react-native/Libraries/Image/Image.ios.js

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule Image
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* @flow
*/
'use strict';
var EdgeInsetsPropType = require('EdgeInsetsPropType');
var ImageResizeMode = require('ImageResizeMode');
var ImageStylePropTypes = require('ImageStylePropTypes');
var NativeMethodsMixin = require('NativeMethodsMixin');
var PropTypes = require('ReactPropTypes');
var React = require('React');
var ReactNativeViewAttributes = require('ReactNativeViewAttributes');
var View = require('View');
var StyleSheet = require('StyleSheet');
var StyleSheetPropType = require('StyleSheetPropType');
var flattenStyle = require('flattenStyle');
var invariant = require('invariant');
var requireNativeComponent = require('requireNativeComponent');
var resolveAssetSource = require('resolveAssetSource');
var warning = require('warning');
var {
ImageViewManager,
NetworkImageViewManager,
} = require('NativeModules');
/**
* A React component for displaying different types of images,
* including network images, static resources, temporary local images, and
* images from local disk, such as the camera roll.
*
* Example usage:
*
* ```
* renderImages: function() {
* return (
* <View>
* <Image
* style={styles.icon}
* source={require('image!myIcon')}
* />
* <Image
* style={styles.logo}
* source={{uri: 'http://facebook.github.io/react/img/logo_og.png'}}
* />
* </View>
* );
* },
* ```
*/
var Image = React.createClass({
propTypes: {
style: StyleSheetPropType(ImageStylePropTypes),
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/**
* `uri` is a string representing the resource identifier for the image, which
* could be an http address, a local file path, or the name of a static image
* resource (which should be wrapped in the `require('image!name')` function).
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*/
source: PropTypes.oneOfType([
PropTypes.shape({
uri: PropTypes.string,
}),
// Opaque type returned by require('./image.jpg')
PropTypes.number,
]),
/**
* A static image to display while loading the image source.
* @platform ios
*/
defaultSource: PropTypes.oneOfType([
PropTypes.shape({
uri: PropTypes.string,
}),
// Opaque type returned by require('./image.jpg')
PropTypes.number,
]),
/**
* When true, indicates the image is an accessibility element.
* @platform ios
*/
accessible: PropTypes.bool,
/**
* The text that's read by the screen reader when the user interacts with
* the image.
* @platform ios
*/
accessibilityLabel: PropTypes.string,
/**
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* When the image is resized, the corners of the size specified
* by capInsets will stay a fixed size, but the center content and borders
* of the image will be stretched. This is useful for creating resizable
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* rounded buttons, shadows, and other resizable assets. More info on
* [Apple documentation](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIImage_Class/index.html#//apple_ref/occ/instm/UIImage/resizableImageWithCapInsets)
* @platform ios
*/
capInsets: EdgeInsetsPropType,
/**
* Determines how to resize the image when the frame doesn't match the raw
* image dimensions.
*
* 'cover': Scale the image uniformly (maintain the image's aspect ratio)
* so that both dimensions (width and height) of the image will be equal
* to or larger than the corresponding dimension of the view (minus padding).
*
* 'contain': Scale the image uniformly (maintain the image's aspect ratio)
* so that both dimensions (width and height) of the image will be equal to
* or less than the corresponding dimension of the view (minus padding).
*
* 'stretch': Scale width and height independently, This may change the
* aspect ratio of the src.
*/
resizeMode: PropTypes.oneOf(['cover', 'contain', 'stretch']),
/**
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* A unique identifier for this element to be used in UI Automation
* testing scripts.
*/
testID: PropTypes.string,
/**
* Invoked on mount and layout changes with
* `{nativeEvent: {layout: {x, y, width, height}}}`.
