react-native/React/Views/RCTView.m

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTView.h"
#import "RCTAutoInsetsProtocol.h"
#import "RCTConvert.h"
#import "RCTLog.h"
#import "RCTUtils.h"
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#import "UIView+React.h"
static void *RCTViewCornerRadiusKVOContext = &RCTViewCornerRadiusKVOContext;
static UIView *RCTViewHitTest(UIView *view, CGPoint point, UIEvent *event)
{
for (UIView *subview in [view.subviews reverseObjectEnumerator]) {
if (!subview.isHidden && subview.isUserInteractionEnabled && subview.alpha > 0) {
CGPoint convertedPoint = [subview convertPoint:point fromView:view];
UIView *subviewHitTestView = [subview hitTest:convertedPoint withEvent:event];
if (subviewHitTestView != nil) {
return subviewHitTestView;
}
}
}
return nil;
}
static BOOL RCTEllipseGetIntersectionsWithLine(CGRect ellipseBoundingRect, CGPoint p1, CGPoint p2, CGPoint intersections[2]);
static CGPathRef RCTPathCreateWithRoundedRect(CGRect rect, CGFloat topLeftRadiusX, CGFloat topLeftRadiusY, CGFloat topRightRadiusX, CGFloat topRightRadiusY, CGFloat bottomLeftRadiusX, CGFloat bottomLeftRadiusY, CGFloat bottomRightRadiusX, CGFloat bottomRightRadiusY, const CGAffineTransform *transform);
static void RCTPathAddEllipticArc(CGMutablePathRef path, const CGAffineTransform *m, CGFloat x, CGFloat y, CGFloat xRadius, CGFloat yRadius, CGFloat startAngle, CGFloat endAngle, bool clockwise);
@implementation UIView (RCTViewUnmounting)
- (void)react_remountAllSubviews
{
// Normal views don't support unmounting, so all
// this does is forward message to our subviews,
// in case any of those do support it
for (UIView *subview in self.subviews) {
[subview react_remountAllSubviews];
}
}
- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
{
// Even though we don't support subview unmounting
// we do support clipsToBounds, so if that's enabled
// we'll update the clipping
if (self.clipsToBounds && [self.subviews count] > 0) {
clipRect = [clipView convertRect:clipRect toView:self];
clipRect = CGRectIntersection(clipRect, self.bounds);
clipView = self;
}
// Normal views don't support unmounting, so all
// this does is forward message to our subviews,
// in case any of those do support it
for (UIView *subview in self.subviews) {
[subview react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
}
- (UIView *)react_findClipView
{
UIView *testView = self;
UIView *clipView = nil;
CGRect clipRect = self.bounds;
while (testView) {
if (testView.clipsToBounds) {
if (clipView) {
CGRect testRect = [clipView convertRect:clipRect toView:testView];
if (!CGRectContainsRect(testView.bounds, testRect)) {
clipView = testView;
clipRect = CGRectIntersection(testView.bounds, testRect);
}
} else {
clipView = testView;
clipRect = [self convertRect:self.bounds toView:clipView];
}
}
testView = testView.superview;
}
return clipView ?: self.window;
}
@end
static NSString *RCTRecursiveAccessibilityLabel(UIView *view)
{
NSMutableString *str = [NSMutableString stringWithString:@""];
for (UIView *subview in view.subviews) {
NSString *label = [subview accessibilityLabel];
if (label) {
[str appendString:@" "];
[str appendString:label];
} else {
[str appendString:RCTRecursiveAccessibilityLabel(subview)];
}
}
return str;
}
@implementation RCTView
{
NSMutableArray *_reactSubviews;
UIColor *_backgroundColor;
}
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
_borderWidth = -1;
_borderTopWidth = -1;
_borderRightWidth = -1;
_borderBottomWidth = -1;
_borderLeftWidth = -1;
_backgroundColor = [super backgroundColor];
[super setBackgroundColor:[UIColor clearColor]];
[self.layer addObserver:self forKeyPath:@"cornerRadius" options:0 context:RCTViewCornerRadiusKVOContext];
}
return self;
}
- (void)dealloc
{
[self.layer removeObserver:self forKeyPath:@"cornerRadius" context:RCTViewCornerRadiusKVOContext];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if (context == RCTViewCornerRadiusKVOContext) {
[self.layer setNeedsDisplay];
} else {
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
- (NSString *)accessibilityLabel
{
