react-native/Libraries/CustomComponents/Navigator/Navigator.js

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/**
* Copyright (c) 2015, Facebook, Inc. All rights reserved.
*
* Facebook, Inc. (Facebook) owns all right, title and interest, including
* all intellectual property and other proprietary rights, in and to the React
* Native CustomComponents software (the Software). Subject to your
* compliance with these terms, you are hereby granted a non-exclusive,
* worldwide, royalty-free copyright license to (1) use and copy the Software;
* and (2) reproduce and distribute the Software as part of your own software
* (Your Software). Facebook reserves all rights not expressly granted to
* you in this license agreement.
*
* THE SOFTWARE AND DOCUMENTATION, IF ANY, ARE PROVIDED "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES (INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE) ARE DISCLAIMED.
* IN NO EVENT SHALL FACEBOOK OR ITS AFFILIATES, OFFICERS, DIRECTORS OR
* EMPLOYEES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* @providesModule Navigator
*/
'use strict';
var AnimationsDebugModule = require('NativeModules').AnimationsDebugModule;
var Backstack = require('Backstack');
var Dimensions = require('Dimensions');
var InteractionMixin = require('InteractionMixin');
var NavigatorSceneConfigs = require('NavigatorSceneConfigs');
var NavigatorNavigationBar = require('NavigatorNavigationBar');
var NavigatorBreadcrumbNavigationBar = require('NavigatorBreadcrumbNavigationBar');
var PanResponder = require('PanResponder');
var React = require('React');
var StaticContainer = require('StaticContainer.react');
var StyleSheet = require('StyleSheet');
var Subscribable = require('Subscribable');
var TimerMixin = require('react-timer-mixin');
var View = require('View');
var clamp = require('clamp');
var invariant = require('invariant');
var keyMirror = require('keyMirror');
var merge = require('merge');
var rebound = require('rebound');
var PropTypes = React.PropTypes;
var SCREEN_WIDTH = Dimensions.get('window').width;
var SCREEN_HEIGHT = Dimensions.get('window').height;
var OFF_SCREEN = {style: {opacity: 0}};
var __uid = 0;
function getuid() {
return __uid++;
}
var nextComponentUid = 0;
// styles moved to the top of the file so getDefaultProps can refer to it
var styles = StyleSheet.create({
container: {
flex: 1,
overflow: 'hidden',
},
defaultSceneStyle: {
width: SCREEN_WIDTH,
height: SCREEN_HEIGHT,
},
presentNavItem: {
position: 'absolute',
overflow: 'hidden',
left: 0,
right: 0,
bottom: 0,
top: 0,
},
futureNavItem: {
overflow: 'hidden',
position: 'absolute',
left: 0,
opacity: 0,
},
transitioner: {
flex: 1,
backgroundColor: '#555555',
overflow: 'hidden',
}
});
var GESTURE_ACTIONS = [
'pop',
'jumpBack',
'jumpForward',
];
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/**
* Use `Navigator` to transition between different scenes in your app. To
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* accomplish this, provide route objects to the navigator to identify each
* scene, and also a `renderScene` function that the navigator can use to
* render the scene for a given route.
*
* To change the animation or gesture properties of the scene, provide a
* `configureScene` prop to get the config object for a given route. See
* `Navigator.SceneConfigs` for default animations and more info on
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* scene config options.
