2016-05-04 02:29:58 +00:00
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// Copyright 2004-present Facebook. All Rights Reserved.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <map>
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#include <vector>
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#include <folly/dynamic.h>
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2016-11-01 18:38:43 +00:00
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#include <jschelpers/Value.h>
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2016-05-04 02:29:58 +00:00
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#include "Executor.h"
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#include "ExecutorToken.h"
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2016-09-26 23:01:43 +00:00
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#include "JSCExecutor.h"
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2016-05-04 02:29:58 +00:00
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#include "JSModulesUnbundle.h"
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#include "MessageQueueThread.h"
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#include "MethodCall.h"
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#include "NativeModule.h"
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namespace folly {
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struct dynamic;
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}
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namespace facebook {
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namespace react {
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2016-05-18 19:46:01 +00:00
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struct InstanceCallback;
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class ModuleRegistry;
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2016-05-04 02:29:58 +00:00
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class ExecutorRegistration {
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public:
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ExecutorRegistration(
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std::unique_ptr<JSExecutor> executor,
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std::shared_ptr<MessageQueueThread> executorMessageQueueThread) :
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executor_(std::move(executor)),
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messageQueueThread_(executorMessageQueueThread) {}
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std::unique_ptr<JSExecutor> executor_;
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std::shared_ptr<MessageQueueThread> messageQueueThread_;
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};
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class JsToNativeBridge;
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// This class manages calls from native code to JS. It also manages
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2016-09-26 23:01:42 +00:00
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// executors and their threads. All functions here can be called from
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// any thread.
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//
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// Except for loadApplicationScriptSync(), all void methods will queue
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// work to run on the jsQueue passed to the ctor, and return
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// immediately.
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class NativeToJsBridge {
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public:
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friend class JsToNativeBridge;
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2016-05-04 02:29:58 +00:00
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/**
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* This must be called on the main JS thread.
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*/
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NativeToJsBridge(
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JSExecutorFactory* jsExecutorFactory,
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std::shared_ptr<ModuleRegistry> registry,
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std::shared_ptr<MessageQueueThread> jsQueue,
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std::unique_ptr<MessageQueueThread> nativeQueue,
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std::shared_ptr<InstanceCallback> callback);
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virtual ~NativeToJsBridge();
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/**
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* Executes a function with the module ID and method ID and any additional
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* arguments in JS.
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*/
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void callFunction(
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ExecutorToken executorToken,
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std::string&& module,
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std::string&& method,
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folly::dynamic&& args);
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/**
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* Invokes a callback with the cbID, and optional additional arguments in JS.
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*/
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void invokeCallback(ExecutorToken executorToken, double callbackId, folly::dynamic&& args);
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2016-09-26 23:01:43 +00:00
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/**
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* Executes a JS method on the given executor synchronously, returning its
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* return value. JSException will be thrown if JS throws an exception;
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* another standard exception may be thrown for C++ bridge failures, or if
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* the executor is not capable of synchronous calls.
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*
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* This method is experimental, and may be modified or removed.
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*
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* loadApplicationScriptSync() must be called and finished executing
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* before callFunctionSync().
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*/
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template <typename T>
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Value callFunctionSync(const std::string& module, const std::string& method, T&& args) {
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if (*m_destroyed) {
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throw std::logic_error(
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folly::to<std::string>("Synchronous call to ", module, ".", method,
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" after bridge is destroyed"));
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}
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JSCExecutor *jscExecutor = dynamic_cast<JSCExecutor*>(m_mainExecutor);
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if (!jscExecutor) {
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throw std::invalid_argument(
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folly::to<std::string>("Executor type ", typeid(*m_mainExecutor).name(),
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" does not support synchronous calls"));
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}
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return jscExecutor->callFunctionSync(module, method, std::forward<T>(args));
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}
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2016-05-04 02:29:58 +00:00
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/**
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* Starts the JS application. If unbundle is non-null, then it is
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* used to fetch JavaScript modules as individual scripts.
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* Otherwise, the script is assumed to include all the modules.
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*/
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void loadApplication(
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std::unique_ptr<JSModulesUnbundle> unbundle,
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std::unique_ptr<const JSBigString> startupCode,
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std::string sourceURL);
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void loadApplicationSync(
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std::unique_ptr<JSModulesUnbundle> unbundle,
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std::unique_ptr<const JSBigString> startupCode,
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std::string sourceURL);
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2016-07-14 22:23:53 +00:00
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/**
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* Similar to loading a "bundle", but instead of passing js source this method accepts
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* path to a directory containing files prepared for particular JSExecutor.
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*/
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void loadOptimizedApplicationScript(std::string bundlePath, std::string sourceURL, int flags);
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2016-05-14 00:15:06 +00:00
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void setGlobalVariable(std::string propName, std::unique_ptr<const JSBigString> jsonValue);
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void* getJavaScriptContext();
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bool supportsProfiling();
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void startProfiler(const std::string& title);
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void stopProfiler(const std::string& title, const std::string& filename);
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void handleMemoryPressureUiHidden();
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void handleMemoryPressureModerate();
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void handleMemoryPressureCritical();
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/**
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* Returns the ExecutorToken corresponding to the main JSExecutor.
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*/
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ExecutorToken getMainExecutorToken() const;
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2016-05-18 19:46:01 +00:00
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/**
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* Synchronously tears down the bridge and the main executor.
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*/
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void destroy();
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private:
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/**
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* Registers the given JSExecutor which runs on the given MessageQueueThread
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* with the NativeToJsBridge. Part of this registration is transfering
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* ownership of this JSExecutor to the NativeToJsBridge for the duration of
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* the registration.
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*
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* Returns a ExecutorToken which can be used to refer to this JSExecutor
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* in the NativeToJsBridge.
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*/
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ExecutorToken registerExecutor(
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ExecutorToken token,
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std::unique_ptr<JSExecutor> executor,
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std::shared_ptr<MessageQueueThread> executorMessageQueueThread);
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/**
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* Unregisters a JSExecutor that was previously registered with this NativeToJsBridge
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* using registerExecutor.
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*/
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std::unique_ptr<JSExecutor> unregisterExecutor(JSExecutor& executorToken);
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void runOnExecutorQueue(ExecutorToken token, std::function<void(JSExecutor*)> task);
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// This is used to avoid a race condition where a proxyCallback gets queued
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// after ~NativeToJsBridge(), on the same thread. In that case, the callback
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// will try to run the task on m_callback which will have been destroyed
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// within ~NativeToJsBridge(), thus causing a SIGSEGV.
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std::shared_ptr<bool> m_destroyed;
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JSExecutor* m_mainExecutor;
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ExecutorToken m_mainExecutorToken;
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std::shared_ptr<JsToNativeBridge> m_delegate;
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std::unordered_map<JSExecutor*, ExecutorToken> m_executorTokenMap;
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std::unordered_map<ExecutorToken, ExecutorRegistration> m_executorMap;
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std::mutex m_registrationMutex;
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#ifdef WITH_FBSYSTRACE
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std::atomic_uint_least32_t m_systraceCookie = ATOMIC_VAR_INIT();
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#endif
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MessageQueueThread* getMessageQueueThread(const ExecutorToken& executorToken);
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JSExecutor* getExecutor(const ExecutorToken& executorToken);
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ExecutorToken getTokenForExecutor(JSExecutor& executor);
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};
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} }
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