if (super.accessibilityLabel) {
return super.accessibilityLabel;
}
return RCTRecursiveAccessibilityLabel(self);
}
- (void)setPointerEvents:(RCTPointerEvents)pointerEvents
{
_pointerEvents = pointerEvents;
self.userInteractionEnabled = (pointerEvents != RCTPointerEventsNone);
if (pointerEvents == RCTPointerEventsBoxNone) {
self.accessibilityViewIsModal = NO;
}
}
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
switch (_pointerEvents) {
case RCTPointerEventsNone:
return nil;
case RCTPointerEventsUnspecified:
return RCTViewHitTest(self, point, event) ?: [super hitTest:point withEvent:event];
case RCTPointerEventsBoxOnly:
return [super hitTest:point withEvent:event] ? self: nil;
case RCTPointerEventsBoxNone:
return RCTViewHitTest(self, point, event);
default:
RCTLogError(@"Invalid pointer-events specified %zd on %@", _pointerEvents, self);
return [super hitTest:point withEvent:event];
}
}
#pragma mark - Statics for dealing with layoutGuides
+ (void)autoAdjustInsetsForView:(UIView<RCTAutoInsetsProtocol> *)parentView
withScrollView:(UIScrollView *)scrollView
updateOffset:(BOOL)updateOffset
{
UIEdgeInsets baseInset = parentView.contentInset;
CGFloat previousInsetTop = scrollView.contentInset.top;
CGPoint contentOffset = scrollView.contentOffset;
if (parentView.automaticallyAdjustContentInsets) {
UIEdgeInsets autoInset = [self contentInsetsForView:parentView];
baseInset.top += autoInset.top;
baseInset.bottom += autoInset.bottom;
baseInset.left += autoInset.left;
baseInset.right += autoInset.right;
}
[scrollView setContentInset:baseInset];
[scrollView setScrollIndicatorInsets:baseInset];
if (updateOffset) {
// If we're adjusting the top inset, then let's also adjust the contentOffset so that the view
// elements above the top guide do not cover the content.
// This is generally only needed when your views are initially laid out, for
// manual changes to contentOffset, you can optionally disable this step
CGFloat currentInsetTop = scrollView.contentInset.top;
if (currentInsetTop != previousInsetTop) {
contentOffset.y -= (currentInsetTop - previousInsetTop);
scrollView.contentOffset = contentOffset;
}
}
}
+ (UIEdgeInsets)contentInsetsForView:(UIView *)view
{
while (view) {
UIViewController *controller = view.backingViewController;
if (controller) {
return (UIEdgeInsets){
controller.topLayoutGuide.length, 0,
controller.bottomLayoutGuide.length, 0
};
}
view = view.superview;
}
return UIEdgeInsetsZero;
}
#pragma mark - View unmounting
- (void)react_remountAllSubviews
{
if (_reactSubviews) {
NSInteger index = 0;
for (UIView *view in _reactSubviews) {
if (view.superview != self) {
if (index < [self subviews].count) {
[self insertSubview:view atIndex:index];
} else {
[self addSubview:view];
}
[view react_remountAllSubviews];
}
index++;
}
} else {
// If react_subviews is nil, we must already be showing all subviews
[super react_remountAllSubviews];
}
}
- (void)remountSubview:(UIView *)view
{
// Calculate insertion index for view
NSInteger index = 0;
for (UIView *subview in _reactSubviews) {
if (subview == view) {
[self insertSubview:view atIndex:index];
break;
}
if (subview.superview) {
// View is mounted, so bump the index
index++;
}
}
}
- (void)mountOrUnmountSubview:(UIView *)view withClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
{
if (view.clipsToBounds) {
// View has cliping enabled, so we can easily test if it is partially
// or completely within the clipRect, and mount or unmount it accordingly
if (CGRectIntersectsRect(clipRect, view.frame)) {
// View is at least partially visible, so remount it if unmounted
if (view.superview == nil) {
[self remountSubview:view];
}
// Then test its subviews
if (CGRectContainsRect(clipRect, view.frame)) {
[view react_remountAllSubviews];
} else {
[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
} else if (view.superview) {
// View is completely outside the clipRect, so unmount it
[view removeFromSuperview];
}
} else {
// View has clipping disabled, so there's no way to tell if it has
// any visible subviews without an expensive recursive test, so we'll
// just add it.