*
* ### Basic Usage
*
* ```
* <Navigator
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* initialRoute={{name: 'My First Scene', index: 0}}
* renderScene={(route, navigator) =>
* <MySceneComponent
* name={route.name}
* onForward={() => {
* var nextIndex = route.index + 1;
* navigator.push({
* name: 'Scene ' + nextIndex,
* index: nextIndex,
* });
* }}
* onBack={() => {
* if (route.index > 0) {
* navigator.pop();
* }
* }}
* />
* }
* />
* ```
*
* ### Navigation Methods
*
* `Navigator` can be told to navigate in two ways. If you have a ref to
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* the element, you can invoke several methods on it to trigger navigation:
*
* - `jumpBack()` - Jump backward without unmounting the current scene
* - `jumpForward()` - Jump forward to the next scene in the route stack
* - `jumpTo(route)` - Transition to an existing scene without unmounting
* - `push(route)` - Navigate forward to a new scene, squashing any scenes
* that you could `jumpForward` to
* - `pop()` - Transition back and unmount the current scene
* - `replace(route)` - Replace the current scene with a new route
* - `replaceAtIndex(route, index)` - Replace a scene as specified by an index
* - `replacePrevious(route)` - Replace the previous scene
* - `immediatelyResetRouteStack(routeStack)` - Reset every scene with an
* array of routes
* - `popToRoute(route)` - Pop to a particular scene, as specified by it's
* route. All scenes after it will be unmounted
* - `popToTop()` - Pop to the first scene in the stack, unmounting every
* other scene
*
* ### Navigator Object
*
* The navigator object is made available to scenes through the `renderScene`
* function. The object has all of the navigation methods on it, as well as a
* few utilities:
*
* - `parentNavigator` - a refrence to the parent navigator object that was
* passed in through props.navigator
* - `onWillFocus` - used to pass a navigation focus event up to the parent
* navigator
* - `onDidFocus` - used to pass a navigation focus event up to the parent
* navigator
*
*/
var Navigator = React.createClass({
propTypes: {
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/**
* Optional function that allows configuration about scene animations and
* gestures. Will be invoked with the route and should return a scene
* configuration object
*
* ```
* (route) => Navigator.SceneConfigs.FloatFromRight
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* ```
*/
configureScene: PropTypes.func,
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/**
* Required function which renders the scene for a given route. Will be
* invoked with the route, the navigator object, and a ref handler that
* will allow a ref to your scene to be provided by props.onItemRef
*
* ```
* (route, navigator, onRef) =>
* <MySceneComponent title={route.title} ref={onRef} />
* ```
*/
renderScene: PropTypes.func.isRequired,
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/**
* Provide a single "route" to start on. A route is an arbitrary object
* that the navigator will use to identify each scene before rendering.
* Either initialRoute or initialRouteStack is required.
*/
initialRoute: PropTypes.object,
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/**
* Provide a set of routes to initially mount the scenes for. Required if no
* initialRoute is provided
*/
initialRouteStack: PropTypes.arrayOf(PropTypes.object),
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/**
* Will emit the target route upon mounting and before each nav transition,
* overriding the handler in this.props.navigator. This overrides the onDidFocus
* handler that would be found in this.props.navigator
*/
onWillFocus: PropTypes.func,
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/**
* Will be called with the new route of each scene after the transition is
* complete or after the initial mounting. This overrides the onDidFocus
* handler that would be found in this.props.navigator
*/
onDidFocus: PropTypes.func,
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/**
* Will be called with (ref, indexInStack) when the scene ref changes
*/
onItemRef: PropTypes.func,
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/**
* Optionally provide a navigation bar that persists across scene
* transitions
*/
navigationBar: PropTypes.node,
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/**
* Optionally provide the navigator object from a parent Navigator
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*/
navigator: PropTypes.object,
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/**
* Styles to apply to the container of each scene
*/
sceneStyle: View.propTypes.style,
/**
* Should the backstack back button "jump" back instead of pop? Set to true
* if a jump forward might happen after the android back button is pressed,
* so the scenes will remain mounted
*/
shouldJumpOnBackstackPop: PropTypes.bool,
},
statics: {
BreadcrumbNavigationBar: NavigatorBreadcrumbNavigationBar,
NavigationBar: NavigatorNavigationBar,
SceneConfigs: NavigatorSceneConfigs,
},
mixins: [TimerMixin, InteractionMixin, Subscribable.Mixin],
getDefaultProps: function() {
return {
configureScene: () => NavigatorSceneConfigs.PushFromRight,
sceneStyle: styles.defaultSceneStyle,
};
},
getInitialState: function() {
var routeStack = this.props.initialRouteStack || [];
var initialRouteIndex = 0;
if (this.props.initialRoute && routeStack.length) {
initialRouteIndex = routeStack.indexOf(this.props.initialRoute);
invariant(
initialRouteIndex !== -1,
'initialRoute is not in initialRouteStack.'
);
} else if (this.props.initialRoute) {
routeStack = [this.props.initialRoute];
} else {
invariant(
routeStack.length >= 1,
'Navigator requires props.initialRoute or props.initialRouteStack.'