*/
[Image] Add onLoadStart, onLoadProgress, onLoadError events to Image component Summary: This PR adds 4 native events to NetworkImage. ![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif) Using these events I could wrap `Image` component into something like: ```javascript class NetworkImage extends React.Component { getInitialState() { return { downloading: false, progress: 0 } } render() { var loader = this.state.downloading ? <View style={this.props.loaderStyles}> <ActivityIndicatorIOS animating={true} size={'large'} /> <Text style={{color: '#bbb'}}>{this.state.progress}%</Text> </View> : null; return <Image source={this.props.source} onLoadStart={() => this.setState({downloading: true}) } onLoaded={() => this.setState({downloading: false}) } onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)}); onLoadError={(e)=> { alert('the image cannot be downloaded because: ', JSON.stringify(e)); this.setState({downloading: false}); }}> {loader} </Image> } } ``` Useful on slow connections and server errors. There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow. Closes https://github.com/facebook/react-native/pull/1318 Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
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onLayout: PropTypes.func,
/**
* Invoked on load start
*/
onLoadStart: PropTypes.func,
/**
* Invoked on download progress with `{nativeEvent: {loaded, total}}`
* @platform ios
[Image] Add onLoadStart, onLoadProgress, onLoadError events to Image component Summary: This PR adds 4 native events to NetworkImage. ![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif) Using these events I could wrap `Image` component into something like: ```javascript class NetworkImage extends React.Component { getInitialState() { return { downloading: false, progress: 0 } } render() { var loader = this.state.downloading ? <View style={this.props.loaderStyles}> <ActivityIndicatorIOS animating={true} size={'large'} /> <Text style={{color: '#bbb'}}>{this.state.progress}%</Text> </View> : null; return <Image source={this.props.source} onLoadStart={() => this.setState({downloading: true}) } onLoaded={() => this.setState({downloading: false}) } onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)}); onLoadError={(e)=> { alert('the image cannot be downloaded because: ', JSON.stringify(e)); this.setState({downloading: false}); }}> {loader} </Image> } } ``` Useful on slow connections and server errors. There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow. Closes https://github.com/facebook/react-native/pull/1318 Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
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*/
onProgress: PropTypes.func,
[Image] Add onLoadStart, onLoadProgress, onLoadError events to Image component Summary: This PR adds 4 native events to NetworkImage. ![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif) Using these events I could wrap `Image` component into something like: ```javascript class NetworkImage extends React.Component { getInitialState() { return { downloading: false, progress: 0 } } render() { var loader = this.state.downloading ? <View style={this.props.loaderStyles}> <ActivityIndicatorIOS animating={true} size={'large'} /> <Text style={{color: '#bbb'}}>{this.state.progress}%</Text> </View> : null; return <Image source={this.props.source} onLoadStart={() => this.setState({downloading: true}) } onLoaded={() => this.setState({downloading: false}) } onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)}); onLoadError={(e)=> { alert('the image cannot be downloaded because: ', JSON.stringify(e)); this.setState({downloading: false}); }}> {loader} </Image> } } ``` Useful on slow connections and server errors. There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow. Closes https://github.com/facebook/react-native/pull/1318 Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
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/**
* Invoked on load error with `{nativeEvent: {error}}`
* @platform ios
[Image] Add onLoadStart, onLoadProgress, onLoadError events to Image component Summary: This PR adds 4 native events to NetworkImage. ![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif) Using these events I could wrap `Image` component into something like: ```javascript class NetworkImage extends React.Component { getInitialState() { return { downloading: false, progress: 0 } } render() { var loader = this.state.downloading ? <View style={this.props.loaderStyles}> <ActivityIndicatorIOS animating={true} size={'large'} /> <Text style={{color: '#bbb'}}>{this.state.progress}%</Text> </View> : null; return <Image source={this.props.source} onLoadStart={() => this.setState({downloading: true}) } onLoaded={() => this.setState({downloading: false}) } onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)}); onLoadError={(e)=> { alert('the image cannot be downloaded because: ', JSON.stringify(e)); this.setState({downloading: false}); }}> {loader} </Image> } } ``` Useful on slow connections and server errors. There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow. Closes https://github.com/facebook/react-native/pull/1318 Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