if (view.superview == nil) {
[self remountSubview:view];
}
// Check if subviews need to be mounted/unmounted
[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
}
- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
{
// TODO (#5906496): for scrollviews (the primary use-case) we could
// optimize this by only doing a range check along the scroll axis,
// instead of comparing the whole frame
if (_reactSubviews == nil) {
// Use default behavior if unmounting is disabled
return [super react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
if ([_reactSubviews count] == 0) {
// Do nothing if we have no subviews
return;
}
if (CGSizeEqualToSize(self.bounds.size, CGSizeZero)) {
// Do nothing if layout hasn't happened yet
return;
}
// Convert clipping rect to local coordinates
clipRect = [clipView convertRect:clipRect toView:self];
clipView = self;
if (self.clipsToBounds) {
clipRect = CGRectIntersection(clipRect, self.bounds);
}
// Mount / unmount views
for (UIView *view in _reactSubviews) {
[self mountOrUnmountSubview:view withClipRect:clipRect relativeToView:clipView];
}
}
- (void)setRemoveClippedSubviews:(BOOL)removeClippedSubviews
{
if (removeClippedSubviews && !_reactSubviews) {
_reactSubviews = [self.subviews mutableCopy];
} else if (!removeClippedSubviews && _reactSubviews) {
[self react_remountAllSubviews];
_reactSubviews = nil;
}
}
- (BOOL)removeClippedSubviews
{
return _reactSubviews != nil;
}
- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
{
if (_reactSubviews == nil) {
[self insertSubview:view atIndex:atIndex];
} else {
[_reactSubviews insertObject:view atIndex:atIndex];
// Find a suitable view to use for clipping
UIView *clipView = [self react_findClipView];
if (clipView) {
// If possible, don't add subviews if they are clipped
[self mountOrUnmountSubview:view withClipRect:clipView.bounds relativeToView:clipView];
} else {
// Fallback if we can't find a suitable clipView
[self remountSubview:view];
}
}
}
- (void)removeReactSubview:(UIView *)subview
{
[_reactSubviews removeObject:subview];
[subview removeFromSuperview];
}
- (NSArray *)reactSubviews
{
// The _reactSubviews array is only used when we have hidden
// offscreen views. If _reactSubviews is nil, we can assume
// that [self reactSubviews] and [self subviews] are the same
return _reactSubviews ?: [self subviews];
}
- (void)updateClippedSubviews
{
// Find a suitable view to use for clipping
UIView *clipView = [self react_findClipView];
if (clipView) {
[self react_updateClippedSubviewsWithClipRect:clipView.bounds relativeToView:clipView];
}
}
- (void)layoutSubviews
{
// TODO (#5906496): this a nasty performance drain, but necessary
// to prevent gaps appearing when the loading spinner disappears.
// We might be able to fix this another way by triggering a call
// to updateClippedSubviews manually after loading
[super layoutSubviews];
if (_reactSubviews) {
[self updateClippedSubviews];
}
}
#pragma mark - Borders
- (UIColor *)backgroundColor
{
return _backgroundColor;
}
- (void)setBackgroundColor:(UIColor *)backgroundColor
{
if ([_backgroundColor isEqual:backgroundColor]) {
return;
}
_backgroundColor = backgroundColor;
[self.layer setNeedsDisplay];
}
- (UIImage *)generateBorderImage:(out CGRect *)contentsCenter
{
const CGFloat maxRadius = MIN(self.bounds.size.height, self.bounds.size.width) / 2.0;
const CGFloat radius = MAX(0, MIN(self.layer.cornerRadius, maxRadius));
const CGFloat borderWidth = MAX(0, _borderWidth);