);
}
return {
sceneConfigStack: routeStack.map(
(route) => this.props.configureScene(route)
),
idStack: routeStack.map(() => getuid()),
routeStack,
// These are tracked to avoid rendering everything all the time.
updatingRangeStart: initialRouteIndex,
updatingRangeLength: initialRouteIndex + 1,
// Either animating or gesturing.
isAnimating: false,
jumpToIndex: routeStack.length - 1,
presentedIndex: initialRouteIndex,
isResponderOnlyToBlockTouches: false,
fromIndex: initialRouteIndex,
toIndex: initialRouteIndex,
};
},
componentWillMount: function() {
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this.navigatorActions = {
jumpBack: this.jumpBack,
jumpForward: this.jumpForward,
jumpTo: this.jumpTo,
push: this.push,
pop: this.pop,
replace: this.replace,
replaceAtIndex: this.replaceAtIndex,
replacePrevious: this.replacePrevious,
replacePreviousAndPop: this.replacePreviousAndPop,
immediatelyResetRouteStack: this.immediatelyResetRouteStack,
resetTo: this.resetTo,
popToRoute: this.popToRoute,
popToTop: this.popToTop,
parentNavigator: this.props.navigator,
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// We want to bubble focused routes to the top navigation stack. If we
// are a child navigator, this allows us to call props.navigator.on*Focus
// of the topmost Navigator
onWillFocus: this.props.onWillFocus,
onDidFocus: this.props.onDidFocus,
};
this.panGesture = PanResponder.create({
onStartShouldSetPanResponderCapture: this._handleStartShouldSetPanResponderCapture,
onMoveShouldSetPanResponder: this._handleMoveShouldSetPanResponder,
onPanResponderGrant: this._handlePanResponderGrant,
onPanResponderRelease: this._handlePanResponderRelease,
onPanResponderMove: this._handlePanResponderMove,
onPanResponderTerminate: this._handlePanResponderTerminate,
});
this._itemRefs = {};
this._interactionHandle = null;
this._backstackComponentKey = 'jsnavstack' + nextComponentUid;
nextComponentUid++;
Backstack.eventEmitter && this.addListenerOn(
Backstack.eventEmitter,
'popNavigation',
this._onBackstackPopState);
this._emitWillFocus(this.state.presentedIndex);
},
_configureSpring: function(animationConfig) {
var config = this.spring.getSpringConfig();
config.friction = animationConfig.springFriction;
config.tension = animationConfig.springTension;
},
componentDidMount: function() {
this.springSystem = new rebound.SpringSystem();
this.spring = this.springSystem.createSpring();
this.spring.setRestSpeedThreshold(0.05);
var animationConfig = this.state.sceneConfigStack[this.state.presentedIndex];
animationConfig && this._configureSpring(animationConfig);
this.spring.addListener(this);
this.onSpringUpdate();
// Fill up the Backstack with routes that have been provided in
// initialRouteStack
this._fillBackstackRange(0, this.state.routeStack.indexOf(this.props.initialRoute));
this._emitDidFocus(this.state.presentedIndex);
},
componentWillUnmount: function() {
Backstack.removeComponentHistory(this._backstackComponentKey);
},
_onBackstackPopState: function(componentKey, stateKey, state) {
if (componentKey !== this._backstackComponentKey) {
return;
}
if (!this._canNavigate()) {
// A bit hacky: if we can't actually handle the pop, just push it back on the stack
Backstack.pushNavigation(componentKey, stateKey, state);
} else {
if (this.props.shouldJumpOnBackstackPop) {
this._jumpToWithoutBackstack(state.fromRoute);
} else {
this._popToRouteWithoutBackstack(state.fromRoute);
}
}
},
/**
* @param {RouteStack} nextRouteStack Next route stack to reinitialize. This
* doesn't accept stack item `id`s, which implies that all existing items are
* destroyed, and then potentially recreated according to `routeStack`. Does
* not animate, immediately replaces and rerenders navigation bar and stack
* items.
*/
immediatelyResetRouteStack: function(nextRouteStack) {
var destIndex = nextRouteStack.length - 1;
this.setState({
idStack: nextRouteStack.map(getuid),
routeStack: nextRouteStack,
sceneConfigStack: nextRouteStack.map(
this.props.configureScene
),
updatingRangeStart: 0,
updatingRangeLength: nextRouteStack.length,
presentedIndex: destIndex,
jumpToIndex: destIndex,
toIndex: destIndex,
fromIndex: destIndex,
}, () => {
this.onSpringUpdate();
});
},
/**
* TODO: Accept callback for spring completion.
