react-native/scripts/react-native-xcode.sh

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#!/bin/bash
# Copyright (c) 2015-present, Facebook, Inc.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# Bundle React Native app's code and image assets.
# This script is supposed to be invoked as part of Xcode build process
# and relies on environment variables (including PWD) set by Xcode
if [[ "$SKIP_BUNDLING" ]]; then
echo "SKIP_BUNDLING enabled; skipping."
exit 0;
fi
case "$CONFIGURATION" in
*Debug*)
if [[ "$PLATFORM_NAME" == *simulator ]]; then
if [[ "$FORCE_BUNDLING" ]]; then
echo "FORCE_BUNDLING enabled; continuing to bundle."
else
echo "Skipping bundling in Debug for the Simulator (since the packager bundles for you). Use the FORCE_BUNDLING flag to change this behavior."
exit 0;
fi
else
echo "Bundling for physical device. Use the SKIP_BUNDLING flag to change this behavior."
fi
DEV=true
;;
"")
echo "$0 must be invoked by Xcode"
exit 1
;;
*)
DEV=false
;;
esac
# Path to react-native folder inside node_modules
REACT_NATIVE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
# Xcode project file for React Native apps is located in ios/ subfolder
cd "${REACT_NATIVE_DIR}"/../..
# Define NVM_DIR and source the nvm.sh setup script
[ -z "$NVM_DIR" ] && export NVM_DIR="$HOME/.nvm"
# Define entry file
if [[ -s "index.ios.js" ]]; then
ENTRY_FILE=${1:-index.ios.js}
else
ENTRY_FILE=${1:-index.js}
fi
if [[ -s "$HOME/.nvm/nvm.sh" ]]; then
. "$HOME/.nvm/nvm.sh"
elif [[ -x "$(command -v brew)" && -s "$(brew --prefix nvm)/nvm.sh" ]]; then
. "$(brew --prefix nvm)/nvm.sh"
fi
# Set up the nodenv node version manager if present
if [[ -x "$HOME/.nodenv/bin/nodenv" ]]; then
eval "$("$HOME/.nodenv/bin/nodenv" init -)"
elif [[ -x "$(command -v brew)" && -x "$(brew --prefix nodenv)/bin/nodenv" ]]; then
eval "$("$(brew --prefix nodenv)/bin/nodenv" init -)"
fi
[ -z "$NODE_BINARY" ] && export NODE_BINARY="node"
[ -z "$CLI_PATH" ] && export CLI_PATH="$REACT_NATIVE_DIR/local-cli/cli.js"
[ -z "$BUNDLE_COMMAND" ] && BUNDLE_COMMAND="bundle"
if [[ -z "$BUNDLE_CONFIG" ]]; then
CONFIG_ARG=""
else
CONFIG_ARG="--config $(pwd)/$BUNDLE_CONFIG"
fi
nodejs_not_found()
{
echo "error: Can't find '$NODE_BINARY' binary to build React Native bundle" >&2
echo "If you have non-standard nodejs installation, select your project in Xcode," >&2
echo "find 'Build Phases' - 'Bundle React Native code and images'" >&2
echo "and change NODE_BINARY to absolute path to your node executable" >&2
echo "(you can find it by invoking 'which node' in the terminal)" >&2
exit 2
}
type $NODE_BINARY >/dev/null 2>&1 || nodejs_not_found
# Print commands before executing them (useful for troubleshooting)
set -x
DEST=$CONFIGURATION_BUILD_DIR/$UNLOCALIZED_RESOURCES_FOLDER_PATH
if [[ "$CONFIGURATION" = "Debug" && ! "$PLATFORM_NAME" == *simulator ]]; then
IP=$(ipconfig getifaddr en0)
if [ -z "$IP" ]; then
IP=$(ifconfig | grep 'inet ' | grep -v ' 127.' | cut -d\ -f2 | awk 'NR==1{print $1}')
fi
echo "$IP" > "$DEST/ip.txt"
fi
BUNDLE_FILE="$DEST/main.jsbundle"
Fix Xcode Archive task failing if project path contains whitespace Summary: Currently, Xcodebuild Archive task "Bundle React Native code and images" step fails if the project path contains whitespace characters. This is due to `react-native-xcode.sh` not escaping the local CLI path. Ideally, of course, folks would use sane directory names, but this affects people in the community. I have seen this at a beginner hackathon, as well as Stack Overflow, e.g. https://stackoverflow.com/questions/48209829/cannot-create-offline-bundle-for-react-native-ios ``` mkdir Bad\ Name cd Bad\ Name react-native init TestProject cd TestProject open ios/TestProject.xcodeproj ``` * Run `Build > Archive` * `cli.js bundle` command fails with "Cannot find module '.../Bad'" * Patch `/node_modules/react-native/scripts/react-native-xcode.sh` with changed file * Run `Build > Archive` * Build succeeds <!-- Help reviewers and the release process by writing your own release notes **INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.** CATEGORY [----------] TYPE [ CLI ] [-------------] LOCATION [ DOCS ] [ BREAKING ] [-------------] [ GENERAL ] [ BUGFIX ] [-{Component}-] [ INTERNAL ] [ ENHANCEMENT ] [ {File} ] [ IOS ] [ FEATURE ] [ {Directory} ] |-----------| [ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} | [----------] [-------------] [-------------] |-----------| [CATEGORY] [TYPE] [LOCATION] - MESSAGE EXAMPLES: [IOS] [BREAKING] [FlatList] - Change a thing that breaks other things [ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput [CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with [DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word [GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position [INTERNAL] [FEATURE] [./scrip] - Added thing to script that nobody will see --> [IOS] [MINOR] [scripts/react-native-xcode.sh] - Escape directory paths with spaces Closes https://github.com/facebook/react-native/pull/17628 Differential Revision: D6806418 Pulled By: hramos fbshipit-source-id: 7ef3943d91807d0086f0717e436e1988f9faf03d
2018-01-26 21:45:36 +00:00
$NODE_BINARY "$CLI_PATH" $BUNDLE_COMMAND \
$CONFIG_ARG \
--entry-file "$ENTRY_FILE" \
--platform ios \
--dev $DEV \
--reset-cache \
--bundle-output "$BUNDLE_FILE" \
--assets-dest "$DEST" \
$EXTRA_PACKAGER_ARGS
if [[ $DEV != true && ! -f "$BUNDLE_FILE" ]]; then
echo "error: File $BUNDLE_FILE does not exist. This must be a bug with" >&2
echo "React Native, please report it here: https://github.com/facebook/react-native/issues"
exit 2
fi