const CGFloat topWidth = _borderTopWidth >= 0 ? _borderTopWidth : borderWidth;
const CGFloat rightWidth = _borderRightWidth >= 0 ? _borderRightWidth : borderWidth;
const CGFloat bottomWidth = _borderBottomWidth >= 0 ? _borderBottomWidth : borderWidth;
const CGFloat leftWidth = _borderLeftWidth >= 0 ? _borderLeftWidth : borderWidth;
const CGFloat topRadius = MAX(0, radius - topWidth);
const CGFloat rightRadius = MAX(0, radius - rightWidth);
const CGFloat bottomRadius = MAX(0, radius - bottomWidth);
const CGFloat leftRadius = MAX(0, radius - leftWidth);
const UIEdgeInsets edgeInsets = UIEdgeInsetsMake(topWidth + topRadius, leftWidth + leftRadius, bottomWidth + bottomRadius, rightWidth + rightRadius);
const CGSize size = CGSizeMake(edgeInsets.left + 1 + edgeInsets.right, edgeInsets.top + 1 + edgeInsets.bottom);
UIScreen *screen = self.window.screen ?: [UIScreen mainScreen];
UIGraphicsBeginImageContextWithOptions(size, NO, screen.scale * 2);
CGContextRef ctx = UIGraphicsGetCurrentContext();
const CGRect rect = {CGPointZero, size};
CGPathRef path = CGPathCreateWithRoundedRect(rect, radius, radius, NULL);
if (_backgroundColor) {
CGContextSaveGState(ctx);
CGContextAddPath(ctx, path);
CGContextSetFillColorWithColor(ctx, _backgroundColor.CGColor);
CGContextFillPath(ctx);
CGContextRestoreGState(ctx);
}
CGContextAddPath(ctx, path);
CGPathRelease(path);
if (radius > 0 && topWidth > 0 && rightWidth > 0 && bottomWidth > 0 && leftWidth > 0) {
const UIEdgeInsets insetEdgeInsets = UIEdgeInsetsMake(topWidth, leftWidth, bottomWidth, rightWidth);
const CGRect insetRect = UIEdgeInsetsInsetRect(rect, insetEdgeInsets);
CGPathRef insetPath = RCTPathCreateWithRoundedRect(insetRect, leftRadius, topRadius, rightRadius, topRadius, leftRadius, bottomRadius, rightRadius, bottomRadius, NULL);
CGContextAddPath(ctx, insetPath);
CGPathRelease(insetPath);
}
CGContextEOClip(ctx);
BOOL hasEqualColor = !_borderTopColor && !_borderRightColor && !_borderBottomColor && !_borderLeftColor;
BOOL hasEqualBorder = _borderWidth >= 0 && _borderTopWidth < 0 && _borderRightWidth < 0 && _borderBottomWidth < 0 && _borderLeftWidth < 0;
if (radius <= 0 && hasEqualBorder && hasEqualColor) {
CGContextSetStrokeColorWithColor(ctx, _borderColor);
CGContextSetLineWidth(ctx, 2 * _borderWidth);
CGContextClipToRect(ctx, rect);
CGContextStrokeRect(ctx, rect);
} else if (radius <= 0 && hasEqualColor) {
CGContextSetFillColorWithColor(ctx, _borderColor);
CGContextAddRect(ctx, rect);
const CGRect insetRect = UIEdgeInsetsInsetRect(rect, edgeInsets);
CGContextAddRect(ctx, insetRect);
CGContextEOFillPath(ctx);
} else {
BOOL didSet = NO;
CGPoint topLeft;
if (topRadius > 0 && leftRadius > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(CGRectMake(leftWidth, topWidth, 2 * leftRadius, 2 * topRadius), CGPointMake(0, 0), CGPointMake(leftWidth, topWidth), points);
if (!isnan(points[1].x) && !isnan(points[1].y)) {
topLeft = points[1];
didSet = YES;
}
}
if (!didSet) {
topLeft = CGPointMake(leftWidth, topWidth);
}
didSet = NO;
CGPoint bottomLeft;
if (bottomRadius > 0 && leftRadius > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(CGRectMake(leftWidth, (size.height - bottomWidth) - 2 * bottomRadius, 2 * leftRadius, 2 * bottomRadius), CGPointMake(0, size.height), CGPointMake(leftWidth, size.height - bottomWidth), points);
if (!isnan(points[1].x) && !isnan(points[1].y)) {
bottomLeft = points[1];
didSet = YES;
}
}
if (!didSet) {
bottomLeft = CGPointMake(leftWidth, size.height - bottomWidth);