*/
_requestTransitionTo: function(topOfStack) {
if (topOfStack !== this.state.presentedIndex) {
invariant(!this.state.isAnimating, 'Cannot navigate while transitioning');
this.state.fromIndex = this.state.presentedIndex;
this.state.toIndex = topOfStack;
this.spring.setOvershootClampingEnabled(false);
if (AnimationsDebugModule) {
AnimationsDebugModule.startRecordingFps();
}
this._transitionToToIndexWithVelocity(
this.state.sceneConfigStack[this.state.fromIndex].defaultTransitionVelocity
);
}
},
/**
* `onSpring*` spring delegate. Wired up via `spring.addListener(this)`
*/
onSpringEndStateChange: function() {
if (!this._interactionHandle) {
this._interactionHandle = this.createInteractionHandle();
}
},
onSpringUpdate: function() {
this._transitionBetween(
this.state.fromIndex,
this.state.toIndex,
this.spring.getCurrentValue()
);
},
onSpringAtRest: function() {
this.state.isAnimating = false;
this._completeTransition();
this.spring.setCurrentValue(0).setAtRest();
if (this._interactionHandle) {
this.clearInteractionHandle(this._interactionHandle);
this._interactionHandle = null;
}
},
_completeTransition: function() {
if (this.spring.getCurrentValue() === 1) {
var presentedIndex = this.state.toIndex;
this.state.presentedIndex = presentedIndex;
this.state.fromIndex = presentedIndex;
this._emitDidFocus(presentedIndex);
this._removePoppedRoutes();
if (AnimationsDebugModule) {
AnimationsDebugModule.stopRecordingFps(Date.now());
}
} else {
this.state.fromIndex = this.state.presentedIndex;
this.state.toIndex = this.state.presentedIndex;
}
this._hideOtherScenes(presentedIndex);
},
_transitionToToIndexWithVelocity: function(v) {
this._configureSpring(
// For visual consistency, the from index is always used to configure the spring
this.state.sceneConfigStack[this.state.fromIndex]
);
this.state.isAnimating = true;
this.spring.setVelocity(v);
this.spring.setEndValue(1);
this._emitWillFocus(this.state.toIndex);
},
_transitionToFromIndexWithVelocity: function(v) {
this._configureSpring(
this.state.sceneConfigStack[this.state.fromIndex]
);
this.state.isAnimating = true;
this.spring.setVelocity(v);
this.spring.setEndValue(0);
},
_emitDidFocus: function(index) {
var route = this.state.routeStack[index];
if (this.props.onDidFocus) {
this.props.onDidFocus(route);
} else if (this.props.navigator && this.props.navigator.onDidFocus) {
this.props.navigator.onDidFocus(route);
}
},
_emitWillFocus: function(index) {
var route = this.state.routeStack[index];
var navBar = this._navBar;
if (navBar && navBar.handleWillFocus) {
navBar.handleWillFocus(route);
}
if (this.props.onWillFocus) {
this.props.onWillFocus(route);
} else if (this.props.navigator && this.props.navigator.onWillFocus) {
this.props.navigator.onWillFocus(route);
}
},
/**
* Does not delete the scenes - merely hides them.
*/
_hideOtherScenes: function(activeIndex) {
for (var i = 0; i < this.state.routeStack.length; i++) {
if (i === activeIndex) {
continue;
}
var sceneRef = 'scene_' + i;
this.refs[sceneRef] &&
this.refs['scene_' + i].setNativeProps(OFF_SCREEN);
}
},
/**
* Becomes the responder on touch start (capture) while animating so that it
* blocks all touch interactions inside of it. However, this responder lock
* means nothing more than that. We record if the sole reason for being
* responder is to block interactions (`isResponderOnlyToBlockTouches`).
*/
_handleStartShouldSetPanResponderCapture: function(e, gestureState) {
return this.state.isAnimating;
},
_handleMoveShouldSetPanResponder: function(e, gestureState) {
var currentRoute = this.state.routeStack[this.state.presentedIndex];
var sceneConfig = this.state.sceneConfigStack[this.state.presentedIndex];
this._expectingGestureGrant = this._matchGestureAction(sceneConfig.gestures, gestureState);
return !! this._expectingGestureGrant;
},
_doesGestureOverswipe: function(gestureName) {
var wouldOverswipeBack = this.state.presentedIndex <= 0 &&
(gestureName === 'pop' || gestureName === 'jumpBack');
var wouldOverswipeForward = this.state.presentedIndex >= this.state.routeStack.length - 1 &&
gestureName === 'jumpForward';
return wouldOverswipeForward || wouldOverswipeBack;
},
_handlePanResponderGrant: function(e, gestureState) {
invariant(
this._expectingGestureGrant,
'Responder granted unexpectedly.'