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*/
onError: PropTypes.func,
[Image] Add onLoadStart, onLoadProgress, onLoadError events to Image component Summary: This PR adds 4 native events to NetworkImage. ![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif) Using these events I could wrap `Image` component into something like: ```javascript class NetworkImage extends React.Component { getInitialState() { return { downloading: false, progress: 0 } } render() { var loader = this.state.downloading ? <View style={this.props.loaderStyles}> <ActivityIndicatorIOS animating={true} size={'large'} /> <Text style={{color: '#bbb'}}>{this.state.progress}%</Text> </View> : null; return <Image source={this.props.source} onLoadStart={() => this.setState({downloading: true}) } onLoaded={() => this.setState({downloading: false}) } onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)}); onLoadError={(e)=> { alert('the image cannot be downloaded because: ', JSON.stringify(e)); this.setState({downloading: false}); }}> {loader} </Image> } } ``` Useful on slow connections and server errors. There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow. Closes https://github.com/facebook/react-native/pull/1318 Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
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/**
* Invoked when load completes successfully
[Image] Add onLoadStart, onLoadProgress, onLoadError events to Image component Summary: This PR adds 4 native events to NetworkImage. ![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif) Using these events I could wrap `Image` component into something like: ```javascript class NetworkImage extends React.Component { getInitialState() { return { downloading: false, progress: 0 } } render() { var loader = this.state.downloading ? <View style={this.props.loaderStyles}> <ActivityIndicatorIOS animating={true} size={'large'} /> <Text style={{color: '#bbb'}}>{this.state.progress}%</Text> </View> : null; return <Image source={this.props.source} onLoadStart={() => this.setState({downloading: true}) } onLoaded={() => this.setState({downloading: false}) } onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)}); onLoadError={(e)=> { alert('the image cannot be downloaded because: ', JSON.stringify(e)); this.setState({downloading: false}); }}> {loader} </Image> } } ``` Useful on slow connections and server errors. There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow. Closes https://github.com/facebook/react-native/pull/1318 Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
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*/
onLoad: PropTypes.func,
/**
* Invoked when load either succeeds or fails
*/
onLoadEnd: PropTypes.func,
},
statics: {
resizeMode: ImageResizeMode,
},
mixins: [NativeMethodsMixin],
/**
* `NativeMethodsMixin` will look for this when invoking `setNativeProps`. We
* make `this` look like an actual native component class.
*/
viewConfig: {
uiViewClassName: 'UIView',
validAttributes: ReactNativeViewAttributes.UIView
},
contextTypes: {
isInAParentText: React.PropTypes.bool
},
render: function() {
var source = resolveAssetSource(this.props.source) || {};
var {width, height} = source;
var style = flattenStyle([{width, height}, styles.base, this.props.style]) || {};
var isNetwork = source.uri && source.uri.match(/^https?:/);
var RawImage = isNetwork ? RCTNetworkImageView : RCTImageView;
var resizeMode = this.props.resizeMode || (style || {}).resizeMode || 'cover'; // Workaround for flow bug t7737108
var tintColor = (style || {}).tintColor; // Workaround for flow bug t7737108
// This is a workaround for #8243665. RCTNetworkImageView does not support tintColor
// TODO: Remove this hack once we have one image implementation #8389274
if (isNetwork && tintColor) {
RawImage = RCTImageView;
}
if (this.context.isInAParentText) {
return <RCTVirtualImage source={source}/>;
} else {
return (
<RawImage
{...this.props}
style={style}
resizeMode={resizeMode}
tintColor={tintColor}
source={source}
/>
);
}
},
});
var styles = StyleSheet.create({
base: {
overflow: 'hidden',
},
});
var RCTImageView = requireNativeComponent('RCTImageView', Image);
var RCTNetworkImageView = NetworkImageViewManager ? requireNativeComponent('RCTNetworkImageView', Image) : RCTImageView;
var RCTVirtualImage = requireNativeComponent('RCTVirtualImage', Image);
/**
* Retrieve the width and height (in pixels) of an image prior to displaying it.
* This method can fail if the image cannot be found, or fails to download.
*
* In order to retrieve the image dimensions, the image may first need to be
* loaded or downloaded, after which it will be cached. This means that in
* principle you could use this method to preload images, however it is not
* optimized for that purpose, and may in future be implemented in a way that
* does not fully load/download the image data. A proper, supported way to
* preload images will be provided as a separate API.
*
* @platform ios
*/
Image.getSize = function(
uri: string,
success: (width: number, height: number) => void,
failure: (error: any) => void,
) {
ImageViewManager.getSize(uri, success, failure || function() {
console.warn('Failed to get size for image: ' + uri);
});
};
module.exports = Image;