react-native/Libraries/NativeAnimation/Drivers/RCTFrameAnimation.m

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTFrameAnimation.h"
#import <UIKit/UIKit.h>
#import <React/RCTConvert.h>
#import <React/RCTDefines.h>
#import "RCTAnimationUtils.h"
#import "RCTValueAnimatedNode.h"
@interface RCTFrameAnimation ()
@property (nonatomic, strong) NSNumber *animationId;
@property (nonatomic, strong) RCTValueAnimatedNode *valueNode;
@property (nonatomic, assign) BOOL animationHasBegun;
@property (nonatomic, assign) BOOL animationHasFinished;
@end
@implementation RCTFrameAnimation
{
NSArray<NSNumber *> *_frames;
CGFloat _toValue;
CGFloat _fromValue;
Support for animated tracking in native driver Summary: This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS. Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth. Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated. Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101 In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks. As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do. I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position. You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101 [GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values Closes https://github.com/facebook/react-native/pull/17896 Differential Revision: D6974170 Pulled By: hramos fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 19:43:34 +00:00
CGFloat _lastPosition;
NSTimeInterval _animationStartTime;
NSTimeInterval _animationCurrentTime;
RCTResponseSenderBlock _callback;
NSInteger _iterations;
NSInteger _currentLoop;
}
- (instancetype)initWithId:(NSNumber *)animationId
config:(NSDictionary *)config
forNode:(RCTValueAnimatedNode *)valueNode
callBack:(nullable RCTResponseSenderBlock)callback;
{
if ((self = [super init])) {
_animationId = animationId;
Support for animated tracking in native driver Summary: This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS. Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth. Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated. Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101 In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks. As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do. I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position. You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101 [GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values Closes https://github.com/facebook/react-native/pull/17896 Differential Revision: D6974170 Pulled By: hramos fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 19:43:34 +00:00
_lastPosition = _fromValue = valueNode.value;
_valueNode = valueNode;
_callback = [callback copy];
Support for animated tracking in native driver Summary: This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS. Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth. Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated. Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101 In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks. As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do. I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position. You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101 [GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values Closes https://github.com/facebook/react-native/pull/17896 Differential Revision: D6974170 Pulled By: hramos fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 19:43:34 +00:00
[self resetAnimationConfig:config];
}
return self;
}
Support for animated tracking in native driver Summary: This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS. Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth. Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated. Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101 In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks. As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do. I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position. You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101 [GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values Closes https://github.com/facebook/react-native/pull/17896 Differential Revision: D6974170 Pulled By: hramos fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 19:43:34 +00:00
- (void)resetAnimationConfig:(NSDictionary *)config
{
NSNumber *toValue = [RCTConvert NSNumber:config[@"toValue"]] ?: @1;
NSArray<NSNumber *> *frames = [RCTConvert NSNumberArray:config[@"frames"]];
NSNumber *iterations = [RCTConvert NSNumber:config[@"iterations"]] ?: @1;
_fromValue = _lastPosition;
_toValue = toValue.floatValue;
_frames = [frames copy];
_animationStartTime = _animationCurrentTime = -1;
_animationHasFinished = iterations.integerValue == 0;
_iterations = iterations.integerValue;
_currentLoop = 1;
}
RCT_NOT_IMPLEMENTED(- (instancetype)init)
- (void)startAnimation
{
_animationStartTime = _animationCurrentTime = -1;
_animationHasBegun = YES;
}
- (void)stopAnimation
{
_valueNode = nil;
if (_callback) {
_callback(@[@{
@"finished": @(_animationHasFinished)
}]);
}
}
- (void)stepAnimationWithTime:(NSTimeInterval)currentTime
{
if (!_animationHasBegun || _animationHasFinished || _frames.count == 0) {
// Animation has not begun or animation has already finished.
return;
}
if (_animationStartTime == -1) {
_animationStartTime = _animationCurrentTime = currentTime;
}
_animationCurrentTime = currentTime;
NSTimeInterval currentDuration = _animationCurrentTime - _animationStartTime;
// Determine how many frames have passed since last update.
// Get index of frames that surround the current interval
NSUInteger startIndex = floor(currentDuration / RCTSingleFrameInterval);
NSUInteger nextIndex = startIndex + 1;
if (nextIndex >= _frames.count) {
if (_iterations == -1 || _currentLoop < _iterations) {
// Looping, reset to the first frame value.
_animationStartTime = currentTime;
_currentLoop++;
NSNumber *firstValue = _frames.firstObject;
[self updateOutputWithFrameOutput:firstValue.doubleValue];
} else {
_animationHasFinished = YES;
// We are at the end of the animation
// Update value and flag animation has ended.
NSNumber *finalValue = _frames.lastObject;
[self updateOutputWithFrameOutput:finalValue.doubleValue];
}
return;
}
// Do a linear remap of the two frames to safeguard against variable framerates
NSNumber *fromFrameValue = _frames[startIndex];
NSNumber *toFrameValue = _frames[nextIndex];
NSTimeInterval fromInterval = startIndex * RCTSingleFrameInterval;
NSTimeInterval toInterval = nextIndex * RCTSingleFrameInterval;
// Interpolate between the individual frames to ensure the animations are
//smooth and of the proper duration regardless of the framerate.
CGFloat frameOutput = RCTInterpolateValue(currentDuration,
fromInterval,
toInterval,
fromFrameValue.doubleValue,
toFrameValue.doubleValue,
EXTRAPOLATE_TYPE_EXTEND,
EXTRAPOLATE_TYPE_EXTEND);
[self updateOutputWithFrameOutput:frameOutput];
}
- (void)updateOutputWithFrameOutput:(CGFloat)frameOutput
{
CGFloat outputValue = RCTInterpolateValue(frameOutput,
0,
1,
_fromValue,
_toValue,
EXTRAPOLATE_TYPE_EXTEND,
EXTRAPOLATE_TYPE_EXTEND);
Support for animated tracking in native driver Summary: This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS. Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth. Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated. Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101 In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks. As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do. I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position. You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101 [GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values Closes https://github.com/facebook/react-native/pull/17896 Differential Revision: D6974170 Pulled By: hramos fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 19:43:34 +00:00
_lastPosition = outputValue;
_valueNode.value = outputValue;
[_valueNode setNeedsUpdate];
}
@end