}
didSet = NO;
CGPoint topRight;
if (topRadius > 0 && rightRadius > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(CGRectMake((size.width - rightWidth) - 2 * rightRadius, topWidth, 2 * rightRadius, 2 * topRadius), CGPointMake(size.width, 0), CGPointMake(size.width - rightWidth, topWidth), points);
if (!isnan(points[0].x) && !isnan(points[0].y)) {
topRight = points[0];
didSet = YES;
}
}
if (!didSet) {
topRight = CGPointMake(size.width - rightWidth, topWidth);
}
didSet = NO;
CGPoint bottomRight;
if (bottomRadius > 0 && rightRadius > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(CGRectMake((size.width - rightWidth) - 2 * rightRadius, (size.height - bottomWidth) - 2 * bottomRadius, 2 * rightRadius, 2 * bottomRadius), CGPointMake(size.width, size.height), CGPointMake(size.width - rightWidth, size.height - bottomWidth), points);
if (!isnan(points[0].x) && !isnan(points[0].y)) {
bottomRight = points[0];
didSet = YES;
}
}
if (!didSet) {
bottomRight = CGPointMake(size.width - rightWidth, size.height - bottomWidth);
}
// RIGHT
if (rightWidth > 0) {
CGContextSaveGState(ctx);
const CGPoint points[] = {
CGPointMake(size.width, 0),
topRight,
bottomRight,
CGPointMake(size.width, size.height),
};
CGContextSetFillColorWithColor(ctx, _borderRightColor ?: _borderColor);
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
CGContextFillPath(ctx);
CGContextRestoreGState(ctx);
}
// BOTTOM
if (bottomWidth > 0) {
CGContextSaveGState(ctx);
const CGPoint points[] = {
CGPointMake(0, size.height),
bottomLeft,
bottomRight,
CGPointMake(size.width, size.height),
};
CGContextSetFillColorWithColor(ctx, _borderBottomColor ?: _borderColor);
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
CGContextFillPath(ctx);
CGContextRestoreGState(ctx);
}
// LEFT
if (leftWidth > 0) {
CGContextSaveGState(ctx);
const CGPoint points[] = {
CGPointMake(0, 0),
topLeft,
bottomLeft,
CGPointMake(0, size.height),
};
CGContextSetFillColorWithColor(ctx, _borderLeftColor ?: _borderColor);
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
CGContextFillPath(ctx);
CGContextRestoreGState(ctx);
}
// TOP
if (topWidth > 0) {
CGContextSaveGState(ctx);
const CGPoint points[] = {
CGPointMake(0, 0),
topLeft,
topRight,
CGPointMake(size.width, 0),
};
CGContextSetFillColorWithColor(ctx, _borderTopColor ?: _borderColor);
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
CGContextFillPath(ctx);
CGContextRestoreGState(ctx);
}
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
*contentsCenter = CGRectMake(edgeInsets.left / size.width, edgeInsets.top / size.height, 1.0 / size.width, 1.0 / size.height);
return [image resizableImageWithCapInsets:edgeInsets];
}
- (void)displayLayer:(CALayer *)layer
{
CGRect contentsCenter;
UIImage *image = [self generateBorderImage:&contentsCenter];
if (RCTRunningInTestEnvironment()) {
const CGSize size = self.bounds.size;
UIGraphicsBeginImageContextWithOptions(size, NO, image.scale);
[image drawInRect:(CGRect){CGPointZero, size}];
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
contentsCenter = CGRectMake(0, 0, 1, 1);
}
layer.contents = (id)image.CGImage;
layer.contentsCenter = contentsCenter;
layer.contentsScale = image.scale;
layer.magnificationFilter = kCAFilterNearest;
}
#pragma mark Border Color
#define setBorderColor(side) \
- (void)setBorder##side##Color:(CGColorRef)border##side##Color \
{ \
if (CGColorEqualToColor(_border##side##Color, border##side##Color)) { \
return; \
} \
