react-native/local-cli/templates/HelloWorld/android/app/build.gradle

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apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"]
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
/**
Consume Android artifacts from npm Summary: This lets us say goodbye to Maven Central. This will greatly simplify and speed up the release process as releasing Android artifacts to Maven Central adds a lot of [complexity](https://github.com/facebook/react-native/blob/master/Releases-publish.md) and delays the whole release by several hours when we have to wait for the artifacts to propagate. This diff assumes there's a local Maven repo at `node_modules/react-native/android`. The second part once this lands is to change our `release.sh` script to output the artifacts under `react-native/android` before publishing to npm. This adds 3.7MB to the size of `node_modules` of any app. However, we just download eagerly what we'd normally download later via Gradle. **Test plan** Released RN including a local Maven repo into Sinopia: $ cd react-native # Updated version in gradle.properties to 0.21.0 $ ./gradlew ReactAndroid:installArchives # Moved everything in .m2/repository/com/facebook/react to react-native/android $ ls react-native/android com/facebook/react/react-native/0.21.0/react-native-0.21.0.aar com/facebook/react/react-native/0.21.0/react-native-0.21.0.pom com/facebook/react/react-native/maven-metadata.xml ... # Set version in package.json to 0.21.0 $ npm set registry http://localhost:4873/ $ npm publish Created and ran an app: $ cd /tmp $ react-native init AndroidNpm $ cd AndroidNpm $ react-native run-android It worked. Checked that we're using the artifacts from node_modules/react-native/android: $ cd android $ ./gradlew app:dependencies compile - Classpath for compiling the main sources. +--- com.android.support:appcompat-v7:23.0.1 | \--- com.android.support:support-v4:23.0.1 | \--- com.android.support:support-annotations:23.0.1 \--- com.facebook.react:react-native:+ -> 0.21.0 +--- com.google.code.findbugs:jsr305:3.0.0 +--- com.facebook.stetho:stetho-okhttp:1.2.0 ... Checked that Android Studio can find the source jars (you can navigate to RN sources in Android Studio). Opened the new project as described in the [docs](https://facebook.github.io/react-native/docs/android-setup.html#editing-your-app-s-java-code-in-android-studio). public Reviewed By: bestander Differential Revision: D2912557 fb-gh-sync-id: 251c180518a3fb9bb8e80963b236e982d65533be shipit-source-id: 251c180518a3fb9bb8e80963b236e982d65533be
2016-02-09 14:36:30 +00:00
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.helloworld"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
Consume Android artifacts from npm Summary: This lets us say goodbye to Maven Central. This will greatly simplify and speed up the release process as releasing Android artifacts to Maven Central adds a lot of [complexity](https://github.com/facebook/react-native/blob/master/Releases-publish.md) and delays the whole release by several hours when we have to wait for the artifacts to propagate. This diff assumes there's a local Maven repo at `node_modules/react-native/android`. The second part once this lands is to change our `release.sh` script to output the artifacts under `react-native/android` before publishing to npm. This adds 3.7MB to the size of `node_modules` of any app. However, we just download eagerly what we'd normally download later via Gradle. **Test plan** Released RN including a local Maven repo into Sinopia: $ cd react-native # Updated version in gradle.properties to 0.21.0 $ ./gradlew ReactAndroid:installArchives # Moved everything in .m2/repository/com/facebook/react to react-native/android $ ls react-native/android com/facebook/react/react-native/0.21.0/react-native-0.21.0.aar com/facebook/react/react-native/0.21.0/react-native-0.21.0.pom com/facebook/react/react-native/maven-metadata.xml ... # Set version in package.json to 0.21.0 $ npm set registry http://localhost:4873/ $ npm publish Created and ran an app: $ cd /tmp $ react-native init AndroidNpm $ cd AndroidNpm $ react-native run-android It worked. Checked that we're using the artifacts from node_modules/react-native/android: $ cd android $ ./gradlew app:dependencies compile - Classpath for compiling the main sources. +--- com.android.support:appcompat-v7:23.0.1 | \--- com.android.support:support-v4:23.0.1 | \--- com.android.support:support-annotations:23.0.1 \--- com.facebook.react:react-native:+ -> 0.21.0 +--- com.google.code.findbugs:jsr305:3.0.0 +--- com.facebook.stetho:stetho-okhttp:1.2.0 ... Checked that Android Studio can find the source jars (you can navigate to RN sources in Android Studio). Opened the new project as described in the [docs](https://facebook.github.io/react-native/docs/android-setup.html#editing-your-app-s-java-code-in-android-studio). public Reviewed By: bestander Differential Revision: D2912557 fb-gh-sync-id: 251c180518a3fb9bb8e80963b236e982d65533be shipit-source-id: 251c180518a3fb9bb8e80963b236e982d65533be
2016-02-09 14:36:30 +00:00
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
Consume Android artifacts from npm Summary: This lets us say goodbye to Maven Central. This will greatly simplify and speed up the release process as releasing Android artifacts to Maven Central adds a lot of [complexity](https://github.com/facebook/react-native/blob/master/Releases-publish.md) and delays the whole release by several hours when we have to wait for the artifacts to propagate. This diff assumes there's a local Maven repo at `node_modules/react-native/android`. The second part once this lands is to change our `release.sh` script to output the artifacts under `react-native/android` before publishing to npm. This adds 3.7MB to the size of `node_modules` of any app. However, we just download eagerly what we'd normally download later via Gradle. **Test plan** Released RN including a local Maven repo into Sinopia: $ cd react-native # Updated version in gradle.properties to 0.21.0 $ ./gradlew ReactAndroid:installArchives # Moved everything in .m2/repository/com/facebook/react to react-native/android $ ls react-native/android com/facebook/react/react-native/0.21.0/react-native-0.21.0.aar com/facebook/react/react-native/0.21.0/react-native-0.21.0.pom com/facebook/react/react-native/maven-metadata.xml ... # Set version in package.json to 0.21.0 $ npm set registry http://localhost:4873/ $ npm publish Created and ran an app: $ cd /tmp $ react-native init AndroidNpm $ cd AndroidNpm $ react-native run-android It worked. Checked that we're using the artifacts from node_modules/react-native/android: $ cd android $ ./gradlew app:dependencies compile - Classpath for compiling the main sources. +--- com.android.support:appcompat-v7:23.0.1 | \--- com.android.support:support-v4:23.0.1 | \--- com.android.support:support-annotations:23.0.1 \--- com.facebook.react:react-native:+ -> 0.21.0 +--- com.google.code.findbugs:jsr305:3.0.0 +--- com.facebook.stetho:stetho-okhttp:1.2.0 ... Checked that Android Studio can find the source jars (you can navigate to RN sources in Android Studio). Opened the new project as described in the [docs](https://facebook.github.io/react-native/docs/android-setup.html#editing-your-app-s-java-code-in-android-studio). public Reviewed By: bestander Differential Revision: D2912557 fb-gh-sync-id: 251c180518a3fb9bb8e80963b236e982d65533be shipit-source-id: 251c180518a3fb9bb8e80963b236e982d65533be
2016-02-09 14:36:30 +00:00
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}