);
this._activeGestureAction = this._expectingGestureGrant;
this._expectingGestureGrant = null;
this.state.isResponderOnlyToBlockTouches = this.state.isAnimating;
if (!this.state.isAnimating) {
this.state.fromIndex = this.state.presentedIndex;
var gestureSceneDelta = this._deltaForGestureAction(this._activeGestureAction);
this.state.toIndex = this.state.presentedIndex + gestureSceneDelta;
}
},
_deltaForGestureAction: function(gestureAction) {
switch (gestureAction) {
case 'pop':
case 'jumpBack':
return -1;
case 'jumpForward':
return 1;
default:
invariant(false, 'Unsupported gesture action ' + gestureAction);
return;
}
},
_handlePanResponderRelease: function(e, gestureState) {
var sceneConfig = this.state.sceneConfigStack[this.state.presentedIndex];
var releaseGestureAction = this._activeGestureAction;
this._activeGestureAction = null;
if (this.state.isResponderOnlyToBlockTouches) {
this.state.isResponderOnlyToBlockTouches = false;
return;
}
var releaseGesture = sceneConfig.gestures[releaseGestureAction];
if (this.spring.getCurrentValue() === 0) {
// The spring is at zero, so the gesture is already complete
this.spring.setCurrentValue(0).setAtRest();
this._completeTransition();
return;
}
var isTravelVertical = releaseGesture.direction === 'top-to-bottom' || releaseGesture.direction === 'bottom-to-top';
var isTravelInverted = releaseGesture.direction === 'right-to-left' || releaseGesture.direction === 'bottom-to-top';
var velocity, gestureDistance;
if (isTravelVertical) {
velocity = isTravelInverted ? -gestureState.vy : gestureState.vy;
gestureDistance = isTravelInverted ? -gestureState.dy : gestureState.dy;
} else {
velocity = isTravelInverted ? -gestureState.vx : gestureState.vx;
gestureDistance = isTravelInverted ? -gestureState.dx : gestureState.dx;
}
var transitionVelocity = clamp(-10, velocity, 10);
if (Math.abs(velocity) < releaseGesture.notMoving) {
// The gesture velocity is so slow, is "not moving"
var hasGesturedEnoughToComplete = gestureDistance > releaseGesture.fullDistance * releaseGesture.stillCompletionRatio;
transitionVelocity = hasGesturedEnoughToComplete ? releaseGesture.snapVelocity : -releaseGesture.snapVelocity;
}
this.spring.setOvershootClampingEnabled(true);
if (transitionVelocity < 0 || this._doesGestureOverswipe(releaseGestureAction)) {
this._transitionToFromIndexWithVelocity(transitionVelocity);
} else {
this._transitionToToIndexWithVelocity(transitionVelocity);
}
},
_handlePanResponderTerminate: function(e, gestureState) {
this._activeGestureAction = null;
this.state.isResponderOnlyToBlockTouches = false;
this._transitionToFromIndexWithVelocity(0);
},
_handlePanResponderMove: function(e, gestureState) {
if (!this.state.isResponderOnlyToBlockTouches) {
var sceneConfig = this.state.sceneConfigStack[this.state.presentedIndex];
var gesture = sceneConfig.gestures[this._activeGestureAction];
var isTravelVertical = gesture.direction === 'top-to-bottom' || gesture.direction === 'bottom-to-top';
var isTravelInverted = gesture.direction === 'right-to-left' || gesture.direction === 'bottom-to-top';
var distance = isTravelVertical ? gestureState.dy : gestureState.dx;
distance = isTravelInverted ? - distance : distance;
var gestureDetectMovement = gesture.gestureDetectMovement;
var nextProgress = (distance - gestureDetectMovement) /
(gesture.fullDistance - gestureDetectMovement);
if (this._doesGestureOverswipe(this._activeGestureAction)) {
var frictionConstant = gesture.overswipe.frictionConstant;
var frictionByDistance = gesture.overswipe.frictionByDistance;
var frictionRatio = 1 / ((frictionConstant) + (Math.abs(nextProgress) * frictionByDistance));
nextProgress *= frictionRatio;
}
this.spring.setCurrentValue(clamp(0, nextProgress, 1));
}
},
_matchGestureAction: function(gestures, gestureState) {
if (!gestures) {
return null;
}
if (this.state.isResponderOnlyToBlockTouches || this.state.isAnimating) {
