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---
id: pixelratio
title: PixelRatio
layout: docs
category: APIs
permalink: docs/pixelratio.html
next: pushnotificationios
previous: permissionsandroid
---
PixelRatio class gives access to the device pixel density.
## Fetching a correctly sized image
You should get a higher resolution image if you are on a high pixel density
device. A good rule of thumb is to multiply the size of the image you display
by the pixel ratio.
```
var image = getImage({
width: PixelRatio.getPixelSizeForLayoutSize(200),
height: PixelRatio.getPixelSizeForLayoutSize(100),
});
< Image source = {image} style = {{width: 200 , height: 100 } } / >
```
## Pixel grid snapping
In iOS, you can specify positions and dimensions for elements with arbitrary
precision, for example 29.674825. But, ultimately the physical display only
have a fixed number of pixels, for example 640× 960 for iPhone 4 or 750× 1334
for iPhone 6. iOS tries to be as faithful as possible to the user value by
spreading one original pixel into multiple ones to trick the eye. The
downside of this technique is that it makes the resulting element look
blurry.
In practice, we found out that developers do not want this feature and they
have to work around it by doing manual rounding in order to avoid having
blurry elements. In React Native, we are rounding all the pixels
automatically.
We have to be careful when to do this rounding. You never want to work with
rounded and unrounded values at the same time as you're going to accumulate
rounding errors. Having even one rounding error is deadly because a one
pixel border may vanish or be twice as big.
In React Native, everything in JavaScript and within the layout engine works
with arbitrary precision numbers. It's only when we set the position and
dimensions of the native element on the main thread that we round. Also,
rounding is done relative to the root rather than the parent, again to avoid
accumulating rounding errors.
### Methods
- [`get` ](docs/pixelratio.html#get )
- [`getFontScale` ](docs/pixelratio.html#getfontscale )
- [`getPixelSizeForLayoutSize` ](docs/pixelratio.html#getpixelsizeforlayoutsize )
- [`roundToNearestPixel` ](docs/pixelratio.html#roundtonearestpixel )
- [`startDetecting` ](docs/pixelratio.html#startdetecting )
---
# Reference
## Methods
### `get()`
```javascript
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PixelRatio.get()
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```
Returns the device pixel density. Some examples:
- PixelRatio.get() === 1
- mdpi Android devices (160 dpi)
- PixelRatio.get() === 1.5
- hdpi Android devices (240 dpi)
- PixelRatio.get() === 2
- iPhone 4, 4S
- iPhone 5, 5c, 5s
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- iPhone 6, 7, 8
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- xhdpi Android devices (320 dpi)
- PixelRatio.get() === 3
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- iPhone 6, 7, 8 Plus
- iPhone X
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- xxhdpi Android devices (480 dpi)
- PixelRatio.get() === 3.5
- Nexus 6
---
### `getFontScale()`
```javascript
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PixelRatio.getFontScale()
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```
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Returns the scaling factor for font sizes. This is the ratio that is used to calculate the absolute font size, so any elements that heavily depend on that should use this to do calculations.
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If a font scale is not set, this returns the device pixel ratio.
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Currently this is only implemented on Android and reflects the user preference set in Settings > Display > Font size, on iOS it will always return the default pixel ratio.
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| Platform |
| - |
| Android |
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---
### `getPixelSizeForLayoutSize()`
```javascript
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PixelRatio.getPixelSizeForLayoutSize(layoutSize)
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```
Converts a layout size (dp) to pixel size (px).
Guaranteed to return an integer number.
---
### `roundToNearestPixel()`
```javascript
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PixelRatio.roundToNearestPixel(layoutSize)
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```
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Rounds a layout size (dp) to the nearest layout size that corresponds to an integer number of pixels. For example, on a device with a PixelRatio of 3, `PixelRatio.roundToNearestPixel(8.4) = 8.33` , which corresponds to exactly (8.33 * 3) = 25 pixels.
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