added RCTLog.logToConsole() to force log regardless of debugger connection
Summary: This adds an alternative logging method that can be called from native side. `logIfNoLoggingHook()` will pass the message to console only if there's Chrome debugger attached. This new method sends the message to console regardless to notify the developers better. Reviewed By: yungsters Differential Revision: D4669663 fbshipit-source-id: 3940816dadd08d450f066b7223f6d26a38a70921
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@ -11,11 +11,11 @@
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*/
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'use strict';
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var BatchedBridge = require('BatchedBridge');
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const BatchedBridge = require('BatchedBridge');
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var invariant = require('fbjs/lib/invariant');
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const invariant = require('fbjs/lib/invariant');
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var levelsMap = {
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const levelsMap = {
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log: 'log',
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info: 'info',
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warn: 'warn',
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@ -25,18 +25,24 @@ var levelsMap = {
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class RCTLog {
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// level one of log, info, warn, error, mustfix
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static logIfNoNativeHook() {
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var args = Array.prototype.slice.call(arguments);
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var level = args.shift();
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var logFn = levelsMap[level];
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static logIfNoNativeHook(...args) {
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if (typeof global.nativeLoggingHook === 'undefined') {
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// We already printed in xcode, so only log here if using a js debugger
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RCTLog.logToConsole(...args);
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}
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return true;
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}
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// Log to console regardless of nativeLoggingHook
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static logToConsole(level, ...args) {
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const logFn = levelsMap[level];
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invariant(
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logFn,
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'Level "' + level + '" not one of ' + Object.keys(levelsMap)
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);
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if (typeof global.nativeLoggingHook === 'undefined') {
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// We already printed in xcode, so only log here if using a js debugger
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console[logFn].apply(console, args);
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}
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console[logFn](...args);
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return true;
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}
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