return null;
}
var matchedGesture = null;
GESTURE_ACTIONS.some((gestureName) => {
var gesture = gestures[gestureName];
if (!gesture) {
return;
}
if (gesture.overswipe == null && this._doesGestureOverswipe(gestureName)) {
// cannot swipe past first or last scene without overswiping
return false;
}
var isTravelVertical = gesture.direction === 'top-to-bottom' || gesture.direction === 'bottom-to-top';
var isTravelInverted = gesture.direction === 'right-to-left' || gesture.direction === 'bottom-to-top';
var currentLoc = isTravelVertical ? gestureState.moveY : gestureState.moveX;
var travelDist = isTravelVertical ? gestureState.dy : gestureState.dx;
var oppositeAxisTravelDist =
isTravelVertical ? gestureState.dx : gestureState.dy;
if (isTravelInverted) {
currentLoc = -currentLoc;
travelDist = -travelDist;
oppositeAxisTravelDist = -oppositeAxisTravelDist;
}
var moveStartedInRegion = gesture.edgeHitWidth == null ||
currentLoc < gesture.edgeHitWidth;
var moveTravelledFarEnough =
travelDist >= gesture.gestureDetectMovement &&
travelDist > oppositeAxisTravelDist * gesture.directionRatio;
if (moveStartedInRegion && moveTravelledFarEnough) {
matchedGesture = gestureName;
return true;
}
});
return matchedGesture;
},
_transitionSceneStyle: function(fromIndex, toIndex, progress, index) {
var viewAtIndex = this.refs['scene_' + index];
if (viewAtIndex === null || viewAtIndex === undefined) {
return;
}
// Use toIndex animation when we move forwards. Use fromIndex when we move back
var sceneConfigIndex = this.state.presentedIndex < toIndex ? toIndex : fromIndex;
var sceneConfig = this.state.sceneConfigStack[sceneConfigIndex];
// this happens for overswiping when there is no scene at toIndex
if (!sceneConfig) {
sceneConfig = this.state.sceneConfigStack[sceneConfigIndex - 1];
}
var styleToUse = {};
var useFn = index < fromIndex || index < toIndex ?
sceneConfig.animationInterpolators.out :
sceneConfig.animationInterpolators.into;
var directionAdjustedProgress = fromIndex < toIndex ? progress : 1 - progress;
var didChange = useFn(styleToUse, directionAdjustedProgress);
if (didChange) {
viewAtIndex.setNativeProps({style: styleToUse});
}
},
_transitionBetween: function(fromIndex, toIndex, progress) {
this._transitionSceneStyle(fromIndex, toIndex, progress, fromIndex);
this._transitionSceneStyle(fromIndex, toIndex, progress, toIndex);
var navBar = this._navBar;
if (navBar && navBar.updateProgress) {
navBar.updateProgress(progress, fromIndex, toIndex);
}
},
_handleResponderTerminationRequest: function() {
return false;
},
_resetUpdatingRange: function() {
this.state.updatingRangeStart = 0;
this.state.updatingRangeLength = this.state.routeStack.length;
},
_canNavigate: function() {
return !this.state.isAnimating;
},
_jumpNWithoutBackstack: function(n) {
var destIndex = this._getDestIndexWithinBounds(n);
if (!this._canNavigate()) {
return; // It's busy animating or transitioning.
}
var requestTransitionAndResetUpdatingRange = () => {
this._requestTransitionTo(destIndex);
this._resetUpdatingRange();
};
this.setState({
updatingRangeStart: destIndex,
updatingRangeLength: 1,
toIndex: destIndex,
}, requestTransitionAndResetUpdatingRange);
},
_fillBackstackRange: function(start, end) {
invariant(
start <= end,
'Can only fill the backstack forward. Provide end index greater than start'
);
for (var i = 0; i < (end - start); i++) {
var fromIndex = start + i;
var toIndex = start + i + 1;
Backstack.pushNavigation(
this._backstackComponentKey,
toIndex,
{
fromRoute: this.state.routeStack[fromIndex],
toRoute: this.state.routeStack[toIndex],
}
);
}
},
_getDestIndexWithinBounds: function(n) {
var currentIndex = this.state.presentedIndex;
var destIndex = currentIndex + n;
invariant(
destIndex >= 0,
'Cannot jump before the first route.'
);
var maxIndex = this.state.routeStack.length - 1;
invariant(
maxIndex >= destIndex,
'Cannot jump past the last route.'
