react-native/React/Fabric/Utils/RuntimeEventBeat.mm

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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "RuntimeEventBeat.h"
namespace facebook {
namespace react {
RuntimeEventBeat::RuntimeEventBeat(RuntimeExecutor runtimeExecutor):
runtimeExecutor_(std::move(runtimeExecutor)) {
mainRunLoopObserver_ =
CFRunLoopObserverCreateWithHandler(
NULL /* allocator */,
kCFRunLoopBeforeWaiting /* activities */,
true /* repeats */,
0 /* order */,
^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
// Note: We only `induce` beat here; actual beat will be performed on
// a different thread.
this->induce();
}
);
assert(mainRunLoopObserver_);
CFRunLoopAddObserver(CFRunLoopGetMain(), mainRunLoopObserver_, kCFRunLoopCommonModes);
}
RuntimeEventBeat::~RuntimeEventBeat() {
CFRunLoopRemoveObserver(CFRunLoopGetMain(), mainRunLoopObserver_, kCFRunLoopCommonModes);
CFRelease(mainRunLoopObserver_);
}
void RuntimeEventBeat::induce() const {
if (!isRequested_ || isBusy_) {
return;
}
#ifndef NDEBUG
// We do a trick here.
// If `wasExecuted` was destroyed before set to `true`,
// it means that the execution block was deallocated not being executed.
// This indicates that `messageQueueThread_` is being deallocated.
// This trick is quite expensive due to deallocation and messing with atomic
// counters. Seems we need this only for making hot-reloading mechanism
// thread-safe. Hence, let's leave it to be DEBUG-only for now.
auto wasExecuted = std::shared_ptr<bool>(new bool {false}, [this](bool *wasExecuted) {
if (!*wasExecuted && failCallback_) {
failCallback_();
}
delete wasExecuted;
});
#endif
isBusy_ = true;
runtimeExecutor_([=](jsi::Runtime &runtime) mutable {
this->beat(runtime);
isBusy_ = false;
#ifndef NDEBUG
*wasExecuted = true;
#endif
});
}
} // namespace react
} // namespace facebook