.0;
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gPointScaleFactor = 0.0f;
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} else {
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gPointScaleFactor = 1.0 / pixelsInPoint;
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gPointScaleFactor = 1.0f / pixelsInPoint;
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}
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}
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static void YGRoundToPixelGrid(const YGNodeRef node) {
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if (gPointScaleFactor == 0.0) {
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if (gPointScaleFactor == 0.0f) {
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return;
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}
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const float nodeLeft = node->layout.position[YGEdgeLeft];
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