);
return destIndex;
},
_jumpN: function(n) {
var currentIndex = this.state.presentedIndex;
if (!this._canNavigate()) {
return; // It's busy animating or transitioning.
}
if (n > 0) {
this._fillBackstackRange(currentIndex, currentIndex + n);
} else {
var landingBeforeIndex = currentIndex + n + 1;
Backstack.resetToBefore(
this._backstackComponentKey,
landingBeforeIndex
);
}
this._jumpNWithoutBackstack(n);
},
jumpTo: function(route) {
var destIndex = this.state.routeStack.indexOf(route);
invariant(
destIndex !== -1,
'Cannot jump to route that is not in the route stack'
);
this._jumpN(destIndex - this.state.presentedIndex);
},
_jumpToWithoutBackstack: function(route) {
var destIndex = this.state.routeStack.indexOf(route);
invariant(
destIndex !== -1,
'Cannot jump to route that is not in the route stack'
);
this._jumpNWithoutBackstack(destIndex - this.state.presentedIndex);
},
jumpForward: function() {
this._jumpN(1);
},
jumpBack: function() {
this._jumpN(-1);
},
push: function(route) {
invariant(!!route, 'Must supply route to push');
if (!this._canNavigate()) {
return; // It's busy animating or transitioning.
}
var activeLength = this.state.presentedIndex + 1;
var activeStack = this.state.routeStack.slice(0, activeLength);
var activeIDStack = this.state.idStack.slice(0, activeLength);
var activeAnimationConfigStack = this.state.sceneConfigStack.slice(0, activeLength);
var nextStack = activeStack.concat([route]);
var nextIDStack = activeIDStack.concat([getuid()]);
var nextAnimationConfigStack = activeAnimationConfigStack.concat([
this.props.configureScene(route),
]);
var requestTransitionAndResetUpdatingRange = () => {
this._requestTransitionTo(nextStack.length - 1);
this._resetUpdatingRange();
};
var navigationState = {
toRoute: route,
fromRoute: this.state.routeStack[this.state.routeStack.length - 1],
};
Backstack.pushNavigation(
this._backstackComponentKey,
this.state.routeStack.length,
navigationState);
this.setState({
idStack: nextIDStack,
routeStack: nextStack,
sceneConfigStack: nextAnimationConfigStack,
jumpToIndex: nextStack.length - 1,
updatingRangeStart: nextStack.length - 1,
updatingRangeLength: 1,
}, requestTransitionAndResetUpdatingRange);
},
_manuallyPopBackstack: function(n) {
Backstack.resetToBefore(this._backstackComponentKey, this.state.routeStack.length - n);
},
/**
* Like popN, but doesn't also update the Backstack.
*/
_popNWithoutBackstack: function(n) {
if (n === 0 || !this._canNavigate()) {
return;
}
invariant(
this.state.presentedIndex - n >= 0,
'Cannot pop below zero'
);
this.state.jumpToIndex = this.state.presentedIndex - n;
this._requestTransitionTo(
this.state.presentedIndex - n
);
},
popN: function(n) {
if (n === 0 || !this._canNavigate()) {
return;
}
this._popNWithoutBackstack(n);
this._manuallyPopBackstack(n);
},
pop: function() {
if (this.props.navigator && this.state.routeStack.length === 1) {
return this.props.navigator.pop();
}
this.popN(1);
},
/**
* Replace a route in the navigation stack.
*
* `index` specifies the route in the stack that should be replaced.
* If it's negative, it counts from the back.
*/
replaceAtIndex: function(route, index) {
invariant(!!route, 'Must supply route to replace');
if (index < 0) {
index += this.state.routeStack.length;
}
if (this.state.routeStack.length <= index) {
return;
}
// I don't believe we need to lock for a replace since there's no
// navigation actually happening
var nextIDStack = this.state.idStack.slice();
var nextRouteStack = this.state.routeStack.slice();
var nextAnimationModeStack = this.state.sceneConfigStack.slice();
nextIDStack[index] = getuid();
nextRouteStack[index] = route;
nextAnimationModeStack[index] = this.props.configureScene(route);
this.setState({
idStack: nextIDStack,
routeStack: nextRouteStack,
sceneConfigStack: nextAnimationModeStack,
updatingRangeStart: index,
updatingRangeLength: 1,
}, () => {
this._resetUpdatingRange();
if (index === this.state.presentedIndex) {
this._emitWillFocus(this.state.presentedIndex);
this._emitDidFocus(this.state.presentedIndex);
}
});
},
/**
* Replaces the current scene in the stack.