_border##side##Color = border##side##Color; \
[self.layer setNeedsDisplay]; \
}
setBorderColor()
setBorderColor(Top)
setBorderColor(Right)
setBorderColor(Bottom)
setBorderColor(Left)
#pragma mark - Border Width
#define setBorderWidth(side) \
- (void)setBorder##side##Width:(CGFloat)border##side##Width \
{ \
if (_border##side##Width == border##side##Width) { \
return; \
} \
_border##side##Width = border##side##Width; \
[self.layer setNeedsDisplay]; \
}
setBorderWidth()
setBorderWidth(Top)
setBorderWidth(Right)
setBorderWidth(Bottom)
setBorderWidth(Left)
@end
static void RCTPathAddEllipticArc(CGMutablePathRef path, const CGAffineTransform *m, CGFloat x, CGFloat y, CGFloat xRadius, CGFloat yRadius, CGFloat startAngle, CGFloat endAngle, bool clockwise)
{
CGFloat xScale = 1, yScale = 1, radius = 0;
if (xRadius != 0) {
xScale = 1;
yScale = yRadius / xRadius;
radius = xRadius;
} else if (yRadius != 0) {
xScale = xRadius / yRadius;
yScale = 1;
radius = yRadius;
}
CGAffineTransform t = CGAffineTransformMakeTranslation(x, y);
t = CGAffineTransformScale(t, xScale, yScale);
if (m != NULL) {
t = CGAffineTransformConcat(t, *m);
}
CGPathAddArc(path, &t, 0, 0, radius, startAngle, endAngle, clockwise);
}
static CGPathRef RCTPathCreateWithRoundedRect(CGRect rect, CGFloat topLeftRadiusX, CGFloat topLeftRadiusY, CGFloat topRightRadiusX, CGFloat topRightRadiusY, CGFloat bottomLeftRadiusX, CGFloat bottomLeftRadiusY, CGFloat bottomRightRadiusX, CGFloat bottomRightRadiusY, const CGAffineTransform *transform)
{
const CGFloat minX = CGRectGetMinX(rect);
const CGFloat minY = CGRectGetMinY(rect);
const CGFloat maxX = CGRectGetMaxX(rect);
const CGFloat maxY = CGRectGetMaxY(rect);
CGMutablePathRef path = CGPathCreateMutable();
RCTPathAddEllipticArc(path, transform, minX + topLeftRadiusX, minY + topLeftRadiusY, topLeftRadiusX, topLeftRadiusY, M_PI, 3 * M_PI_2, false);
RCTPathAddEllipticArc(path, transform, maxX - topRightRadiusX, minY + topRightRadiusY, topRightRadiusX, topRightRadiusY, 3 * M_PI_2, 0, false);
RCTPathAddEllipticArc(path, transform, maxX - bottomRightRadiusX, maxY - bottomRightRadiusY, bottomRightRadiusX, bottomRightRadiusY, 0, M_PI_2, false);
RCTPathAddEllipticArc(path, transform, minX + bottomLeftRadiusX, maxY - bottomLeftRadiusY, bottomLeftRadiusX, bottomLeftRadiusY, M_PI_2, M_PI, false);
CGPathCloseSubpath(path);
return path;
}
static BOOL RCTEllipseGetIntersectionsWithLine(CGRect ellipseBoundingRect, CGPoint p1, CGPoint p2, CGPoint intersections[2])
{
const CGFloat ellipseCenterX = CGRectGetMidX(ellipseBoundingRect);
const CGFloat ellipseCenterY = CGRectGetMidY(ellipseBoundingRect);
// ellipseBoundingRect.origin.x -= ellipseCenterX;
// ellipseBoundingRect.origin.y -= ellipseCenterY;
p1.x -= ellipseCenterX;
p1.y -= ellipseCenterY;
p2.x -= ellipseCenterX;
p2.y -= ellipseCenterY;
const CGFloat m = (p2.y - p1.y) / (p2.x - p1.x);
const CGFloat a = ellipseBoundingRect.size.width / 2;
const CGFloat b = ellipseBoundingRect.size.height / 2;
const CGFloat c = p1.y - m * p1.x;
const CGFloat A = (b * b + a * a * m * m);
const CGFloat B = 2 * a * a * c * m;
const CGFloat D = sqrt((a * a * (b * b - c * c)) / A + pow(B / (2 * A), 2));
const CGFloat x_ = -B / (2 * A);
const CGFloat x1 = x_ + D;
const CGFloat x2 = x_ - D;
const CGFloat y1 = m * x1 + c;
const CGFloat y2 = m * x2 + c;
intersections[0] = CGPointMake(x1 + ellipseCenterX, y1 + ellipseCenterY);
intersections[1] = CGPointMake(x2 + ellipseCenterX, y2 + ellipseCenterY);
return YES;
}