*/
replace: function(route) {
this.replaceAtIndex(route, this.state.presentedIndex);
},
/**
* Replace the current route's parent.
*/
replacePrevious: function(route) {
this.replaceAtIndex(route, this.state.presentedIndex - 1);
},
popToTop: function() {
this.popToRoute(this.state.routeStack[0]);
},
_getNumToPopForRoute: function(route) {
var indexOfRoute = this.state.routeStack.indexOf(route);
invariant(
indexOfRoute !== -1,
'Calling pop to route for a route that doesn\'t exist!'
);
return this.state.routeStack.length - indexOfRoute - 1;
},
/**
* Like popToRoute, but doesn't update the Backstack, presumably because it's already up to date.
*/
_popToRouteWithoutBackstack: function(route) {
var numToPop = this._getNumToPopForRoute(route);
this._popNWithoutBackstack(numToPop);
},
popToRoute: function(route) {
var numToPop = this._getNumToPopForRoute(route);
this.popN(numToPop);
},
replacePreviousAndPop: function(route) {
if (this.state.routeStack.length < 2 || !this._canNavigate()) {
return;
}
this.replacePrevious(route);
this.pop();
},
resetTo: function(route) {
invariant(!!route, 'Must supply route to push');
if (this._canNavigate()) {
this.replaceAtIndex(route, 0);
this.popToRoute(route);
}
},
_onItemRef: function(itemId, ref) {
this._itemRefs[itemId] = ref;
var itemIndex = this.state.idStack.indexOf(itemId);
if (itemIndex === -1) {
return;
}
this.props.onItemRef && this.props.onItemRef(ref, itemIndex);
},
_removePoppedRoutes: function() {
var newStackLength = this.state.jumpToIndex + 1;
// Remove any unneeded rendered routes.
if (newStackLength < this.state.routeStack.length) {
var updatingRangeStart = newStackLength; // One past the top
var updatingRangeLength = this.state.routeStack.length - newStackLength + 1;
this.state.idStack.slice(newStackLength).map((removingId) => {
this._itemRefs[removingId] = null;
});
this.setState({
updatingRangeStart: updatingRangeStart,
updatingRangeLength: updatingRangeLength,
sceneConfigStack: this.state.sceneConfigStack.slice(0, newStackLength),
idStack: this.state.idStack.slice(0, newStackLength),
routeStack: this.state.routeStack.slice(0, newStackLength),
}, this._resetUpdatingRange);
}
},
_routeToOptimizedStackItem: function(route, i) {
var shouldUpdateChild =
this.state.updatingRangeLength !== 0 &&
i >= this.state.updatingRangeStart &&
i <= this.state.updatingRangeStart + this.state.updatingRangeLength;
var child = this.props.renderScene(
route,
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this.navigatorActions,
this._onItemRef.bind(null, this.state.idStack[i])
);
var initialSceneStyle =
i === this.state.presentedIndex ? styles.presentNavItem : styles.futureNavItem;
return (
<StaticContainer key={'nav' + i} shouldUpdate={shouldUpdateChild}>
<View
key={this.state.idStack[i]}
ref={'scene_' + i}
style={[initialSceneStyle, this.props.sceneStyle]}>
{child}
</View>
</StaticContainer>
);
},
renderNavigationStackItems: function() {
var shouldRecurseToNavigator = this.state.updatingRangeLength !== 0;
// If not recursing update to navigator at all, may as well avoid
// computation of navigator children.
var items = shouldRecurseToNavigator ?
this.state.routeStack.map(this._routeToOptimizedStackItem) : null;
return (
<StaticContainer shouldUpdate={shouldRecurseToNavigator}>
<View
style={styles.transitioner}
{...this.panGesture.panHandlers}
onResponderTerminationRequest={this._handleResponderTerminationRequest}>
{items}
</View>
</StaticContainer>
);
},
renderNavigationStackBar: function() {
if (!this.props.navigationBar) {
return null;
}
return React.cloneElement(this.props.navigationBar, {
ref: (navBar) => { this._navBar = navBar; },
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navigator: this.navigatorActions,
navState: this.state,
});
},
render: function() {
return (
<View style={[styles.container, this.props.style]}>
{this.renderNavigationStackItems()}
{this.renderNavigationStackBar()}
</View>
);
},
});
module.exports = Navigator;